Kaizuka Inaho Posted April 25, 2017 Posted April 25, 2017 Hello everyone! I'm new here and i'm trying to change font for this game https://vndb.org/v165600. I unpacking "Fonts.arc" without any problem then I got FOT-RodinPro-DB.PTF file. http://www.mediafire.com/file/vn9avvp42b4ko31/ But i can't able to decrypt this file ( maybe to .ttf or otf font file i don't know) Can someone help me. Thanks. Quote
Cookie01 Posted April 29, 2017 Posted April 29, 2017 Hello community could help me to extract this kind of .G00 file are from this game https://vndb.org/v10926 Quote
absolutedeath Posted May 5, 2017 Posted May 5, 2017 what's wrong with this? i put my data.xp3 in D:\translate\file Quote
almalgam Posted May 5, 2017 Posted May 5, 2017 Hello, I would like to know how to extract files from this game https://vndb.org/v15293 the files is in .pack Quote
maplesyrup95 Posted May 11, 2017 Posted May 11, 2017 Hello, everyone! I managed to extract the images from a .dat file, but now I'm having trouble re-compressing them back into a dat file. The folder has a large number of .bmp and .def files. Do I need a special program to compress the folder into a .dat file? Thanks! Quote
oscarotaku2 Posted May 13, 2017 Posted May 13, 2017 On 2017-5-5 at 0:57 PM, almalgam said: Hello, I would like to know how to extract files from this game https://vndb.org/v15293 the files is in .pack GARbro Quote
oscarotaku2 Posted May 13, 2017 Posted May 13, 2017 On 2017-5-11 at 6:24 PM, maplesyrup95 said: Hello, everyone! I managed to extract the images from a .dat file, but now I'm having trouble re-compressing them back into a dat file. The folder has a large number of .bmp and .def files. Do I need a special program to compress the folder into a .dat file? Thanks! name novel visual? Quote
maplesyrup95 Posted May 14, 2017 Posted May 14, 2017 1 hour ago, oscarotaku2 said: name novel visual? Taisho x Alice Vol. 1 Quote
RazoR Posted May 14, 2017 Posted May 14, 2017 (edited) On 22.04.2017 at 6:42 AM, oscarotaku2 said: CLANNAD Side Stories is built on RealLive engine's 1.6.5.9. version, and I think the scenario files could be extracted. However, RLDev gives this error when I try disassembling the SEEN file: Or when I do it this way: kprl -x -o seens -e utf8 seen.txt Command in cmd do this: And when I open with notepad ++: I see the first line of the game to translate from English to Spanish: English:>This morning, I become a third year student< Spanish:>Esta mañana, me hago estudiante de tercer año< Can someone help me To compile the texts? File link: https://mega.nz/#!28RnCKaY!V7eql_VWQcOyS257I5fzNPoNRJcCAczawnBBT-_6UfQ First of all, be sure that you're using #fluffy's revision of RLDev. It's the most recent one.https://github.com/theappleman/rldev After you get the latest RLDev, you should do this: kprl -d -f 1.5 SEEN.TXT Forcing the Reallive version to 1.5 does help you getting the files out. After you finish translating a SEEN file, you should force the Reallive version to 1.5 again to compile the files. rlc -f 1.5 SEENxxxx.org This method works on CLANNAD, CLANNAD Side Stories and even Tomoyo After. However, as you know, in CLANNAD you can customize your name/surname, but when you disassemble the SEEN file, the name identifiers are long gone, so you have to analyze where the name identifiers are, and manually put them in the lines where they originally were. Edited May 14, 2017 by RazoR Quote
RazoR Posted May 14, 2017 Posted May 14, 2017 Hello everyone. As you know, Chinese version of Planetarian HD has been released on Steam this week, and surprisingly, Key decided to use Siglus Engine for Planetarian HD, instead of Reallive, which was used in the Japanese version that's been released last year. It seems that, instead of rewriting the code in Siglus and using Scene.pck to store code/scenario, they imported all the code from Reallive, and store them in a format called .dbs. I assume that they'll use the same method in LB! English Edition too. Can someone crack this file format? In case you need the (probably) necessary files: https://mega.nz/#!v5x1CIaL!N9NT0-YXTHnHjgtuoJO9jHGKcxViLwqSDkOzIsCV23s I only uploaded the Scene.pck, gameexeZH.dat and the dat folder, where the .dbs files are located at. In case you need an extraction key, here's the one I found thanks to marcussacana's tools: 0x67, 0x2F, 0x7B, 0x9C, 0x82, 0x9B, 0xE9, 0xEB, 0xA9, 0x4F, 0xEF, 0xBF, 0xE4, 0xF8, 0x36, 0xBE 0x672F7B9C829BE9EBA94FEFBFE4F836BE (use this one, if you'll use marcussacana's method) Quote
yurihime Posted May 14, 2017 Posted May 14, 2017 Hello everyone, have someone try to edit the text on the script from Cyberworks? In my case I want to translate this one: https://vndb.org/v1036 I could extract the script using asmodean tools, but it seem that the script has a fixed string length which means the translated texts must have the same length with the raw text. The raw text can be found between the rubbish text, and I tried to edit it using text editor and hex editor but when I rebuild it again and run the game, I got an error even when I intentionally gave the same length of the raw text. Sample of the script can be found on this: http://www.cyberworks.jp/down/yumekoi_patch1.zip If someone can help me, I'd be grateful, thank you Quote
