-
Posts
2737 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Blogs
Events
Everything posted by Narcosis
-
Clephas knows what's good
-
My vn backlog is killing me
-
How could I forget about this one, kill me please.
-
Jesus Christ, dude. Monmusu series are so bad, why won't you play something better? Try this for a change of pace, if you haven't yet.
-
It's not about support; it's about production costs. 1080p expotentially increases costs and time required to craft art and 4k has nearly more than 3 times as much pixels on screen. I'm not talking about upscaling but actual, 100% hand drawn art with no limitations on the detail levels. Bigger resolutions also increase the rendering power requirements needed to operate those backgrounds and sprites, which means smaller hardware compatibility. due to that, japanese devs tend to stick to as low-cost production as possible to alleviate for their incredibly niche market. You really don't want to limit your potential audience in such case. As for the support - none of the current gen hardware is capable to fully render detailed modern 3d graphics with appropriate framerates, even pascal gpu's. None of the upcoming consoles will be capable of complete 4k rendering, if at all. Scorpion has less than minimum of required power to support 4k which means rendering in 25-30 frames with low detail, if we'd want to compare capabilities. 4k atm is just a marketing ploy. It will happen, but not anytime soon. To be honest, I'd be happy for all vn's to finally have actual 1080p art, rather than dreaming about 4k.
-
Alternatively, open msconfig and check for any suspicious entries on the system startup list.
-
lol
-
Replayability in games and visual novels
Narcosis replied to InvertMouse's topic in Visual Novel Talk
1985 - computer games are too short 2017 - computer games are too long Cave's bullet hell shooters last around 30 minutes for a complete run and are always linear, yet everyone keeps going back to them, over and over again. Discussing replayability is pointless; it's all a matter of game design. -
Libra of the Vampire Princess - Releasing May 16th, 2017
Narcosis replied to exaccuss's topic in Visual Novel Talk
It's kind of a pity, considering they really made a good first impression and put a lot of effort into all the PR-related work. -
Corona Blossom is a packful of utter nonsense.
-
Knowing the game, propably both
-
One of those jrpg's I propably won't ever play, due to the sheer ammount on it's backlog. Not a flawless title, either but I really like it's aesthetics.
-
But they are the most important girls, aren't they? Ready to bet, whether this will be the last one?
-
One of the most important and influental vn's of it's time, which sadly never got any attention from the western community it deserved.
-
I used to run Desume on an oc'ed core 2 duo before and even with 3,66ghz, it had issues running more demanding games that made use of full 3d onscreen; nothing bad - it was perfectly playable, but not smooth and sound used to stutter periodically. This didn't happen once I moved to a quadcore. In overall, for best experience possible, you'd better be sure to either own a multicore cpu, or one of the new gen i series, which beat anything in terms of FPU operations.
-
As a sidenote, I found it quite peculiar they didn't try to secure the GOLD version instead of the prequel; it's basically an enchanced version of the game, with new characters, expanded storyline, more art and a lot of bugfixes and slight gameplay redesign. All in all - a much better version of the original and not an actual sequel by any means, as some might think. Releasing the old, basic version at the moment seems like not the brighest of choices... unless they already have the rights for GOLD as well and plan to milk fans.
-
DeSmuME is the most efficient and feature complete emulator. Sound issues aren't uncommon but those can be easily fixed, while modern multicore cpu's can typically make it less noticeable. There are workarounds to fix most of the problems, unless you own a toaster cpu (the likes of intel Atom or AMD E-series etc); those are simply incapable to perform fast enough for DeSmuME.
-
Finally. It's a nice SLG by TENCO, which was formed by Oyari Ashito and former LittleWitch members. Sadly, don't expect it to be another Sengoku Rance; as much as I enjoyed playing it, it's clear they went with quantity over quality, when it comes to characters and storyline. What it does have, though is art by Oyari and decent gameplay. In overall, it's enjoyable but if you expect bigger depth, actual nation simulation and difficulty, this one might not be a game for you (unless you're a fan of Oyari's art, like me ). I'm glad to see they finally managed to secure rights for 18+ version. If you want more games like Eiyuu Senki, support this release - it's still a lot better and more entertaining than 90% of currently released garbage on the market. As a sidenote, Oyari is currently developing a new game, this time independently (you heard that right) and set up a fundraiser on the far-eastern equivalent of Patreon, Enty. The game's called Machine Child and will be a daughter raising sim in similiar fashion to Princess Maker games. From what I've seen so far, it looks incredibly interesting and has this "LittleWitch" wibe, most of his latter games didn't after the company disbanded. From the looks, I expect something similiar to Rondo Leaflet, set within a semi-fictional world (schizo-tech of sorts), where you raise a humunculi girl. What a wonderful time to be a fan of vn's.
-
That feeling when you beat even your teachers and sempais and carry on strong with your head held high
-
This has been a viable business strategy for developers within Japan for years already. Since their experience stems mainly from working within extremely competitive and oversaturated market I don't see any sort of positive conclusion in our case either, as the market demand clearly prefers such games over full-blown titles spanning across 50+ hours. The risk involved in production of high-quality, ultra long titles often greatly exceeds possible gains; you'd have to be either crazy or insanely rich to ignore these as a japanese developer.
-
@Ceris-sama, PLS NOTICE ME SEMPAI
-
Exactly the kind of VN to save Steam once again.
-
Amazing? This new system is terrible, even worse than the old one. I have a feeling Klab can't even program a simple ELO-based loop, which rates no more than four players at the same time. Yesterday I feel from ~1500 way past 25k in 3 (THREE) rounds. Best of all, neither my team, nor final score had anything to do with it. Makes sense? More siliness: So, how does the new system work? It currently ignores single records in favor of a more streamlined general scoring system, ie. it awards players accordingly with their live show performance to their position in the general ranking. Sounds good? Sure it does. Sadly, that's where everything ends. In reality, as it is now, sometimes it works, sometimes it doesn't at all. The way current system works is it actually DOES NOT reward people for their effort, nor skill. A good example would be one of the matches I had yesterday. A person placed third with minimal difference (less than 100) in score match points rating earned far MORE points than the person who scored the highest. What does that mean? Normally, this should be a standard, as long as the number of score match points (+/- the difference) won't be higher than that of the best player; it can happen, if the difference between total number of score match points remains huge. Unfortuntely, this person, who had almost the same number of score match points and a subpar match score in the end basically jumped over the top ranking player and that applies to every other player competing with others within their score match point margin. I'm slowly losing hopes KLab will ever manage to code in an appropriately working system, which won't end in endless frustration of players. It may sound good on paper, but remains a half-assed solution to a more complicated issue, that requires a better system, instead of one that gives out scores calculated from a very unstable variable. It's wonky, very innacurate and hurts skilled players who actually put effort into their games.