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  1. Bullying is never "that big of an issue" unless/until you're the target, believe me. Most of the time it's not one but a few kids singled out, depending on group / gender makeup within the class, and gets even worse in bigger subjects/courses like P.E. or arts classes. It's not limited to Japan or the US either, but is pretty much happening everywhere. Just be thankful no one put you through the hell that is year-long bullying.
    7 points
  2. yay for a censored version and reusing the translation that was available already. SP
    5 points
  3. Sekai wants to make money. Most companies do. Most companies do not exist to make "Deep Blue" happy in every way possible. Sekai has proven that a Steam release results in far more sales than a regular, 18+ release which is why they push all ages as much as possible. Get the most copies sold, get as much profit as they can to keep operating. Or we could just go back to the days of getting ignored, only getting nukige from MG, 1 VN a decade from Jast and whatever fan tl crumbs we could find.
    4 points
  4. You know how you can translate Japanese far too literally and end up with stilted and nonsensical prose? It’s also possible reinterpret Japanese graphics far too literally and up with an illegible mess. Case in point: vertical type. Japanese text is typically typeset one of two ways: the traditional tategaki style (characters arranged in vertical columns, read from right to left), or the more modern yokogaki style (characters arranged in horizontal rows, read left to right, as in English). When editing images for visual novels, you’ll usually be dealing with a lot of tategaki, but it’s possible you’ll encounter some yokogaki as well. Unless you just bought a pamphlet from that crazy guy hanging out beneath the subway stairs — Happy Birthday to Gravy! I’m Made of Bees! — you will literally never see English typeset this way. So how do you handle it when you do? Typically, as long as you have the room, you’d set it the same as you would any other English text: horizontal, left to right, for maximum legibility. But what if you don’t have room? Particularly when dealing with UI elements, you might only have enough real estate for a single vertical column of characters. What then? Grab it by the spine Thankfully, generations of English-language typesetters have already solved this problem for us. Just walk over to your media shelf and look for yourself. See all those books, DVDs, video games you’ve got lined up there? Not only did you spend an obscene amount of money on those — seriously, how are you ever going to pay off your student loans this way? — but their spines all display titles the exact same way: horizontal type, rotated 90 degrees clockwise so that it reads from top to bottom. Any designer worth his or her salt will tell you that’s how it’s done. So there’s your answer. Do that. You’re welcome. But now you face a much bigger challenge: convincing non-designers that this is, in fact, the best approach. The vertical smile frown This came up once on a project where almost the entire UI was arranged in vertical lines of Japanese calligraphy. I’d painstakingly set hundreds of text elements in the correct bookspine-style, only to get a note back from the project lead asking that everything be re-typeset in the exact manner of the original Japanese, character stacked atop character. Y o u k n o w , l i k e t h i s ? I’ve been a professional designer for enough years that, honestly, I forget not everyone gives much thought to why you don’t set type like this. So in that sense, the request didn’t annoy me; I understood the motivation behind it. But I did end up having to write a fairly lengthy defense of bookspine-style type as a result. Since I’m not the first person to face this problem, and I know I won’t be the last, I thought it might be useful to summarize a few of those points here. If you’re an image editor, maybe it’ll give you ammunition to back up your case one day. If you’re working with an image editor, maybe it’ll provide some insight into the thought he or she puts into typesetting. If you’re my mom, maybe you’ll finally believe I learned something in college. The End of the World as We Know It Seeing is believing, so let’s try all the options and see for ourselves what works and what doesn’t. I’ve cropped in on a small slice from a hypothetical UI sprite sheet for our discussion. I’ve also simplified it, hiding all the various hover and active states, so all we’re dealing with is the vanilla text. Here’s the original edited version: For this project, we need a script/calligraphic type that will remain legible even at very small sizes. (I do all my VN reading on an 8” tablet, so I use that as my small-screen baseline.) We land on this font here, a clean Western script that still feels right at home among traditional Eastern design elements. And since you can see that some of the UI text runs very long — these are chapter titles, I imagine — compactness is also a consideration. This typeface handles that quite nicely. Let’s see what happens if, rather than bookspine-style, we run these lines vertically: What’s wrong here? More