-
Posts
3426 -
Joined
-
Last visited
-
Days Won
33
Reputation Activity
-
sanahtlig got a reaction from Redpanda for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from kingdomcome for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from iamnoob for a blog entry, Steam Greenlight for eroge Libra of the Vampire Princess
Mikandi Japan announces a Steam Greenlight and Kickstarter for a professional-quality (censored) eroge. Will it get an uncut release in English?
Steam Greenlight for eroge Libra of the Vampire Princess
Also see the Fuwanovel discussion thread started by Satsuki.
-
sanahtlig got a reaction from Zalor for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from Mr Poltroon for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from Tyrael for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from XReaper for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from LinovaA for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from nachoborda for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from Narcosis for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from EldritchCherub for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from AaronIsCrunchy for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig got a reaction from SilverLi for a blog entry, [Fuwa exclusive][Rant] Promoting VNs in a culture of apathy
This rant stemmed from a conversation on Twitter. I'm posting this here purely because posting this line by line on Twitter seemed retarded, and I'd disable the forum notifications for this post if I could. You can dig through my recent Twitter replies if you want to see the context. Have fun.
***
The problem is a bit more complicated than "some people don't like what I have to say". Sure, there's that, but the majority of detractors don't like how I raise my voice to be heard through the din. The majority of eroge fans are content to stay within their walled communities and gossip amongst each other. A few bloggers have appeared, but again they keep to themselves and expect their audience to come to them.
I've challenged this status quo. I've decided to be the black sheep that actually promotes his content: after all, why would anyone devote any amount of effort to writing for the smallest audience possible? I write to make a difference. I write to be recognized as a community leader. I'm not content with just being heard by a single insular community of hardcore fans. I can't accomplish anything like that.
I consider myself an industry activist. I do what the industry refuses to do: market and promote itself. In a community where freeloading is the norm, active promotion is very much frowned upon. Yet spurring people to buy stuff is incredibly important if eroge fans want to have a say in English localization. I want to be the facilitator that bridges the gap between eroge companies and the VN community. I want to be the voice for eroge fans when companies cross the line, thinking that sales are more important than the wishes of the fanbase. I can't do all of this by just whining in threads on Fuwanovel about the success of the Sakura series while games like Seinarukana remain in obscurity.
Mainstream activists make a living off what they do. I do what I do almost entirely for free, with the simple request that people click my affiliate links when they buy a game because of the content I provide. I would say that criticism of me is hypocritical, yet I realize that only a year ago I'd probably have said that what I do is distasteful. If things would get done without me, I'd be willing to pass the baton and go back to an online life of obscurity. If good content promoted itself, I wouldn't need to try to so hard to get the word out. But well, life isn't fair, honest effort isn't necessarily rewarded, and mediocrity is the formula for success. If I don't promote my content, no one else will. That's just how it is.
Long rant. I'm not going to post this on Twitter line by line.
Note: This is meant to be a conversation between me and my followers. If you say something unconstructive or just piss me off, I'll start deleting comments without warning. You have been warned.
-
sanahtlig reacted to Chronopolis for a blog entry, Japanese Learning for VN's: Skills
Introduction:
When it comes to reading VN's in Japanese, required skills can be grouped into four areas: Vocab, grammar, basic parsing skill, and kanji skill. In this post, for each area I'm going to explain:
-what knowing skills in the area are good for
-how you might study them
-how much you'll need to start reading.
I'll also give some related tips.
The requirements mentioned below are a conservative estimate. I've known people who've jumped in to playing VN's with less or much less, but I'm giving a safe estimate. A level which at most people, without any special knack for learning languages through immersion, should be able to gain traction. If you learn this much before starting an easyish VN, the amount you are completely lost should be significantly less than the percentage you are able to pick up and improve from.
This is not a comprehensive how-to guide by any means. Just an informative post.
------------------
1. Vocab
Knowing enough vocab to study your grammar resource without being bogged down by vocab:
-About 30 verbs and 50 other words for Genki 1/ Tae kim Basic.
-By the time you get to Genki 2/Tae Kim Essential you'll want a good set of verbs (about 100), and maybe about 300 total vocabulary.
-~600 words about how much you'll want to be able to study N3 grammar without getting bogged down in vocab.
Having enough vocab to start your first VN:
-I recommend over 1000, but anywhere from 800-1300 is good. I remember trying Clannad with only 800, and I felt like ramming my head into a wall. It's also important to pick an easy title. It will still feel hard no matter what, but an easy title will be much more helpful and rewarding to play. You also must just translation aggregator and ITH. They are the reason why Visual Novels are the best medium for learning Japanese out of anime/books/movies/drama/etc.
