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Showing content with the highest reputation on 05/12/15 in all areas
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No hate for Akihito from me, just minor annoyance at times. Actually have fun with Rance casually joke-raping people and treating Sill like garbage. You know what's my most hated protag? The hetare protag. He comes with many names, and ruins many games. Sometimes you get a glimpse of his face, but it's useless- he's a master of changing appearance, and often he doesn't even have facial features. He also seems to like having tsunderes to push him around, making any game where this guy appears a mass of incredible frustration that I cannot read.4 points
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Yuuji is actually one of my favorite protagonists of all times. Gets into top 10. You don't read Grisaia for the heroines, screw them. It's all about Yuuji.3 points
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How Global is Fuwa (What country do you actually reside in?)
Mr Poltroon and 2 others reacted to Tay for a topic
For that particular day, Nay reported both. Front site got 5.1k uniques, forums got 10-11k unique visitors. Each with that % breakdown. Edit: those are unique visitors, not hits. Hits are obviously much higher, as many visitors checked out the site more than once or viewed many pages on each site.3 points -
Several VNs you can Translate
Darklord Rooke and one other reacted to REtransInternational for a topic
We have accumulated several VNs in varying states of progress: リトルウィッチ パルフェ 初恋 時計仕掛けのレイライン Magical Battle Arena Reply here if you are interested. No long-term commitment or anything else required, you can work from anywhere. We just want you can put some lines in when you have time so they can be finished eventually.2 points -
I'd rather hate on all the passive aggressive protagonists with no intrinsic personality than hate on a "douchebag" protagonist that acts on their own accord and follows what they believe is right for them. I just feel like the latter at the very least provides a more lively story. But maybe that's just me.2 points
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Well I have a hentai stash for a reason2 points
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2 points
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Out of the three main girls, Ami had the best route in it by far, so if you liked Ami, it's not a bad choice. Taiga and Minori follow the same common path until the very end where you pretty much chose if you want to confess to Taiga or Minori and then you get an epilogue with one of them depending on the choice. Not really that fulfilling overall but hey it's better than nothing. Outside of that there's some extra endings that aren't half bad. You can also date Kanou Sumire, Yuri your school teacher, and there's even a route for Yasuko your mother (though you don't actually date her but it's pretty funny). The rest are just comedic relief routes, some are interesting, some are not. Overall it's not a very fulfilling VN but at the same time it doesn't really take that long to get through it so it's not really that bad at the end of the day and it's better than only having the anime ending. The anime pretty much forces you to root for Taiga, this is not that biased, you just can't help but cheer for her at some point due to the way the events unfold. Best girl is debateable I guess, but being skewed towards Taiga is definitely normal.2 points
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How Global is Fuwa (What country do you actually reside in?)
Mr Poltroon and one other reacted to Eclipsed for a topic
rejoice, portugalians. ur 2nd place is coming2 points -
Majikoi S Translation Project Discussion
Gizzie reacted to Ouraibaa Hjyuraa for a topic
If anyone has any questions or comments regarding the Majikoi S Translation Project, feel free to post them here. Please stay on topic. The project can be found here.1 point -
Makoto Itou is often vilified as the worst VN protagonist ever. These people clearly haven't played Cross Days. VNDB Getchu Cross Days is a retelling of the events of School Days from the perspective of Yuuki Ashikaga, a boy in the same year as Makoto Itou, the protagonist of School Days. Yuuki is childhood friends with Hikari Kuroda and a member of the library club, and his older sister Chie belongs to the basketball club. Good-natured but indecisive, he often puts the needs of others before his own because he can't muster the courage to say "no". His sister introduces him to Roka Kitsuregawa, whom he quickly develops a crush on. Roka likes him too but misunderstands his relationship with Hikari. Roka tells Yuuki she's going out with Makoto to make Yuuki jealous. Kotonoha, who frequents the library, tells Yuuki she's Makoto's girlfriend, yet Makoto's classmates say he's going out with Sekai. Swept up in romantic intrigue, Yuuki has to figure out how to convince Roka that he's serious about her while getting her to give up on Makoto. Much of the plot of Cross Days revolves around romantic misunderstandings, often reinforced and propagated by gossip. Yuuki and Roka are the main couple, while Makoto and Kotonoha are the secondary couple. The way these relationships play out forms the crux of the plot. The story begins with Makoto in a relationship with Sekai, following the route in School Days where Makoto pairs up with Sekai almost from the start. Sekai herself is a minor character. Unlike School Days's Makoto, the plot of Cross Days doesn't revolve around the protagonist Yuuki, and this is a core weakness. Yuuki is very much swept