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Showing content with the highest reputation on 10/28/14 in Posts
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5 points
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VN Reading Club - Registration
Chronopolis and one other reacted to Kaguya for a topic
People do this often with books, so why not? A lot of people lack the motivation to read VNs, or don't have someone to talk to once they finish a fine work. I was thinking of making a "VN reading club" of sorts, where every month we decide on a VN, read it and do several activities related to it, from just random chatter to more organized things, such as rewriting a character of a VN in the universe of another, make guessing games, extend the ending of a VN with what we think would happen next, write reviews, etc. If this actually happens, I could even give make the activities competitions and give some prizes for the winners every month. Oh, taking part in the activities wouldn't be mandatory. I realize a lot of people are busy, and you can skip a month if you feel like it. The important part is motivating everyone to pick up a VN monthly~ So? Do you think it's a good idea? And if so, would you like to join? ~~ VN Club History: November: Ayakashibito December: Forest February: Shikkoku no Sharnoth2 points -
List of Lists
Down and one other reacted to solidbatman for a topic
Fuwanovel sure does have a lot of lists. So I will compile all the lists into a nice list so you guys won't have to look so hard to find the list you need. Index of VN reviews, analysis, and discussions List of all English TL VNs List of Notable OELVNs VN List for Site Downtime List of Projects Recruiting Kaguya Proves he can type/copy and paste a list too List of all of Ren's Giveaways, Streams, and Podcasts The word list appears a bunch so it counts. Video Game News Thread You cannot escape the Infinity Loop Ultimate Recommendation List List of Video Game/Atelier Communities Full list of lists of lists Learn Japanese you Pleb Let me know if I missed any! We don't want any lists being buried!2 points -
Majikoi Translation Discussion
Emperor Emblem and one other reacted to Ouraibaa Hjyuraa for a topic
Nero! Or "Drago" or whatever. And first of all, I'd like to point out that this wasn't done out of peer pressure or because some guy said something somewhere. Anywho, since Dowolf is basically out of work, I decided to discuss his next work with him, and since he wants to complete his work on the original Majikoi before potentially moving on to S, I proposed he could start working on Miyako in case something happened to Kosuna. Also, since he apparently has unlimited amount of free time, I figured it'd be a good way for him to keep occupied. Now we're just waiting to see who finishes first.2 points -
395: The Fall of Rome
Katatsumuri and one other reacted to Mr Poltroon for a topic
"My lordship... We're running out of men. What? But I told them to breed like rabbits at the start of the first invasion! Where are all the children?! They're but 16 years of age, my lord. And what of it...? Of course. Shall we send them on our newly completed ships? Indeed we shall. And how about the equipment? Arm them with sticks and stones. We'll swarm the living hell out of the Romans! I don't think that will be sufficient, your highness. Then shall we have a test? I'll give you proper equipment, you can choose what you want from my personal wares. Then you'll fight an army of 20 youngsters and tell me how it went." -A conversation between the King Tiag of Varela and his newly appointed loyal adviser, Hengest, later found dead on Danish grounds. And even more ships departed for Britannia's lands. Soon enough a passage will be established between the two countries, made out of ship debris, and there will be no more need for swimming invasions. Not that there will be any men left to invade anything. Also, the rest of the Saxons seem strangely cooperative given how the Anglo-Saxons keep failing. I wonder what they may have up their sleeve?2 points -
Don't feel like joining at the current time, but here are some resources and advice from someone's who's gone down this path before. Firstly, from a pure writer's perspective, here's some resources for understanding the basics. http://www.writingexcuses.com/ http://davidfarland.net/writing_tips/ Writing in and of itself isn't something that can be underestimated, and regardless of someone's particular philosophy, letting the writing get the short end of the stick, in any of its forms, won't bode well for the final product, and should be the highest priority regardless of previous experience. This isn't something that can be slacked on. Just as important, is the ability to work as a team and keep communication in check. No matter your talent as a writer, a VN is not a solitary work, and if your team is arguing or doesn't know what to do, then people aren't working as efficiently, and chances are the team will fall apart. Leadership skills are ABSOLUTELY VITAL for a project like this, and it's both one of the less obvious aspects of making a VN, and the place where people in the field are usually lacking, as the niche audience around it makes meeting our fellow folk outside the internet a near impossibility. If you absolutely can't get this done, you're probably better off with a traditional novel for