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Everything posted by sanahtlig
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Chivalry has a meaning: it refers to the code of honor upheld by medieval knights. Gender stereotypes and unequal treatment of women are built into that. If they aren't, it's not chivalry anymore. Simply respecting an individual's wishes is not chivalry. However, as soon as you make sweeping assumptions like "all women don't like X", you're slipping into gender stereotype territory. Expecting "ladies" to be submissive and asexual is a component of the Medieval chivalric world view, and represents a facet of the gender discrimination that dominated in that era. In the modern age, women are often discouraged from talking about sex and making sexual jokes in private company, whereas men are permitted to do so. Likewise, women are victimized for being sexually active outside a stable monogamous relationship, whereas men aren't. These are all consequences of the world view that chivalry was born from and perpetuates. People tend to be oblivious to the consequences of putting others on a pedestal: the higher the pedestal you erect, the greater the fall when they slip. And that doesn't apply only to women.
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Pretty much this snippet from Rooke's post: When you put women on a pedestal, you're playing into gender stereotypes. You're conforming to the notion that women are delicate, weak, need special care, need to be protected. Sound familiar? That's how we treat children. Chivalry is born from a long tradition of condescension towards women. Shirou Emiya is the prototypical male with "knight in shining armor" complex who feels it's his duty to protect the weak woman beside him--and his idiocy should be self evident. It's one of his more glaring character faults. Chivalry in VNs is all fine and dandy--as long as you recognize that it's a fictional idealization of gender roles for the purpose of entertainment. You know, like lolis and devoted little sisters. As for the real world, true equality means breaking free from the constraints of the outdated concept of gender roles.
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Chivalry is misogyny in disguise. Think Shirou Emiya.
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Makoto doesn't want to hurt anyone. His indecisiveness is his undoing, but it's also very human and therefore its easy to empathize with him. Every choice has consequences, but not making a choice also has consequences. This is a central message of School Days. The game does a very good job of presenting difficult situations where there's no easy solution or where it's easy to get swept into others' flow. It works very well in the game, but it falls flat in the anime because the viewer doesn't get to participate and Makoto gets defined for you (instead of by you). While it's easy to criticize others after seeing the consequences of their actions, it's quite different to be an actor faced with a multitude of difficult choices.
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A new beginning to an old story (Steve leaving the staff)
sanahtlig replied to Steve's topic in Members' Lounge
"You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist." --Friedrich Nietzsche -
Currently, there's an option in the user profile labeled "Likes" which allows you to view all the posts that user has made that have been upvoted by at least one person. I propose an additional field labeled "Liked" which allows you to view all the posts that user has upvoted. I think this would be an intriguing addition that would allow you to follow your friends and view the content they found especially noteworthy. It would also have the side-effect of encouraging greater usage of the upvote feature. This appears straightforward to implement because there's already a log within each post of every user that has liked that post.
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Pretty much my conclusion. After watching the anime episodes released to date, I think this'd work better as a VN than as an anime. There's several potential love interests, and the "perfect protagonist" problem is alleviated when you put the player in the protagonist's shoes, perhaps with choices highlighting that the right course of action is not necessarily "fated".
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Fuwanovel Podcast (Fuwacast) Official Thread
sanahtlig replied to OriginalRen's topic in Visual Novel Talk
I think the interviews and the format for the discussion sessions in particular are excellent ideas. Participating in the latter as a guest or as a bystander on IRC would be pretty interesting. Audience participation is a great way to fuel the discussion and engage listeners at the same time. -
Fuwanovel Podcast (Fuwacast) Official Thread
sanahtlig replied to OriginalRen's topic in Visual Novel Talk
Each episode needs a prominently displayed title. I listened to the Special Episode (which I was interested in due to the post above), looked around afterward and all I saw were episode numbers. It's not the best way to keep listeners interested. -
Those against lolicon as a genre (or at least those that are somewhat articulate) would say that the child as an asexual concept is worth defending. According to such an argument, a loli (a sexualized concept by definition) is just a drawing of a child, and the genre itself promotes sexualization of real children. This is socially unacceptable, in the same way that racist and sexist speech are socially unacceptable even in fictional entertainment. There's a social order to be maintained, and ideas that run counter to the social order must be marginalized and suppressed. The willingness to create law that enforces loli censorship just shows how important defending the asexuality of children is to our society. Japan has a real problem with sexualization of children (just look at the gravure idol scene), so you can't say such arguments are completely unfounded.
