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Posted
  On 9/6/2015 at 11:06 AM, XionsProphecy said:

Hey there people!

 

I have been working on a VN from 2003 (Kokoro Navi)

and i can't get the .EPK files to extract, no matter what software

i use. So i am wondering if anyone of you knows where i can

find support for that file type.

 

Extractors i have tried:

AE 0.6.10.420

Crass 0.4.14.0

ExtractData 1.20

Metin2 EPK Extractor

 

Thank you for any answers that might help,

this is starting to get into a nightmare.

 

Try this.  see below for fixed link.

Posted
  On 9/7/2015 at 7:39 AM, binaryfail said:

Try this.

Thank you!

 

But it ran into a few errors.

 

  Reveal hidden contents

 

...error creating

CHR/YM2B1.EGD

...error creating

CHR/YM2B1R.EGD

...error creating

CHR/YM2B2.EGD

...error creating

CHR/YM2B2R.EGD

...error creating

CHR/YM2B3.EGD

...error creating

CHR/YM2B3R.EGD

...error creating

CHR/YM2C1.EGD

...error creating

CHR/YM2C1R.EGD

...error creating

CHR/YM2C2.EGD

...error creating

CHR/YM2C2R.EGD

...error creating

CHR/YM2C3.EGD

...error creating

CHR/YM2C3R.EGD

...error creating

CHR/YM3A2.EGD

...error creating

CHR/YM3A2R.EGD

...error creating

CHR/YM3A3.EGD

...error creating

CHR/YM3A3R.EGD

...error creating

CHR/YM3B1R.EGD

...error creating

CHR/YM3B2.EGD

...error creating

CHR/YM3B2R.EGD

...error creating

CHR/YM3B3.EGD

...error creating

CHR/YM3B3R.EGD

...error creating

CHR/YM3C1R.EGD

...error creating

CHR/YM3C2.EGD

...error creating

CHR/YM4A1.EGD

...error creating

CHR/YM4A1R.EGD

...error creating

CHR/YM4A2.EGD

...error creating

CHR/YM4A2R.EGD

...error creating

CHR/YM4A3.EGD

...error creating

CHR/YM4A3R.EGD

...error creating

CHR/YM4B1.EGD

...error creating

CHR/YM4B1R.EGD

...error creating

CHR/YM4B2.EGD

...error creating

CHR/YM4B2R.EGD

...error creating

CHR/YM4C1.EGD

...error creating

CHR/YM4C2.EGD

...error creating

CHR/YM4C2R.EGD

...error creating

CHR/YM4C3R.EGD

...error creating

SYS/BACKLOG/SCRDOWN.EGD

...error creating

SYS/BACKLOG/SCRUP.EGD

...error creating

SYS/SELWIN.EGD

...error creating

SYS/TXTWIN1.EGD

...error creating

SYS/TXTWIN2.EGD

...error creating

SYS/WAITMARK1A.EGD

...error creating

SYS/WAITMARK1B.EGD

...error creating

SYS/WAITMARK2A.EGD

...error creating

SYS/WAITMARK2B.EGD

...error creating

SYS_CG/BTN01AINO.EGD

...error creating

SYS_CG/BTN02MIMARI.EGD

...error creating

SYS_CG/BTN03LUFANA.EGD

...error creating

SYS_CG/BTN04KOHARU.EGD

...error creating

SYS_CG/BTN05YUME.EGD

...error creating

SYS_CG/BTN06RINKO.EGD

...error creating

SYS_CG/BTN07RET.EGD

...error creating

SYS_CG/S001.EGD

...error creating

SYS_CG/S002.EGD

...error creating

SYS_CG/S003.EGD

...error creating

SYS_CG/S004.EGD

...error creating

SYS_CG/S005.EGD

...error creating

SYS_CG/S006.EGD

...error creating

SYS_CG/S007.EGD

...error creating

SYS_CG/S008.EGD

...error creating

SYS_CG/S009.EGD

...error creating

SYS_CG/S010.EGD

...error creating

SYS_CG/S011.EGD

...error creating

SYS_CG/S012.EGD

...error creating

SYS_CG/S013.EGD

...error creating

SYS_CG/S014.EGD

...error creating

SYS_CG/S015.EGD

...error creating

SYS_CG/S016.EGD

...error creating

SYS_CG/S017.EGD

...error creating

SYS_CG/S018.EGD

...error creating

SYS_CG/S019.EGD

...error creating

