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Sisulizer

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Posts posted by Sisulizer

  1. On 4/3/2025 at 11:32 PM, kushidadousaku said:

    Diesel Engine

    Its name used to be Mware, so that's why you didn't find many information with the name "Diesel".

    On 4/3/2025 at 11:32 PM, kushidadousaku said:

    I still don't know why they changed the engine from N2system to Diesel

    More compatible with modern system and it supports utf8 encoding.

     

    Anyways, here's the tool supports unpacking/packing every game uses Mware.

    How to use:

    Unpacking: Drag & drop npk file to Npk3tool and choose the game's index to unpack.

    Packing: Remain "[Unpack_name].npk~" folder, then drag & drop it to Npk3tool and choose game's index to pack.

  2. 10 minutes ago, Mayaya said:

    As an example, õ displays as à and ô displays as ê. Any idea what might be the issue? My unicode programs are set to be read in japanese, if that's what might be causing it.

    Try to use your own sjis_ext.bin (which is output by vntextpatch when inserting). If that still doesn't work, keep using your own sjis_ext.bin, but change to a new font like Arial

  3. Decrypted fxf link

    You have to use the correct proxy the game prefers like it notes:
     

    Quote

    If the game doesn't reference d2d1.dll, you can use the files from one of the "AlternateProxies" subfolders to turn the DLL into a proxy for, say, version.dll. If the game doesn't reference any of the provided proxies, you can use DLLProxyGenerator to make your own.

    The proxies are already compiled in release

  4. fxf files are in plain text when you decrypt it lmao

    meexMJ9.png

     

    And vntextproxy + ext_sjis.bin + .ttf/.otf font in game folder will change font and help displaying special characters without replacing them with Japanese characters/ half-width katakana (Just write special characters normally in the script, and when you insert, vntextpatch will output ext_sjis.bin along with the scripts)

    6FtoaXL.png

  5. 1 hour ago, Kuroneko30 said:

    Full VN ignoring of new files

    https://mega.nz/file/GgQ0UTQJ#lIE3E0UmDYfopbZ_7_4l7j1OeD-Piog4QsvMIyBzj3k

    https://mega.nz/file/e44R2bwI#yFevRnR6ARkn4sHPSM19JdJa3Z6T-okYvouH4FWMHz8

    https://mega.nz/file/f5wS1KbD#t9f0Hepez6SKmSzuvj3eK7V9XgI6ciSHw82943fEriY

    https://mega.nz/file/athQFKRA#VJ-gktxJRC9PWWSVmAyQr8BMK_hz13LF_QvFBczpMJ0 - exe VN.

    Which is in bmp format, which is in png format.....
    I don't have a utility for encoding in pb3.

    The files were placed in the patch folder, and patch\event.

    with no results.

    Even specially taken pb3 files from English version, VN ignores them too.

    This is not a conflict of file resolution difference, files 1280x720 original resolution, 1920x1080 English edition resolution = VN ignores.

    I run VN through the loader

    What am I doing wrong?

    And you can directly write Russian in the game, the English won't leave monospace, but first you need to enable shift-jis encoding in initial.something.
    unknown.png?ex=6593b632&is=65814132&hm=7

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