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Showing content with the highest reputation on 06/04/15 in all areas

  1. We just got 12 new blog entries in the last 4 days. I get the feeling that people actually do look at the New Blogs widget on the forum's front page, but do not look at the main blogs page. Blog views seem to drop sharply as soon as a blog entry leaves that widget. Since the last few days have been so active, it was entirely possible for a blog entry to only have a few hours in the spotlight, before it gets forgotten and nobody views it again. This can be a problem and discourages people from putting effort into their posts. The last few days have been an anomaly, but more people seem to be trying out the blog feature, and if the feature continues to grow in use like you would want, we're going to run into this issue much more frequently. I suggest one of two things (or both): A scrollbar on the widget so you can see many entries without taking up too much real estate, or expanding the list to include more entries at once. If you are concerned about taking too much real estate, I have one other suggestion, only display the latest weekly spotlight post by Rose, as I don't see much benefit in showing weeks-old posts there.
    5 points
  2. I don't see no pigeon nor magical-girl transformations here. What is this. You're totally not seeing two global mods trashing a serious topic here. Nope.
    4 points
  3. I'll take it over more Sakura games.
    4 points
  4. I figure I'd make a new thread to start of fresh and say that I along with Jaysc, plan to continue the translation of Daitoshokan no Hitsujikai that was dropped last month. I know that a lot of people were dissappointed with the fact that this was dropped (me), so I wanted to make the completion of it a reality. However, I wanted to extend this to the community. Jaysc and I have created a share on my google drive account with the scripts that need to be translated, along with reference materials. If people wants to help out in any capacity, they should feel free to do so. Anyone with Japanese knowledge is welcome to help out. Additionally, if anyone just wants to edit or proofread as we go along, that would be helpful as well. I also made a new thread to encourage people to get the word out if they know anyone who can contribute to the project. I want to see this completed as much as you guys do! I can give anyone who is interested a link to the share, or post it here later if it is necessary to do so.
    3 points
  5. http://www.siliconera.com/2015/06/04/hatoful-boyfriend-holiday-star-is-flying-to-ps4-ps-vita-and-pc-this-fall/
    3 points
  6. Yuuko

    Fuwanovel Confessions

    I'll join in the fun too
    3 points
  7. K-K-Kaguya-s-s-s-ama's a h-h-h-her-heretic!
    3 points
  8. Want some butter? Oh, F/SN too.
    3 points
  9. Tay

