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  1. Edit: all stretch goals (900k) reached 70 hours before the end. 1M$ reached 45 hours before the end. EDIT: Kickstarter link. Base goal of 250k$ reached in 7 hrs. ----------- http://gematsu.com/2015/06/degica-kickstarting-muv-luv-muv-luv-alternative-localization-this-summer あああああああああああああああああああああああああああああああああああああああああああああ mfw:
    5 points
  2. Purrfectly Ever After is an original English language visual novel (OELVN) for girls. This dating sim is filled with side-splitting comedy, over-the-top drama, and of course, heart-melting romance. This first game from Weeev aims to bridge the gap between Japanese-centric otome games told in a not-so-Japanese point of view and storyline. Purrfectly Ever After focuses on a food-loving burglar cat who gets herself into a series of unfortunate events which ended up feeling sorry for herself. Luckily for her, she also encounters kind strangers who rescue her along the way. She wished that she could become a human so that she could earn food honestly. Her wish is overheard by a fairy godfather she didn’t even know she had. And so begins her story. Game features 5 characters to romance Multiple endings and high replay value Japanese voice acting Available in English and Japanese Episodic content Available for iOS and Android, Windows and Mac if Greenlit Details Price: USD3.99 for main stories, USD1.99 for epilogues Release date: Tentatively October 2015 Links Video: youtu.be/asFfGXGceAM Development blog: purrfectlyeverafter.tumblr.com/ Pledge @ Kickstarter: kck.st/1H5IYst Vote @ Steam Greenlight: bit.ly/1fY3VK3 Register for iOS TestFlight Demo: goo.gl/KtQegc ABOUT WEEEV As an up-and-coming game developer, Weeev develops games with gasp-worthy plot twists, amazing art, and dozens of sweet moments that provide engaging experiences. We hope for your support and feedback!
    4 points
  3. Kenseiki Alpha Ride (VNDB, Getchu, Official site) Genre: SRPG This game is by Eternal-Will, the makers of Yumina the Ethereal. There's a fair chance this game could see an English release if people pester JAST USA for it.
    3 points
  4. Kanbe

