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Posted (edited)

Does anyone have tools to extract/convert CPS files? CPS files are the ones used in KID games (Ever17, Never7, Remember11 for PS2 for example) and ports on PS2 like Cartagra. Seems PC version in Ever17 have a bit different CPS format, and I am too lazy to dig into PS2 debugging just to see a couple of images :) So if anyone know/have extractor - would be nice.

For example CPS file from Cartagra: http://www.mediafire.com/download/7l8xh6mub7ljc68/bg2_000.cps

 

//Never mind, but Cartagra contents were censored a lot... http://imgur.com/a/ldv5L

Edited by Scorp
Posted

1. You didn't include the decryption key within your links.

2. You can use AnimED to extract the files you want.

Which file would have a decryption key? Don't really know what I'm looking for there.

Thanks for the suggestion on AnimED, it worked fine for the scripts, however the .bmp files it pulled from the CGs look corrupted http://i.imgur.com/nItr1YE.png

When you're in Mega, click on "Get Link", change it from link to decryption key or link + decryption key.

Try giving Crass a go then.

Posted

1. You didn't include the decryption key within your links.

2. You can use AnimED to extract the files you want.

Which file would have a decryption key? Don't really know what I'm looking for there.

Thanks for the suggestion on AnimED, it worked fine for the scripts, however the .bmp files it pulled from the CGs look corrupted http://i.imgur.com/nItr1YE.png

When you're in Mega, click on "Get Link", change it from link to decryption key or link + decryption key.

Try giving Crass a go then.

Thanks so much for all your help Western!

Posted

@CryingWestern maybe you remember a tool which produce file list for XP3 containers along with FileHash values per file?

FileHash is this:

    // find 'aldr' sub-chunk
    tjs_uint ch_adlr_start = ch_file_start;
    tjs_uint ch_adlr_size = ch_file_size;
    if(!FindChunk(indexdata, cn_adlr, ch_adlr_start, ch_adlr_size))
            TVPThrowExceptionMessage(TVPReadError);

    // read 'aldr' sub-chunk
    item.FileHash = ReadI32FromMem(indexdata + ch_adlr_start);

Too lazy to write myself :) 

Posted

Yeah I had a look over. I tried with AE and autodetect format, throws me a 'Invalid pointer operation' error.
 I tried extracting it from different PCs and it had the same result.

Posted (edited)

Hmm, what about .ypf files? Is there a way to extract them? Say cg.ypf.

Use This

Sorry I can't find information about converting TLG to PNG files...

You can use Extractdata

Anyone knows how can I extract files from .PAZ? http://i.imgur.com/OlN2LUJ.jpg

I don't know if this is the forum for this topic, btw. I'm noob here lol

You can use this

Edited by CryingWestern
Was in the middle of writing this and didn't see the post above.
Posted

Tried Arc_conv. It freezes and stops working almost immediately after it looks like it's extracting. Tried it on my other PC, same results.

Posted

Figures, *sigh*. I found a few CG rips already but I do not know the method of extracting it. Well if anyone else that stumbles upon this and have another idea I'd gladly try it. Really want the script and all.

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