    Best Wishes for Krill

    On mobile so please forgive my brevity. Krill has suffered a stroke and is in the hospital. It sounds like he's okay but he will need significant therapy. His wife is willing to pass along messages to him, so please post and let him know you're thinking of him and sending best wishes, and I'll make sure she gets them.
    2 points
  10. Project Introduction Hello there. Here is my first ever VN project/ I have been working on a story of mine for about a year and recently decided to get involved seriously about it. I have been working on several parts of the project, being a director, developer, scenarist, writer & game designer at the same time. I like it though. The team has been working a lot since we got together & we're lacking a GUI designer. We're planning on advertising our project at Japan Expo in Paris (3 to 5 of July), and we are working on a promotional video for it. "In a world where nuclear energy has the upper hand in everything and the sky has been obstructed by pollution, a part of humanity still hopes in finding happiness. As the country is being cracked between the military forces of the police and the mafia, a new social class is born. Neo Aristocrats, as they call themselves, pretend that the current reality exists only because of humanity's love for evolution and consumption. Imprisoned in gigantic cities made solely for themselves, they keep refusing reality and focus their whole life on studying ancestral traditions and cultures. Ethan, an average yet shrewd Neo Aristo student, lives a happy but unnaturally repetitive life with his friends. Weeks pass with no change. Everything gets overwhelmed when he meets the likes of Alice, a beautiful yet mysterious girl. Ethan will learn that his life has never been what he thought it was and will eventually discover the true face of it." Promotional Song [instrumental version - Work in Progress] - Vocal version will be released with our Promotional video ONLY ! -> Download it here Language : English (French, German, Portuguese and Japanese translations planned). Genres : Thriller, Psychological, Sci-Fi, Romance, Drama, H. Rating : 18+ (Sex, Blood) Lenght : Medium to long. Music influences : Kenji Kawaii, Ludovico Einaudi, Nanase Hikaru, Kajiura Yuki... Universe influences : Dieselpunk/Cyberpunk. Art influences : Ergo Proxy, Black Rock Shooter, Steins;Gate, Persona 4 IMPORTANT : Kickstarter planned when the team is full. Work in Progress - Mostly translating from french (Update 3.0) : Project's team : Team Leader, Developper, Scenarist : Nahilys. Script Writers (All 3 Routes) : ThanasisK, Burnt Offering Chara Designer/Sprites Designer/Background Designer : THE UNKNOWN ( ) Graphic Designer/Animator : In talks. Composer : MrKapow (+ Guitarist & Singers) Programmers : GreyWolfXx, Sylvain S. True Route Summary (Edited) : FULL SPOILERS OF THE STORY Heroines Designs : Total NPC : 5 Alice - Main Heroine Aika - Childhood friend - Side Heroine 1 - Morgan - Young Rebel Genious - Side Heroine 2 - Gameplay : 1 True Route, 1 True Heroine.2 Side Heroines. 2 Ends with the True Heroine. Finish BOTH Side Routes to start True Route. 1 Week loop. Repetitive common route, influenced by choices every week, changing the story by adding more and more informations to get to the final conclusion.
    2 points
  11. In the Fallout 4 thread here, I was seemingly cynical on the game for no reason. I have reasons, I just didn't post them. So to not be that bitter pointlessly cynical guy, I'll talk about why I'm still not very excited for FO4. I'll start by talking about Bethesda's older games, because a lot of posters here weren't around for them, and I'll establish the trends that make me skeptical of more Bethesda-produced open-world RPGs. Bethesda started the Elder Scrolls series as just some self-insertion sandbox for their in-office D&D campaign. This is fine, Arena was a charming game in its own right. But it had nary an ounce of narrative to it, which was normal for anything other than adventure games at the time. The world was threatened and you were given a vague directive at the start, you went from dungeon samey dungeon, and eventually found the bad guy, killed him, and won the game. With Daggerfall, you had a bit more introductory story. The world was in trouble and only you can save it. You had to accomplish several tasks before confronting the big bad. Every once in a while you met with an NPC who had small amounts of exposition. There were more side-quests strewn about with some pretty basic objectives, mostly without any story behind them. The game was procedurally generated (not on the fly) so that's to be expected. There were also books around that explained the world a little, it was pretty interesting. You went from dungeon to samey dungeon, killed the bad guy, won the game. By this point, people started expecting more from not just RPGs, but from games in general. Narratives were becoming a big thing, Bioware and Black Isle started doing their things with storytelling in RPGs, and Metal Gear Solid in action games. Bethesda felt like they had to adapt, they had to tell cool stories with strong narratives in their games, too! Morrowind was actually a pretty dang good first attempt at this. The world building was surprisingly strong, the setting was unique and interesting. It held inspiration from Heart of Darkness, which was fairly bold for a fantasy RPG. There was a complex political climate with clashes between colonizers and the colonized, on top of this world-threatening event that's going down. You met many of the people deeply involved with the sticky situation the island finds itself in, including the local god-king Vivec who is holding the island hostage by artificially