Kelebek1 Posted September 7, 2015 Posted September 7, 2015 On 9/7/2015 at 1:15 AM, Deep Blue said: this one https://vndb.org/v16895 Is the song you want one of these? https://www.mediafire.com/?ub69uxzo1k7oa4h Only files missing are 1 and 10, which are broken for some reason. Trying to get those to work will take a lot more effort (if I even can). Deep Blue 1 Quote
Deep Blue Posted September 7, 2015 Posted September 7, 2015 On 9/7/2015 at 2:56 AM, Kelebek1 said: Is the song you want one of these? https://www.mediafire.com/?ub69uxzo1k7oa4h Only files missing are 1 and 10, which are broken for some reason. Trying to get those to work will take a lot more effort (if I even can). you are awesome dude! it's there, track n°6 , thanks a bunch Quote
binaryfail Posted September 7, 2015 Posted September 7, 2015 On 9/6/2015 at 11:06 AM, XionsProphecy said: Hey there people! I have been working on a VN from 2003 (Kokoro Navi) and i can't get the .EPK files to extract, no matter what software i use. So i am wondering if anyone of you knows where i can find support for that file type. Extractors i have tried: AE 0.6.10.420 Crass 0.4.14.0 ExtractData 1.20 Metin2 EPK Extractor Thank you for any answers that might help, this is starting to get into a nightmare. Try this. see below for fixed link. Quote
XionsProphecy Posted September 7, 2015 Posted September 7, 2015 On 9/7/2015 at 7:39 AM, binaryfail said: Try this. Thank you! But it ran into a few errors. Reveal hidden contents ...error creating CHR/YM2B1.EGD ...error creating CHR/YM2B1R.EGD ...error creating CHR/YM2B2.EGD ...error creating CHR/YM2B2R.EGD ...error creating CHR/YM2B3.EGD ...error creating CHR/YM2B3R.EGD ...error creating CHR/YM2C1.EGD ...error creating CHR/YM2C1R.EGD ...error creating CHR/YM2C2.EGD ...error creating CHR/YM2C2R.EGD ...error creating CHR/YM2C3.EGD ...error creating CHR/YM2C3R.EGD ...error creating CHR/YM3A2.EGD ...error creating CHR/YM3A2R.EGD ...error creating CHR/YM3A3.EGD ...error creating CHR/YM3A3R.EGD ...error creating CHR/YM3B1R.EGD ...error creating CHR/YM3B2.EGD ...error creating CHR/YM3B2R.EGD ...error creating CHR/YM3B3.EGD ...error creating CHR/YM3B3R.EGD ...error creating CHR/YM3C1R.EGD ...error creating CHR/YM3C2.EGD ...error creating CHR/YM4A1.EGD ...error creating CHR/YM4A1R.EGD ...error creating CHR/YM4A2.EGD ...error creating CHR/YM4A2R.EGD ...error creating CHR/YM4A3.EGD ...error creating CHR/YM4A3R.EGD ...error creating CHR/YM4B1.EGD ...error creating CHR/YM4B1R.EGD ...error creating CHR/YM4B2.EGD ...error creating CHR/YM4B2R.EGD ...error creating CHR/YM4C1.EGD ...error creating CHR/YM4C2.EGD ...error creating CHR/YM4C2R.EGD ...error creating CHR/YM4C3R.EGD ...error creating SYS/BACKLOG/SCRDOWN.EGD ...error creating SYS/BACKLOG/SCRUP.EGD ...error creating SYS/SELWIN.EGD ...error creating SYS/TXTWIN1.EGD ...error creating SYS/TXTWIN2.EGD ...error creating SYS/WAITMARK1A.EGD ...error creating SYS/WAITMARK1B.EGD ...error creating SYS/WAITMARK2A.EGD ...error creating SYS/WAITMARK2B.EGD ...error creating SYS_CG/BTN01AINO.EGD ...error creating SYS_CG/BTN02MIMARI.EGD ...error creating SYS_CG/BTN03LUFANA.EGD ...error creating SYS_CG/BTN04KOHARU.EGD ...error creating SYS_CG/BTN05YUME.EGD ...error creating SYS_CG/BTN06RINKO.EGD ...error creating SYS_CG/BTN07RET.EGD ...error creating SYS_CG/S001.EGD ...error creating SYS_CG/S002.EGD ...error creating SYS_CG/S003.EGD ...error creating SYS_CG/S004.EGD ...error creating SYS_CG/S005.EGD ...error creating SYS_CG/S006.EGD ...error creating SYS_CG/S007.EGD ...error creating SYS_CG/S008.EGD ...error creating SYS_CG/S009.EGD ...error creating SYS_CG/S010.EGD ...error creating SYS_CG/S011.EGD ...error creating SYS_CG/S012.EGD ...error creating SYS_CG/S013.EGD ...error creating SYS_CG/S014.EGD ...error creating SYS_CG/S015.EGD ...error creating SYS_CG/S016.EGD ...error creating SYS_CG/S017.EGD ...error creating SYS_CG/S018.EGD ...error creating SYS_CG/S019.EGD ...error creating SYS_CG/S020.EGD ...error creating SYS_CG/S021.EGD ...error creating SYS_CG/S022.EGD ...error creating SYS_CG/S023.EGD ...error creating SYS_CG/S024.EGD ...error creating SYS_CG/S025.EGD ...error creating SYS_CG/S026.EGD ...error creating SYS_CG/S027.EGD ...error creating SYS_CG/S028.EGD ...error creating SYS_CG/S029.EGD ...error creating SYS_CG/S030.EGD ...error creating SYS_CG/S031.EGD ...error creating SYS_CG/S032.EGD ...error creating SYS_CG/S033.EGD ...error creating SYS_CG/S034.EGD ...error creating SYS_CG/S035.EGD ...error creating SYS_CG/S036.EGD ...error creating SYS_CG/S037.EGD ...error creating SYS_CG/S038.EGD ...error creating SYS_CG/S039.EGD ...error creating SYS_CG/S040.EGD ...error creating SYS_CG/S041.EGD ...error creating SYS_CG/S042.EGD ...error creating SYS_CG/S043.EGD ...error creating SYS_CG/S044.EGD ...error creating SYS_CG/S045.EGD ...error creating SYS_CG/S046.EGD ...error creating SYS_CG/S047.EGD ...error creating SYS_CG/S048.EGD ...error creating SYS_CG/S049.EGD ...error creating SYS_CG/S050.EGD ...error creating SYS_CG/S051.EGD ...error creating SYS_CG/S052.EGD ...error creating SYS_CG/S053.EGD ...error creating SYS_CG/S054.EGD ...error creating SYS_CG/S055.EGD ...error creating SYS_CG/S056.EGD ...error creating SYS_CG/S057.EGD ...error creating SYS_CG/S058.EGD ...error creating SYS_CG/S059.EGD ...error creating SYS_CG/S060.EGD ...error creating SYS_CG/S061.EGD ...error creating SYS_CG/S062.EGD ...error creating SYS_CG/S063.EGD ...error creating SYS_CG/S064.EGD ...error creating SYS_CG/S065.EGD ...error creating SYS_CG/S066.EGD ...error creating SYS_CG/S067.EGD ...error creating SYS_CG/S068.EGD ...error creating SYS_CG/S069.EGD ...error creating SYS_CG/S070.EGD ...error creating SYS_CG/S071.EGD ...error creating SYS_CG/S072.EGD ...error creating SYS_CG/SYS_CG.EGD ...error creating SYS_CG/SYS_CG01.EGD ...error creating SYS_CG/SYS_CG02.EGD ...error creating SYS_CG/SYS_CG03.EGD ...error creating SYS_CG/SYS_CG04.EGD ...error creating SYS_CG/SYS_CG05.EGD ...error creating SYS_CG/SYS_CG06.EGD ...error creating SYS_MS/BTNMUSIC.EGD ...error creating SYS_MS/BTNRET.EGD ...error creating SYS_MS/BTNSELECT.EGD ...error creating SYS_MS/SYS_MS.EGD ...error creating SYS_SC/BTNNEXT.EGD ...error creating SYS_SC/BTNPREV.EGD ...error creating SYS_SC/SYS_SC1.EGD ...error creating SYS_SC/SYS_SC2.EGD ...error creating TITLE/BTN01START.EGD ...error creating TITLE/BTN02CG.EGD ...error creating TITLE/BTN03MUSIC.EGD ...error creating TITLE/BTN04SCENE.EGD ...error creating TITLE/TITLE.EGD ...error creating WHITE.EGD YB_EKI.EGD YB_HAN.EGD YB_JINJA.EGD YB_JUTAKU.EGD YB_KOU.EGD ... done extracting I think the archive might be corrupted as well. The other archives extracted, so i have everything now. Quote
binaryfail Posted September 7, 2015 Posted September 7, 2015 On 9/7/2015 at 8:13 AM, XionsProphecy said: Thank you! But it ran into a few errors. Reveal hidden contents ...error creating CHR/YM2B1.EGD ...error creating CHR/YM2B1R.EGD ...error creating CHR/YM2B2.EGD ...error creating CHR/YM2B2R.EGD ...error creating ..... ... done extracting I think the archive might be corrupted as well. The other archives extracted, so i have everything now. Scorp 1 Quote
XionsProphecy Posted September 7, 2015 Posted September 7, 2015 On 9/7/2015 at 8:23 AM, binaryfail said: Whoops. I didn't think there would be subdirectories in the file paths. Fixed here. Quote
binaryfail Posted September 7, 2015 Posted September 7, 2015 On 9/7/2015 at 8:38 AM, XionsProphecy said: Thank you man! It worked wonderfully. Now i just need to figure out what the hell a EGD file is and what i does. Scorp 1 Quote