like, what isn’t? It doesn’t fit: Unlike squarish Japanese characters, English letters tend to be taller than they are wide. This means if you stack them vertically, you’ll end up with something that eats up almost twice as much space as horizontal type. You’ll need to reduce the point size to make everything fit. Or worse yet, squish the letters vertically to compensate. Yuck. It fights against the letterforms: This is a script face, so it slants rightward, one letter leading the eye into the next. Moreover, lowercase letters set in script often physically join to one another, as if written in a smooth, flowing hand. A vertical stack is antithetical to both of these: there is no “next” letter to lead the eye into, nor is there any adjoining character to connect to. It looks like a gap-toothed palooka: Notice how some of the letter pairs almost overlap, while others have relatively large spaces between them. This is another reason English type wasn’t meant to stack vertically. Even though there’s exactly the same amount of space between the baseline of each letter, some have descenders (e.g., the “tails” of the letters y or q), some have ascenders (e.g., the “flagstaff” of the letters b or d), and some have neither (e.g., x or o). This gives the vertical type a drunken stagger-step of sorts, an ungainly visual gait that we’d like to avoid at all costs. It doesn’t handle punctuation well: There’s no graceful way to handle periods, colons, and so forth in vertical type. You could center it below the last letter, as in the original Japanese, but that looks confusing in English. And how would you handle a possessive, like “Darbury’s cat”? Stacked vertically, it would look more like “Darbury, scat.” (Fine. See ya, ingrate.) It’s borderline illegible: There’s been lots and lots of research into the science of how people read — how we recognize letters, words, and sentences. There’s a lot of pattern recognition going on in our brains and, for native speakers of Western languages, those patterns almost always work horizontally. Setting type vertically can literally slow down reading and comprehension speed by an order of magnitude. So let’s be clear: this sucks. But there are a few things we can do to slightly minimize the suckage. First, let’s set everything in all caps. Like this That eliminates our gap-tooth problem; uppercase letters don’t have ascenders or descenders, so all the letters now appear evenly spaced. But we’ve had to reduce the point size even further to make everything fit. (We started out at 20pt. We’re now at 12pt.) Also, our calligraphic type still slants to the right, making each letter feel like a drunk who leans against a wall only to find it isn’t there. We want a handwritten feel to the type, however, so we try switching to an upright block letter font instead: This is pretty much as good as it’ll get ... and it’s still not great. It’s still hard to read, and we’ve had to sacrifice the elegance of a script typeface. But wait — it gets worse. Right now, these lines have lots of padding left and right, since I’ve hidden all the other elements on this sprite sheet. What happens when they sit closer together, as they probably will in-game. You get this: I don’t know about you, but my brain wants to start reading horizontally adjacent words as sentences: “It birds and eye listen” Huh? It’s like trying to drive an SUV where the steering is constantly pulling to the right. It’s not what we’re looking for in a car, and it’s not what we’re looking for in our typesetting. In short, vertically set text is a god-awful mess. Don’t use it. (Obligatory waffling: Okay, maybe if there’s one or two vertical buttons in the whole game. And maybe if they were really, really short — you know, like “SAVE” and “QUIT”? Maybe then you could get away with it. But otherwise, nononono a thousand times no.) Introducing my backup singers I’m not the only one preaching this gospel. These fine folks agree: So the next time someone asks you to set vertical type, just say no. Then link to this blog post and tell ‘em Darbury told ya so.
    3 points
  5. This is a weird topic for me. On one hand, I feel really good about myself, because I successfully beat my 8th grade "tormentors" socially, physically and psychologically and effectively turned the tide on them. The flipside to that is, that I never did anything to save someone else, even though I easily could've done so. I don't think VNs are that far away from the global truth, although intensity surely varies on the location.
    3 points
  6. A lot of it is that Japan is a collectivist society... which means it sanctions the sacrifice of an individual's happiness for the sake of the harmony of the group pretty much instinctively. Not to mention that moral cowardice seems to be ingrained into the modern culture amongst young people... I know, I am a long-time otaku and in many ways a weaboo... but if you obsess about something, you shouldn't be blind to its faults. Collectivism has a lot of advantages socially... but from an individual perspective, the peer pressure is unbelievably destructive at times. One particular Japanese saying says it all... 'The stake that sticks out will be pounded down'.