suspending a giant meteor above it (including preserving its inertia) and claiming that if followers stop worshipping him, the meteor will crash and kill everyone. Welp. There's lots of cool stuff like this strewn about. But here's the thing, it's all relating to the setting and the backstory. Anything beyond that is pretty threadbare. Your mission was to find the savior the dark elf prophecies speak of so this person can save the world from some looming evil. You go from dungeon to samey dungeon, and BIG TWIST: you were the savior the whole time! You save the world, game over. You saw a lot of cool stuff along the way, but it felt more like a sightseeing tour than a proper narrative. You were an agent following the whims of others the whole time, too. You get the sense that no one at Bethesda had any experience writing these kinds of stories. But the world-building was so cool that you wanted to keep exploring for hours on end, seeing the unique sights of Morrowind and getting involved in their conflicts. The main quest kind of sucked, but the side quests were a lot of fun. They themselves didn't have particularly strong stories and were mainly filled with one-dimensional characters who just wanted a task done, but there was some real neat stuff thrown in there, like the last dwarf alive, in some plague colony, with his lower body replaced by mechanical spider legs. Cool! It was also the first TES game with an extensive mod community. (Morrowind was full of bizarre flora, fauna, and architecture) Oblivion was a disaster in a lot of ways. The industry was firmly planting itself in support of strong narratives in not just certain kinds of games, but ALL games, now. While Half Life did a lot for storytelling in shooters at the time, it was nothing in comparison to Max Payne, an intense third-person shooter with a lengthy, twisting plot and plenty of dialog. There was Warcraft 3, a real-time strategy with an epic fantasy story attached (the previous WC games had stories that were more window-dressing than anything). If your game didn't tell a long, complex story, it was junk. It didn't matter what kind of game it was. Even Rockstar got in on the trend with their nonsensical murder simulators, Vice City and especially San Andreas. Bethesda could not afford to release an open world RPG without an absolutely epic story. But here's the thing, they SUCK at at storytelling! They're good at writing backstory, at worldbuilding. Every other facet of their writing is terrible. But gosh darn if they weren't going to try. They splurged on several very expensive voice actors to deliver their surely incredible dialog, then only had a handful of VAs rest for the rest of their hundreds of characters. Oops. The dialog in the main questline was as generic as possible. There were no truly interesting hooks to it, the player didn't have to make any difficult decisions, and the characters were as flat as cardboard. You were tasked to find the savior, did so by going from dungeon to samey dungeon, doing a LOT of busywork in closing those damn oblivion gates, and BIG TWIST: there is no twist! You find the savior and he defeats the final boss, saving the world for you. You weren't even the main hero! Bethesda's one saving grace, their world-building, failed them here. Cyrodiil was originally written as a dense jungle with interesting, dynamic cultures, but was retconned because they deemed verdant plains and deer-filled forests to have more mass appeal in the US and Europe. They spent a lot of money developing a complex AI system where every NPC would have needs and wants, and would seek out their own methods to fulfill them, and then disabled it because it didn't work at all. One thing Bethesda did do is up their game on the side quests. A lot of them were generic, but there were these main guilds in the game, and each one had their own storyline, and some got reasonably involved. They were mostly kind of middling, but the star of the show was the Dark Brotherhood questline, where you join a guild of assassins. There were twists and turns to its story, shady characters with grey-area motives, many assassination contracts had complex setups, and there were multiple endings to the quest line. It felt like its own game. Looking back on it, it's really nothing special, but it was like a small pond in the middle of a scorching desert, an oasis players took solace in and gathered around as a shining example of how to do questing in an open world game. One man wrote and designed all of these quests, Emil Pagliarulo, and his work stood out so much from the rest of Bethesda's offering, they handed him the reigns to all of Fallout 3. Fallout 3 was a cool game, although it didn't feel very much like a real Fallout game. I'm not talking about the shift in perspective and gameplay, but the shift in tone, storytelling style, and world design. And you know what? Bethesda's writing still sucked. It became clear that Emil Pagliarulo is not an especially skilled writer. When taken out of the sea of shit the rest of Oblivion was, Emil's quest design and writing was shown to be fairly amateurish and not actually all that interesting. The story still felt uninspired. It was a personal story to find your father (and maybe save the world in the process), but therein laid the problem. The player character was still nameless, mute, and devoid of personality. Can you really tell a personal story involving family with that kind of setup? Well, you can, but you can't get anyone to care. And while the world design was reasonably interesting in its own right, with plenty of unique sights to see, the setting overall was a total failure. It was meant to be 100 years after the apocalypse, but it felt like it was just one