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Fuwanovel Podcast (Fuwacast) Official Thread
sanahtlig replied to OriginalRen's topic in Visual Novel Talk
Talent is something you have to seek. The people you want the most aren't necessarily going to take the initiative to volunteer. People tend to respond better when you appeal to their ego than if you just cast the widest net possible. Finding the right people for each topic is going to require some familiarity with the community, use of social connections, and some good old fashioned persuasion. -
Does the text hooking work using other emulators? Does the same code work using different versions of the same emulator? If the answer to both of those questions is "yes", that would help build your argument that a generalized PSP text hooker is feasible and practical and likely to retain relevance amidst a changing emulation scene. If not, that would suggest the emulator environment is a key factor, which would be an added hurdle to overcome.
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I posted in the other thread about the broad purposes a forum serves: https://forums.fuwanovel.net/index.php?/topic/3272-why-are-forums-so-anal-about-old-topics-and-posts/?p=131724 The current policy of merging newer threads with older threads on the same topic keeps the number of new threads at a manageable level. If the topic was already discussed in the past and answered thoroughly, that past information should be bundled together with the new discussion (especially if the new thread is asking a question that the old discussion answered). In addition to this merging policy, users should be encouraged to post when they have something to add to the discussion, and to upvote existing posts otherwise. That encourages high quality posts and lessens the likelihood that they'll got lost in the tide of conversation.
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Why are forums so anal about old topics and posts?
sanahtlig replied to Dark Ariel7's topic in General Discussion
This is a subtopic of a larger debate--that is, what is the purpose of a given forum? Typical answers would be a forum exists to share information and ideas, and to socialize, and one's position in this debate will be influenced by which of these you tend to prioritize. Those in the former camp prefer the forum environment to be optimized for information dissemination, which means having discrete forum topics that stay on topic and have minimal redundancy. Those in the latter camp prefer a looser environment with freeform conversational discussion--who you're talking with may be more important than what you're talking about. The information dissemination camp frowns on necro posting when it doesn't add to the discussion, creating redundancy and filler, or when the topic itself is no longer timely or relevant. The socialization camp frowns on it because the conversation between the original participants is over--they would prefer new threads starting a fresh conversation instead. While multiple redundant threads can be a result of suppressing necro posts, the information dissemination camp would frown on redundancy no matter the form it takes. In short, those who like a very organized forum environment (the information dissemination camp) would tend to prefer necro posting over redundant threads (as long as the post adds to the discussion), while those who like freeform discussion (the socalization camp) would tend to prefer new threads for fresh discussion. -
Helping a friend *ehem* with his VN endeavors
sanahtlig replied to InvertMouse's topic in Visual Novel Talk
I get most of my news from VN message boards and browsing VNDB. For news about Japanese titles, I browse Hau Omachikaeri's eroge release threads as well as Getchu. Encubed was a great source while it was still active, as was VNTLS. As far as original English VNs, I don't follow those so I don't know where those audiences tend to congregate. -
Where to buy English-Translated Visual Novels
sanahtlig replied to Hackrabbits's topic in Visual Novel Talk
There's certainly people that buy the Japanese versions and apply the English patch. J-List tends to sell such titles. I doubt you'll find the "added content" in the Steins;Gate English release worthy of purchase. If you already bought the Japanese version, I wouldn't buy the English release. If you didn't, I would suggest buying the English release--not for the added content, but to support the market. -
Yosuga no Sora VN Comparison with Anime.
sanahtlig replied to RuneKazuma's topic in Visual Novel Talk
As soon as she starts trying to get Haru's attention, she begins ignoring everyone else. It's a pretty stark change in attitude. Prior to that she gets along with the other characters for the most part. -
Yosuga no Sora VN Comparison with Anime.