XionsProphecy Posted September 7, 2015 Posted September 7, 2015 On 9/7/2015 at 9:02 AM, binaryfail said: Okay. Quote
Kazemiya Posted September 12, 2015 Posted September 12, 2015 On 8/17/2015 at 10:20 AM, CryingWestern said: I don't believe AE extracts the images, i might be wrong... but use this, just drag the .arc file onto it and it'll extract them for you, http://www.mediafire.com/download/b9so5ub1r0072c2/BGI.rar Sorry that my reply is take soo long... I had been hospitalized and undergo a surgery after get an unknown painful infection on my left leg. The surgery going well but I am only able to take my notebook with me now. Thanks Crying Western, since the game is on my desktop PC, I'll try that after my return. by the way I need help here, I have a long lasting problem with extracted sprite from Natsu Kagura (Studio e.go!). I could extract the sprite with ego unpacker, however the character stand sprite doesn't have alpha channel. It's have black background instead of transparancey. I'm using Crass, extract data, and cg extractor with no avail. There are three files per character sprite: Png, ega, and ant file. I dont know what the ega and ant file, could it be something to do with the alpha channel? How to get the character sprite's transparant alpha channel anyway,any help, please? I really want to get it work. here's the file http://www.uploadable.ch/file/nYDFRp3xk8tH/sprite.rar * sorry my english sentences is bad. Quote
CryingWestern Posted September 12, 2015 Posted September 12, 2015 On 9/12/2015 at 4:46 AM, Kazemiya said: here's the file http://www.uploadable.ch/file/nYDFRp3xk8tH/sprite.rar I get "download link expired" when i try to download it. Quote
Kazemiya Posted September 18, 2015 Posted September 18, 2015 On 9/12/2015 at 5:40 AM, CryingWestern said: I get "download link expired" when i try to download it. Quote
Yoxall Posted September 19, 2015 Posted September 19, 2015 Hello again. I require some assistance extracting the files from this game: https://vndb.org/v2712. The files are in .dat form, and I tried using Crass, AnimeED, and Extract Data to extract the files. However, only some of the .dat files work, and they give me the sound files. Could anyone help me extract the image and video files? Thank you in advance. Quote
CryingWestern Posted September 19, 2015 Posted September 19, 2015 On 9/19/2015 at 12:30 AM, Yoxall said: Hello again. I require some assistance extracting the files from this game: https://vndb.org/v2712. The files are in .dat form, and I tried using Crass, AnimeED, and Extract Data to extract the files. However, only some of the .dat files work, and they give me the sound files. Could anyone help me extract the image and video files? Thank you in advance. Quote
Kazemiya Posted September 19, 2015 Posted September 19, 2015 On 9/18/2015 at 1:32 AM, Kazemiya said: Thank you for the reply, Crying, sorry, but could you try it again... seem likely the links working fine on me... http://www.uploadable.ch/file/nYDFRp3xk8tH/sprite.rar or http://uploaded.net/file/vcyfpyz0 Let me know again if it's doesn't work, I'll try another site... Quote
CryingWestern Posted September 19, 2015 Posted September 19, 2015 I can try to get the ones from the "Debo no Su Seisakusho" remake... don't know if i'll be able to get them though... Quote
Kazemiya Posted September 19, 2015 Posted September 19, 2015 On 9/19/2015 at 9:34 AM, CryingWestern said: I can try to get the ones from the "Debo no Su Seisakusho" remake... don't know if i'll be able to get them though... Quote
CryingWestern Posted September 19, 2015 Posted September 19, 2015 I don't know if i can do the studio e.go. Quote