year, with no organization, barely anything in the way of factions (other than two shadowy organizations), and people still scrambling and scavenging to survive. I still had more fun with it than I did with Oblivion, but it felt so lacking in so many areas. A couple years later, New Vegas came out developed by a different studio, one staffed by members with experience developing previous Fallout games, Obsidian Entertainment. And it totally clowned Bethesda and their attempt at a Fallout game. It had its own set of downsides, but gosh was New Vegas fun. Many characters individually had more depth to them than the combined depth of all of FO3's characters combined. The quests had a wealth of options, diverging branches, and alternate outcomes. The dialog was often witty and compelling to listen to. The world truly felt like how a post-apocalyptic world should feel like, with budding governments, organized banditry, and more overt faction wars competing for territory with the citizenry caught in the middle. They even managed to make the story feel personal despite your character being a no-name cipher. Many of the dungeons felt more unique. There was more loot with a crafting system. The combat, armor, and weapon systems felt more balanced and more fun. The one point I will concede is that aimlessly exploring the wasteland felt a bit more frustrating and less rewarding. (an example of the branching structure of one side quest in New Vegas) Would Bethesda learn from their mistakes in Oblivion and Fallout 3, and Obsidian's triumphs in New Vegas? Yes and no. Skyrim was fun. Bethesda's world-building strength has returned to them Skyrim was gorgeous, varied, and a joy to explore. They incentivized exploration in some really smart ways. Character leveling didn't feel so broken. The story, though, was still a problem. Bethesda is still shit at writing. You are the chosen one, overcome these trials, delve through dungeon through samey dungeon, kill a dragon or two, and save the world! It was still stock fantasy fair, without a hint of depth or creativity. That's okay though, because exploring the world is fun. What about the questing in the rest of the world? Well, the faction quests felt like stepped-up versions of Oblivion's faction quests. They had a bit more dialog, a bit more story to them, but most of them were still kind of mediocre. The characters were still largely one dimensional. Most of them did allow you to make a decision or two, which could affect the outcome in some inconsequential manner. The stand-out side-plot in this game was the civil war. It created an interesting political climate, but how much did it really impact the world? You could side with one faction or the other, and each had their own quest line. The faction I sided with lead up to a cool battle where we laid siege to a major city, and assaulted it. There were missions that lead up to it that determined the effectiveness of the soldiers, siege weapons, etc. When you finally got into the battle, and catapults were going off, spells were firing, and soldiers were charging the gates, it was so cool! Then the scripting broke at multiple points, requiring reloads. Well, it's an Elder Scrolls game. Then you won the battle, some buildings were smoldering a little, and a different man sat on the throne. That was it. You could go into towns occupied by the opposing faction and no one would bat an eye at you. It felt like the battle had no impact whatsoever. It was all a bit underwhelming. Bethesda repeatedly teases the players in their games, make grand promises, and fail to deliver time and time again. I'm kind of getting sick of being disappointed. I'm getting sick of being a no-personality mute who is little more than an errand boy. I'm sick of the samey dungeons in every single game. I'm sick of the quest design that feels like you're going down a straight predetermined line instead of doing things your way. I'm sick of the shoddy writing, the shallow characters with crystal clear motivations, the stale and generic dialog, and the simple boilerplate storylines. Yes, Bethesda makes some great worlds to explore, but you know, I've played every single Bethesda game. I've played plenty of other compelling open world games. I've kind of had my fill. I watch the Fallout 4 trailer and am filled with apathy. I'm not saying Bethesda should ditch the open world, not at all, but I need something more. I'm looking forward to E3 this year. I'm a long-time fan of Bethesda's games, and I desperately want them to prove me wrong. But I won't hold my breath for it. ---------------------- On a side-note, The Witcher 3 has been giving me that something more. Its characters are all fascinating, even the minor ones. The story is a compelling search for your adopted daughter in trouble. The quests are sprawling with many avenues of approach and outcomes, even the side quests. The writing is entertaining and never fails to capture your attention. You are prompted with so many decisions on such a constant basis, all of which have some impact on the world big or small, that it no longer feels like you're playing a god controlling the fates of these characters, but you ARE Geralt of Rivia, in the world, making these decisions. It's an incredibly immersive experience. You end up never wanting to reload and take back your decisions, because they become so personal. And the open world is not sacrificed even a little in the face of this narrative experience, with a huge world to explore with an enormous amount of things to discover. The Witcher 3 allows us to have our cake and eat it, too. What is a Bethesda game in the face of this? (as I write this, I'm itching to jump back into The Witcher 3)
    2 points
  12. Nahilys

