Fun_Elements69 Posted January 11, 2016 Posted January 11, 2016 14 hours ago, Scorp said: Name that game. ハルウソ -Passing Memories Quote
Fun_Elements69 Posted January 11, 2016 Posted January 11, 2016 lol i need help again it seems that the files are encrypted or some sort because when i put it on notepad ++ random symbols and stuff come up and the games are Boku to Koi Suru Ponkotsu Akuma. and Miai Kekkon Shita Osanazuma ga Otoko no Ko Datta Ken Quote
Vongalaxy Posted January 11, 2016 Posted January 11, 2016 Hello everyone, I need help extracting the script from the vn 3-nin Iru! ~Happy Wedding in Living room~. Screenshot: I think the scripts are in Scene.pck but I am not sure and I can't find a way to open it. Thanks for your help! Quote
ヤミハナ Posted January 30, 2016 Posted January 30, 2016 This is a great thread. Some mod should really pin this thread. It'll help some people to start a new translation project. Quote
Irru Posted February 4, 2016 Posted February 4, 2016 Anyone had any luck with Sakura no Uta yet? I've extracted the .oggs succesfully, but no luck with the script/sprites/rest Quote
Down Posted February 4, 2016 Posted February 4, 2016 It should be possible since someone had the detailed script sizes just a few days after the game was out. I'm not sure how it was done or who did it though. Quote
Irru Posted February 4, 2016 Posted February 4, 2016 3 hours ago, Down said: It should be possible since someone had the detailed script sizes just a few days after the game was out. I'm not sure how it was done or who did it though. Yeah I found out about those sizes as well, which made me wonder why there weren't any rips/tools yet. Quote
Gabriulio Posted February 7, 2016 Posted February 7, 2016 So, I've downloaded this VN a few hours ago. It runs on Nscripter, and so I tried to extract the script from nscript.dat and the files from arc.nsa. However, I've run into some troubles: - First of all I've tried to use ExtractData, which tells me that "nscript.dat/arc.nsa does not exist". I found it strange since ExtractData works perfectly with other Nscript titles, and obviously those files do exist. - After that I tried usign NSDec and NSAOut. NSAOut managed to extract background/sprites/CGs/BGM without any problem whatsoever. NSDec on the other hand doesn't work at all. - Another thing I've noticed is a bunch of files with a .np extension, numbere 00-10 and 90-92. What exactly are those files? I've never seen those on a Nscripter game. Quote
CryingWestern Posted February 7, 2016 Posted February 7, 2016 4 hours ago, Gabriulio said: So, I've downloaded this VN a few hours ago. It runs on Nscripter, and so I tried to extract the script from nscript.dat and the files from arc.nsa. However, I've run into some troubles: - First of all I've tried to use ExtractData, which tells me that "nscript.dat/arc.nsa does not exist". I found it strange since ExtractData works perfectly with other Nscript titles, and obviously those files do exist. - After that I tried usign NSDec and NSAOut. NSAOut managed to extract background/sprites/CGs/BGM without any problem whatsoever. NSDec on the other hand doesn't work at all. - Another thing I've noticed is a bunch of files with a .np extension, numbere 00-10 and 90-92. What exactly are those files? I've never seen those on a Nscripter game. What's the game. Quote
Gabriulio Posted February 7, 2016 Posted February 7, 2016 10 hours ago, CryingWestern said: What's the game. Ketsuhame. It's a doujin BL VN. The game runs fine without any problem whatsoever, it's just that I can't extract the script from nscript.dat. Quote
CryingWestern Posted February 8, 2016 Posted February 8, 2016 If you don't mind, could you upload the nscript.dat file? Quote
Gabriulio Posted February 8, 2016 Posted February 8, 2016 4 minutes ago, CryingWestern said: If you don't mind, could you upload the nscript.dat file? Sure, here it is. Quote
CryingWestern Posted February 8, 2016 Posted February 8, 2016 11 minutes ago, Gabriulio said: Sure, here it is. Reupload it, it seems to not have uploaded correctly. Quote