    youtube - Most random

    https://www.youtube.com/watch?v=6C6TiGNcDrc
    3 points
  5. Tay

    New Chat App

    Hey everybody, We've got a new chat app on the forums. Please be excited for E3 check it out and let me know what you think. http://forums.fuwanovel.net/chat/ (Or click on the "Chat" menu link) Stuff you should know: To turn notification sounds off, simply click the yellow bell icon (right-hand side) It will only work on the IP.Mobile theme if you have your phone run the page in desktop mode In the right-hand side "# Online Chat Users" box, you can click somebody's name and start a private chat with them (one-on-one chat) Currently admins, GMs, BMs and FuwaChat mods have moderation powers The new chat doesn't have the same WYSIWYG text editing/BBCode features (like spoilers). We'll try and figure out if it's possible to add them in, but for now we'll simply have to live in chaos. If you're having a PM discussion with somebody and they get kicked, you'll have to repeatedly start new conversations but the old text *will* come back. My suggestion: both of you simply exit/re-enter the chat and pick up where you left off If you want, we can remove the rules page, but until the people demand the change and storm the gates, it stays up Here are the current settings options for your reference: http://imgur.com/CCiKCF8
    2 points
  6. I've only played Eden* but I'd say that is worth $1.99. https://www.indiegala.com/monday
    2 points
  7. Crap. I'm warning you Cyr, don't give him any scraps of info or he'll scour every last place until he gets the answer.
    2 points
  8. Update: Weekly update! It'll be released sometime soon. Maybe in less than one month. Who knows? Rance VI's still stalled. When it'll resume progress, no one knows. But it'll definitely be finished. You have to believe, y'know? For those who didn't know as well, Rance 03 is scheduled to be out by August 2015. As stated in the past, the game will be the first in the series to feature voices for the characters. If you want to have the voice samples, you can click this picture. The vid in itself is NSFW because of some CGs, though. Also, I forgot to post, but Episode 2 of the Rance 01 OVA is out. Go get it if you want to. That's all for this week! Oh, if you're looking for subs of OVA2, there aren't any yet, if I can recall correctly.
    2 points
  9. You know what's interesting, is that I'm not actually TRYING to do 3 covers a week. I'm amazed that the number has been exactly the same for the past few weeks, despite schedule changes and all that. Oh well, it's not like it's a BAD thing. Anyways, new releases for the week: Ningyo Hime- this one came out pretty well. https://www.youtube.com/watch?v=h2wo1seKwSo My Soul, Your Beats!- I did this one because I've wanted to do it for years to celebrate the release of Hell's Kitchen and First Beat. https://www.youtube.com/watch?v=IeUF660-niI Lilium- I used to love this song. I love it a little bit less after singing it multiple times in a row. This was my attempt at doing something "different," and, well... hmm. It's not terrible, but my god, never again. https://www.youtube.com/watch?v=pTgbm1TGYSA And then there's one more thing: a collaboration between Kitty-tama and I on "Find the Blue." If you only listen to one of my covers this week, please please PLEASE make it this one. We worked reeeally hard on it, and since I didn't mix it, it doesn't sound like the screams of a dying cat. https://www.youtube.com/watch?v=JiolEmFZSEQ
    2 points
  10. So it's finally here, the translation of the first disk of the ace combat 3 http://useatoday.blogspot.com.ar/2015/06/ac3-e-ie-disc-12-status-quo-alteration.html I know that probably nobody really cares about this game but maybe there is another crazy guy like me out there so enjoy this awesome game
    1 point
  11. Hey wonderful Fuwanovel community ! I am TheGreatEops and thought that after 2 years of browsing these forums for patches , translation progress updates and other interesting thing , that I should finally make an account and start chatting with you guys ! I got into VNs and Japanese media in general about three years ago , when Totalbiscuit , if I recall correctly , said something about a really interesting JRPG on the Vita called Persona 4. While playing that fantastic game, I also bought a PS Plus subscription and got BlazBlue and Virtue's Last Reward for free. Although I had no idea at the time I got hooked to VNs . The first true VN that I played was Grisaia no Kajitsu and I pretty much consider that to be one of the , if not the best , VN i have played ever since. As to how I heard about Grisaia ... I started playing Osu! ( also called TheGreatEops there if you wanna add me ( ̄▽ ̄) ) I got addicted to playing Hana - Eden's Song and then franticly searched for what game it was from. Thankfully Grisaia had a patch and I started playing it right away . Hmm let's see ... my favorite vn companies are Key , Yuzusoft , Favorite , Type Moon ( although I have yet to play Fate/Stay Night , so I just live by the creed that they make really good VNs ) , Pallet and Nitro+. Guess I could add Frontwing to the list, but other than Grisaia their work as far as I know is mostly filled with nukiges. Currently I'm waiting to finish my exams to start playing through G-senjou no maou ( and Eden* and Chaos Head and to continue about a dozen of other leftover VN routes and also a damned Kancolle slot on a server ). That and also to continue my fight with the Japanese language. Anyway , thanks for reading , I look forward to my time on these forums and hope we'll all have a great time ! Here's Monokuma that isn't really sorry for the wall of text I just posted