Vocab Lists:
There's a dedicated verb list here: http://nihongoichiban.com/2012/08/13/list-of-all-verbs-for-the-jlpt-n4/
Verbs are helpful to learn, because they are often the most important part of the sentence AND you need to to have stuff to conjugate.
In general JLPT-based vocab list is here: http://www.tanos.co.uk/jlpt/jlpt5/vocab/
Regarding English definitions:
Be mentally open and flexible. If the english definition doesn't quite add up, don't try and think about it too hard. Focus instead on associating the word with the situations where you see it.
For example, you might be confused by the word 都合 and it's unhelpful definition J-E definition, but if you seen 都合がいい used in a situation where you know it means "is convenient for me" from context then remember that occurence. There might be (there are, in fact), other usages of the word 都合, but that doesn't hurt you in anyway. The next time you see 都合 you can pair it against this meaning and see if that makes any sense.
2. Grammar Skills
With N5+N4 grammar you will be barely able to start making your way through a VN. Without N4, you will have quite limited gains in the long term from reading visual novels. (Equivalent to Genki 1+2.)
-Required to be able to play VN's
With N3 grammar, everything will feel a lot clearer, the amount of grammar you'll understand will exceed 60%. (Equiv. to Intermediate approach to Integrated Japanese). Highly recommended to study this before or soon after you start your first VN.
N2 grammar further cuts the amount of unknown grammar you face in three.
N1 is kind of like a bonus that gives you a lot of uncommon or formal expressions. It's NOT comprehensive at all, in terms of covered all Japanese phrases. From my experience, some of the phrases you learn in here show up often in novels (ばかり、んばかり), others quite less. Good to know, though
Expressions not covered in JLPT
There are a lot of patterns and phrases not covered in JLPT that you will see in typical native reading material. Examples (社長に議長, phrases like なんだと!? Xってなんだ? ですって!? ~てくれないかな。 オレって、なんてバカなんだ ) Not to worry, many of them can be picked up as you go. For the rest, once you get settled into reading, you can start noting down those phrases you don't get and google them or ask other people.
Imabi for grammar
You can also try studying from http://www.imabi.net/. It's a phenomenal reference, it's just goes into tons of depth, too much. I think there's 2 or 3 times as much information there is covered by JLPT up to JLPT 1. As such it's going to be overwhelming for a beginner and is much better suited as a reference for intermediate or advanced learners.
3. Basic Parsing Skill
Knowing the different types of words (Covered by doing a vocab list of about 100 verbs, and then the JLPT 5 list. You also have to have done or be doing Tae Kim's Basic Guide, since he explains what na-adj's, i-adj's, and other word types are, etc.).
-(nouns, suru-verbs/nouns, verbs, na-adj's, i-adj's, adverbs, temporal adverbs)
-Required to be able to play VN's.
Knowing the basic sentence structure and how words can modify each other and fit in a sentence.: (adjectives modifying nouns, verbs).
The knowledge is covered by Tae Kim Basic + a mix of Essential Grammar and Genki 1/2. I personally find Tae Kim's explanation good even though the learning curve is steep and his lessons aren't good for review like Genki books are. He tries to convey to you the big picture.
-Required to be able to play VN's.
Being able to breakdown sentences and spot the different types of words based on their position.
-you can practice this by reading bits of text in your genki textbook, but more likely, the first time you really gain this skill is going to be the first month in which you read a visual novel with TA. Heavily practiced during your first month or two of reading VN's.
4. Kanji Skill:
Learning to spots radicals in kanji (could be covered by doing the 214 radicals, about 1 month. You could also do this ongoing basis, learning how to spot the radicals that make up a kanji, for the words you learn.)
-not needed to read VN's with TL aggregator, but extremely helpful for learning new words which have new kanji.
Learning to remember kanji, ie. start recognizing when words share the same kanji. (it is a long ongoing gradual process. You can start doing this with the vocab you learn once you are comfortable learning vocab. You can also pick out words you see in vn's and check whether they use the same kanji by typing them out (example 朝(あさ) and 朝食(ちょうしょく) use the same kanji.). Oh course, to be able to easily produce the kanji you want to compare you need to remember how to spell a word that contains it (in this case 朝). So, as your vocab expands, you'll be able to compare more kanji. Note that to be able to do this comparing you must be able to spot radicals in kanji (previous level skill).
-moderately helpful for learning vocabs. The same way remembering radicals helps learning with kanji: if you know the kanji clearly, you can remember a word just by the two kanji it uses, which is very precise and doesn't take a lot of mental bandwidth. It also means that you will much more rarely confuse words which have similiar looking kanji.
The following two skills are for more advanced, they won't be particularly useful until much later. You might not notice the problems they solve until later as well. I include them mainly for completeness.