SYS_CG/S020.EGD

...error creating

SYS_CG/S021.EGD

...error creating

SYS_CG/S022.EGD

...error creating

SYS_CG/S023.EGD

...error creating

SYS_CG/S024.EGD

...error creating

SYS_CG/S025.EGD

...error creating

SYS_CG/S026.EGD

...error creating

SYS_CG/S027.EGD

...error creating

SYS_CG/S028.EGD

...error creating

SYS_CG/S029.EGD

...error creating

SYS_CG/S030.EGD

...error creating

SYS_CG/S031.EGD

...error creating

SYS_CG/S032.EGD

...error creating

SYS_CG/S033.EGD

...error creating

SYS_CG/S034.EGD

...error creating

SYS_CG/S035.EGD

...error creating

SYS_CG/S036.EGD

...error creating

SYS_CG/S037.EGD

...error creating

SYS_CG/S038.EGD

...error creating

SYS_CG/S039.EGD

...error creating

SYS_CG/S040.EGD

...error creating

SYS_CG/S041.EGD

...error creating

SYS_CG/S042.EGD

...error creating

SYS_CG/S043.EGD

...error creating

SYS_CG/S044.EGD

...error creating

SYS_CG/S045.EGD

...error creating

SYS_CG/S046.EGD

...error creating

SYS_CG/S047.EGD

...error creating

SYS_CG/S048.EGD

...error creating

SYS_CG/S049.EGD

...error creating

SYS_CG/S050.EGD

...error creating

SYS_CG/S051.EGD

...error creating

SYS_CG/S052.EGD

...error creating

SYS_CG/S053.EGD

...error creating

SYS_CG/S054.EGD

...error creating

SYS_CG/S055.EGD

...error creating

SYS_CG/S056.EGD

...error creating

SYS_CG/S057.EGD

...error creating

SYS_CG/S058.EGD

...error creating

SYS_CG/S059.EGD

...error creating

SYS_CG/S060.EGD

...error creating

SYS_CG/S061.EGD

...error creating

SYS_CG/S062.EGD

...error creating

SYS_CG/S063.EGD

...error creating

SYS_CG/S064.EGD

...error creating

SYS_CG/S065.EGD

...error creating

SYS_CG/S066.EGD

...error creating

SYS_CG/S067.EGD

...error creating

SYS_CG/S068.EGD

...error creating

SYS_CG/S069.EGD

...error creating

SYS_CG/S070.EGD

...error creating

SYS_CG/S071.EGD

...error creating

SYS_CG/S072.EGD

...error creating

SYS_CG/SYS_CG.EGD

...error creating

SYS_CG/SYS_CG01.EGD

...error creating

SYS_CG/SYS_CG02.EGD

...error creating

SYS_CG/SYS_CG03.EGD

...error creating

SYS_CG/SYS_CG04.EGD

...error creating

SYS_CG/SYS_CG05.EGD

...error creating

SYS_CG/SYS_CG06.EGD

...error creating

SYS_MS/BTNMUSIC.EGD

...error creating

SYS_MS/BTNRET.EGD

...error creating

SYS_MS/BTNSELECT.EGD

...error creating

SYS_MS/SYS_MS.EGD

...error creating

SYS_SC/BTNNEXT.EGD

...error creating

SYS_SC/BTNPREV.EGD

...error creating

SYS_SC/SYS_SC1.EGD

...error creating

SYS_SC/SYS_SC2.EGD

...error creating

TITLE/BTN01START.EGD

...error creating

TITLE/BTN02CG.EGD

...error creating

TITLE/BTN03MUSIC.EGD

...error creating

TITLE/BTN04SCENE.EGD

...error creating

TITLE/TITLE.EGD

...error creating

WHITE.EGD

YB_EKI.EGD

YB_HAN.EGD

YB_JINJA.EGD

YB_JUTAKU.EGD

YB_KOU.EGD

... done extracting

 

I think the archive might be corrupted as well.

 

The other archives extracted, so i have everything now.

Posted
  On 9/7/2015 at 8:13 AM, XionsProphecy said:

Thank you!

 

But it ran into a few errors.

 

  Reveal hidden contents

 

...error creating

CHR/YM2B1.EGD

...error creating

CHR/YM2B1R.EGD

...error creating

CHR/YM2B2.EGD

...error creating

CHR/YM2B2R.EGD

...error creating

 

.....

... done extracting

 

I think the archive might be corrupted as well.

 

The other archives extracted, so i have everything now.