    1 point
  12. Welcome back! Fellow programmers! Hello and welcome back to my 5 part guide "How to code a VN with Ren'py." Today we will have a special guide, a walkthrough on how to code an actual VN project. Last time we coded a mock VN however this time I'll be using a personal project as a guideline to teach you how everything's done straight from the drawing board! Fear not as you are on the right track and if you've checked out part 1 and part 2 then you'll have no problem figuring this third part out. (Hopefully, since my explaining is terrible. XD) That said please bear in mind once more that this is not an infallible guide to program with python or ren'py and it will not make you an expert after you've read it. However I'll do my best to try and explain how to code a VN with Ren'py to the best of my ability and I will be with you for the entirety of this guide. So let's go fellow programmers! the sky is not the limit as your creativity is...boundless. Let's start, shall we? first off, open your HUB and go to your active projects, then launch your stub project which should look similar to this: The background is black to emphasize that we have nothing set so far, some of you might have a different color depending on your stock theme. The resolution you use for your VN will also be present from the moment you boot. In my case, I'm developing this VN in 1920x1080 resolution. Now, we need to get rid of this boring background and plainGUI design. Let's make a custom main menu. First, close your stub VN, go to your HUB and click on the "screens.rpy" link. This will open the script for screens, the place where we will create our very own main menu. Leave that open for now and then open your favourite image editing software, photoshop, SAI, illustrator, Paint studio, etc. Create a blank image with the resolution of your VN (for example, if the resolution of your VN is 800x600, then you make a blank image with those dimensions.) After that just get creative, use some flaming skulls and bleeding hearts or whatever you like. Alternatively you can just use text (That's what I'll do since my project has a minimalistic UI by design. xD ) the point here is to edit the main menu to your liking. So let's go and see how it will look: This is my title screen. The focus of my VN is to make a reference to retro games, hence the austere 8 bit console look. You ought to make something different as my project is only a guideline, remember that. Now back on topic, as you can see, the clickable sections are displayed in this image, so you might be wondering: "can't you do that with Ren'py?" Yes and no. Ren'py allows custom styles but those are limited in a sense and require you to have more than just the basic python knowledge so we'll be going with this option because it's unconstrained and it allows you to make your VN look any way you like. So back to those clickable sections such as "new game" and "continue", what are they for? They are your mouse hotspots. We'll be using those to give coordinates to ren'py so it remembers where they are located and map an action to said hotspots. This image above will be called your "ground image." This is the way it looks when you are not hovering the mouse over any options. Now once you're done with this let's go and make the "hover version" which will look like this: As you can see I added an orange arrow to every clickable option. This will reflect each hotspot "hover" action when I pass the pointer over them. This will be our "hover image". Note that you can do whatever you want for your own hover effect, for example you can make the text grow larger or smaller, change colors or add a blending effect like glow or a simple transform. Once you're done with this, save both images in .png and place them inside the "game" folder, then let's go back to the "screens.rpy" script that we left open. Back in the screens script, scroll down till you reach this part: This is the default main menu that all stub VNs have. Don't worry about all that code though, we're going to completely replace it with our own. Let's start with making an "imagemap." First delete all the code shown on the image (except for the red parts, so you remember what you are changing. XD) Then type in this: screen main_menu: tag menu (this line is very important when using custom screens, forget to add it and you will regret it.) imagemap: ground "your ground image.png" (remember to replace the filenames with your own. Also don't forget that images need to