Sas Posted June 30, 2015 Posted June 30, 2015 Does anyone know of a software that is capable of ROL/ROR-ing a whole database other than 010 Editor? I have no idea how, but my 30-day trial ran out in 7 days. Right now I'm using MadEdit, because it supports SHIFT-JIS characters. So I can edit the files, but there is no way for me to check my translation in-game. Quote
Kelebek1 Posted June 30, 2015 Posted June 30, 2015 Hex Workshop can do it, and can display SJIS, but the text isn't spaced correctly, and things get overlayed onto each other, and it's also not free. I don't think you should be editing in a hex editor to begin with anyway. You should extract them into much more easily-editable text files. You can use a simple script to do something as basic as a xor or rotate. Doesn't AnimED even come with those? Quote
onlyMyRailgun Posted June 30, 2015 Posted June 30, 2015 Here is the scripts, http://www.mediafire.com/download/n1bgkf91jyvnbfb/sukima_text.rar Thank you very much. As an aside, how would I go about reconverting these text files into a Scenario.mpk file after they've been modified? Quote
CryingWestern Posted June 30, 2015 Posted June 30, 2015 Just send them back to me once done so i can reinsert the text, also unknown by a lot of people, a lot of engines allow you to just create a folder called **** (name it after the file that housed the text) and put the modified scripts into that folder and the game will play no sweat, so no need to worry about creating a .mpk file just yet. Quote
Shine Posted July 1, 2015 Posted July 1, 2015 Hello everyone. I have a game that all data are in application (exe file) Quote
CryingWestern Posted July 1, 2015 Posted July 1, 2015 I'll try... what game is it? Nevermind found it. Quote
Scorp Posted July 1, 2015 Posted July 1, 2015 Hex Workshop can do it, and can display SJIS, but the text isn't spaced correctly, and things get overlayed onto each other, and it's also not free. I don't think you should be editing in a hex editor to begin with anyway. You should extract them into much more easily-editable text files. You can use a simple script to do something as basic as a xor or rotate. Doesn't AnimED even come with those?Hex Workshop support Shift JIS? I do not see this in dropdown with encodings. Quote
Kelebek1 Posted July 1, 2015 Posted July 1, 2015 Well your OEM will, if you have non-unicode set to Japanese. Quote
CryingWestern Posted July 1, 2015 Posted July 1, 2015 Hello everyone. I have a game that all data are in application (exe file) How can I extract CG from that game? It's a doujin game Thank you ! I'm able to extract the content, however, unable to extract the images to a decrypted format. Shine 1 Quote
Shine Posted July 6, 2015 Posted July 6, 2015 I'm able to extract the content, however, unable to extract the images to a decrypted format. umm... I have solved it by helping from moemoe-kyun san (ASF). just use crass and livemark.cui, then use graphicsgalge software to convert images (*gal) to BMP/PNG Quote
FuryTomic Posted July 12, 2015 Posted July 12, 2015 Sorry for bumping this page, since it looks inactive for a few days. Does anyone here know a tool that can extract .txg and .txgtl files? Those are image files for Sakurasou No Pet Na Kanojo on PSP. The staff members are looking for a program/tool that can extract .txg and .tsgtl files so our image editors can start working. Mikata jin 1 Quote
Deep Blue Posted July 27, 2015 Posted July 27, 2015 I need to compress 2 .xml files to .noa(I uncompressed them and now i want them to pack them again) I tried with ericomp, cotoco and neither of those worked http://vn.i-forge.net/tools/<----from this web i got those tools, I used crass to uncompress the noa file Quote
Scorp Posted July 27, 2015 Posted July 27, 2015 I believe unless you tell the game title and provide original .noa file - there is no way to help you... Quote
Kururin Posted July 27, 2015 Posted July 27, 2015 .pac (majikoi s) files seems to be extractable by crass :> Quote
CryingWestern Posted July 27, 2015 Posted July 27, 2015 .pac (majikoi s) files seems to be extractable by crass :> Quote
Deep Blue Posted July 27, 2015 Posted July 27, 2015 this are the files http://www.mediafire.com/download/u4u0absbat2qp2n/files.rarthe original .noa and the ones I extracted from that, I want to know how to compress them again inside the .noa the game is https://vndb.org/v16802 Quote
wyldstrykr Posted July 28, 2015 Posted July 28, 2015 how to extract, jast's littlewitch romanesque font? also the cursor of duel savior? thanks Quote
Scorp Posted July 28, 2015 Posted July 28, 2015 this are the files http://www.mediafire.com/download/u4u0absbat2qp2n/files.rarthe original .noa and the ones I extracted from that, I want to know how to compress them again inside the .noa the game is https://vndb.org/v16802 Deep Blue 1 Quote
Deep Blue Posted July 28, 2015 Posted July 28, 2015 Use this http://www.mediafire.com/download/0gir7kj8p3r34pv/noa32w.exe First extract all files and after recreate .noa archive (strange, but seems it does not allow to add/replace files in archive). it works great, thanks a lot! Quote
wyldstrykr Posted July 30, 2015 Posted July 30, 2015 another question: how to extract the matsukaze cursor in majikoi S? thanks Quote
wyldstrykr Posted July 31, 2015 Posted July 31, 2015 is this for me? thanks how about the font extraction in Jast - littlewitch romanesque? thanks Quote
wyldstrykr Posted August 1, 2015 Posted August 1, 2015 another problem come out: I can now extract pictures, bgm, SE and script but what file should i extract to get the cursor i wanted: (majikoi S) and here i am thinking that they used customized buttons instead of pictures... Quote
wyldstrykr Posted August 1, 2015 Posted August 1, 2015 i extracted it but i dont find it. what is the exact file name of the extracted file will i look for. (i cant find .cur files) Quote
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