up in the events occurring around him, and he is unable to directly solve the problems he's confronted with. Instead, his influence is indirect--he influences other actors who have the power to change events, such as Makoto. Cross Days is as much about the various characters surrounding Yuuki as it is about Yuuki himself, and as a result the experience ends up feeling rather fragmented. Much of the game is spent viewing events from an "outside" perspective other than Yuuki's, really reinforcing the feeling that this isn't Yuuki's story. As a player, I felt alienated by the arbitrary perspective shifts that often had no direct relation to the events surrounding Yuuki. This leads to one of the game's main issues: the hopelessly convoluted scenario. The triggers for the various branches in the game's plot are cryptic and difficult to comprehend even in retrospect, much less when you're encountering them for the first time. As a player, you end up feeling very much like Yuuki--lost and fumbling about at random as situations spin out of control in often ludicrous fashion. This is in contrast to School Days, where there was usually a clear connection between Makoto's choices and downstream consequences. The choices in this game left me befuddled, and I ended up using a walkthrough after wandering aimlessly through the scenario a few times and haphazardly hitting the major routes. In some cases, the flow diagram in-game isn't even accurate (i.e., flowing one-way from left to right)--instead you can end up on a route that retraces to an earlier branch point. The scenario was patched to fix some of the divergence issues, but this actually makes the problem even worse because it breaks the earlier fan-made guides. I was unable to get most of the endings in the boys' love route because I couldn't figure out the proper sequence of choices even after trying several different guides. The game has many of the same problems as School Days. It crashes/hangs frequently, especially if you scene skip in a scene with a choice. The problem is more acute in Cross Days because there's no "skip to the next choice" feature as there was in School Days HQ. Like School Days, the scenario consists of many puzzle pieces intended to fit together in many different configurations--but not all the configurations tell a cohesive story. Certain paths detour around scenes that are necessary for explaining/instigating downstream events. Cross Days features a total of 22 endings (8 are in the BL route, which I haven't fully explored). The endings I saw were all distinct. There's some distinct routes that diverge midway, such as the ones focusing on BL and Ai Yamagata. The actual divergence has nothing to do with these themes however. Sadly many of the endings have no epilogue (especially the ones ending in H-scenes), so there's a nagging lack of closure. Reflecting the overall feel of Cross Days, many of the endings are "bad ends" for Yuuki and Roka. The game is hard to evaluate. Despite all the problems, Cross Days captivated me for several days straight. I literally did nothing in my free time except play this game. Roka makes a great main heroine, and her jealousy is positively adorable. Her push-pull relationship with Yuuki is a highlight of the game. I was disappointed however that there was no opportunity to pair up Yuuki with Kotonoha. The setting has incredible detail that emerges when you explore all the different routes, conveying the sense of a truly living world. You end up missing much of the backstory if you only play through to one or two endings. The animation is engaging, with visual cues used to convey information layered on top of the dialogue. There isn't much fluff dialogue that serves no purpose in the story. Cross Days is a rare interactive movie VN with a highly dynamic scenario that evolves based on your choices. If that's your cup of tea, there's hardly any alternatives to the School Days series. If you liked School Days, you should give Cross Days a try--but realize that the experience is different. Cross Days was clearly intended to be experienced after School Days, so don't make this your first sampling of the series. If you didn't like School Days, you probably won't like Cross Days, as it sports one of the weakest protagonists I've come across in a VN, and makes Makoto look like Rance by comparison. Score: 7/10 (including -1 penalty for crashes and freezes) Recommended for fans of series who have already played School Days and Shiny Days and are hungering for more. I played this title in Japanese. If you're interested in seeing Cross Days in English, support JAST USA's English releases of School Days HQ and Shiny Days and let JAST know you're interested in Cross Days on their new official forums.1 point
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Learning TyranoBuilder, Let's Collaborate
Deep Blue reacted to Old Wizard Eyes for a topic
I picked up TyranoBuilder on Steam today as I'm curious to see what I can do with it as opposed to Ren'py. I'm hoping to learn it by making a simple little project. Nothing major, probably just a standard dating sim of maybe 1-2 hours in length. Would anybody like to help out? I could always use a hand with art and music. Maybe if we like the finished product enough we could flesh it out a bit or work on something else afterwards.1 point -
Don't worry, I hear they're racist to everyone else too.1 point
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I give my fingers a good workout every day by typing or provoking butthurt posts on the internet, but that's really about it.1 point
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Least liked protagonist?