be inside the "game" folder.) hover "your hover image.png" hotspot (xxx, xxx, xx, xx) action Start() hotspot (xxx, xxx xx, xx) action ShowMenu("load") hotspot (xxx, xxx, xx, xx) action ShowMenu("preferences") hotspot (xxx, xxx, xx, xx) action Quit(confirm=True) There you have it. It's a basic imagemap with the essential functions of a main menu. Pretty simple, no? So you might be wondering, what are those "X" symbols right next to "hotspots" Well, those are coordinates for the mouse. Those coordinates will tell Ren'py where your hotspots are located so let's go ahead and find these coordinates. Don't save any changes yet, instead go to your HUB and launch your project, then press SHIFT+D to enter the developers menu. while navigating through the menu find the "image location picker" option which will summon a list of all the images that are inside the "game" folder. Find your hover image and open it: As the image says, draw a rectangle over the area where you want your hotspot to be recognised. You'll get he coordinates for this hotspot on the lower left corner of the window. Input these coordinates on the screens script where the "X's" are. Repeat this process for each hotspot and remember to input the coordinates that match each section, don't go mixing them by mistake. XD Once you're done, your hotspot section will look smilar to this: hotspot (720, 611, 391, 70) action Start() hotspot (726, 691, 384, 60) action ShowMenu("load") hotspot (726, 758, 378, 63) action ShowMenu("preferences") hotspot (815, 828, 209, 59) action Quit(confirm=True) These are my coordinates by the way, don't copy/paste them because they won't work for you. Get your own coordinates. XD Once you're done typing the coordinates in, save your changes to screens script and close it. Then boot up your project to check your brand new custom title screen. If all went well you'll have a fully functional main menu, otherwise scroll back and try to follow the instructions to the letter. Previously we covered assets though briefly. This time we're focusing on the essential things to make an actual VN project, that said we already have the most important asset of them all. YOU. Yep you only need one person to make a VN. This in paper however is terribly inefficient and making your VN would take you a lot longer than if you had help. But, you can't always sit around waiting for help to come, you need to show something to the community to get feedback, and maybe help, later on. So you need to get some placeholder assets and show your idea to the world. It's what I did and what you should do if you plan on making a large scale project. However there's always the alternative to go solo, which is totally possible and moreso if you happen to be a really talented individual who has all the skills needed for making a VN, if not then there's always the "one man army method" which we will cover below. Backgrounds: There's 3 ways to deal with backgrounds when getting started/going solo: 1. You have the artistic skills and you draw them by yourself. 2.You use the stock VN backgrounds readily available online (Uncle Mugen's collection is pretty solid.) just be aware that thousands of other people will be using them on their VNs as well. And 3. You use RL photographs. Out of all the choices for starter programmers and project leaders this is the most sensible option, you take a camera and venture outside to take pics of suitable locations for your VN. Contrary to popular belief, this method is used by professional studios, although this largely depends on the visual style of your project. That said you don't have to use the photos as is. You can make them look more cartoony and more suited for VN format: 1. You take your photo to Photoshop and add an image filter to it. A combination of sponge+cutout gives it a painting feel for example. 2. You take your photo to Illustrator and image trace it for "low fidelity" then crank up the paths and corners to 100% and finally export as .png (this is the method I'm using for this project.) 3. You do an outline tracing by hand and then paint over the details with Photoshop or SAI and a tablet. (you need some basic art skills for this.) Out of these 3, number 1 is the fastest and simplest to do. Chances are you have Photoshop installed no matter if you dabble on art or design or not and filtering is just 2 clicks away. Number 2 has a nicer looking tracing effect but you require Illustrator and the 3rd one is so tedious and time consuming that you probably shouldn't consider it unless your VN has less than 10 backgrounds or something like that. Those aren't the only methods available though, you can always come up with one of your own and use it, Go wild, make that creativity explode! For reference, here's what I did for one of my backgrounds: Here's the RL picture: Here's the traced and edited version. As you can see I boosted the vibrance for added cartoony feel and even added some otaku touches to the room... ......I'll give a cookie to the one who identifies them all Of course that doesn't end there. You can always make variants for other times of the day as well For example late afternoon: Night time: And even artificial light: There's tons of things you can do with photographs, so don't feel discouraged if you are not an artist or can't find artists. Always remember: Creativity is boundless. Music: This one isn't particularly hard and it's the same deal as with art mostly. 