a few years. Personal experience tells me those are the two most likely stumbling blocks, but there's a lot of smaller things to keep note of as well. Feel free to take inspiration from wherever you can, but make sure to put something original on top of it or mix two ideas together to keep it fresh. Be open to suggestions, both within and outside the development team, but you have no reason to feel obligated to implement something if it takes away from the priority goals. If you feel like you want some more advice, or if you feel like inviting me to the team personally, feel free to shoot me a PM - it's not entirely likely I'll say yes, but I could use the experience. Just be aware that my team skills are sub-par at best. They're something I need to improve on. I wish you luck, and hope to be seeing a product in the coming months.2 points
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All in one day. You may rest now, brave 1 stamina warrior.1 point
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Latest yuri-ism release is some steamy RinPana action It was.. quite lewd.1 point
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Post your desktop screen shot
Kenshin_sama reacted to SilverLi for a topic
Some of my backgrounds I got.1 point -
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Majikoi Translation Discussion
Emperor Emblem reacted to NeroDragon12 for a topic
Miyako 99% by Kosuna Miyako 0% by Doswolf And the winner is.............1 point -
Post pics you like (Powered by Jun Inoue™)
krill reacted to crunchytaco for a topic
Now we know why Krill is so crazy.1 point -
Unlimited Chat Works - Random Talk
JakeDPhil reacted to Ouraibaa Hjyuraa for a topic
3 different writers, and yet the guy doing the QC'ing is self-taught. Brilliant.1 point -
I haven't watched Katanagatari yet, but dammit I really like the art style.1 point
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Malware warning in thread
sirjabberwock reacted to Down for a topic
Aaaah, well, time to close this thread then. Just to be sure Erm, jokes aside, directupload is an image hosting website. It might have been false-flagged by chrome and someone has a signature uploaded there, or something similar. I don't think it's a suspicous website.1 point -
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What are you playing?
Schnarf reacted to FinalChaos for a topic
Have completed Momoyo's route, going through Chris's route right now.1 point -
Unless the fat cat just rolls around not doing anything. Similiar to Kud and Strelka. I found the balloons to be pretty insane. During the final number 1 fight, you-know-who tripped over 20 balloons at once and lost.1 point
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By the way has anyone played Mermaid Festa vol.2 EX? Its a fun song to play but i found it funny that it was way easier to FC than its HARD difficulty. The damn hard version had the weird note timings that come in sets of 3 that always threw me off D: They thew that away in the EX difficulty Anyone else thought so too?1 point
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Post your desktop screen shot
krill reacted to Kenshin_sama for a topic
I use to have this for my desktop. Kohakuren is exquisite.1 point -
395: The Fall of Rome
Katatsumuri reacted to Mr Poltroon for a topic
I think that, comparitively speaking, statistics go to show that swimming may not be the best method to cross a sea or an ocean. At least not if you plan on conquering anything.1 point -
Loli Discussion
LT. Antares reacted to Yukiru for a topic
Which loli is that one loli that made you a lolicon, guys? Mine would be Illya.1 point -
There's only one restriction here- it must not be a nukige. Of course, I'd also appreciate if you suggested something good <3 As most of you know, I've read just about every translated VN there was to read- so you'll have to resort to OELVNs or untranslated VNs- both are fine by me. I wonder if I'll be able to find anything nice~1 point
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4 + 1 = 5 1 + 1 = 2 They're messing with these guys: 1 + 1 = 2 EVROPAM CDXI1 point
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What is the cutest image you have ever seen? (including girls ;))
LiquidShu reacted to ServeTheServant for a topic
Not exactly an image, but not sure where else to post this. Cutest thing ever.1 point -
Team update: 10-11 days ago... Now, Taking friggen' forever to max level everyone..1 point
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Unlimited Chat Works - Random Talk
Nahichun reacted to Ouraibaa Hjyuraa for a topic
Not mine, but it's the best. (In response to all the Saber wanking in the new UBW anime.) (Play the video while reading the text.)1 point -
Hey, it's not all that bad until they start talking about LoL1 point
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You're terribly behind. I'd love to spoil you. It's like he gets laid every time there's a new girl now. Getting laid ever since Asahi. :^)1 point
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My body is ready for that trilogy boxset...as is my wallet....actually my wallet will scream out in pain but it'll just have to find a way to deal with it.1 point
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Majikoi Translation Discussion
dabuddah453 reacted to Ouraibaa Hjyuraa for a topic
