tenshi25 Posted August 22, 2024 Posted August 22, 2024 (edited) PURE X CONNECT https://vndb.org/v16166 Description From the developers that brought you Fureraba ~Friend to Lover~ Usami Hayato has yearned for a heart-throbbing romance for a long time, but instead is bored wasting time away everyday. He wishes to fall in love like in an eroge, but everyone just makes fun of him for it. His time came when he was asked to work part-time at a popular bakery restaurant named La Pivoine which just happens to be a garden filled with pretty workers. With the chance laid upon him, he thought its time to kiss his single life goodbye. Project Staff Translator: @tenshi25 Editor: @Meat_Bun1 Ryner Hacker: @Porygon2 Image Editor: @Philly Progress Common route patch released! Link Just extract patch inside game folder(Note: Large patch filesize is due to 900+ images). Patch is for original release, it will not work on HD version. Update: A guy contacted me letting me know he was working on a patch for just the HD version, he has a different translation for the common route, but we agreed to work together for the character routes(I intended to release a different version of my translation with honorifics, but his translation already has them, so I'll scrap that). Also, by working together we should be able to have both translations for both versions of the game. Edited September 3, 2024 by tenshi25 rimvydasm and Shaun 2 Quote
littleshogun Posted August 23, 2024 Posted August 23, 2024 Congratulation on the surprise release. Anyway, I'm curious on how the progress ongoing until now because the last time I follow this was two years (Or whether you'll continuing on it). If you're still continuing this after common route patch release, then good luck. Quote
Satsuki Posted August 23, 2024 Posted August 23, 2024 I really hope you have a better solution for the next patch, because holy hell, having to put a massive cluster of files right into the main game folder is a terrible idea. That's Eushully-level of bad. Quote
Shaun Posted August 23, 2024 Posted August 23, 2024 (edited) On 8/23/2024 at 6:30 AM, Satsuki said: I really hope you have a better solution for the next patch, because holy hell, having to put a massive cluster of files right into the main game folder is a terrible idea. That's Eushully-level of bad. There is nothing anyone can do about it, that is just how this visual novel (and many others) works. I disagree, it isn't a terrible idea at all and nothing wrong with it either, the size isn't going to change no matter what you do when patching and they use the same number of files rather it is English patched or Japanese. Edited October 25, 2024 by Shaun Quote
Sisulizer Posted August 24, 2024 Posted August 24, 2024 BGI can read scripts from this path Script\CVTD\{thing related to script} and for images: Graphic\CVTD\{thing related to image}. If it's still disabled, you have to disassemble ipl._bp to enable it. See this image: Change push_byte(0x0) to push_byte(0x1) Quote
rimvydasm Posted August 26, 2024 Posted August 26, 2024 Just finished reading the common route, it was fun read, thank you for translating it. Looking forward to your next update. Quote
tenshi25 Posted August 29, 2024 Author Posted August 29, 2024 On 8/23/2024 at 8:34 PM, Sisulizer said: BGI can read scripts from this path Script\CVTD\{thing related to script} and for images: Graphic\CVTD\{thing related to image}. If it's still disabled, you have to disassemble ipl._bp to enable it. See this image: Change push_byte(0x0) to push_byte(0x1) Image link is dead, do you mind uploading it again? tbh I'd also prefer to not have 100s of files cluttering the root directory Quote
Shaun Posted August 29, 2024 Posted August 29, 2024 (edited) On 8/28/2024 at 6:09 PM, tenshi25 said: Image link is dead, do you mind uploading it again? tbh I'd also prefer to not have 100s of files cluttering the root directory Image link is not dead at all, looks fine to me. Now it is, when I quoted this comment, the image was still loading for me on mobile. Weirdly the image is only loading on mobile. Edited September 17, 2024 by Shaun Quote
Sisulizer Posted August 29, 2024 Posted August 29, 2024 6 hours ago, tenshi25 said: Image link is dead, do you mind uploading it again? tbh I'd also prefer to not have 100s of files cluttering the root directory And you can edit the path if you wish to tenshi25 1 Quote