1. You compose music yourself if you have the talent and skill for it. 2.You use the readily available stock of P.B. (Public Domain) or R.F. (Royalty free) music. In both instances make sure to credit the composers properly. A good site for all things sound is freeSFX.co.uk Sprites: Here comes the big fish. One of the most important parts in any VN in existence. The graphical representations of your characters. AKA sprites. The lack of artistic skill shoots down many projects because there's not a "quick fix" for this. There are public use sprites but they are not very good and they might not suit your needs or the style of your VN. In this case if you're a one man army, you grit your teeth and start drawing. I had to that myself at some point. Practice makes perfect and while your sprites will not always be professional looking, you can only get better as you practice. If you simply cannot draw to save your life, you can always use the "rotoscope" technique. Don't be fooled by the word tho, It's just a mock term and you only need a camera and a PC. You get volunteers, take their pictures, transfer them to your PC crop and edit them the same way you do with backgrounds. You can make them look more cartoony or hell you can even go with black and white +stamp effect to make a Sin City style VN! If you are still inclined to make your own sprites however, you certainly can. That's what I'm doing for this project. Here a sample of my main heroine. Notice my Tsunako influence? What do you think? isn't she cute? Mind you, she went through 3 redesigns so indeed it's no easy task. And this will be all for now concerning the one man army method. If you have all your assets in order then let's get coding already! Let's get a test script underway. Remember that this is an actual VN project and not a mock script as before so if there's something you don't understand. Please do tell me With your assets handy, go to HUB and then open your stub script, then check that you have the following things in order. (Add stuff as needed.) REMEMBER: THESE ARE MY ASSETS, YOU NEED TO REPLACE NAMES AND FILES YOU SEE HERE WITH YOUR OWN: 1. Image definitions: Like we covered previously, you have to define most images here in the main script: 2. Character definitions: Same drill, follow the coding and remember what we've seen part 1 and 2: 3. CTC animation: a click to continue animation. it will appear when a character has finished talking. It won't activate with narration unless you define the narrator as a character. Follow the code and replace with your own animation. All you need is a set of frames in .png (images should be 30 to 50 pixels wide.) For example: a blinking arrow. The x and y values at the end must be tweaked to match the position of your textbox. 4.Custom position definitions: Chances are your sprites appear cut off from the screen or too low. Ren'py is not exactly intuitive so you can use this code to create a default position value for your sprites. Results will vary depending on the size of your sprites and the resolution of your VN. You can also use this code for custom sprite positions. To use this position remember what you learned in part 1 and 2: example: show Neru at myposition 5.Custom transitions: Ever felt the fade out was too fast or the dissolve effect needed some tweaks? Worry not, as you can make custom transitions out of the existent ones. In this case this is a slow "drop down" but you can also make a custom dissolve, example: dissolve (0.5, 1.0, 0.5), which is a very slow dissolve effect. 6. Splash screen: Ren'py doesn't have stock code for splash screens. You can make a splash image appear while your game is loading, but the loading is so fast that the splash appears for half a second sometimes. Thankfully there's custom code to make your VN boot to a splash screen before the title screen! Follow this code replacing "mysplashscreen" and "mysplashsound" with your own. And that's it for the third part of this guide, kind sirs and madams. I thank you deeply for reading this far and bearing with my ugly orthography and sorry attempts at explaining. You are now one step ahead into programming your visual novel and we'll work together for the remainder of this process. Don't forget your passion for VNs and don't lose motivation, programming a VN is hard but your efforts will certainly pay off. Do join me next time, when I'll be covering the rest of this section and UI styling in detail. Many thanks for your time and until then. See ya Kind regards. Helvetica Standard.
    1 point
  13. Okay. Oh, you weren't talking to me. Oh dear, oh dear. Now what will I do with this nefariously obtained, fistful of money? What? Did I hear someone say "pocket it?" Very well I shall...
    1 point
  14. Shinku