sanahtlig replied to RuneKazuma's topic in Visual Novel Talk
Sora socially withdraws to the point of being a shut-in and develops a pathological obsession with Haru--pretty much starting at the point that she's encouraged by the priest girl (after a baseball game if I remember correctly?). The Sora in the common route is very different from the Sora in Sora's route. The VN doesn't do the greatest job handling this transformation. I felt it needed greater development, and perhaps greater stressors or underlying problems to justify the extreme circumstances that result. -
I'm not altogether sure what you're trying to say here. Is it: 1) "Surprisingly, there actually is serious controversy with perverts and their portrayal in mainstream Japanese media." (literal meaning when used to refer to people) 2) "Surprisingly, there actually is serious controversy with loli characters in anime." (genre definition of lolicon) 3) "Surprisingly, there actually is serious controversy with children and their sexualized portrayal in anime." (the actual controversy) The debate itself hinges around whether you believe that loli characters are sexualized portrayals of children or that they're just silly fictional tropes in the same vein as tsundere.
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Yosuga no Sora VN Comparison with Anime.
sanahtlig replied to RuneKazuma's topic in Visual Novel Talk
I finished Sora's route in the VN. I liked the scenes with Sora, but I found the common route and scenes with other characters really boring. I started playing Kazuha's route and just lost interest; I ended up finding a save file so I could skip right to Sora's route. Although I liked Sora's route overall, I found the drama to be too over-the-top to be credulous--Sora goes through emotional changes that are extreme and happen very rapidly. That said, there's really not a whole lot of VNs that focus on the incest theme together with the taboo element like Yosuga no Sora does. Kana Little Sister is the only other incest-themed VN that comes to mind that can compete with Yosuga no Sora. -
I'm at a lost for words... (HuniePop discussion)
sanahtlig replied to sarayne's topic in Visual Novel Talk
It's sad to say, but dating sims are a genre where the West has the Japanese beat. There's hardly any Japanese dating sims to begin with, and only a handful that are any good. I just gave up on Kakyusei 2 by Elf. Elf's games usually impress me, but this one was barely playable due to the obtuse event triggers and random encounter-like system. The only remarkable 18+ Japanese dating sim I've come across is True Love; and it's definitely not for lack of looking. While the Lovely Cation series seems to top the VNDB ratings, the system in the first game of the series is so simplistic it's hard to even call it a dating sim. Maybe if Softhouse Chara threw their hat into the arena something decent would come out... -
Visual novels - making them more popular in the west? how?
sanahtlig replied to FoggyOrchid's topic in Visual Novel Talk
As far as "sense of realism" goes, I prefer games with a self-consistent world. It doesn't have to be "realistic"; it just needs to make sense within the confines of its setting. Thus I like high fantasy settings with detailed lore that draw you into the world. I frown upon games that twist and bend rules of the setting in a way that seems contrived--one reason I didn't like No Game No Life as much as others seem to have. -
Visual novels - making them more popular in the west? how?
sanahtlig replied to FoggyOrchid's topic in Visual Novel Talk
A major turn-off about VNs for most Westerners is the reliance on text-based narration and lack of interactivity. In Western media, there's games, and there's books, and VNs don't fit well into either category. Interactive movies like School Days are one potential option to appeal to Westerners. These would appeal to anime fans, however there's very few of these in Japanese so there's not much source material to work with. Another option is VNs with RPG elements. JRPGs already have a wide following, and they're already used to storytelling being a major feature of the games. One drawback is that much of the established JRPG playerbase is on consoles, so convincing them to make the platform leap to PCs can be challenging. VNs with RPG elements are also much more challenging to localize due to the need for graphics editing and meddling with complex game engines. VNs with branching storylines probably also have greater innate appeal to a Western audience. It's one advantage of the medium that books don't do well and most other games don't bother with, and it can add to the sense of immersion. Many of Elf's games (e.g., Kawarazaki-ke no Ichizoku 2) do this very effectively, as does School Days. Choices and branching storylines are a way to incorporate "gameplay" into a VN with no actual gameplay system.