We will do it whichever way is most convenient when Azengar finishes the Agave patch. Helve-sama is a strict mod, but he has a point. Pointless comments are, well, pointless. Thus, if you have anything to comment, try and have something on-topic in the same post. (Unless that "comment" is conversation bait. We don't want unrelated conversations regardless of whether the post contains on-topic comments or not.) That is actually a very good idea. Will update the 1st post with the walkthrough link. Edit: Forgot to mention something. As suspected, Azengar's real life has been getting in the way, but he has made good progress. He is nearly done, but progress is currently quite slow, so we don't want to give a date yet. Some problem might pop up, and it'd be quite a hassle to deal with all the people complaining about missing our release date.1 point -
Gotta Preg em`all1 point
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Dunno. Never looked for it. I'll be posting the only one I read today later. Hihi. Here it is. Sultry Days Edit: Oh. Is this the thread for actual hentai videos? Because if it is, then that makes sense. Though you can consider both videos and doujins as hentai. Edit Edit: Puni Kano has great art. I'd love to buy Fakku's books, but daaaaamn my age man. Anyway, here's a sample. Puni Kano Edit Edit Edit: The closest thread I found was this.1 point
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Here is a wonderful song, originally sung by BEYOND1 point
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(I had a hard time figuring out where I should post this, so if I ever posted it in the wrong place, forgive me! ><) Hello everyone! Today, I'm not here to talk to you as a representative of the Lucid9 Staff, but as a representative of Joilly. What is Joilly? Joilly is a mix of 3 different things : 1°) It's first of all a Visual Novel builder / engine which goal is to enable people with 0 programming knowledge to create their own Visual Novels, through the use of a very intuitive and very user-friendly interface (basically, very similar to a video editor). This engine has distinctive features : - It's a javascript + html5 based engine. - It's an online engine, meaning that you don't need to download any software, and that all the progress of the conception of your Visual Novel is saved online. - The scene editor is where you can edit the scenes of your VN, and scroll the pages of your script. You will be able to create, edit, and test in real time your visual novel in the scenes or pages of the timeline, where you can add characters, backgrounds, CGs, music, and handle animations for your assets. (screenshot inside the spoiler) - It uses a flowchart diagram system to manage the different scenes scripted, the order of the scenes and the branching (screenshot inside the spoiler). - The Asset manager library is your dumping ground/library for all your visual novel assets, including images, sounds, and video. Inside your library, you can also create folders and subfolders to organize all your assets, whether they are characters, CGs, visual novel soundtracks, or the OP video of your visual novel. We are limited with dropbox and amazon file storage for the moment since we don't have any money yet to get our own storage space. - Once the game is completed and is ready to be played, it will automatically be displayed on the Joilly site where other people will instantly be able to play. Here is a live demo that might give you a better understanding of all the stuff I listed previously : - Scene editor : http://demo.joilly.com/editor.html - Flowchart : http://demo.joilly.com/scenes.html - Assets Manager : http://demo.joilly.com/assetmanager.html Don't hesitate to play it and give us feedback! 2°) The logical step that basically comes next is that we want Joilly to become as well a distribution platform for Visual Novels, where you'd be able to play directly and online all the Joilly Visual Novels, and where would be featured all the Visual Novels created / ported on Joilly. I guess you could compare it to a steam for Visual Novels (made on Joilly), or a Youtube for Visual Novels. But not only be will it be a distribution platform, the Joilly site will also be the place where you'll be able to play the Visual Novels released in streaming. That means no downloading (only very fast loadings between scenes), and the possibility to play a VN on different supports without losing the save. We already have a Joilly website ofc, but it's very far from being finished, and all our ideas, improvements and their possible implementation are still in development for the moment. 