Harugana Posted July 2, 2017 Posted July 2, 2017 Hey there, I was extracting the FG from Fate Hollow Ataraxia and saw that they came in BNP format, this is kindof a bother as I need them to be in PNG, does anyone know of a way I can batch convert the files into png's? I used to have a thing for it but it was months ago and I forget the name' Quote
Huang Ling Yin Posted July 3, 2017 Posted July 3, 2017 11 hours ago, GuyInDogSuit said: Sweet! So what can I use to extract those CRX files? you can use GARbro GuyInDogSuit 1 Quote
GuyInDogSuit Posted July 3, 2017 Posted July 3, 2017 17 hours ago, Huang Ling Yin said: you can use GARbro Thank you! Quote
Vacuumvoid Posted July 4, 2017 Posted July 4, 2017 (edited) Hi guys, I really need some help with extracting ‘Bishoujo Mangekyou -Norowareshi Densetsu no Shoujo-‘ I have done hours of research and even found some Chinese updated version of exfp3 (exfp3_v3.1.4.exe) but I have no luck of extracting ‘data1.pack’ of this game. I can extract a little bit of it before it comes up with an error saying something like: ‘Could not open charaimage\default\ô|éÛ.b (Permission denied)’ or ‘Could not open charaimage\default\ô|éÛ.b (Invalid argument)’.  This is stopping me from extracting all other files that comes after that (which is majority of the important files that I want). I have also tried using crystallite’s mangekyou_util, but it gave me no luck too. I have nowhere else I could find answers but here, so I kindly ask you all to shed some light on this topic. Cheers EDIT: Is there a way which I could skip these 'unextractable' files? I want to be able to extract the files after that, it sucks that I get stopped by 1 file. Edited July 5, 2017 by Vacuumvoid Quote
T4NoS Posted July 5, 2017 Posted July 5, 2017 Have any tool for .dat archives? to extract - pack ? Thanks :P! Quote
Vacuumvoid Posted July 8, 2017 Posted July 8, 2017 Has anyone been able to decrypt and extract the animated HG3 files from Nekopara Vol. 3? Normal HG3 files works fine with hgx2bmp but there doesn't seem to be a tool that I know of that could do the animated ones. If anyone knows, please let me and the community know. Quote
GuyInDogSuit Posted July 9, 2017 Posted July 9, 2017 What would I use to extract Libra of the Vampire Princess? It's a bunch of .WAR files. Quote
Huang Ling Yin Posted July 10, 2017 Posted July 10, 2017 On 8/7/2017 at 8:47 PM, Vacuumvoid said: Has anyone been able to decrypt and extract the animated HG3 files from Nekopara Vol. 3? Nekopara 3 use Catsystem 2 with E-mote, for now, i dont think there is a tool available yet... 20 hours ago, GuyInDogSuit said: What would I use to extract Libra of the Vampire Princess? It's a bunch of .WAR files Garbro should be able to extract that, use generic Shiinario encryption scheme, if that dont work, i guess it cant be helped... Quote
GuyInDogSuit Posted July 10, 2017 Posted July 10, 2017 (edited) 16 hours ago, Huang Ling Yin said: Garbro should be able to extract that, use generic Shiinario encryption scheme, if that dont work, i guess it cant be helped... Awesome, thanks! "File could not be opened as resource archive." Tried both versions. No dice. :| Edited July 10, 2017 by GuyInDogSuit Quote
Vacuumvoid Posted July 11, 2017 Posted July 11, 2017 (edited) Hi guys, I've just recently got ‘Bishoujo Mangekyou -Wasurenagusa to Eien no Shoujo-‘ I have tried using exfp3 to extract the Animated H-Scenes from the game, but I couldn't find where it was located. I have extracted all the packs but I don't know why the animated files aren't there. Something I realized as I was unpacking this game, is that the game goes from data0.pack to data8.pack but data4.pack and data5.pack are missing. Are those 2 packs supposed to be missing? Does anyone know which .pack has the H-Scenes in them? EDIT: I found them, there were inside the .b files. The reason why I couldn't find them in the first place was because for the 1st and 3rd Bishoujo Mangekyou games there were just OGV files that weren't hidden in .b files. Edited July 13, 2017 by Vacuumvoid Update Status Quote
MajoMagica Posted July 16, 2017 Posted July 16, 2017 I'm trying to get the text files in Lilycle Rainbow Stage, but for whatever reason, I can't open the bin file inside archive.dat. Â Can anyone help me with this? Quote