    ohai~

    Thaanks, I did play f/sn. Tho I can't hope to bring myself to like Shiro, sorreh D: Archer and Kirei are pretty awesome, tho Kirei is pretty twisted, so scratch him off ;D Thaanks o/ Rewrite <3 Thaanks o/ Nuu! It's mine! > But if u do become Shinku do i have to be Kiriririri? too long :c Thanks o/ I nevah heard of Blue*, maibe I'll look it up later ^o^ menace? of moe? ;D Thanks :> Thank youu too! o/
    1 point
  15. As their project lead has said: Eventually™
    1 point
  16. I mean, there's this I don't know what else you're looking for.
    1 point
  17. Try any of the other routes aside from Michiru's and maybe you'll see
    1 point
  18. Over the coming week there will be various changes to the DevBoards' boards. You may have already noticed some preliminary changes to the titles of your threads in Ongoing Projects (we apologize for the lack of proper warning, they are following the format found here). One of these changes is the addition of more tags (examples: TL, OELVN, Ongoing) for the Original VN Projects (OELVN's). We'd like your help in coming up with more tags you believe are important or necessary to your project! Our current list is as follows: Genre - We obviously forgot some important ones, we just don't want too many that won't be used - so suggest your own! [Fantasy], [Romance], [All-Ages], [Drama], [slice-of-Life], [Otome], [Yuri], [Yaoi], [Action] and [Adventure]. Others [Kickstarter] and [Recruiting]. What other tags do you believe to be important? Drop your suggestions here! Additionally, regarding the changes to come, various Project Leaders and Thread Creators will be contacted via PM in light of this. Thank you for your cooperation.
    1 point
  19. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- I wrote previously about a display bug in Dual Tail's strategy eroge Venus Blood -Hypno- that prevented interface text from displaying correctly in non-Japanese Windows. Fan hacker binaryfail generously donated a patch that fixes the issue. I sent this patch to Ninetail (parent company of Dual Tail) via Twitter, requesting that they include the fix on their official support page. Project manager and game designer Keimaru responded to me in broken English. His response, edited by me, is as follows. Original: I thanked him and went my way. A commentator on Reddit later informed me that Keimaru had posted a much longer comment in Japanese. This comment showed such sincere and thoughtful consideration of the issue, from a Japanese developer's standpoint, that I decided it needed to be relayed to the English audience. Japanese eroge developers are well known for their reluctance to get involved with the Western market. Packaging and splash screens prominently declare "For sale in Japan only". Westerners tend to dismiss this policy as apathy for foreign fans, even regarding the practice with contempt as just another manifestation of Japanese isolationism and xenophobia. When eroge companies block foreign IPs, they automatically assume that the company has closed its doors to Western release (despite abundant evidence to the contrary). "The companies are just being xenophobic," they say with bitter contempt. "Might as well just fan translate their titles, since they'll never officially release their games in English. They don't want dirty gaijin playing their games." It's about time that we get the other side of this story. And who better to deliver it than a prominent and well-loved Japanese developer--one puzzling over how to respond to a bug that prevents foreign fans from playing his games? I provide my translation of Keimaru's Twitter comments below. I regret that my translation skills could not fully convey the honest simplicity of the original message, but I did my best to at least get across the ideas and intent. We've been aware for some time that Venus Blood Hypno has a bug affecting users of non-Japanese Windows. This bug causes Japanese characters to display incorrectly, making certain interface elements unreadable. We had reports very early on from users of non-Japanese Windows about this, but we weren't able to resolve the issue. Today however, a DLL file that fixes the issue has been sent to us from what appears to be a user from overseas. On one hand, we're incredibly thankful! On the other hand, this presents a bit of a dilemma... In the past, certain distributors bought up Japanese eroge and sold them overseas without consulting Japanese developers. This led to an international scandal, causing considerable turmoil within Japan as well. Since then, we've been obligated to display warnings like "For sale in Japan only" during game start-up and on the packaging. This user's request raises a worrisome issue. While there's no issue if users want to play these games in Japan on a non-Japanese OS, if this is a request from overseas to support foreign OS's, then that's an entirely different matter. At that point, isn't it no longer just our company's problem? Should we respond to this request and support users that we were never supposed to be selling to in the first place, since selling to these users risks another incident? Is it even ok to support them? I'm not sure... Honestly, I'm torn. What to do...? If we officially support this patch, that would have to be our decision as a company [our stance on the matter]. To be honest, we could just leave things in a gray area, where we let good-intentioned users do as they please in the shadows while we stay silent on the matter... To be blunt, when we received very early reports of the bug from users we believed to be Chinese, our user support team felt they were really skirting the line with regards to the JP ONLY clause, thinking 'I hope these people are playing within the country.' They puzzled over how to handle the issue. If a user buys a game in Japan, returns to his home country, and plays it on his own PC purely for his own enjoyment--is that ok? Where's the line? As just one company of many in this industry, it's extremely hard to make such a decision. This nagging feeling... is there anyone who could resolve this issue? No, there probably isn't. A conclusion arrived at after some debate: after things have settled down let's quietly fix this. The issue seems like it would be resolved with the previous version of the KiriKiri engine. It--it's not like we're fixing it because the overseas user told us to! We're doing this voluntarily, because we feel like it (guh). However we're pretty busy so it might be a while before we get around to it. I don't know about you, but Ninetail just earned one new (very loud) fan. For an example of one of Ninetail's outstanding games, see my Venus Blood -Gaia- review! (NSFW version, SFW mirror) Special thanks to those of the Fuwanovel community who provided feedback on the translation, especially Majikoi fan translator dowolf.
    1 point
  20. What I was seriously listening to as I clicked the thread and read Deep Blue's post.
    1 point
  21. I basically agree with IceD. The VN market is oversaturated and that makes producing quality works very difficult. Ironically, the industry may need to constrict and reconsolidate to produce more quality titles. Either that, or reach out to a new audience to tap a new cash source (such as the English market). If you haven't already, you might want to check out Ninetail's Machina Chronicle series the next time you're looking for gameplay eroge. I think you might've played Gears of Dragoon, but that's considered the weakest entry in the series. I played Amatsukaze and that seems like it'd be up your alley. You might want to play them in order since there is some continuity to the setting, unlike the Venus Blood series.
    1 point
  22. Just watched Inside Out today. It was amazing in many ways (appearance, setting, and emotional impact all come to mind immediately), and I highly recommend it particularly for fellow feels masochists.
    1 point
  23. It's a sign, ask her out!
    1 point
  24. Kosakyun

    ohai~

    Welcome to the forums! The show that made me discover VNs was Fate/Stay Night. You should try it too. :^)
    1 point
  25. Ah, I actually remember something! One thing I've noted is that you can't use the devblogs until after you have a thread up - this makes recruiting before making your initial announcement a sort of semi-catch 22, as you need artists to make a strong announcement (As it's certainly stronger than text) but you can't get artists unless you already make an announcement. I don't know if this is accurate or not but I'm starting to see Fuwa in-general as just as much of a marketing place as it is a solely development place, unlike something like Lemma which is more or less development-specific. [Mystery] and [Horror] are the only tags that comes to mind, though they have a bit of overlap. Genre stuff is a complicated subject since more often than not the need to sort things into categories more limits it than it does allows them to move freely. Just something to keep in note in the event something broader comes along.
    1 point
  26. @Cyr Details pls and was he/she in like their Avatar Fuwa form or did your mind conjure up some realistic 3D rendition of them?
    1 point
  27. Vokoca

