I really like the idea of removing save points. Decisions matter! Put some heart behind your choices! I like it a lot. Sometimes I push myself not to save at big choices in vns even because it makes the story so much less engaging when you can just get it to tell you what you want it to with ease. Or something similar. That feeling of "oh shi- I messed up this isn't what I wanted" is really interesting when you invest in the story and your decisions-when you decide that you're in it for the long haul. Like maef said, it's not just about the ending you get, but the story that you experience along the way.
When I read a visial novel, I always stick to my choices on the first read through. And if I die or get a bad ending or a good one, I read it, take the story to heart, and most of the time step away from the vn for a while. A few days or weeks or months or years. I can't stand that feeling I get when I read skip around in stories trying to find a place I haven't been. It's so unnatural.
(Also walkthroughs for the most part are dumb for similar reasons. They're okay if you're interested in a certain piece of the story after reading most of it, maybe, but otherwise I don't typically approve of their use)
That said I don't think that other ways of engaging with stories are wrong. They just don't make much sense to me. Do what you want I guess, but I'd keep an open mind and try this out.
At Nosebleed: maybe you could try not reading the same thing over and over. Take 'sticking with your decisions' to the next level, yo. If that's not working for you then I guess it's not for you. The reason people like it is because it's a story that reads differently based on your choices. There's no need to read all or many of the different paths in order to benefit from the dynamic way the story reads.