Learning on-yomi for many of the Jyouyou kanji (start when you are intermediate-advanced, a medium-long process)
-helpful for exactly what it is, reading kanji words and compounds correctly.
-don't need to worry about this. From learning vocab you might pick up some of the common ones, but there's no need to pursue this actively for a while.
Learning kanji meaning: (start when you are advanced, and can use a J-J dictionary)
-suffixes like 府、省、性、症, as well normal kanji whose different meanings apply to clusters of words.
-helpful for kanji compounds which won't directly show up in dictionaries
-helpful for developing a native level understanding of vocabulary (not everything can be learned by exposure). A lot of literary words are fairly influenced by their kanji meanings, though sometimes consulting the word differentiation explanations can be more helpful.
One last topic...
On learning enough grammar and jumping into works too difficult for you.
Reading a VN isn't the best way to learn basic sentence structure. However, it's a great way to reinforce grammar points you've learned. It's also a great way to get an understanding of conversational patterns you won't find in textbooks or JLPT. But you won't have the presence of mind to pay attention to that if you are bogged down by not knowing basic grammar.
There are benefits for venturing early into native material or difficult vn's, but you wouldn't give a grade two student Tolkien, or even Harry Potter to improve their English. All the fancy prose and unusual concept would distract you from the more immediately useful things like, say: basic sentence structure.
There are works which are the right level, and there are VN's which you really want to read. For the best experience, it's best to find some combination of the two.
------------------
Ok that's all for now. Feel free to ask any questions: I didn't really go into the details of how to study, instead focusing on the, well, skills involved. But it's also hard to remember what it's like for someone just starting out. I remember parts of studying very clearly, but I forget the thousands of things I used to be puzzled through varying stages of understanding but now take for granted.
The process was all I could think about for the longest time. Now I don't give it much thought, it's just a regular part of my life, reading and a bit of studying. It's not bad idea, to just find a type of study that you know is helpful, stop thinking about all the right ways and wrong ways and magic tricks which don't exist, and just do it, for a while. Regularly. For a month or three.
-
sanahtlig reacted to Clephas for a blog entry, Clephas' basic advice to untranslated beginners
Since I get asked questions constantly on this subject, I'll go ahead and list a few pieces of advice I felt apply to most beginners.
1) Use translation aggregator and a text hooker, even if you feel like you should be getting out your kanji dictionary, out of a sense of self-reliance. I'll be blunt, it is hard to enjoy something if you have to refer to a kanji dictionary for every other non-particle word. I am sometimes stunned at people bragging about spending 100 hours on an 8 hour moege because they chose not to use a text hooker. That is not an efficient way of using your time, even if you want to learn kanji. It is actually more efficient time-wise to do kanji exercises separately and read your VNs with a text hooker (you'll still be done with both in half the time it would have taken for you to read it using a kanji dictionary).
2) There are two methods you can choose to start your untranslated career... you can start off easy and work your way up, or you can smash your head into the walls of text of the harder VNs out there. I chose the latter, and most people choose the former. The walls of text method has the advantage of jump-starting your learning... but in exchange, you'll probably end up sleeping more to let you process all the new information you've gathered and you'll get frustrated more often. If you want to use the former method, I made a list here sometime ago ( http://forums.fuwanovel.net/topic/3493-for-love-of-vns-for-beginners/ ).
3) jparser in Translation aggregator isn't perfect, nor is Mecab. They are tools to give you a chance to parse the kanji faster, rather than a translation tool. However, there is a good side-benefit to the frequently weird choices of furigana they make... and that is that you'll naturally learn the path to understanding kanji puns without having to look them up later, and it will become ever more easy to dissect more difficult words even without the tools later on.
4) In the end, mastering reading untranslated VNs is an uphill battle for most people. Don't expect yourself or everything you use to be perfect from the beginning, as the very idea is absurd. You'll run into stumbling blocks constantly, and you'll worry endlessly about whether you really understood that last line for most of your first hundred VNs or so.
5) If you read slowly in your native language, you will also read slowly in Japanese. Reading is reading, and it is a skill honed by a simple process of practice, practice, practice that never ends. Yes, learning to read fast in your own language will help you learn to read fast in Japanese once you've gotten to a certain level. If you are barely competent in your own language, I'll be frank in saying that this isn't for you, not to be mean but because it is the same skill, regardless of the details.
6) Last of all, I'd suggest hitting a wide variety of genres early on, not just your favorite ones. Why? Because that sense of wonder and love for VNs is only going to last through your first twenty-five to forty VNs, and once you've gotten past that point, it is going to be harder and harder to grow beyond your limits on your own.
-
sanahtlig reacted to Clephas for a blog entry, Sangoku Hime 4: Giving up in Exasperation
Like some others, I got tricked into playing yet another gameplay-hybrid in the series of games by Gesen known as the Sangoku Hime series. To be honest... I couldn't imagine how they could have screwed things up worse.