Narcosis reacted to GetterEmperor for a topic
I personally think Rance is a great guy. He's a bastard, but with a heart of gold(lol). Other than that I don't think I hate a protagonist much. Also, yes Rance is best girl.1 point -
Least liked protagonist?
Soulless Watcher reacted to Nosebleed for a topic
I've never seen that many people hate Rance to be honest. Certainly Rance has very twisted views on the world and his goal is to, well, have sex with literally everybody, but at the same time his way of acting on his morals and convictions are something that really bring out his character to life and even if you don't agree with his views, it's hard to deny that at the very least he's charimastic. I'll agree that Makoto is really a shitty protagonist though.1 point -
Come on! Rance may be a bastard, but he's the best bastard that ever existed1 point
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What are you playing?
heavenlysf reacted to Yuuko for a topic
Well bad ends are always bad ends. The bad end isn't long so you might wanna read it.1 point -
What are you playing?
heavenlysf reacted to Rabbit for a topic
Yes, her bad route has a H-scene that the good route doesn't, if I recall correctly.1 point -
Seems like almost everyone has said go with Playstation one way or another. I forgot to make a poll mb. B-but if the game is multiplatform and single player I'd rather stick to one platform so I can stack like monkeysrumble said. I do realize it is a bit silly but it's how I think And wow wtf OK. Seems like this was the answer to my problem... Don't know how well it works but I don't see a harm in making an account and trying it out. Edit: How hey it looks like I already have a GMG account.1 point
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Who are you? We're Alternative Projects, translating Muv-Luv related VNs. We have released translations for Muv-Luv Alternative Chronicles 01 and The Day After 02 in the past two years. We are opening recruitment to get more help as we have a larger line-up of projects we are looking to work on next. What are you looking for? TLCs: Able to understand Japanese fluently, and check the original meaning against the translated lines for any lost content. If you are able to suggest edits and line corrections to make it read better that'll be a bonus. Editors: Able to work sentences into a coherent story, correct grammar and tenses, and check the flow of the story from line to line. Some knowledge of the Muv-Luv Unlimited/Alternative universe is necessary, so that you know what you are getting into. Knowledge of military workings and science-fiction is preferable. Hackers/Programmers: Able to help convert text files with Japanese and English text to excel and back, keeping the text format the same. Will need to be compatible with Afhook tool, so if you have some knowledge of the tool that would be preferable. If you want to help us, please write us an e-mail, [email protected] Something that we really care about is consistency. We are looking for people who are willing to commit to the project in the long run without pulling out halfway through. That said, we do understand that this is a hobby and that IRL issues will always come first. We appreciate open communication on issues and concerns in the team. Current projects: Adoration (ML Chronicles 02's sidestory, currently in progress) Our planned project line-up: ML Chronicles 03 and 04, Haruko Maniax, Ayu Mayu Alternative, Total Eclipse, Schwarzemarken (VN and LN). Note: Projects will be confirmed once we have the personnel.1 point
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WHOOPS I MUST HAVE ACCIDENTALLY DROPPED MY IMAGES OF ADORABLE GIRLS1 point
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Confession: I teach about once a month at various preschools in the area I live in in Japan (no that part isn't the confession). I've gotten used to the kids' lack of respect for personal space and I usually wear jeans whenever I go there to protect from getting kancho-d (you know how Naruto was always jamming his fingers up people's butts? that's Kancho. It's a real thing that Japanese kids really do as a game) Anywho so I'm out there today playing Red Light Green Light (a game where the kids can move on green and have to stop on red, they try to be the first one to cross the space between me and them). When they reach me they tend to pile around, fighting over who gets to cling to my legs. Well today one little girl for some reason starts feeling around for my package. When she couldn't find it immediately she looked up at me with a serious, disappointed face and asked 'Are you even a boy?'1 point
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Konnichiwa!