3°) Finally, we want Joilly to become a community for English Visual Novels, through the use of a forum system split between : - A sub forum for the readers and the fans, where they will be able to discuss about their favorite VN on each specific thread for each VN, but also discuss about Visual Novels more generally. - A sub forum for creators where people would try to help each other regarding the engine, it will be the place where you can ask help to the developers of Joilly for technical issues, and our goal is to gather a little community of creators (writers, musicians, artists) willing to offer their skill for the creation of VN on Joilly. Our aim is basically to create an ecosystem between English Visual Novel creation, distribution and community, and hopefully make it the easiest as possible for anyone who is interested in creating a Visual Novel to make it happen! And in the long term, get an active community of fan that we draw creators, and vice versa. For who is Joilly? Joilly is for EVERYONE to use, whether it is to play VN on the site, or whether it is to create your own VN. Whether you're a total amateur wanting to try VN creation for the first time, a studio that needs an engine to release your game, whether you want to make a free or maybe commercial VN in future, everyone is welcomed! - We're planning on having free access for the readers, meaning that they will be able to access Joilly without any subscription. The commercial or freeware status of the VN that will be featured on Joilly will be dependent on the will of the studio (meaning that the user will have to pay to get access to the commercial VNs, which seems kinda logical I guess^^). - Creators will have free access as well. However, if Joilly ever gain in popularity, we might put a one time "pay-wall" for a symbolic sum of money (let's say 5 dollars for example?) in order to discourage trolls / unmotivated people / not serious enough people. That's the only payment we will implement for the creators, meaning that once this little sum is paid, they will be granted unlimited use of the engine to create their VN. What is our current state? For the moment, Joilly is still on alpha phase. What is available is : - The scene editor is nearly completely functional and needs beta testers. - The flowchart system is being worked on atm and should be finished soon. - Our developer is also working on the UI maker (that will enable the creators to customize their VN GUI) - Flag system is in the works So, what do we need? 1°) We need creators that would act as beta-tester. 2°) We need a php programmer and a website designer (if possible one same person) for our site and our forums. FAQ 1°) I want to help / participate in Joilly, what can I do? If you're a creator, you can try to help us by trying to create a Visual Novel on Joilly. We'd want (in order of priority) - A team that is lacking a programmer or isn't set on an engine to use. - A writer and artist that have art assets and a script. - A writer willing to write a short VN with the default available assets we can provide. We would prioritize people that have assets already ready to be ported on the the engine. Those people would basically be testers for us so that we can find bugs, and also the testers is a way for us to get feedback for engine improvements. If you're ever interested in participating, just message me, and we'll discuss about it! If you're a programmer and you know php, we're looking for a programmer to take care of the site and the forums. We want to work someone we can trust and form a partnership eventually, so if you're interested, same as before, just message me! 2°) Are you doing all of this for free? Do you plan to not get money at all? We haven't settled on an economical model yet, so we can't tell you for the moment. We will probably need some money at some point, if only to get our own servers and storage, so we will probably try to get money in some way (whether it is with ads, donation, ...). We will try to do this in a way where it won't restrict any creator in creating their VN, and where it wouldn't change anything for readers that wants to read VN on Joilly. 3°) What kind of Visual Novels will Joilly be supporting? - Joilly's primary goal is to support games focused on storytelling. - For content : any content is allowed, whether it is Otome-game, Bishoujo-game... as long as it respects our Terms of Service. (that means for example no heinous encouragement of any sort). H content is permitted as long as it's not the main goal of the VN (understand here : no nukige). - I would like to say that we want to encourage as well VN with gameplay elements, but honestly, the engine is not made for complex gameplay elements. The best you could do would probably be make a simple dating sim. Stats raising are not possible for example (so no RPG VN). 4°) Will Joilly ever become commercial? Well, I guess I'd need to go into the details to answer properly. First, you need to consider that we'd like to get our own storage space and servers, and that we need money for this. Also, even though we want to encourage people to become creators even if they don't have any funds, we do feel that it's fair for us to gain some sort of commission if ever someone wants to create a commercial VN with our engine. Also : - We don't plan on making the readers pay to access Joilly. Ever. - There will be most likely a payment system for creators that want to get some more features on the site (get a save slot, get some exposure on the site through our home page...). Those features will be accessible for the VN that manages to reach a certain number a view (some sort of milestones system) - We do plan on getting some money with "clean" advertisement on the site. 5°) So what are the possibilities I will have if I ever want to create and release a VN on Joilly? There are basically 3 possibilities : - You want to make a free VN without wanting to get any income? Sure, no problems! We won't put any ads on your VN page. - You want to make a free VN and still get incomes? Sure, we will help you with advertisement on your VN page, and we'll get a little percentage of what you earned. - You want to make a commercial VN and get income? Sure, we will force the user to pay once if he ever wants to play your VN on Joilly, and we'll take a little percentage (probably through the use of Paypal). This will also be the order of implementation, meaning that at the moment, we can only handle and publish free VN that won't get you any income. Later on, when we implement our clean advertisement system, we will be able to propose the second option to creators. And lastly, we will try to implement a system with paypal where the user has to unlock the content of the VN by paying with paypal, and where we'll take a little percentage. 