I'm personally excited about this either way (whether or not a major amount of censorship is involved; it doesn't matter to me that much, personally speaking).
Now, what I'm particularly hoping for is a future scenario wherein someone who isn't a part of any of these communities - who remains unaffected by all the hype/talk over the game that's been building up and boiling over for the past several years - hears about the game recently coming out and decides to play it on a complete whim. If that were to happen then perhaps they could end up writing some cool blog post or article about their experience if it manages to leave enough of a positive impact. I'd actually like to read something someone wrote about the game in English over a reread of the game in English, to be honest.
Edit: Reply to Fred's message here (Fuwa won't let me save an edited post that introduces a quote hmm) :
Yes! Pretty much what you said, @Fred the Barber! I want to add that; Subarashiki Hibi, as a creative venture into all of the subjects it outlines, shouldn't even be considered any version of 'philosophical' in the first place due to the nature of the work in that light. And anyways, while it may contain a fair amount of ambiguous and/or cryptic elements (symbolism, language, etc.) in certain sections of the narrative plus subtext that might feel somewhat perplexing at times, a description like that certainly doesn't equate in meaning to one that expresses 'what most would call "philosophical"'. When people are using a label or a name to call something by they have to first differentiate it from the actual term the label/name came from (and what it meant proper to them as an individual) internally. I think some amount of correction should be in order if people in communities are - on a constant growing basis - intentionally ignoring this social convention of keeping nonsense out of their description for something made to the public. I know how this occurs because I was a part of the problem a while back, and I really do apologize for that! Q_Q
Not to mention, the connotation that comes with this particular label being attached to Subahibi makes it out to be some grandiose sensationalist experience (which some will attach a definition that says "therefore it's amazing" to) when it is quite unlike that if you know more about how the game was produced and written. >.> In this I'm not saying that people should learn the context behind the production and creator/s even if they don't want to, but it's already a fact that you'd be automatically setting yourself up for disappointment if you think Subahibi's actually going to change your worldview on anything (as the hype would have us all believe).
Well, I said my piece. Just enjoy Subahibi for what it is and not what you expect it to be/think it should be, please. Myself and everybody else who have already read it can at least guarantee that it'll be an interesting and unique experience with a blend of stuff/ideas referenced you may or may not have heard, seen, or thought about before. In this way it makes it relatively difficult to describe how Subahibi is between each person, and there you have the definitive cause for this sort of hype to surround the work.