The Ultimate One reacted to hsmsful for a topic
Hello and welcome to the forums. Hope you enjoy your stay! How about using imgur instead? Maybe that will solve it but I am not sure.1 point -
Konnichiwa!
The Ultimate One reacted to Tenkuru for a topic
Welcome to the forums, I hope you'll enjoy your stay here I demand a Matzukaze emoticon1 point -
I'm afraid I only have experience with Fraps, but the issue is probably similar with the other programs. It uses some sort of system to determine if you have a game running which doesn't recognize fullscreened windows as games, so it just doesn't recognize you as playing anything and doesn't record as a result. Of course there's probably a bit more to it since you can (I think) record actual games in windowed mode, but that's the gist of it. Try looking for an option in OBS that would allow you to record your desktop and then fullscreen the VN, that might work. Edit: Admittedly I haven't used Fraps with VNs, so based on what Tenkuru said I might be talking out of my ass.1 point
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Playstation vs PC for Achievement/Trophy hunting?
ExtraMana reacted to solidbatman for a topic
I've never understood the point of trophy hunting or whatever. Though, it is more satisfying to heard that little "ding" on Playstation. So yeah, Playstation if only to hear the ding1 point -
[Official] Rains’ Japanese Grammar Livestream (&Youtube)
LinovaA reacted to rainsismyfav for a topic
Week 10's out~1 point -
Actually not too unlikely, since Portuguese was probably counted towards Brazil before. See Tay's post... but the numbers aren't that surprising (or they are, depending on your stance of the torrent removal). It's complicated.1 point
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That's my favorite part about Ai. I like heroines with bizarre personalities like that.1 point
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Please note that I also changed the way we track contries to be more reliable sometime last week, so US numbers will probably go down; Before it used to track browser languages, now it properly tracks countries -- all browsers with an English language set would get counted for US, now it doesn't anymore. Give it another 2 weeks for us to have more reliable data.1 point
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It's natural to have pent up frustration over things like this. Competitive games are a cause of stress and more so with pay to win games. In a game that's meant to be competitive and the only skill that matters in the end is the size of your wallet, one can't help but feel annoyed when all their efforts are crushed by people who throw copious amounts of cash at the game and instantly become superior regardless of any other factors. And it's not to say these are bad people or that they suck at the game, not at all, but the system upon which the came is built creates an uneven playing field for everyone rather than a logical progression system where you get better by actually putting effort into the game or a system that matches you with people of your level, and that's kinda crappy.1 point
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Top 10 countries for the main site (data point: yesterday, 5.1k visits): USA - 28.3% Canada - 6% Indonesia - 5.6% UK - 4.7% Philippines - 4.2% Germany - 4.1% Brazil - 3.8% Australia - 3.7% France - 3.3% Vietnam - 2.3% ========== Top 10 countries for the forums (data point: yesterday, 10.2k visits): USA - 27.8% Canada - 5.4% Indonesia - 5.4% UK - 4.9% Philippines - 3.9% Germany - 3.8% France - 3.2% Australia - 3.1% Brazil - 3% Russian Federation - 2.9% Source: Our internal analytics. Was happy when I saw the reviews blog pick up some steam as well, up to >200 views, from sitting just below 100.1 point
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The Decline of Reading in Relation to VNs
Chronopolis reacted to kamiwakai for a topic
In my experience, I actually got addicted to reading -after- playing visual novels. There is a study that says people who read many visual novels tend to develop speed-reading (read faster) and have better text analyzing skills. This is so true. When I first played a visual novel, i didnt like it much. I would rather watch anime because it would give me more content in less time, and because I would just listen (and thus get less tired and bored than when I was reading). However, when I actually got used to reading visual novels and had fun with then, I began having a taste for reading. At first it was tiring to read, but now I was listening and reading (so when I got tired of so much text, characters would appear and start speaking, so listening to them would be the -break- between the novel side of it, as voice-acting with tachi-e resembles anime). After finishing some VNs, I realized my reading speed improved. Part of it was because I was bored of fillers (which made me develop a technique of text skimming to avoid the boredom but still retain content), and had a lot of curiosity (I