    Prepare yourselves ~

    Hello there, I'm 21, French, & a deep anime fan. I'm mostly into thrillers, psychological stories, supernatural & some kind of science-fiction (I kind of hate space opera). Although, I watched a lot of anime that could be classified as moe such as K-ON! (S1, S2, OVA, Movie), OreImo, AKB0048, Zero no Tsukaima & I really enjoyed all of them. If I had to make some kind of a personnal top I'd say : - Shinsekai Yori (by far) - Monogatari Series - Tatakau Shisho : The Book of Bantorra - Kara no Kyoukai - Mahou Shoujo Madoka Magica - Code Geass - Durarara!! - Ergo Proxy - Steins;Gate - OreImo - K-ON! & so on... If interested, feel free to search for me on MAL, same name ! Anway. I've been adviced to come here because I am actually really interested in Visual Novels, although I only read a few. I started with Saya no Uta, which has been translated in French, then played a bit of Katawa Shoujo but I did not like it (I'm not really into dating games - galge isn't it ? -) & went over the so famous Fate/Stay Night. I was not able to finish Heaven's Feel due to personnal issues but I'm planning to. I finished all routes of Yosuga no Sora, though it was very hard to understand the untranslated one, my japanese is more than shaky (only have basics), started to play the official english version of Steins;Gate. More on my profile on MAL ! Anyway... I have never been a big player of Visual Novels, mainly because it tires me out to read everything in english as well as being concentrated on the story. However, I really do love the concept of it, and as a very creative person, I have been looking for an opportunity to create my own game. So here I am ! For about a year now, I have been working on some story of mine, little by little, but I was never sure how to use it, how could it be played, of even if I would be able to make it become a real Visual Novel. Recently, I decided to get into this project way deeper & it has gone quite well BUT... As a writer, a developper, I have absolutely no talent in drawing, composing music and have no idea about programming. I have some friends who are willing to help me, especially in chara design & music, but they are not that much into VN themselves, so I am looking for some French people who are really interested in joinning me in this project of mine which I will write about later in the forums I hope to have a great time here with you all & although I'm not a very funny person, feel free to make fun of me. Nahilys ~
    2 points
  13. Clephas

    Sumire

    Wow. This is definitely a case of not being able to judge a book by its cover... or by its summary, either. I don't think I've encountered a VN with as much emotional impact as this one since Houkago no Futekikakusha, last summer. Sumire is by Nekoneko Soft, one of the oldest existing VN brands... They are one of the 'founding names' of the moege umbrella genre, while also producing more serious works through their subsidiaries, such as Cotton Soft (of Reconquista and Owaru Sekai to Birthday fame). Sumire is rather unique, by the standards of current VNs. The protagonist, rather than being a student, is a salaryman in in his mid-twenties, a socially inept man who was an otaku but has lost most of his passion. He goes to a virtual chat room/online game that imitates a school, where people use characters from Nekoneko Soft games as avatars. There, he is part a sub-community of four people (including him) of people that are similarly awkward. This story is... emotional to say the least. So far, I've finished two arcs of the story (there is only one actual path, though there are apparently multiple endings) and I had to spend the last thirty minutes or so easing myself out of crying-mode. What is so good about this? Generally speaking, I have to say it is the overall presentation and characterization, as well as the narrative. The depth of the characters lent by the narration and dialogue - keeping in mind that they are the same type of person, generally speaking - is impressive, considering how relatively short a time I have been playing. At the same time, the story itself - for all its odd aspects - is one that is mostly easy to understand. It reminds me of some of the best works of last decade (2001-2010) in that it tries to just tell a story rather than pretending to be something in particular (ex. a charage, a nakige, etc). So, unless they seriously screw things up, this is VN is a definite candidate for VN of the Month... Edit: Changed this post so it reflects the whole game. Now that I've finished the game - and yes it is that short - I will go ahead give my final word on it. This game stops a bit short of kamige-level (the ending is a bit too short and 'things are looking up' optimistic for that), but it is nonetheless an excellent game. Now, for the overall... first, I should say that there are a total of three arcs. There is one focused on Sumire, then Hinahime, then Akari. Sumire is the main heroine, with the other two girls having 'extra' h-scenes in the omake section or as an extra on the second playthrough. The first two arcs are both straightforward - relatively speaking - stories of alienation and redemption, with a bit of love and friendship thrown into the mix. Really, in the first two arcs, you can't really get a good lock on what is motivating everyone, which isn't surprising, really. About two thirds of the game is in the characters rl and a third in the virtual space (it is more like half and half in the early game and ends up mostly rl at the end). For those who like mild mindfucks... Akari's arc will fulfill your desires to an extent. You'll find out the last few undiscovered secrets of the characters, including what links them together. In addition, you'll also have to choose between one normal, one bad, and one true ending. The true ending is a nice conclusion, though it is very short. The normal ending is sad, and the bad ending is a bit... depressing looking at it from the outside. Overall, this is an excellent VN, though short. I'd recommend it to those who want something unusual to break out of their usual reading habits but don't want something violent or with lots of sexual drama.
    2 points
  14. >Heartcatch Precure reference >You can also expect anime-inspired magical girl transformations of your pigeon boyfriends >magical girl transformations of your pigeon boyfriends >MFW
    2 points
  15. You look great dude! Who's the girl in the first picture? Your sister? Or one of your many conquests? You playa you Also, I feel like I must return the favor, so here ya go:
    2 points
  16. 2 points
  17. Those pastel colours really bring out the eyes in Rooke's avatar
    2 points
  18. The dresses don't suit them. I get that the guys with a waifu are probably happy, but it looks bad. Rakshata looks better with bridal clothes than the rest of them, I'm not even joking.
    2 points
  19. 2 points
  20. LoeQuality