    3 points
  7. Yume Miru Kusuri with Aeka's route is propably one of the best examples to start with. Don't make it sound like it's a Japanese-specific problem; bullying is more or less the same around the globe; it depends on people and enviroments - both they come from and where they lead their daily lives. Japan actually deals with it preety decently, mainly because of their collective society and general kindness engraved into their daily lives. There are places where it's far worse with people affected by this issue literally having no one to turn to for help.
    2 points
  8. that's why I'm learning japanese so i dont have to depend on companies like sekai also if you like being treated as a kid and having your novels censored I don't mind but I think i'm not the only one who dislikes that.
    2 points
  9. This list won't feature the VNs in order of "how good they are". Rating them would be way too much of a clusterfuck to me. The VNs are not in their respective order. Meaning number 1 is not the best, and so on. 1_CHAOS; HEAD 2_Cross Channel 3_G-Senjou no Maou 4_Fate/Stay Night 5_Forest This Visual Novel is the easiest visual novel translated to get a bad ending without using a walkthrough- which just adds to the fun of it. It makes a massive amount of references to common literature, which makes it even better. 6_Katahane It may seem like an ordinary moege- the atmosphere is light, the story is full of cuteness, which you can note by the character design and soundtrack. It gets really good in the middle, and you'll be dying to know what happens in the end. A game with multiple perspectives, it's definitely one of the most enjoyable Visual Novels I've ever read. 7 Majikoi 8_Little Busters! 9_Tsukihime "You shouldn't tell lies that you can't even fool yourself with" 10_Swan Song A post apocalyptic Visual Novel. 11_Symphonic Rain It may seem like your ordinary moege. Trust me, it's not. 12_Sharin no Kuni, Himawari no Shoujo (and sequel) 13_Sekien no Inganock Steampunk. An atmosphere full of mysteries and references that will make your head blow up. 14_Steins; Gate A visual novel that deals extensively with time travel and it's consequences. 15_Utawarerumono 16_Fault: Milestone (1 & 2) 17_Higurashi no Naku Koro Ni 18_Kara no Shoujo 19_Umineko no Naku Koro ni 20_Planetarian 21_Ever 17 Another top 10. 22_Remember11 It lacks in the ending, but otherwise the story of this VN has enough to easily become one of my all-time favorites. 23_Zanmataisei Demonbane 24_Rewrite "Could it possibly be rewritten, this fate of hers?" Another one that enters the top 10. 25_Narcissu 26_Grisaia no Kajitsu 27_Saya no Uta Only if you enjoy dark and messed up settings. 28_Higanbana no Saku Yoru ni 29_Eien no Aselia 30_Rose Guns Days (1 & 2) There are small sections of gameplay on this one, but you can skip them by pressing the space bar, so this still qualifies. 31_Sengoku Rance I feel obliged to comment on this VN before suggesting it to anyone. It's an Alicesoft title, which speaks a lot for itself... If you don't know how it's going to be like, well.. Kind of tough to describe. Lots of sex, including comedy rape. Alicesoft tends to make the whole story a comedy until right near the end, where things actually do get serious. It's worth checking out, if you don't mind Rance's personality. 32_Phenomeno Want a short VN that can captivate you for their whole duration? Here is it. Visual novel adapted from the youth horror novel written by Hajime Ninomae and illustrated by yoshitoshi ABe. 33_Ef- A Fairy Tale of the Two 34_Dysfunctional Systems Another one great for those who want short Visual Novels. 35_Daibanchou Another Alicesoft title. While Rouga is not near Rance's level when it comes to pissing off people, alicesoft's style is something which often doesn't please people. 36_Yume Miru Kusuri The endings pack quite a punch. 37_Kikokugai- The Cyber Slayer 38_Eden 39_Hoshizora no Memoria 40_Katawa Shoujo Yep, it's somewhat overrated. Still, the fact that it is substantially easier for those who are starting to play visual novels to read should not be discarded, and overall, the story was good. 41_World End Economica 42_YU-NO 43_Shikkoku no Sharnoth Yep, there is a minigame on this one. If you download a save data you can skip the minigame, though. So it still qualifies. Another VN that enters my top 10. 44_Muv Luv Alternative The first Muv Luv didn't have enough to enter this list. You should still read it, though~ MLA is definitely awesome. 45_Dangan Ronpa 46_Comyu - Kuroi Ryuu to Yasashii Oukoku 47_Hanachirasu 48_Ayakashibito 49_I/O 50_Deardrops
