zeroknight Posted June 29, 2015 Share Posted June 29, 2015 I was saying you could open the .sig file in notepad, for the .xp3 file you'll have to open it with something else. I can complete extract bgm by tachie thank you for your help Quote Link to comment Share on other sites More sharing options...
Beyond Posted June 30, 2015 Share Posted June 30, 2015 Thanks again for your previous help, CryingWestern. I was wondering if anybody could help me extract an .iga script file. I tried using arc_conv and it extracted it into several hundred .s files instead. I'm looking to get it in .txt format once again. If somebody could please provide some assistance again - I have it uploaded at mega here: http://www.mediafire.com/download/lsjatym19oviozo/script.iga Thank you kindly once again. Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted June 30, 2015 Share Posted June 30, 2015 Here you go, http://www.mediafire.com/download/joxq43dz7gh8jsn/Scripts_02.rar Quote Link to comment Share on other sites More sharing options...
Sas Posted June 30, 2015 Share Posted June 30, 2015 Does anyone know of a software that is capable of ROL/ROR-ing a whole database other than 010 Editor? I have no idea how, but my 30-day trial ran out in 7 days. Right now I'm using MadEdit, because it supports SHIFT-JIS characters. So I can edit the files, but there is no way for me to check my translation in-game. Quote Link to comment Share on other sites More sharing options...
Kelebek1 Posted June 30, 2015 Share Posted June 30, 2015 Hex Workshop can do it, and can display SJIS, but the text isn't spaced correctly, and things get overlayed onto each other, and it's also not free. I don't think you should be editing in a hex editor to begin with anyway. You should extract them into much more easily-editable text files. You can use a simple script to do something as basic as a xor or rotate. Doesn't AnimED even come with those? Quote Link to comment Share on other sites More sharing options...
onlyMyRailgun Posted June 30, 2015 Share Posted June 30, 2015 Here is the scripts, http://www.mediafire.com/download/n1bgkf91jyvnbfb/sukima_text.rar Thank you very much. As an aside, how would I go about reconverting these text files into a Scenario.mpk file after they've been modified? Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted June 30, 2015 Share Posted June 30, 2015 Just send them back to me once done so i can reinsert the text, also unknown by a lot of people, a lot of engines allow you to just create a folder called **** (name it after the file that housed the text) and put the modified scripts into that folder and the game will play no sweat, so no need to worry about creating a .mpk file just yet. Quote Link to comment Share on other sites More sharing options...
Shine Posted July 1, 2015 Share Posted July 1, 2015 Hello everyone. I have a game that all data are in application (exe file) Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted July 1, 2015 Share Posted July 1, 2015 I'll try... what game is it? Nevermind found it. Quote Link to comment Share on other sites More sharing options...
Scorp Posted July 1, 2015 Share Posted July 1, 2015 Hex Workshop can do it, and can display SJIS, but the text isn't spaced correctly, and things get overlayed onto each other, and it's also not free. I don't think you should be editing in a hex editor to begin with anyway. You should extract them into much more easily-editable text files. You can use a simple script to do something as basic as a xor or rotate. Doesn't AnimED even come with those?Hex Workshop support Shift JIS? I do not see this in dropdown with encodings. Quote Link to comment Share on other sites More sharing options...
Kelebek1 Posted July 1, 2015 Share Posted July 1, 2015 Well your OEM will, if you have non-unicode set to Japanese. Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted July 1, 2015 Share Posted July 1, 2015 Hello everyone. I have a game that all data are in application (exe file) How can I extract CG from that game? It's a doujin game Thank you ! I'm able to extract the content, however, unable to extract the images to a decrypted format. Shine 1 Quote Link to comment Share on other sites More sharing options...
Shine Posted July 6, 2015 Share Posted July 6, 2015 I'm able to extract the content, however, unable to extract the images to a decrypted format. umm... I have solved it by helping from moemoe-kyun san (ASF). just use crass and livemark.cui, then use graphicsgalge software to convert images (*gal) to BMP/PNG Quote Link to comment Share on other sites More sharing options...
FuryTomic Posted July 12, 2015 Share Posted July 12, 2015 Sorry for bumping this page, since it looks inactive for a few days. Does anyone here know a tool that can extract .txg and .txgtl files? Those are image files for Sakurasou No Pet Na Kanojo on PSP. The staff members are looking for a program/tool that can extract .txg and .tsgtl files so our image editors can start working. Mikata jin 1 Quote Link to comment Share on other sites More sharing options...
Deep Blue Posted July 27, 2015 Share Posted July 27, 2015 I need to compress 2 .xml files to .noa(I uncompressed them and now i want them to pack them again) I tried with ericomp, cotoco and neither of those worked http://vn.i-forge.net/tools/<----from this web i got those tools, I used crass to uncompress the noa file Quote Link to comment Share on other sites More sharing options...
Scorp Posted July 27, 2015 Share Posted July 27, 2015 I believe unless you tell the game title and provide original .noa file - there is no way to help you... Quote Link to comment Share on other sites More sharing options...
Kururin Posted July 27, 2015 Share Posted July 27, 2015 .pac (majikoi s) files seems to be extractable by crass :> Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted July 27, 2015 Share Posted July 27, 2015 .pac (majikoi s) files seems to be extractable by crass :> Quote Link to comment Share on other sites More sharing options...
Deep Blue Posted July 27, 2015 Share Posted July 27, 2015 this are the files http://www.mediafire.com/download/u4u0absbat2qp2n/files.rarthe original .noa and the ones I extracted from that, I want to know how to compress them again inside the .noa the game is https://vndb.org/v16802 Quote Link to comment Share on other sites More sharing options...
wyldstrykr Posted July 28, 2015 Share Posted July 28, 2015 how to extract, jast's littlewitch romanesque font? also the cursor of duel savior? thanks Quote Link to comment Share on other sites More sharing options...
Scorp Posted July 28, 2015 Share Posted July 28, 2015 this are the files http://www.mediafire.com/download/u4u0absbat2qp2n/files.rarthe original .noa and the ones I extracted from that, I want to know how to compress them again inside the .noa the game is https://vndb.org/v16802 Deep Blue 1 Quote Link to comment Share on other sites More sharing options...
Deep Blue Posted July 28, 2015 Share Posted July 28, 2015 Use this http://www.mediafire.com/download/0gir7kj8p3r34pv/noa32w.exe First extract all files and after recreate .noa archive (strange, but seems it does not allow to add/replace files in archive). it works great, thanks a lot! Quote Link to comment Share on other sites More sharing options...
wyldstrykr Posted July 30, 2015 Share Posted July 30, 2015 another question: how to extract the matsukaze cursor in majikoi S? thanks Quote Link to comment Share on other sites More sharing options...
CryingWestern Posted July 30, 2015 Share Posted July 30, 2015 use crass Quote Link to comment Share on other sites More sharing options...
wyldstrykr Posted July 31, 2015 Share Posted July 31, 2015 is this for me? thanks how about the font extraction in Jast - littlewitch romanesque? thanks Quote Link to comment Share on other sites More sharing options...
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