6°) And what if I don't want to play to my VN online? We are planning to make it possible to download an executable to install the Joilly's VN on your computer, but it's not a priority for the moment. It will eventually get done. We want it to be a standalone executable, and not simply you being able to play it on your browser even when not connected. 7°) I don't trust cloud storage! I think / heard that it's not safe! It's true that cloud storage is not totally safe, especially for small cloud storage companies. But, you have to consider two things : - The global progression of the creation of the VN on Joilly will be saved on the cloud, but also locally on the user's computer, and finally we do regular backups of the data. - The assets (sprites, music, CGs, BGs) have to be uploaded by the user on cloud storage (dropbox or amazon storage both works with Joilly). We are planning to implement as well a system of auxiliary cloud storage links in case that the first cloud storage link provided for the asset manager fails (so basically, you can upload your assets on both dropbox and amazon, and if the dropbox link ever fails, the asset manager will check the amazon link). We do want to get our own storage space and our own servers at some point, but that will be when we manage to get some money with Joilly. 8°) I feel it is really restrictive to be only able to work on Joilly if i'm connected to the Internet. Are you really not going to make it accessible offline? Okay, so far, it's clear that not being able to work on your VN offline is somehow a hindrance. I guess I'm talking from my own experience as a user of the engine for my own project, but I really believe there are both pro and con : Pros : - It's accessible on any device that can connect to internet, so if ever you're on another computer than your principal one, or even on your touchpad, or your smartphone, you can still work on your VN. (It's not optimized yet for smartphones though, but hopefully it will one day be) - If ever you have a hard drive failure, you won't lose any of your work. - If you ever need / want to split the work (I agree with you that this is more useful for bigger projects where there is a lot of script), it's totally possible to share the workload, granted that all the people working on this follow a detailed enough script concerning animations and such. And the simplicity of the engine make it so that anyone can actually work on the engine without any specific knowledge required about programming. - It's way easier to submit to every other member some preview of what you created on the engine to see if they are happy with it. Cons : - You cannot access your work if you don't have access to the internet. I can't argue with that, but we have some reasons for actually preferring this for the moment over offline access to the engine. Of course, all of this is still debatable, and in the end it still comes down to the sensibility of the user and about what he values the most when doing a project like this. But coming back as to why it's really preferable for us to have a solely online accessible engine (for the moment), this is mostly because we don't want Joilly to be only an engine (as, let's say, ren'py). As I explained previously, we want Joilly to be 3 things : an engine easy of use for creators, a catalog of VN directly playable on the site, and a community for English Visual Novels. If we offer the possibility for the user to work on the engine offline, we have no way to control if the creator will release his VN on Joilly, (and at the beginning, most creators won't actually have any interest to release their work on Joilly) which will prevent us from getting a consequent catalog of VN, and which will prevent us from getting a community. 9°) So there are actually restrictions for the use of Joilly's engine? So, yeah, we are offering our engine for free for the creators. But we do want to get something out of it, and the only restriction we have is that you need to publish your VN on Joilly in order to help it grow. We cannot control this if we offer the possibility for the creators to work offline on it. However, that doesn't mean we will never consider it, we do realize that it's both safer and more pratical for the user to be able to work offline AND online. But it would have to be when Joilly is already popular and attractive enough so that creators will want to publish their VN on Joilly in order to get exposure (so basically when we have a sufficient enough community). So that's all for the moment! Don't hesitate to play the demo, and to give us any feedback on it by posting on this thread! And thanks for your time reading this!1 point