First of all, they used their 'restructuring' of the game as a big draw for those who were disappointed with a lot of the aspects of 3. They basically redid all the character designs (without exception) with completely new characterization, art, and voices... and I'll be honest, I couldn't imagine how they could have screwed things up worse.
It isn't just that the style has regressed in some ways (the male character designs, which were actually pretty awesomely detailed in previous games, are now unbelievably crappy by any standard, probably to bring them in line with the new, moe-moe character designs for the female characters)... if it were just that, I would have shrugged and let it go. Unfortunately, it pretty much eliminated the best part of 3, which was the glorious atmosphere that enveloped you at key historical moments, such as the confrontation with the Yellow Turbans or the Alliance against Dong Zhuo... and especially when you defeated one of the Three Kingdoms or reached another historical turning points. Sun Ce, who was a warrior-queen type in the previous games, has turned into a moe-airhead with a war-addiction in this one. Cao Cao, who always put her ambition first and had the immense strength of will to follow through on her plans at all costs, while possessing a surprising sense of mercy and compassion to those who followed her or surrendered to her... has become a kuudere with a love of sweets. Even worse, her appearance in 3, which was kind of demonic, was changed drastically to make her into 'just another leader-heroine'. The only ones that hadn't changed were the Liu Bei followers, whose drive and personality hadn't essentially changed (though their visuals had changed significantly... oddly the only positive visual change I saw in the game).
Now, setting aside the characterization and visual changes in other characters, we'll come to the change I found the most unbelievably annoying. Ginga, for all that he was a straight-out womanizing soldier-type in the previous games, nonetheless had a distinct personality. He was a powerful individual who knew the battlefield like the back of his hand. Unfortunately, he was replaced in the new game by Akito, your typical 'nice-guy' VN protagonist who happens to have an ability to see the future in dreams (and yet he can't seem to figure out how to use it... until late in various paths). Oh, there were other big issues throughout what I played... such as the lack of serious character development and the retaining of pointless slice of life scenes for side-characters that feels out of place in an otherwise serious game. However, the writing/story side just basically lost ALL of its luster... leaving you with the drudgery of the Sangoku Hime series (yes, the actual game-progression hadn't changed a bit from the previous games).
There were some changes to the gameplay... such as the contraction of the soldier-types into a mere six different ones (light infantry, destroyers, barbarians, cavalry, archers, and tacticians (female or male)) versus the twelve or so that existed in previous games. This was actually an improvement in some ways, as it clearly redefined the classes according to their abilities and role. The character-building system is also simplified into three trees (war, learning, and astrology) and is expanded to cover all generals, not just the unique ones. Unfortunately, that simplification means that it is hard to impossible to overcome weaknesses in vital characters such as the ruler of your country (Liu Bei and Sun Ce both have weak political abilities compared to Cao Cao, whose abilities in this area are among the highest in the game). This can be a huge handicap, as your leader's political ability determines how much you can do in a single turn. You also lose most of the skills that were most useful in the previous games, such as the ones that let you massively increase your attack power in certain situations (thus giving you more strategic options).
In the end, I just had to drop the game after I conquered half of China with Cao Cao, Liu Bei, and the Sun family... all three had exactly the same problems. Not to mention that the detailed story scenes that recreated certain minor but vital historical events were gone entirely (I particularly missed the events from Cao Cao's rise to power, which were fascinating and as true to the base material as anything I've seen in a game like this).
-
sanahtlig reacted to Darbury for a blog entry, Koisuru Natsu no Last Resort English Patch Release 1.0
It's here! It's finally here! The Koisuru Natsu no Last Resort English patch release, brought to you by the tireless MDZ and team.
The plot: Soutarou thought it would be a summer like any other, working part-time at his aunt's dilapidated island resort. But then came the night of the meteor crash and the five strange space girls who climbed out of the smoldering crater. With them, they brought an ancient artifact that could doom the entire multiverse ... or save it.
Oh, who am I kidding? There are no space girls. It's just a moege set on a tropical island. I had a fun time editing it. Now go and read the thing already.
-
sanahtlig reacted to Darbury for a blog entry, On Bloodstains and Editing Visual Novels
I’m a research junkie. Before taking on any new venture, I tend to waste stupid amounts time reading up on whatever it is I’m about to tackle. So when I got it in my head earlier this year to try editing a visual novel, the first thing I did was start googling like mad:
“visual novel editing tips”“visual novel editing advice”“visual novel editing examples”“should my baby’s poop be this color?” (Okay, I was multitasking. The answer is “yes,” by the way, but call your pediatrician if it stays like that for more than two or three days.)