Gabriulio Posted February 8, 2016 Posted February 8, 2016 But it... did upload correctly. Wait, wait, wait. There clearly is something wrong in here. First of all, I've just noticed that the actual nscript.dat really has only 0b. I just now did a series of tests: - First of all, I suspected the script might be contained in the .np files, and nscript.dat was just a dud because Nscripter needs that file despite whatever mumbo jumbo the programmer did. So I erased nscript.dat. The game didn't start and I got a warming that "the script couldn't be found". - After that I tried using a blank 0.txt and it didn't work again, with the warning being "*define label does not exist". Converting that 0.txt into a blank nscript.dat also didn't work either. Which is strange because how can the normal nscript.dat be necessary if it has 0b? - Then I tried inserting the nscript.dat from another VN, and its arc.nsa as well. In short, I was testing to see if the .exe could run another VN. It didn't work, but the warning it gave me was eye-opening: "*define label function overload". Somehow, the programmer managed to put the actual script in those .np files... I guess. I tried erasing those .np files one by one. Most of the files couldn't let the game run because of function overload. 00.np = *define 01.np-10.np, 90.np = *cg_mode Leaving only 91.np and 92.np allowed the other VN to run properly and without any errors, which means... I don't even know anymore. I never heard of that file extension being used in Nscripter until now, and googling it didn't show any results. If anyone wants to try making sense out of it, here are the .np files and the 0b nscript.dat. Quote
CryingWestern Posted February 8, 2016 Posted February 8, 2016 The .np files are the same as the nscript files; same encryption and everything. but to save you time, here. Edit: If you really wanted to, just change the .np files to nscript.dat one at a time and it should work. Or if you know the XOR key, you could just use a hex editor or AnimED to decrypt the files. Quote
Kirashi Posted February 12, 2016 Posted February 12, 2016 Hi, I am trying to get the script from the VN Kamikaze explorer. I got the tools for this game (I think it comes from wairu): Now when I paste this on the Kamikaze main folder, the "decompile" file works fine: the scene folder gets a bunch of cst files, but that's actually all I can do with this tool: I can't convert cst files too txt, the "text" folder is always empty no matter what I do, the extract_text files pop up and close when I try to use it. I think that something is missing, but since I am not used with this kind of tool maybe I am doing something wrong? Someone have an idea? Quote
Kirashi Posted February 12, 2016 Posted February 12, 2016 Here it is: http://www.mediafire.com/download/e00vnnr42zlksaj/scene.rar (with the cst files) Quote
CryingWestern Posted February 12, 2016 Posted February 12, 2016 2 hours ago, Kirashi said: Here it is: http://www.mediafire.com/download/e00vnnr42zlksaj/scene.rar (with the cst files) You need to download a program called Powershell, then you need to do various amounts of other things to use those. (Anyhow those tools are Doddlers, looks like wairu took them, added an extra file or two and claimed them for his own?) Anyway, to save you the trouble, here. This is the dialogue extracted from the scripts. Quote
Kirashi Posted February 12, 2016 Posted February 12, 2016 I already had the script. The only thing I need is to compile/insert it as well. Is the use a Powershell that important? If this is that important, why is it missing in the first place Oo Quote
CryingWestern Posted February 13, 2016 Posted February 13, 2016 Because it's not something that you can just "include" with the files. Powershell use to be pre-installed in windows, up until windows 10, but even then to run the files you want you would need something else (I can't remember). Quote
Kirashi Posted February 13, 2016 Posted February 13, 2016 hmm ok, I am going to take a look at this problem. If I can't find any solution, I'll share the partial translation with someone willing to continue... Quote
Memoria Posted February 15, 2016 Posted February 15, 2016 In a game I just found arc.dll, gsp.dll, sfe.dll extentions and some dat.mma (dat00.mma, dat001.mma etc...) files with no indication of their contents (if voices, bgm, or whatever else.) Is there a method to extract data from .mma folders? Quote
CryingWestern Posted February 15, 2016 Posted February 15, 2016 Can you tell us the game? I'm getting somewhat annoyed with people not saying anything about the name of the game. Quote
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