Huang Ling Yin Posted July 18, 2017 Posted July 18, 2017 On 16/7/2017 at 7:07 AM, MajoMagica said: I can't open the bin file inside archive.dat there are 2 game engines that use archive.dat its either PJADV or Whale are there a textdata.bin scenario.dat and filename.dat inside archive.dat? if yes, then i suspect that was a PJADV based game engine, try PrismArkTools, use the old tools instead the new one. Quote
Leon_Regale Posted July 26, 2017 Posted July 26, 2017 (edited) I'm trying to extract a scene.int file into .cst files, which I can then convert into .txt files. I'm using exkifint.exe but it seems to be outputting gibberish. Spoiler A few files came out to be .cst, but the others are seemingly random to me. Can someone assist me with correctly converting the scene.int file into .cst files, and then converting those into .txt? Here's the scene.int file (+ the cs2.exe) And here's the output I got from the scene.int file. EDIT: Also, I've tried kamikaze_tools. exkifint_v3 returns a KEY:KEYCODE error. Changing the files to use v2 return the same output as above. extract_text.exe returns a File Not Found error  Edited July 26, 2017 by Leon_Regale Details Quote
Huang Ling Yin Posted July 27, 2017 Posted July 27, 2017 16 hours ago, Leon_Regale said: I'm using exkifint.exe but it seems to be outputting gibberish. the game archive seem to be protected, and you extract with the wrong key... btw, what game is this? Quote
Leon_Regale Posted July 27, 2017 Posted July 27, 2017 9 hours ago, Huang Ling Yin said: the game archive seem to be protected, and you extract with the wrong key... btw, what game is this? The Labyrinth of Grisaia ~Unrated Version~   I've tried reinstalling the game but nothing changes. If it's protected, I'm not sure there's anyway to get through that is there? Otherwise, I converted the small amount of .cst files that made it through into .txt files easily enough. Quote
Huang Ling Yin Posted July 28, 2017 Posted July 28, 2017 15 hours ago, Leon_Regale said: The Labyrinth of Grisaia ~Unrated Version~ you can create an issue here, probably the author will add support for that game in the future. Leon_Regale 1 Quote
Leon_Regale Posted July 29, 2017 Posted July 29, 2017 22 hours ago, Huang Ling Yin said: you can create an issue here, probably the author will add support for that game in the future. Did so and was answered almost immediately, thanks! Quote
Huang Ling Yin Posted July 29, 2017 Posted July 29, 2017 49 minutes ago, Leon_Regale said: Did so and was answered almost immediately, thanks! nice, glad that help Quote
GuyInDogSuit Posted July 29, 2017 Posted July 29, 2017 (edited) So far no luck with Libra of the Vampire Princess... Also, what tool will extract XP3 files? Edited July 29, 2017 by GuyInDogSuit addendum Quote
Haiyami Posted August 25, 2017 Posted August 25, 2017 (edited) I am trying to find repacking tools for images I've extracted from .pd files but I can't find any repackers for this type of file. Edited August 25, 2017 by Haiyami Quote
GuyInDogSuit Posted August 29, 2017 Posted August 29, 2017 On 8/25/2017 at 11:59 AM, GuyInDogSuit said: What will open rpgmvp files? Nevermind, I found an RPG Maker Decrypter. Works great. What will extract a "resources.assets" file? Quote
CriticalDensity Posted September 1, 2017 Posted September 1, 2017 I'm trying to translate a bit of some atelier and hadashi games. Think anyone can make a batch file or something similar to extract/repack their txt files (message.dat for AK stuff, and seen.txt for HS). I've read over and tried the RLDev stuff to try and mess with the seen.txt file for REALIVE games, but the setup is rather confusing and I can't seem to not fuck it up. Already have something to unpack the AK .dat into a .txt but nothing to properly change it back, the games don't seem to read it when I simply change the filetype via save-as (Could be from me corrupting the file via editing and saving the .txt with its current encoding using EmEditor, but everything comes out as gibberish moji otherwise) Quote
Huang Ling Yin Posted September 2, 2017 Posted September 2, 2017 On 9/1/2017 at 8:18 AM, CriticalDensity said: message.dat for AK stuff, and seen.txt for HS give us sample would be usefull... Quote
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