Haiyami Posted May 25, 2017 Posted May 25, 2017 (edited) Okay so I'm working to translate Nanatsuiro Drops. I've extacted the game_sys.dat file but inside that file has a scenario.dat file labeled as an arcive. I can't extract anything from the scenario.dat file. If someone can get me the scripts for Nanatsuiro Drops and a program to recompress the data, I'm willing to translate it. Unisonshift makes their games hard to translate. Edited May 25, 2017 by Haiyami Quote
Rin Tohsaka Posted May 28, 2017 Posted May 28, 2017 (edited) I realize I am literally like 20 months late on this, but I figured better late than never... On 11/5/2015 at 0:46 PM, maefdomn said: Btw, sorry for the main posts being down. The reason is simply that the last forum update has messed it up completely, The spoiler tags don't work, the editing is broken, many images aren't uploaded anymore, and other problems. Until all of these problems are fixed, I won't put it back up on the forum. Aside from the pictures, most of the problems are no related to me though. My appologies Your original posts are preserved on both archive.org, so you may at least want to edit the first post of this thread and add this link: http://wayback.archive.org/web/20150619053444/http://forums.fuwanovel.net:80/topic/4887-data-extraction-thread/ Heck, even the downloads seem to be archived; the only exception is arc_conv, but the original download link for it still works (therefore you may want to quickly edit in a mention of this link as well): https://github.com/dsp2003/arc_conv/archive/master.zip Edited May 28, 2017 by Rin Tohsaka Quote
miinna Posted May 28, 2017 Posted May 28, 2017 On 30.04.2017 at 2:46 AM, Cookie01 said: Hello community could help me to extract this kind of .G00 file are from this game https://vndb.org/v10926 You need "arc_conv" program for this. Quote
Guest Posted June 7, 2017 Posted June 7, 2017 (edited) On 28/05/2017 at 7:21 AM, Rin Tohsaka said: I realize I am literally like 20 months late on this, but I figured better late than never... Your original posts are preserved on both archive.org, so you may at least want to edit the first post of this thread and add this link: http://wayback.archive.org/web/20150619053444/http://forums.fuwanovel.net:80/topic/4887-data-extraction-thread/ Heck, even the downloads seem to be archived; the only exception is arc_conv, but the original download link for it still works (therefore you may want to quickly edit in a mention of this link as well): https://github.com/dsp2003/arc_conv/archive/master.zip Wow, I didn't know it was possible to go that far back. The more you know ! That said, I don't really have the patience to format this again. If anyone is brave enough to do so. Feel free Edited June 7, 2017 by Guest Quote
Rin Tohsaka Posted June 7, 2017 Posted June 7, 2017 (edited) 3 hours ago, maefdomn said: I don't really have the patience to format this again. I don't expect you to - that's exactly why I said that you may want to at the very least just stick that link (and the arc_conv link) at the very top of your post and just call it a day. Edited June 7, 2017 by Rin Tohsaka Quote
Kaizuka Inaho Posted June 8, 2017 Posted June 8, 2017 Hi everybody! I'm new here and I'm trying to change the font for this game https://vndb.org/v16560. I extracted "Fonts.arc" without any problems then I got the FOT-RodinPro-DB.PTF file. http://www.mediafire.com/file/vn9avvp42b4ko31/FOT-RodinPro-DB.PTF But I can't decode this file (maybe to .ttf or otf font file) Can somebody help me ? Thank you. Quote
absolutedeath Posted June 9, 2017 Posted June 9, 2017 (edited) i have problems with XP3 viewer method, when i drag the game.exe to the xp3viewer.exe, only the game opened, the XP3Viewer just flashed up and then disappeared. I am using Win10, and this is the game https://vndb.org/v19595 EDIT: and when i try using kirikiri2, this problem showed up, i opened command prompt in the folder by shift+rightclicking Edited June 9, 2017 by absolutedeath Quote
Cookie01 Posted June 13, 2017 Posted June 13, 2017 Hi, I would like if you could help me extract the files of this game https://vndb.org/v20284 Quote
Huang Ling Yin Posted June 14, 2017 Posted June 14, 2017 5 hours ago, Cookie01 said: Hi, I would like if you could help me extract the files of this game the game engine is shiina-rio, you can use arc_unpacker with shiina-rio/warc format enabled. like this: arc_unpacker --fmt=shiina-rio/warc inputfile.war Quote
Cookie01 Posted June 14, 2017 Posted June 14, 2017 12 hours ago, Huang Ling Yin said: the game engine is shiina-rio, you can use arc_unpacker with shiina-rio/warc format enabled. like this: arc_unpacker --fmt=shiina-rio/warc inputfile.war Excuse me, could you explain to me? Quote
Cookie01 Posted June 30, 2017 Posted June 30, 2017 Hello sorry I could help you extract this kind of files Quote
GuyInDogSuit Posted July 1, 2017 Posted July 1, 2017 So I'm curious as to how I can rip the cg from Dal Segno? There's CRM, CRX, PCK, and MES file formats. I don't know what would actually have the CG gallery images, though. Anyone know? Quote
Huang Ling Yin Posted July 2, 2017 Posted July 2, 2017 2 hours ago, GuyInDogSuit said: So I'm curious as to how I can rip the cg from Dal Segno? There's CRM, CRX, PCK, and MES file formats. I don't know what would actually have the CG gallery images, though. Anyone know? crx: image, pck: bgm/voice, mes: script GuyInDogSuit 1 Quote
GuyInDogSuit Posted July 2, 2017 Posted July 2, 2017 11 hours ago, Huang Ling Yin said: crx: image, pck: bgm/voice, mes: script Sweet! So what can I use to extract those CRX files? Quote
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