wanted to know "whats next" so soon I found myself reading in auto-mode in full speed). After some time, I realized I was too used to some character styles and voices, and i found myself cutting some voices and having enough pleasure just reading the text (which was waay faster). After that evolution, I got more and more into light novels (something I could not stand to read more than 1 hour a day), reading them voraciously. Getting used to raw text and not having to wait for character voices, nowadays I even click a lot in VNs because even in auto-mode it gets slow (mainly when you can sense what the next lines are going to be). So what I can say from my experience is that, VNs are a great middle-point between anime (audio-visual) and novels (text-only), and transformed me from a formerly 100% visual person to a bookworm. After reading some studies, I believe many high-school students here in Japan have been experiencing the same (starting with gyaru-ge for fun, and end up reading light novels spontaneously). So Visual Novels are great to connect both mediums and you can feel how much you can improve as a reader.1 point -
Show yourself off (RL picture thread)
Cyrillej1 reacted to Helvetica Standard for a topic
Yay. Now's my turn! :9 Since I'm a designer my pic has to look all posh:1 point -
Help me fix my indecisiveness? :d
Dark Ariel7 reacted to sanahtlig for a topic
I recommend School Days for the indecisive.1 point -
VNs focused on Netorare
Archmage Taril reacted to edwd2 for a topic
the blues and elves, yknow what im talking about1 point -
What Video Games Are You Playing Right Now?
Lexyvil reacted to solidbatman for a topic
Been trying, and failing to play Kerbal Space Program since the 1.0 update I used to travel to other planets, defiling them with my penis shaped landers. Now, I can't even get into space thanks to this new atmosphere flipping every single thing I build all over the place. Nothing is stable, and my new disgns arent working1 point -
The problem I have with protagonist with these defined by these traits is how uninteresting they are. Masaya in Princess Evangile has a lot of these traits and as a result many scenes that should be emotional, intense or at the very least get your blood boiling are missed because he just shrugs it off and more or less says "oh well, shit happens" in the most peaceful way possible. Actually I take that back, Masaya does get your blood boiling; at how ridiculously passive he is.1 point
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Cat has been around the world since more than thousands years ago. Their long history with humans has made their own place in human's ethiology, history, and society. If you were to ask 100 girls what the cutest animal is, about 70 of them will answer "cat". So, cats are undoubtedly popular. But even among this popular species, there is one who stands out even more. Although his existence is still unclear and no one has never laid his/her eyes on him, this one guy, I mean cat surely "exists" in our hearts. He is no other than Schrödinger's cat. As his name implies, his master is named Schrödinger. So what exactly the charm of this cat? What is his relation with the owner and what impact they brought to our world? We'll know that next week. See you............ Ahem, just kidding. Maybe some of you have known a bit about this felis' identity. Yeah, he is a cat which is used by its master Erwin Schrödinger to prove his thought theory about Copenhagen interpretation of quantum mechanics applied to everyday objects. This particular experiment presents our fellas Schrödinger's cat COULD BE SIMULTANEOUSLY BOTH AND DEAD, which is caused by being linked to a random subatomic event that may or may not occur. This state is called as a quantum superposition. The experiment is like this: Schrödinger's cat: a cat, a flask of poison, and a radioactive source are placed in a sealed box. If an internal monitor detects radioactivity (i.e. a single atom decaying), the flask is shattered, releasing the poison that kills the cat. The Copenhagen interpretation of quantum mechanics implies that after a while, the cat is simultaneously alive and dead. Yet, when one looks in the box, one sees the cat either alive or dead, not both alive and dead. This poses the question of when exactly quantum superposition ends and reality collapses into one possibility or the other. Maybe some of you confused from the lengthy detailed explanation. In short, when Schrödinger's cat is put to the box, and the box then closed and sealed, we won't know whether the cat is alive or dead until we open the box, even if the box is hazardous and full of poisons. So during the time the cat is still inside the sealed box, it is SIMULTANEOUSLY ALIVE AND DEAD. But this is a PARADOX. Something alive couldn't be dead and something dead couldn't be alive. From here, comes several interpretations: 1. Copenhagen interpretation 2. Many-worlds interpretation and consistent histories 3. Ensemble interpretation 4. Relational interpretation 5. Objective