It didn’t look good. I stumbled on a blog post Moogy had written on VN editing way back in 2009, but that was pretty much it. Still, to paraphrase Cadillac cribbing Brené Brown quoting Teddy Roosevelt, better to dare greatly and fail than just sit around and whine. So I dove in head-first … and landed head-first. I’d been hoping my experience in writing and editing ad campaigns would help me make short work of things. I mean, how different could it be?
Very different, as it turns out. I made a ton of rookie mistakes, followed by a bunch of slightly less rookie mistakes, topped off by several “Did you seriously just do that?” whoppers near the very end. Yet somehow, 36,000+ lines later, I managed to stumble across the finish line, just having edited my first visual novel. The result, MDZ’s translation of Koisuru Natsu no Last Resort, turned out pretty nicely, all things considered. (It should be releasing any day now. I’ll link to the patch when it does.) Of course, I still can’t read any of the scripts without obsessing over the countless things I wish I’d done differently.
Which brings me to the point of this blog. Back when I first started, I couldn’t find any good resources on VN editing. Don’t worry – this won’t be one either. I’m still a rank amateur by any standard, so I wouldn’t presume to offer authoritative advice to anyone. But what I can do is discuss the various editing challenges I faced, my approach to them, and the many, many different ways I fell flat on my face. I might not have the right answers, but at least I can point out some of the things you might want to start considering if you’re planning on editing a VN.
Here's another way to think about it: In the (insanely great) Dark Souls games, there are bloodstains scattered throughout the game world marking places where other players have met their demise. Activate one, and you can see a spectral re-enactment of their final few seconds. Point being, if you see a bunch of bloodstains massed around a door, you can be sure something there’s something truly nasty lurking on the other side. It's probably a good idea to stop, watch, and learn from others' mistakes before going any further.
Let me be your Yoko Ono bloodstain.
-
sanahtlig reacted to Clephas for a blog entry, Tiny Dungeon Black and White
First, I’ll say a few words about the Tiny Dungeon series. This series is made up of five games (if you include Endless Dungeon, which is a sequel/canon ending that brings a conclusion to the post-Brave and Slave events). The first three VNs are each focused on one of the three main heroines… Veil Sein, Ururu Kajuta, and Note Ruum. The fourth VN – Brave or Slave – brings an end to the story began in Black and White, and the fifth – Endless Dungeon – is a final conclusion and after-story for the entire group. The first VN, Black and White, contains the common route and the Veil Sein (the demon girl) route.
Veil is probably the most obvious deredere heroine in existence… since she doesn’t have a drop of tsun in her body. She loves Hime, lives for him, and without hesitation will erase the existence of anyone who bothers him. The fact that she has the power to do so (the most powerful individual in the demon realm) kind of makes her scary to the various people who don’t like Hime (obviously). Needless to say, I love her, lol.
Anyway, this VN, like all the VNs in the Tiny Dungeon series, balances hilarity, serious drama, and emotional moments in a way that you generally won’t see in a VN that is so relatively easy to read. That’s not to say it is a really easy read (it tends to range between 4.5-7)… but it is much easier to read than most VNs with action scenes.
The music in all these VNs is pretty good, primarily utilizing piano and techno pieces to enhance and create moods as is appropriate, and they are generally tastefully presented. The voices can be a bit exaggerated, and there is one scene early on when you’ll notice a bit of fuzziness in the background (as a friend explained to me, it is the engine the game runs on, rather than the actual voice-acting or recording itself). However, they are nonetheless generally suited to their characters… and there are a lot of characters.
In this VN, there are three main heroines (as stated above) and four total sub-heroines in the series who make up Hime’s hare- I mean, his group of friends. They consist of Amia (Note’s little sister), Opera (Ururu’s psychotic maid), Fon (the dragon/demon hybrid), and Kou (the protagonist’s human roommate). There are also another dozen or so major and minor characters who appear on screen and have a significant effect on the story as a whole, though not all of them appear in the first game.
Generally speaking, there is no point in any of the main-series VNs where there is no point to what is going on. The story is always moving forward or creating the basis for moving forward, and the comedy that is used to frost the cake is ever-present, save for in the most tense scenes.
Hime, the protagonist, is a natural leader and hard worker who has an incredibly strong will and a reasonable level of intelligence (he’s not a genius, but neither is he average). More importantly, he understands people and has a big, accepting heart. Generally speaking, he is one of the few unvoiced protagonists outside of a chuunige where I truly and absolutely enjoyed every second behind his eyes…
One thing you have to keep in mind about this VN is that it is one part in four… and the events in this game are inevitably going to break your heart at times. I know I cried several times in the course of this VN, even though I’ve already played it before.
Overall, this VN still gets a strong recommendation from me, both for relatively advanced beginners and veterans alike.
