TakunDes Posted May 26, 2018 Posted May 26, 2018 (edited) Does anyone want to help out with extracting the script from ゾンビのあふれた世界で俺だけが襲われな ? I did look at the tutorial section but it didn't seem to help much. It's using Noa file type for the Scripts. Anyone can give guidance on what tools are needed to extract for this game. the thread on data-extraction-thread/ was very unhelpful I am interested in translating the first one, if it all goes well translating the second and third game as well, just kinda want to make its popularity grows. I don't have a job and I use PC full time everyday for up to 10-15 hours so I had plenty of time around doing nothing atm help would be appreciated! Edit: Okay I managed to extract the script into XML so i can edit them to English, but how do i export it back to Noa file again for testing? Edit2: okay I figured out everything luckily, and it works in game Edited May 26, 2018 by TakunDes AstralSword 1 Quote
AstralSword Posted May 27, 2018 Posted May 27, 2018 4 hours ago, TakunDes said: Does anyone want to help out with extracting the script from ゾンビのあふれた世界で俺だけが襲われな ? I did look at the tutorial section but it didn't seem to help much. It's using Noa file type for the Scripts. Anyone can give guidance on what tools are needed to extract for this game. the thread on data-extraction-thread/ was very unhelpful I am interested in translating the first one, if it all goes well translating the second and third game as well, just kinda want to make its popularity grows. I don't have a job and I use PC full time everyday for up to 10-15 hours so I had plenty of time around doing nothing atm help would be appreciated! Edit: Okay I managed to extract the script into XML so i can edit them to English, but how do i export it back to Noa file again for testing? Edit2: okay I figured out everything luckily, and it works in game Whoa. That was fast. Good luck on your project buddy TakunDes 1 Quote
Merkom Posted July 12, 2018 Posted July 12, 2018 Hi. How to use https://github.com/marcussacana/Specific-Games/blob/master/Chrono Clock.rar to extract script and translate hapymaher (same company) to another language? Quote
marcus-beta Posted July 12, 2018 Posted July 12, 2018 1 hour ago, Merkom said: Hi. How to use https://github.com/marcussacana/Specific-Games/blob/master/Chrono Clock.rar to extract script and translate hapymaher (same company) to another language? Quote
Merkom Posted July 12, 2018 Posted July 12, 2018 12 minutes ago, marcus-beta said: Hi. But the readme says it can be used for others too "To works is required a low level modification in the main game exe", only bit of change needed. How do I make this change? Quote
marcus-beta Posted July 12, 2018 Posted July 12, 2018 Read the tutorial here https://github.com/marcussacana/StringReloads Quote
Huang Ling Yin Posted July 13, 2018 Author Posted July 13, 2018 maybe its a bit difficult for him (and us) who know nothing about this kind of things... if he just send you the game exe, can you work on it? Quote
marcus-beta Posted July 13, 2018 Posted July 13, 2018 Well, No idea, if the engine don't change much is possible, otherwise not. Quote
Huang Ling Yin Posted July 14, 2018 Author Posted July 14, 2018 we can always try aren't we? (:@Merkom can you upload the game exe somewhere and link it here? Quote
marcus-beta Posted July 14, 2018 Posted July 14, 2018 And include any .dll in the game directory. Quote
Merkom Posted July 14, 2018 Posted July 14, 2018 (edited) Hi. You're right. I looked a bit and didn't understand much. I put exe and dll here. But this tool is a bit like VNR correct? So only textbox can be changed. I would rather use english release as source then but I don't have the english release yet. I don't know if english and japanese release work the same. Thank you. @marcus-beta I uploaded the english exe and dll here. That is why I want to use your tool. I read chrono clock and it said it used your tool. Never crashed. Sad UI can't be translated but I can't find any other. But I really like the designs in this so I want to do it. Edited July 14, 2018 by Merkom Quote