    Hara Para

    One of the first games I got the script files to and it's super short (much shorter than the actual games the heroines are from). Translation initially began in hopes of it drumming up interest in those games and their translation, and only now just finished since, as said, it's just a niche nukige.
    2 points
  21. No no no, you must be talking about doughnuts.
    2 points
  22. My attempt Using Rooke as a slave (all 3 themes):
    2 points
  23. Hello! Sorry to butt in, but I came across these forums when checking up on Tokyo Dark. I work for Square Enix Collective, the initiative helping Tokyo Dark with their Kickstarter. I just wanted to drop in here to see if you guys had any questions about the game or about Collective itself. I'll try and answer any of them as best I can. We're certainly not trying to inflate our ego by judging indies Quite the opposite actually. Indiegames are awesome. We let our community decide which games they'd like to see get funded and in some cases we also offer to help support the title through crowdfunding. Our support isn't monetary but more of a help with marketing and communication - getting the word out there. More on that here. In the briefest possible words, Collective is about showcasing indie games to the Square Enix Community and also ensuring that any projects we decide to support have the capabilities and the drive to complete the game. It's no secret that Kickstarter can be a risky venture at times, but we can at least try and mitigate that risk by vetting certain teams for you beforehand. We of course can't guarantee a game will be made, but we can make it a lot more likely. I don't want to post too much of a wall of text but please do let me know if you have any questions and I'll be happy to elaborate further!
    2 points
  24. Eclipsed

    Fuwanovel Confessions

    Tiago's handsome Aight, here's another pic of me while we're at it. I'll move this post over to the RL thread later I guess if I feel like it.
    1 point
  25. Kynbound

    Best Wishes for Krill

    Krill is now home from the hospital and doing better, hes still unable to speak clearly or type online but he is working on it. He can read anything sent to him in a message.
    1 point
  26. Fiddle

    Prepare yourselves ~

    Your mother was a hamster, and your father smelt of elderberries. Welcome to the forum!
    1 point
  27. SoulJustIn

    Prepare yourselves ~

    Greeting , Nahilys-san Welcome to the Fuwanovel Forums . Enjoy your stay.
    1 point
  28. Cythnar

    Prepare yourselves ~

    Love indeed. Beautiful picture by the way. As far as your question, I'm not sure. I don't typically browse that forum so I don't know anything about it. However, this might answer your question, and if it doesn't, maybe contact a mod or admin with your question?
    1 point
  29. Nahilys

    Prepare yourselves ~

    Love ~ By the way, I was wondering. If I was to present my project on the forums, do I have to write in english & precise I'm looking for French speakers or directly write it in my own language ? *v*
    1 point
  30. Cythnar

    Prepare yourselves ~

    Hamatora is amazing. I loved it, personally. I'm glad you enjoyed -monogatari. My favorite series of all time.
    1 point
  31. nohman

    Prepare yourselves ~

    Welcome to the forums. It sounds like you'd get along with Down. and it's just because you're both French. Teeku
    1 point
  32. Cyrano and Ginga Tetsudou are both really cool and can be read immediately. The Tractatus is harder and requires having some prior knowledge of the context in which it was written - basically who are people like Frege, Russel, Wittgenstein himself, what kind of problems they are dealing with, etc. Basically some wikipedia research and reading a few short articles.
    1 point
  33. Eclipsed

    Choose One to Save

    If I have a daughter, she's the one living no matter what. If it's a son, the wife's the one that's living no matter what. I'd like to at least get the okay from whoever's the chosen one during the fateful moment though in that they will be able to live on without the others. If they both say no, aight bb lates I'll be the one to shoulder the burden of being the lone survivor~
    1 point
  34. I'll tier if I have time for it, otherwise, I'll just get the SR. Also, I'll be SR rushing Rin, i won't be stopped from getting T1 for her. Ever.
    1 point
  35. Decay

    What are you playing?