-
sanahtlig reacted to melo4496 for a blog entry, First year of learning Japanese
A year has already passed since I started, so I decided to write something about the things I did and some things I have learned.
I did say a year but actually, I informally began from the time I started watching anime. What I did was to listen attentively to the lines of the characters while associating them to the subtitle and to the scene. Doing this, I learned basic grammar and basic vocabulary.
The formal endeavor started on Sept. 10, 2014. I learned kana and some 300 basic kanji through writing. I doubt someone will do this but still, I do not recommend to do the same as writing takes a lot of time and it doesn't help that much in reading. Reading can only be learned by doing the actual reading. (But doing something others cannot, is always fun.)
I came to fuwa, met rains, then found a good news. Learning japanese can be done while reading visual novels.
After 3.5 months, I decided to read my first raw vn since I already learned basic grammar, basic vocab, kana, and some 300 kanji.
My first game was a moege. I started with this type of game because I heard around the forums that moege is the easiest type of game. But it was not easy.
I'm a perfectionist so I worked hard to understand every single line, while reading it several times aloud, until I can speak it fluently. Darn perfectionist. Because of this method, a month has already passed yet I haven't even reached the 1st choice. Something has to change.
I changed my approach. This time, I just move on after getting the gist, while keeping in mind to guess how the repeating word is read, before looking it up in the dictionary. It's faster and is a lot more fun than what I was doing before.
I didn't completely comprehend everything but I still knew what's going on, thanks to the support from several factors:
a. context of the scene
b. background music
c. characters' facial expression & gestures
d. characters' tone & nuance.
These things are very important, as it fills the stuff I didn't get from reading.
The first game was specially tough. The key is not to give up. As much as possible, one should avoid reading two or more games at the same time and concentrate on a single vn. Avoid reading a vn then dropping it, then continue to repeat the cycle. Finishing a VN completely, gives motivation to read more. Also, one should not rely too much on Jparser. Atleast have a dictionary program for support. These are my suggestions for guys who are planning to read raw vns.
My goal is to enjoy visual novels without tools.
My initial impression when I was starting was, before attempting to read VNs, I should have a good grasp of the 2136 Jouyou Kanji first. This is a common misconception. Having solid basic grammar is the "go signal". Grammar acts like a backbone/outline/foundation in understanding Japanese.
As for kanji, grinding them one by one, is not as enjoyable & effective as remembering them in VNs wherein kanji is used in actual words.
For some words, I start by identifying them as a "unit" and not as "assembled parts". For example, the word 自動販売機 (jidouhanbaiki / vending machine). I think of this as【自動販売機】and not as 自+動+販+売+機. The first and the last characters are my main focus. Through its repeated appearance, I slowly recognized the characters "inside" the word and their respective order. Then eventually learned their on-yomi as well. 自 is "ji", 動 is "dou", 販 is "han",etc.
Also, I found the hiraganas that succeed the kanji of a word very useful in remembering the words. I'll just call them "hiraganas" here.
Say I'm not sure what the word 確かめる means and how it is read. But I can read the hiragana part so it will look like this in my mind. 〇かめる
"Now, I don't know any other word with 'kameru' as its 'hiraganas' aside from 'tashikameru'. I'm not sure though if that's correct. Hmm. *checks the dictionary* Oh yeah, it is 'tashikameru'."
Due to it's constant appearance in the lines, I started to associate the appearance of 確 with かめる and with it's corresponding reading and meaning. Then eventually recognized 確かめる reflexively. It also told me that 確 is "tashi", therefore, 確かに is "tashikani".
I believe that Repetition is key to learning any skill. Maji.
About 2 months ago, I began watching anime again but this time, without subs. Watching raw anime improves my vocab and it gives me satisfaction and enjoyment more than those with subs, since there is no distraction.
Now, I'm going to give few comments about the airing anime series this season that I am watching, which I arranged according to difficulty from how I see them.
Easy to understand
1. Danchigai - 3.5 mins / episode. A really soothing series.
2. Ore Monogatari - 好きだ!
3. Gakkou Gurashi! - Cute girls doing cute things, in a not so cute situation.
4. Prison School - Funniest thing on earth.
5. Ao Haru x Kikanjuu - Has similar premise as Ouran HSHC. This one though is action.
6. Charlotte - story by Jun Maeda (Key). Charlotte's episode 7 is one of the best episodes I have ever watched. Started to get quite complex on episode 8.
Not so easy
7. Shokugeki no Souma - Best anime. The cooking terms are not easy.
8. Ushio to Tora - Youkai terms. I normally hate noisy songs but I love this series' OP. Has a tsundere.
9. GATE - Military. Honestly I have no idea what's going on with the plot aside from the obvious.
Well, that's the end of this.