Satsuki Posted September 17, 2024 Posted September 17, 2024 On 8/24/2024 at 5:06 AM, Shaun said: There is nothing anyone can do about it, that is just how this visual novel (and many others) works. I disagree, it isn't a terrible idea at all and nothing wrong with it either, the size isn't going to change to matter what you do when patching and they use the same number of files rather it is English patched or Japanese. No it's not, unless SMEE somehow butchered the engine so badly it became like this. Case in point, Koichoco used the exact same engine as this game, and the translation team managed to pack all of this mess into a few arc files, with all of the images and UI into just 4 arc files. I mean, I know that some people are even fine with having their very desktop littered with files and folders, but having it a bit more tidy is just much better, yeah? Quote
cooliosbombinos Posted September 17, 2024 Posted September 17, 2024 (edited) 22 hours ago, Satsuki said: I mean, I know that some people are even fine with having their very desktop littered with files and folders, but having it a bit more tidy is just much better, yeah? As said someone working on the HD version of Pure x Connect, I don't find the files too annoying. Certainly there were about 300 UI images, but there sort of had to be with all the mouse hovering animations. I honestly like how separated the files are as someone who has to muck around with them. Each .arc file has a specific role ([CommonRoute].arc, [RouteA].arc, [MessageImagesType1].arc, [MiscImages].arc, etc.) and the file numbers are sequenced in a way makes it easier to navigate (system files -> scripts -> images -> audio -> animations). Packing everything into only 4 .arc files (in particular regards to this game) would be my absolute nightmare (and SMEE's) I tell you. Edit: My bad, out of curiosity I decided to look at the patch file linked above and yeah that really is a lot to have in the root directory. It looks like SMEE fixed this problem in the HD version hence my ignorant comment above. Look forward to a more elegant HD patch when it is complete. Edited September 18, 2024 by cooliosbombinos Quote
Sisulizer Posted September 17, 2024 Posted September 17, 2024 (edited) On 8/29/2024 at 2:45 PM, Sisulizer said: And you can edit the path if you wish to Well, you can edit the "Script\\CVTD", "Stream\\CVTD", "Graphic\\CVTD" as "Patch\\". This works with all BGI version Edited September 17, 2024 by Sisulizer Quote
cooliosbombinos Posted October 25, 2024 Posted October 25, 2024 All right, it didn't look like @tenshi25 was gonna be updating this thread with my progress so I've decided to do so myself. Keep in mind, this is the Pure x Connect HD edition + honorific version that I'm working on. Without further ado... Both Sora and Ayumi routes have been tl'd and play-test edited by myself. Still needs a proofread by the team and I wanna muck around with some of the sfx + font size (big text/small text lines) engine calls at some point. Next up, I will be undertaking the Shiho route, I'll post again once this is complete. K-Nine, Shaun and rimvydasm 3 Quote
littleshogun Posted October 30, 2024 Posted October 30, 2024 (edited) Well, nice to see you decided to continuing this, so congratulation on finishing two routes and good luck on the third route. Edited October 30, 2024 by littleshogun rimvydasm 1 Quote
cloture Posted February 16 Posted February 16 It has been a while, but how about the TL progress, guys? Quote
cooliosbombinos Posted Thursday at 04:24 AM Posted Thursday at 04:24 AM Ah, oops... I've just seen your reply now @cloture You're right, it has been a while, unfortunately my motivation on the project has dropped quite drastically over the past few months. The good news is I only have about 80 voiced lines of Shiho's last h-scene and the last chapter to translate (so roughly 480 lines). This honestly should only take about a day of locking in and just doing it but... ahaha... After that, I'd have to play-test edit the 2nd half of Shiho's route which shouldn't take too long (like an hr or 2) but I'd probs leave it for another day. Please bear with me a bit longer, thank you for your message, it's given me a little bit of a push to do some work on it tonight. Finally, it's up to the team to quality check my work, I actually haven't heard word from them since I sent the last 2 route translations though so well... fingers crossed? rimvydasm and NookGaming 1 1 Quote
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