Posted
  On 8/17/2015 at 10:20 AM, CryingWestern said:

I don't believe AE extracts the images, i might be wrong... but use this, just drag the .arc file onto it and it'll extract them for you, http://www.mediafire.com/download/b9so5ub1r0072c2/BGI.rar

 

Sorry that my reply is take soo long... I had been hospitalized and undergo a surgery after get an unknown painful infection on my left leg. The surgery going well but I am only able to take my notebook with me now.

Thanks Crying Western, since the game is on my desktop PC, I'll try that after my return. 

 

by the way

 

I need help here, I have a long lasting problem with extracted sprite from Natsu Kagura (Studio e.go!).

I could extract the sprite with ego unpacker, however the character stand sprite doesn't have alpha channel. It's have black background instead of transparancey. I'm using Crass, extract data, and cg extractor with no avail. There are three files per character sprite: Png, ega, and ant file. I dont know what the ega and ant file, could it be something to do with the alpha channel?

How to get the character sprite's transparant alpha channel anyway,any help, please? I really want to get it work.

 

here's the file

http://www.uploadable.ch/file/nYDFRp3xk8tH/sprite.rar

 

 

* sorry my english sentences is bad.

Posted

Hello again. I require some assistance extracting the files from this game: https://vndb.org/v2712. The files are in .dat form, and I tried using Crass, AnimeED, and Extract Data to extract the files. However, only some of the .dat files work, and they give me the sound files. Could anyone help me extract the image and video files? Thank you in advance.

Posted
  On 9/19/2015 at 12:30 AM, Yoxall said:

Hello again. I require some assistance extracting the files from this game: https://vndb.org/v2712. The files are in .dat form, and I tried using Crass, AnimeED, and Extract Data to extract the files. However, only some of the .dat files work, and they give me the sound files. Could anyone help me extract the image and video files? Thank you in advance.

Posted

Hey guys, I am currently trying to create an interface patch for new Astronauts game 'Tou no Shita no Exercitus'. I have used arc_conv to extract files from gxp archives.

For game scripts I got two files:

  • moacode.mwb
  • modlist.dat (This contains list of all files inside moacode.mwb)

Mwb file is zlib compressed. And I am trying to decompress a zlib compressed file. Output should be an UTF-8 encoded binary file. I don't know how should I go about it.

Someone at http://tieba.baidu.com/p/3740571040?pn=2 successfully decoompressed this file (View output at http://tieba.baidu.com/photo/p?kw=galgame&flux=1&tid=3740571040&pic_id=51da04f3d7ca7bcb45f43662bb096b63f424a8c0&pn=1&fp=2&see_lz=0). But I can't seem to get it to work. Can anyone please guide me in the right direction.

Posted
  On 9/27/2015 at 12:40 PM, CryingWestern said:

Why do you want those? Also another method to extract/repack is to use AE.

Yes I tried AE and exgxp by asmodean and both work fine. But It doesn't matter which extractor I choose, becasue each one extracts GXP file correctly. But I need to decompress MWB file which are achieved after extraction from GXP archives.

 

These script files contain all game text, like messages, story and other. I need to translated these to englis for an interface patch.

Posted
  On 9/27/2015 at 9:28 AM, temporaryuser381 said:

Hey guys, I am currently trying to create an interface patch for new Astronauts game 'Tou no Shita no Exercitus'. I have used arc_conv to extract files from gxp archives.

For game scripts I got two files:

  • moacode.mwb
  • modlist.dat (This contains list of all files inside moacode.mwb)

Mwb file is zlib compressed. And I am trying to decompress a zlib compressed file. Output should be an UTF-8 encoded binary file. I don't know how should I go about it.

Someone at http://tieba.baidu.com/p/3740571040?pn=2 successfully decoompressed this file (View output at http://tieba.baidu.com/photo/p?kw=galgame&flux=1&tid=3740571040&pic_id=51da04f3d7ca7bcb45f43662bb096b63f424a8c0&pn=1&fp=2&see_lz=0). But I can't seem to get it to work. Can anyone please guide me in the right direction.

 

The start of zlib data should be easy to look for. Just find the bytes 78 9C in this case.

In the .mwb file, the value at 0x14 is the uncompressed size and the value at 0x18 is the compressed size. The data itself starts at 0x1C.

Posted
  On 9/27/2015 at 9:02 PM, binaryfail said:

The start of zlib data should be easy to look for. Just find the bytes 78 9C in this case.

In the .mwb file, the value at 0x14 is the uncompressed size and the value at 0x18 is the compressed size. The data itself starts at 0x1C.

 

It won't always be 9C though. You'll also find 01 for no compression and DA for best.

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