Screenshots from Le Labyrinthe De La Grisaia
-
sanahtlig reacted to Clephas for a blog entry, Zettai★Maou ~Boku no Mune-kyun Gakuen Saga~
I had a lot of reasons for avoiding playing this game... first, it had really crappy-looking gameplay. Second, it was tagged both in Japanese and English with the hetare protagonist tag. Third, the concept was pretty stupid, even by VN standards...
On all these counts, I was correct in my assessment as to whether this would be playable.
That's not to say this VN doesn't have a lot of positive points. The heroines are generally well-developed, and they do have their own paths (though all of them other than Ryuana, Senshia, Yuki, and Kudelka are all short and less well-developed). However, that positive point is absolutely overwhelmed by the fact that EVERY FEMALE IN THIS GAME IS A HEROINE except the protagonist's mother... and that is just way too much.
Making it worse is that the protagonist is the perverted sandbag hetare type that generally ends up as the 'idiot best friend' in most love-comedy VNs these days... I'm sorry, but I don't enjoy vicariously experiencing being beaten on by the heroines in just about every scene. Unless you are completely do-M, you'll come to hate this protagonist well before you get out of the common route.
The writing quality is spotty, probably because it was handled by so many separate writers (five that I know of), and as a result, the gap between the really well-written scenes (usually in the dungeons or during special scenes in the heroine routes) and the 'normal' scenes is so obvious that I was a bit exasperated.
Ryuana is probably the most favored of all the heroines, because hers is the only route where you really see the protagonist grow out of his hetare-dom, if only just a bit. Frankly, he is pretty much a weak-willed, cowardly, perverted idiot until the end of most of the paths, and I wanted to impale him for most of the VN.
The gameplay is pretty pointless, since you basically walk through the dungeon (your level is automatically matched to it and you can't change anything about your characters) to the goal every time, and there is no real sense of accomplishment to it, since it doesn't gain you any advantages to out of your way. Thankfully, it generally only pops up three times in the common route and zero to three times in various heroine routes. That said, it was annoying just for its very existence, since it is basically a waste of your time.
Overall, I can't recommend this VN... at all. The art is good and there are some attractive heroines and some good moments, but that doesn't change the fact that most of the elements that went into this VN sucked donkey hair.
-
sanahtlig reacted to Clephas for a blog entry, Kikaijikake no Eve: Better than its concept
I'll start out saying this. The primary reason I hadn't played this up until now was because the concept just sounded so silly on paper, no matter how many times I read it. I mean, making sex toys as a gameplay element? Seriously? However, I don't regret playing this game in any sense of the word, and it escapes being a nukige despite the concept.
First, the gameplay... There are two major aspects to the gameplay, a phase where you research and make sex toys as well as other daily activities (such as expanding facilities or conducting general research with a heroine) and a battle phase that pops up at irregular times. The battle phase is a card-based system (with random draws) based off of rock-paper-scissors where you deal damage to an enemy based on your character's stats plus the number on the cards. You can combine the three types of cards in a combo that both increases hits and damage, and the first card in the combo decides whether it is rock, paper, or scissors. To an extent, the battles are based on luck, so you shouldn't expect to be able to win at all times. The 'daily life' gameplay focuses on the creation of sex toys and the handing over of lost technology to your company's partner/parent company in order to increase their share of the market. The basic objective is to put together 500,000,000 yen in earnings (put together from bonuses for handing over tech and the sales of sex toys you researched and put into production) and gain a total of a 70% share of the market so you can do a hostile takeover of the SHE corporation.
The story is so intimately connected to the gameplay that I couldn't help but be impressed at how they supplemented one another. I had to rofl at the sex toy H-scenes (they range from the bizarre to the psychotic), and there was just enough slice-of-life to give you a strong impression of all the characters (and heroines) without becoming tedious. The story itself was fairly awesome, with the nature and future of artificial intelligence and scientific ethics as major themes. I honestly enjoyed both the main story and the ideas behind it, and I didn't manage to get bored at any time during the course of the game (I pulled an all-nighter to finish it and I just woke up after two hours of sleep). To be honest, I don't have anything significant to complain about, storywise, with this game, though I could have wished for a non-bad Kuon ending (I got all the Teria and Fam endings - non-human heroines banzai!!!).
This is a good VN for someone who wants a good balance between the comedic and the serious in a gameplay-based VN that is relatively easy to master. There are a few too many H-scenes, but considering the concept, there were actually a lot fewer than I expected.
-
sanahtlig reacted to Clephas for a blog entry, Monobeno Happy End part 2: Alice, Natsuha, and a few thoughts
I'm not going to go into detail like I did with Sumi's path, if only because my love for youkai isn't fulfilled to the same degree in Alice's or Natsuha's paths as it was in that one. Also, another reason is that the progression for both is far less dramatic than it is with Sumi's path.