    About Higurashi's new TL

    She speaks in a strangely formal way. She ends all of her sentences with a formal speech particle, even when her verbs already end on a formal suffix - you don't normally do this in Japanese, so it stands out a lot. It also comes into play later when more of her character is revealed, so it's arguably kind of important, even though it's still just a detail, really. YenPress gets around this by ending her sentences with "sir", which is probably the closest you can get to that speech quirk in English. MangaGamer just does nothing. The new MangaGamer release has a patch with both the Sui (PS3/Vita) art and voices. Me.
    1 point
  28. This trend has been somewhat slowly growing within the past few years. It might be temporary, but given the fact japanese market is heavily oversaturated at the moment, it's propably even harder to produce high quality vn's which at least cover the production expenses and bring in some profit to the companies. This, coupled with the everchanging trends might make a lot of devs shudder, especially when it's often just a single flop that might bring an entire studio crumbling down. I'm not surprised the quality is dropping in overall. A lot of studios simply revert to fail-safe practices, milking their franchise/flagship games as much as possible, since it's usually produces enough revenue to survive.
    1 point
  29. Working! I want a Popura. Now.
    1 point
  30. Congratulations! you have won a hidden secret giveaway of mine! To claim your prize, please pm me your address! Pm now within the next 10 minutes and I'll double the offer! But wait there's more! give me your phone number and you can get my awesome, super duper, mega bonus giveaway!
    1 point
  31. the game itself should be around 6-7gb, we're lookin' at the main patch to be up to 50 - 55mb, videos will be around 200mb, not entirely certain how big the decensor will be.
    1 point
  32. Saw Pixar's Inside Out earlier today. Extremely creative with some very cool concepts realized in interesting ways. Great voice cast too. I ended up really enjoying it.
    1 point
  33. Just finished watching "Inside Out". That was really good. There are still some Pixar movies that are better than it, but it's definitely a masterpiece. This is what I like so much about Pixar: they are incredibly creative, they put a lot of things you can actually relate to your life, and they make such meaningful and beautiful movies. This was one of the few films that made me cry and it matched my expectations. I hope it gets a sequel, there is room to be explored.
    1 point
  34. solidbatman

    Persona

    you guys disgust me. Persona 5 screenshots have been leaking out and you fanboys can only talk about a shitty, jumped the shark dancing game getting some of the most retarded dlc I've seen out of Atlus since Persona Q withheld certain Persona for dlc. Album for those interested. http://imgur.com/a/e40Pz
    1 point
  35. Kouki

    Best Wishes for Krill

    Um.... I'm no one, but I saw this at home page, so:
    1 point
  36. melo4496

    Best Wishes for Krill

    Get well soon
    1 point
  37. Decay

    Best Wishes for Krill

    Good luck on your recovery, Krill.
    1 point
  38. Desert35

    Best Wishes for Krill

    I hope that you will will recover as soon as possible! Take care of yourself man!
    1 point
  39. GLM4475

    Best Wishes for Krill

    Oh, what a bad news. I've just attended the burial of my acquaintance's mother the day before yesterday, the cause for the death was her blood vessel got ******* (stroke is terrifying). Krill-san, I hope you're strong enough and don't forget to pray for him guys!
    1 point
  40. Kanbe

    Best Wishes for Krill

    Hope you recover soon!
    1 point
  41. sjtabler

    Best Wishes for Krill

    I don't know you very well, but best of luck to you Krill!
    1 point
  42. Because no humanly possible gender definition can showcase how much of a best grill I am.
    1 point
  43. Da Capo 1 and 2, although 2 is better in pretty much every way. In Osananajimi wa Daitouryou you can date a FUCKING SPACE SHIP.
    1 point
  44. Confession: I, Eclipsed, absolutely HATE Minami Kotori of the LoveLive! franchise. Reverse confession: ^is a lie. But Kotori isn't my #1 as my avatar/signature may imply (I'm only using hers cuz I represent Kotori in our little Fuse concert that's coming up). My own preferences of the u's members is actually as follows: Maki > Nico > Honoka > Umi > Kotori > Eli > Rin > Hanayo > Nozomi.
    1 point
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