Yoxall Posted September 19, 2015 Posted September 19, 2015 On 9/19/2015 at 3:58 AM, CryingWestern said: I can't find a copy of the game, so upload a copy of the files or something. Sorry for the wait CryingWestern. Uploading took a pretty long time since the files were big. Hopefully 4shared works for you. http://www.4shared.com/archive/y25znVrCba/Pachi_Pachi_data_1.html? http://www.4shared.com/archive/2Zcbusloba/Pachi_Pachi_data_2.html? Quote
Kazemiya Posted September 20, 2015 Posted September 20, 2015 On 9/19/2015 at 2:49 PM, CryingWestern said: I don't know if i can do the studio e.go. Quote
temporaryuser381 Posted September 27, 2015 Posted September 27, 2015 Hey guys, I am currently trying to create an interface patch for new Astronauts game 'Tou no Shita no Exercitus'. I have used arc_conv to extract files from gxp archives. For game scripts I got two files: moacode.mwb modlist.dat (This contains list of all files inside moacode.mwb) Mwb file is zlib compressed. And I am trying to decompress a zlib compressed file. Output should be an UTF-8 encoded binary file. I don't know how should I go about it. Someone at http://tieba.baidu.com/p/3740571040?pn=2 successfully decoompressed this file (View output at http://tieba.baidu.com/photo/p?kw=galgame&flux=1&tid=3740571040&pic_id=51da04f3d7ca7bcb45f43662bb096b63f424a8c0&pn=1&fp=2&see_lz=0). But I can't seem to get it to work. Can anyone please guide me in the right direction. Quote
CryingWestern Posted September 27, 2015 Posted September 27, 2015 Why do you want those? Also another method to extract/repack is to use AE. Quote
temporaryuser381 Posted September 27, 2015 Posted September 27, 2015 On 9/27/2015 at 12:40 PM, CryingWestern said: Why do you want those? Also another method to extract/repack is to use AE. Yes I tried AE and exgxp by asmodean and both work fine. But It doesn't matter which extractor I choose, becasue each one extracts GXP file correctly. But I need to decompress MWB file which are achieved after extraction from GXP archives. These script files contain all game text, like messages, story and other. I need to translated these to englis for an interface patch. Quote
binaryfail Posted September 27, 2015 Posted September 27, 2015 On 9/27/2015 at 9:28 AM, temporaryuser381 said: Hey guys, I am currently trying to create an interface patch for new Astronauts game 'Tou no Shita no Exercitus'. I have used arc_conv to extract files from gxp archives. For game scripts I got two files: moacode.mwb modlist.dat (This contains list of all files inside moacode.mwb) Mwb file is zlib compressed. And I am trying to decompress a zlib compressed file. Output should be an UTF-8 encoded binary file. I don't know how should I go about it. Someone at http://tieba.baidu.com/p/3740571040?pn=2 successfully decoompressed this file (View output at http://tieba.baidu.com/photo/p?kw=galgame&flux=1&tid=3740571040&pic_id=51da04f3d7ca7bcb45f43662bb096b63f424a8c0&pn=1&fp=2&see_lz=0). But I can't seem to get it to work. Can anyone please guide me in the right direction. The start of zlib data should be easy to look for. Just find the bytes 78 9C in this case. In the .mwb file, the value at 0x14 is the uncompressed size and the value at 0x18 is the compressed size. The data itself starts at 0x1C. MerzZly and temporaryuser381 1 1 Quote
Kelebek1 Posted September 28, 2015 Posted September 28, 2015 On 9/27/2015 at 9:02 PM, binaryfail said: The start of zlib data should be easy to look for. Just find the bytes 78 9C in this case. In the .mwb file, the value at 0x14 is the uncompressed size and the value at 0x18 is the compressed size. The data itself starts at 0x1C. It won't always be 9C though. You'll also find 01 for no compression and DA for best. temporaryuser381 and MerzZly 2 Quote
temporaryuser381 Posted September 29, 2015 Posted September 29, 2015 guys, thaks alot for the tip. I got it to unpack successfully. Quote
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