In Alice's case, the actual events leading up to the end of the main story are really dark and sad, and the path itself tends to be quite a bit more gloomy than the other two. In exchange, there is a lot more focus on the romantic aspects and the 'living together' parts. This is, in many ways, inevitable due to the fact that the bond between Sumi and Tohru was so strong from the beginning that the romance was pretty much predetermined in vector once they got over a few small issues. This is opposed to Alice's path, where both sides have a lot off growing to do... which is done mostly in the after story, rather than the main path. Similar to Sumi's path, this one had a few extra characters added in (whom I will not name in order to avoid spoilers), and as a result, the after story felt a lot like its own VN.
In Natsuha's case... you can probably predict the main path from the original game based entirely off what you experienced in the others (the different regrets the protag has in both cases), as in many ways it is like a bringing together of the ideal elements from the other two in order to create a more complete whole. It does have the predictable incest issue, but once you are past that, you are into the after story. Natsuha's after story has the least number of ups and downs of the three, at least in part because there is none of the tension about 'what needs to be done' leftover from the main path, save for the obvious. I did find Natsuha's dreams for the future interesting, and I would have liked to see them achieved as part of the after story... but that is because the after story pretty much felt like a VN in and of itself, lol.
Overall, my thoughts on this VN are positive, save for the fact that there are a huge number of H-scenes (something like seventy) - though most are optional ones that can only be seen through scene jumps - and the fact that the makers were so obviously indulging their disease. I also was a bit exasperated that all three heroines are such... perverts once the protag gets them behind closed doors (just how weird do these guys want their lolis to be?). The VN itself is huge... about the same or maybe a bit longer than Grisaia no Kajitsu. Also, I wish the protagonist had Emi with Sumi regardless of the path (lol)... a little girl that adorable deserves to be born.
WARNING: This VN is unapologetically a lolige, as I said above. I am not a loli fan, so I found that to be one of the biggest barriers to enjoying this VN. I would have been a lot happier with no h-scenes being present in this particular VN.
-
sanahtlig reacted to Clephas for a blog entry, Monobeno Happy End part 1: Sumi
First, I should state that Monobeno is an unapologetic lolige. The extent the writers went to to make this game a lolige (even in Alice's path) is so ridiculous I had to sigh in exasperation. Sadly, it also has one of the best plots and some of the best characters you can see in a VN. Like this company's previous VN, Gothderi, dismissing it because it is a lolige is a huge mistake.
I played the original version of Monobeno, where all the endings were extremely bittersweet and vague, and what I can say about this is that the after-stories provided give closure and really do remake this into a VN with happy endings, as promised. The actual original story hasn't changed significantly, and thus I'll mostly just note that the events in each path tended to be hectic, and almost universally it ended sadly/badly for certain characters.
This also adds the story of Hishakaku and Tsumi, which was a huge benefit. Hishakaku (also known as Buppougataki Daisannyou Hishakaku) is the umbrella youkai that helped raise the protagonist and Sumi (the akashaguma youkai who is one of the heroines), and he is a natural protector, who reminds me of Auron from FFX, if you added thirty years, grandfatherly love, and a sense of humor. This story is unbelievably beautiful and sad, and it adds a lot of background to Hishakaku, while also leading you into the after stories of the various routes. (I cried a lot for the end of Sumi's after story because of this)
Sumi's route focuses on the youkai/supernatural approach to the main conflict of the story, and as a result it varies greatly from Alice's (who is the other side, which focuses on the scientific approach). The romance, which comes to flower amidst the search for the truth of what is going on, is made more interesting by the fact of the protagonist and Sumi's intense interdependence before their parting years before the story began. The main route's ending is bittersweet, causing tears to fall in abundance before you move on to the after story.
Sumi's after-story is actually about the same length as her original story, with just as many interesting events. Sumi and the protagonist's daughter, Emi, is an adorable little girl who has a nose for trouble and a tendency to run straight toward it... but she also inherited her mother's ability to bless with good luck and it is all directed to herself, so she generally survives it well. The progression of this story is focused on the interactions of humans and youkai, their differences, and why not all youkai can live with humans. A lot of the issues you might not have been able to come to terms with through the original path are much easier to do so here. Most importantly, this brings a full conclusion to the conflict of the original story... and Hishakaku is showed off at his best in a dramatic scene toward the end that had me in tears of mixed happiness and sorrow.
-
sanahtlig got a reaction from LiquidShu for a blog entry, Crowdfunding visual novel localization: The perspective of an eroge enthusiast
Crowdfunding visual novel localization: The perspective of an eroge enthusiast