    1 point
  10. I'm sure a lot of this has been covered by Tay or Sakomoto_Neko already but Aaeru request to translate that forums Well enough with the chit chat lets go to the main topic Credit : http://www.kaskus.co.id/thread/5121eb0a1cd719ec31000009/android-visual-novel-mk-ii/ VNDS INTERPRETER Market link : https://play.google.com/store/apps/details?id=nl.weeaboo.android.vnds Download link : http://www.mediafire.com/download.php?c8debidr10o7j5d With this application we can play some of visual novel that's have been converted to VNDS into android here the few list of visual novel on android But to play those visual novel some of them need the copy of visual novel on your PC in order to convert those visual novel playable on android here the link of converter VNDS Converter : http://www.weeaboo.nl/download/ but there is a alternatif way if you're too lazy download those converter or lazy too convert those visual novel here the link that's already formated in VNDS https://docs.google.com/folder/d/0B2ifkuwdJmWPbEJxbVQtazdLUWs/edit http://digital-haze.net/vndswiki/index.php?title=Planetarian Tutorial Installation 1. Download and Install apk and VNDS converter into your android phone 2. Download and pick one game you want to play ex : Fate/Stay Night 3. After you download it extract and open your VNDS conyerter 4. Set your setting you like in VNDS converter 5. Wait until it say finish 6. After that copy folder _generated in converter output folder to your android directory /sdcard/vnds/novels 7. Rename folder _generated ex: _generated to fate stay night (not required) 8. And voila you can play your visual novel on androids Advantages on this way: the possibility of fewer bugs you can change your VN setting anytime you like Minus using this way : Must have a copy visual novel in your PC If you still confuse you can use this method 1. Download and Install apk and VNDS in your android phone 2. Download the VN file you want to play you can download it on here 3. After you download it extract on your android phone /sdcard/vnds/novels/ 4. Make sure the contents of the folder structure like this: 5. Congrats you can play your VN into android phone Advantages on this way: Its pretty simple just download it and extract to your android phone Minus using this way : Many bug Renpy for Android The meaning is we can play visual novel on android using Ren'Py visual novel engine and there is over 400 games using Ren'Py engine here the list some visual novel that using Ren'Py engine Tutorial how to play visual novel using Ren'Py engine on your android phone What you need : 1. A Ren’Py game (let’s call it TEST for this tutorial) 2. unrpa 3. Python 2.7 4. Ren'Py for Android How to install: 1 – Using Python 2.7 and unrpa, extract data.rpa from TEST’s “game” folder. the links given on how to do so. It may be named something else at times but just remember to extract the content from the .rpa file. 2 – Insert the extracted content back into the “game” folder, and delete the .rpa file from that folder. 3 – Install Ren’Py for Android on your preferred Android device of choice. 4 – There will be a “renpy” folder on your Android device, in the “sdcard” root folder. Transfer your “game” folder into the renpy folder so it looks like “renpy/TEST/game”. 5 – In the “TEST” folder, create a “android.txt” file. Then enter these details: title= author= api=61200 orientation=landscape Enter the title and author details accordingly. Optionally, you can add in a png called “icon.png”. This will be shown when you’re selecting your game in the Ren’py for Android main screen. 6 – Now start up Ren’py for Android and you’re ready to play! NOTES: - Games with keyboard functions wouldn’t work. Because Ren’Py for Android does NOT support keyboard fucntions yet. - Games with video files will crash when trying to access them. Video is not supported as well. (Note : We can solve this problem with deleting all video files on visual novel) - Loading some Ren’Py games will result in unexpected errors at times. If you’re familiar with Python scripting language though, you can try to fix them by yourself. - Last but not least, REMEMBER to rename “TEST” with the name of the visual novel you’re transferring to your Android device. Some of Visual Novel using Ren'Py engine that have been port to android phone Katawa Shoujo Clannad -The Past Path- Developer Link: http://renai.us/game/clannadthepastpath.shtml