marcus-beta Posted July 14, 2018 Posted July 14, 2018 (edited) If you want use the english version It's better wait, If i modify this exe probabbly will not work with the english release. And yes, is something like the VNR, well, i don't know what the VNR did to change the text of some games, maybe a hook when the game convert the text encoding... My StringsReload works like a 'database' that you can give to he a line and he will return the translation of this line, and with this you can modify the game engine to send all dialogues to the .dll before show the text... This my StringsReloads don't works as expected evertime, as sample my neptunia mod of that repositories cause random crash, the LIBRA too, sometimes don't start... But this 'stability' change based on the engine and my injection point... the chrono clock worked fully stable, I readed all routes (except the chrono route) with a translation without problem. Just send-me a PM or mark me on a post Edited July 14, 2018 by marcus-beta Quote
marcus-beta Posted July 15, 2018 Posted July 15, 2018 (edited) Hmm Looks i will need download the game... I found the injection point but the register has changed, i don't remember where is the pointer Edited July 15, 2018 by marcus-beta Quote
marcus-beta Posted July 15, 2018 Posted July 15, 2018 So... @Merkom For now looks is everything working, but I do only with the 32bit version of the engine, you want the 64bit too? (This is take a time, one week?) since i haven't analyzed the 64bit version yet I can't say nothing, if is posible implement the mod, if will be stable, and if will take a long time to do... So, only the 32bits version is good to you? YomiPlays 1 Quote
Huang Ling Yin Posted July 15, 2018 Author Posted July 15, 2018 as long as the game run in stable state is enough, i dont think people will notice any different between 32 and 64 bit anyway... and good job! Quote
Merkom Posted July 16, 2018 Posted July 16, 2018 @marcus-beta No problem with 32bit. Even accented letters, wow! Amazing. Quote
marcus-beta Posted July 17, 2018 Posted July 17, 2018 @mer57830 Published, I needed a time to extract the text, And i have skiped the game for a time, looks is really working without problem Merkom 1 Quote
kirito1405 Posted August 5, 2018 Posted August 5, 2018 how to decrypt .ks file in Pretty X Cation! pls Quote
Martro122 Posted August 21, 2018 Posted August 21, 2018 Hello everyone, i have a small problem, I want to translate a BGI game (Yoake Mae yori Ruri Iro na) into Spanish, so I need a custom font(already have), so I don't know how to modify the game's scripts to read the custom font. I know it's in the ipl._bp file, but I don't know how to do it. Quote
marcus-beta Posted August 22, 2018 Posted August 22, 2018 5 hours ago, Martro122 said: Hello everyone, i have a small problem, I want to translate a BGI game (Yoake Mae yori Ruri Iro na) into Spanish, so I need a custom font(already have), so I don't know how to modify the game's scripts to read the custom font. I know it's in the ipl._bp file, but I don't know how to do it. Try this: https://github.com/marcussacana/Specific-Games/blob/master/YoakeRuri.rar Quote
Martro122 Posted August 22, 2018 Posted August 22, 2018 5 hours ago, marcus-beta said: Try this: https://github.com/marcussacana/Specific-Games/blob/master/YoakeRuri.rar Thanks, it worked, the game already read the custom font, but, now I have another problem ._. the game no show the special characters(á ñ ¡¿) I use some katakana character replacing with á-ñ and others special characters in the script file and then the game show the special characters, but now they doesn't appear, only show a unreadable character. Quote
Veshurik Posted August 26, 2018 Posted August 26, 2018 Can anyone have compiled version of SiglusExtract? Maybe, upload it? Thanks! Quote
Hoshii Posted September 10, 2018 Posted September 10, 2018 (edited) Does anyone want to help out with extracting the scripts from Mirai Daughter Musuemon? I think it's from ikura gdl engine. I saw that I could use arctools, but it is no longer in google drive. Edited September 10, 2018 by Hoshii Quote
MegiSaku Posted December 13, 2018 Posted December 13, 2018 (edited) Hello! Does anyone know how to extract/unpack cpk files from Otomate otome games? the file name is actually called STORY.cpk. i want to extract the dialogues of the game.. cripack tools doesnt work Edited January 2, 2019 by MegiSaku Quote
MisakiMain Posted January 6, 2019 Posted January 6, 2019 Are there any alternatives to extract resources from Ao no Kanata no Four Rhythm (蒼の彼方のフォーリズム)? It seems that arcunpacker doesn't work anymore with the new Perfect Edition version of the game or I just don't know how to use it properly. I've tried several other tools such as fxckBGI to no avail. I'm guessing the devs updated the game with newer engine because it works with 2014 release of the game but not EXTRA1 and Perfect Edition. If anyone could provide any insights it would be much appreciated! Quote
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