collapse theories 6. Some other less popular theories (explanation on this will be skipped) 1. Copenhagen interpretation In the Copenhagen interpretation, a system stops being a superposition of states and becomes either one or the other when an observation takes place. In short, this interpretation greatly depends on the existence of an observer, when the observer open the box and "observe" the cat, then it could be known the state of this cat. 2. Many-worlds interpretation and consistent histories This theory basically said the same thing as Copenhagen interpretation, with one difference, that is the state between the box opened and after the box open decoherent from each other. In other words, when the box opened, THE WORLD SPLIT INTO 2 POSSIBILITIES, the observer see a dead cat and the observer see a live cat. This is also rhyme with consistent histories, that denies a possibility a live cat coming from a dead one. 3. Ensemble interpretation Basically this interpretation said that this condition is only a statistical matter. Meaning it's only one of several prepared cats undergoing the same experiment. So it is ONLY A TRIVIAL MATTER. 4. Relational interpretation This interpretation doesn't differentiate between the observer, the apparatus, and the cat or between animate object and inanimate one. Meaning that the cat or the apparatus could also be an observer. In short, if we see with the cat's point of view, he already knew (he has the information) about the condition, while the observer still doesn't, the observer will get the information the time he open the box. 5. Objective collapse theories This last theory stated that superpositions are destroyed spontaneously (irrespective of external observation) when some objective physical threshold (of time, mass, temperature, irreversibility, etc.) is reached. Thus, the cat would be expected to have settled into a definite state long before the box is opened. If you still don't get the idea or getting confused by the explanation, this illustion MAY help: This thought experiment maybe seems so high-level and this quantum mechanic thingy doesn't sit well with you, but it's the fact about Schrödinger's cat, not a cute furry one, but rather transparent and tricky one. But still, Schrödinger's cat sure is one helluva cat not to be ignored.1 point
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Great Game Music
Stray Cat reacted to Tear When I Poop for a topic
Mine's gotta be Kingdom Hearts https://www.youtube.com/watch?v=kMdDzJgLSdw https://www.youtube.com/watch?v=wHRL-JfXhFQ https://www.youtube.com/watch?v=BpYm-frIhJ01 point -
Great Game Music
Mr Poltroon reacted to FruitsPunchSamurai for a topic
Whenever this started playing you knew you had them on the ropes lol1 point -
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Grisaia no Kajitsu Licensed by Sekai Project Summary Mihama Academy - on the surface, a closed learning environment established to nurture students who find themselves at odds with the world around them; in actuality, an orchard-cum-prison built to preserve fruit that has fallen too far from its tree. Whatever the circumstances behind its establishment, Mihama Academy is at present home to five female students, all with their own reasons for "enrollment." For better or worse, each girl has established a routine obliging of her current situation; life moves at an idle, yet accommodating pace within the walls of Mihama. Yet with the arrival of the institute's first male student, the nearly preposterously opaque Kazami Yuuji, the students at Mihama begin to fall out of step with their predetermined rhythms. Will Yuuji prove to be the element the girls around him needed to take hold of their lives once more, or will the weight of their pasts prove too steep a wall to overcome? And in the first place, just who is Kazami Yuuji? While the true nature of the "job" he is wont to alight to at the most haphazard of moments remains shrouded in secrecy, one thing is for certain - his encroachment upon the quiet orchard known as Mihama Academy will prove itself momentous in one way or another. And of course, one cannot discount the possibility that perhaps Yuuji himself carries the weightiest past of any of the students... Ending Guideline / Suggested Route Order The game has a similar structure to G-Senjou no Maou in that its plot branches into a heroine's route at certain choices, although each of them is valid in its own as there's no true end. After entering a heroine's route the choices boil down to a single one for good/bad end. Following the flow of the story and entering each route as soon as you encounter them would lead to the following order: Makina -> Amane -> Sachi -> Michiru -> Yumiko. That said, Route Guideline Amane Good End Bad End Makina Good End Bad End Michiru Good End Bad End Sachi Good End Bad End Yumiko Good End Bad End Attribution A mysterious source. Aaeru formatted the original version of this post. It has since been updated and reworked several times by various staff members and admins.1 point