    Swan Song has no background music for the first hour or so.
    1 point
  36. over the rainbow will make you punch the screen
    1 point
  37. Tay

    Vision of Aurora Borealis

    Check out our interview with Pudding321 about this project! [FuwaZette] Interview: Purin Productions and “Vision of Aurora Borealis”
    1 point
  38. 1 point
  39. Shuffle is awful. Most VNs are pretty bad. Wanna read bad visual novels? Pick a random one, the statistics are on your side. You'll end up with a self-insert romance story with poorly developed characters, a pathetic excuse for a plot and porn forced in there somewhere for sales. Dark VNs, huh. There's plenty of pretty good ones out there. Why don't you take a look at my list? You'll get some pretty good ones. For specific examples, you may like Phenomeno, Comyu, Hanachirasu or Saya no Uta. There's a bunch more, though.
    1 point
  40. to clarify: Win 10 will launch on July 29th globally. to clarify #2: Win 10 is now on consumer build phase. I know this because I'm an insider myself. Latest build is quite polished and the issues are minimal. I exported my VN collection to my win 10 partition and so far 100% of them are working. Here's the list: * Chaos Head - flawless * Da Capo - Flawless * Da Capo 2 - Flawless + better performance than on 8 * ef the first tale - Flawless + audio no longer gives problems * ef the latter tale - Flawless * Fate Stay Night - Flawless * Go Go Nippon! - Flawless * Muv Luv (Series) - Flawless * I/0 - Flawless * Kanon - Flawless * Clannad - Flawless * Air - Needs running as admin * Ever 17 - Needs running in compat mode for win 7 * Little Busters - Flawless * Little Busters EX/ME - Flawless * Da Capo 3 - Flawless * Koisuru Nasu Love Resort - Flawless * To Heart2 - Needs running in compat mode for win 7 * Hoshisora e kakaru Hashi - Flawless * Noble Works - Flawless * Majikoi - Flawless * Majikoi S - Flawless * Majikoi A-1 - Flawless * Hoshimemo - Flawless * Hoshimemo EH - Same issues as other OS's (requires changing time zone to JP) fast fix = AlphaROMdiE * Osadai - Flawless, (no longer needs win8 patch) * Osadai FD - Flawless * Rewrite - Flawless * Harvest festa - Flawless * Shuffle! - Flawless * Really! Really? - Flawless * Imouto Paradise - Flawless + better performance than on 8 * Boob wars (series) - Flawless + better performance than on 8 * Princess evangile - Flawless + better performance than on 8 * Yu-No - Flawless * Duel Savior - Requires running in compat mode win xp * Come see me tonight (series) - flawless * Sharin no Kuni - NoDVD fix no longer works, requires ISO to be mounted when playing * Sharin no Kuni FD - Same as above * Dengeki Stryker - Flawless * Snow Sakura - Flawless * Stein's Gate - Flawless * Grisaia (series) - Flawless + better performance than on 8 This is my personal collection, there may be more VN's that are compatible but I will add them when I test them again for core release of win 10.
    1 point
  41. GLM4475

    Composer~

    yeay, another talent in fuwa! Keep creating those music dudes! I'm rooting for you!
    1 point
  42. 1.Theodore Dreiser,the "Genius"-masterfully created psychological realistic novel.(Doorstopper) 2.Margaret Mitchell"Gone with the Wind" 3.Arthur Conan Doyle "The Adventures of Sherlock Holmes" 4. Stephen King "Green mile" 5."And Then There Were None", a mystery novel by Agatha Christie. Feel free to ask for some more in mail.
    1 point
  43. Rewrite's Shizuru route made me a bit sad but it only lasted for hours and Inwouldn't say I was depressed... The closest situation I got to getting depressed was when I lost my laptop and couldn't play VNs I guess.
    1 point
  44. Hmm is this the first time you've played this game? Most of the errors seem to be with the savedata. 1) Make sure the folder and files aren't Read Only (Right click folder, make sure Read Only isn't ticket or filled, then apply to all files) 2) Try renaming the folder savedata to savedata_bak and try running the game again.
    1 point
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