YomiPlays Posted October 3, 2018 Share Posted October 3, 2018 Yo~~ Fuwanovel people. Does anyone know how this tool works? Until now I was working with this other one. But then, a video is better ... ( originally the images have to be interchanged ) proof that I have the approval of the team to translate this vn into Spanish. Quote Link to comment Share on other sites More sharing options...
jansonseth Posted October 4, 2018 Share Posted October 4, 2018 (edited) Download the English g00 tools https://drive.google.com/open?id=1XVk3-Ywgf_RcY3rF2bFz0qPem1mnCHdZ Extract the g00 content using vaconv-cpp https://www.dropbox.com/s/4g9vuy7qdyyzhnk/vaconv-cpp.zip?dl=0 Make a .txt file called whatever the g00 that you are extracted is called. Convert the png to a psd Inside the .txt file put #RECTCUT_YOKO 0, 0, (HeightOfCutHere), (WidthOfCutHere), 1, (How-many-cuts-you-want) Open g00packmax and go into the folder where the psd and txt files are located Click on the psd you want to convert to g00 in the selection list Click on start compression Better explanation - https://forum.kazamatsuri.org/t/it-issue-a-special-g00-files-of-rewrite/601/18 Or you can just use vaconv-cpp and vacov which should work with most images Edited October 4, 2018 by jansonseth YomiPlays and onii 2 Quote Link to comment Share on other sites More sharing options...
YomiPlays Posted October 4, 2018 Author Share Posted October 4, 2018 25 minutes ago, jansonseth said: Download the English g00 tools https://drive.google.com/open?id=1XVk3-Ywgf_RcY3rF2bFz0qPem1mnCHdZ Extract the g00 content using vaconv-cpp https://www.dropbox.com/s/4g9vuy7qdyyzhnk/vaconv-cpp.zip?dl=0 Make a .txt file called whatever the g00 that you are extracted is called. Convert the png to a psd Inside the .txt file put #RECTCUT_YOKO 0, 0, (HeightOfCutHere), (WidthOfCutHere), 1, (How-many-cuts-you-want) Open g00packmax and go into the folder where the psd and txt files are located Click on the psd you want to convert to g00 in the selection list Click on start compression Better explanation - https://forum.kazamatsuri.org/t/it-issue-a-special-g00-files-of-rewrite/601/18 Or you can just use vaconv-cpp and vacov which should work with most images Oh! Thanks i dunno was a english version of the tool! Quote Link to comment Share on other sites More sharing options...
jansonseth Posted October 4, 2018 Share Posted October 4, 2018 13 minutes ago, YomiPlays said: Oh! Thanks i dunno was a english version of the tool! If you have anymore questions you can message me on here. I can give a more in depth explanation of the vaconv-cpp tool if you want. Quote Link to comment Share on other sites More sharing options...
onii Posted March 1, 2019 Share Posted March 1, 2019 On 10/4/2018 at 2:05 AM, jansonseth said: Download the English g00 tools https://drive.google.com/open?id=1XVk3-Ywgf_RcY3rF2bFz0qPem1mnCHdZ Extract the g00 content using vaconv-cpp https://www.dropbox.com/s/4g9vuy7qdyyzhnk/vaconv-cpp.zip?dl=0 Make a .txt file called whatever the g00 that you are extracted is called. Convert the png to a psd Inside the .txt file put #RECTCUT_YOKO 0, 0, (HeightOfCutHere), (WidthOfCutHere), 1, (How-many-cuts-you-want) Open g00packmax and go into the folder where the psd and txt files are located Click on the psd you want to convert to g00 in the selection list Click on start compression Better explanation - https://forum.kazamatsuri.org/t/it-issue-a-special-g00-files-of-rewrite/601/18 Or you can just use vaconv-cpp and vacov which should work with most images This was very useful, there is just a problem: "No Data" images in g00 files. Do you know how to deal with them? I tried with transparent dummy images but it caused a glitch in the game, the textures appear in the wrong position (shifted like 20% to the right and to the bottom). I thought the game would just ignore them. Quote Link to comment Share on other sites More sharing options...
jansonseth Posted March 1, 2019 Share Posted March 1, 2019 (edited) 8 hours ago, onii said: This was very useful, there is just a problem: "No Data" images in g00 files. Do you know how to deal with them? I tried with transparent dummy images but it caused a glitch in the game, the textures appear in the wrong position (shifted like 20% to the right and to the bottom). I thought the game would just ignore them. Can you send screenshots so I can get a better idea of what is going on? Edited March 1, 2019 by jansonseth Quote Link to comment Share on other sites More sharing options...
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