Download Link : https://www.dropbox.com/s/kejb0a4bolczj8i/CLANNAD-ThePastPath--1.1-release.apk?m http://www.mediafire.com/?ig2fc6l603giell MEMO Developer Link: http://renai.us/game/memo.shtml Download Link : https://www.dropbox.com/s/ibfsr9pjbnc06cc/Memo-1.0-release.apk http://www.mediafire.com/?i3ea6gxgochq0ht Songs of Araiah Developer Link: http://renai.us/game/Araiah.shtml Download Link : http://www.mediafire.com/download.php?g2j5q59iur9nmw5 Ripples Developer Link: http://lemmasoft.renai.us/forums/viewtopic.php?f=45&t=14252 Download Link : https://www.box.com/s/lujps0ysfygxez2hp3bv Sugar’s Delight Developer Link: http://neko-soft.blogspot.jp/p/downloads.html?zx=a2aeb24070c65d93 Download Link : http://dl.dropbox.com/u/3851519/SugarsDelight-1-release.apk Well if you still curious or confuse how to porting Visual Novel using Ren'Py game onto android you can see this web Xclannad RealLive interpreter (Key games) XClannad is a software that allowing you to play most Key game that using RealLive engine like Kanon,Air,Clannad,Tomoyo After, Little Buster and Kud Wafter but unfortunately doesn't support Siglus engine while Rewrite using this engine In order to playing Key games on Android you must have Key games on your PC Market Link : https://play.google.com/store/apps/details?id=com.bakateam.androidclannad Download Link : http://www28.zippyshare.com/v/19241190/file.html Compatibility list : 1. Clannad -playable- (Use This SEEN.txt for english text) 2. Tomoyo After -playable- (text doesn't appear) CC by WidiiQnooze (of course by me />/>/>/>/>/> ) 3. Little Buster -playable- CC by pradityan 4. Kanon -unplayable- (stuck at Key logo) 5. Air, Planetarian & other Reallive VN -not tested yet- Tutorial Step 1 : Download apk Step 2 : Make a folder on android sdcard/clannad Step 3 : Copy all files (ex : Tomoyo After) and Paste it on sdcard/clannad Step 4 : And Voila you can play Key games on your android Android ONscripter Download link : onscripter.sourceforge.jp/android/ONScripter-20120826-1byte-debug.apk Developer page : http://onscripter.sourceforge.jp/android/android.html Onscripter is like Xclannad Intrepreter its allowing you to play most visual novel that using Nscripter into your Android Tutorial : Just copy all visual novel files that you want to playing it into your android directory /sdcard/ons. Some visual novel games that's using Onscripter For Reference the list Visual Novel that using Nscripter engine : http://tlwiki.org/index.php?title=VN/Eroge_Scriptsizes
    1 point
  11. It's lesbians playing mahjong and using crazy supernatural abilities while doing so. You don't need to understand anything about mahjong to enjoy it really, but if you don't like competitive sports anime, then it might not be the best for you.
    1 point
  12. I've seen it and enjoyed the ride, despite knowing jack shit about mahjong. Although I'm a hardcore yuri fan, so the yuriness alone could have carried it for me. It probably isn't for everyone, but if you like over-exagerating the norm to the power of infinte or if you are a yuri fan you will porbably have fun with it.
    1 point
  13. The anime is a lie. It doesn't exist. Read the VN, it's amazing.
    1 point
  14. Funyarinpa

    Tfw Thread

    tfw you come across this
    1 point
  15. 1 point
  16. Cookie does get a route in the A series, although it's a different version. Also it's funny when Cookie 2nd form talks. Reminds me of Lelouch from Code Geass. Same voice actor. xD
    1 point
  17. As I said before, the actual "drama-confrontation-discussion-Summerslam-2015-Mania"-scenes went on for a little too long. The characters just talk and talk and talk and talk without really getting to the point, which made me lose track of what exactly we're even talking about in the first place. That and the fact that both of those scenes actually happen back-to-back was tiring. I only said this once before, (about Isuzu's route from Hoshimemo,) but it applies to Sango as well: Turn the plot down a notch and do more of the filler stuff.
    1 point
  18. Because that's the point, it has to be interesting. People don't want to read about some very mild bullying. It's like saying, god why do so many people die in action films. Or, why are all these people cheating on their partners in this soap opera. That shit doesn't happen in real life which is exactly why it's interesting. It's there to be entertaining, and being slightly mean to someone isn't very interesting to read. Of course they have to go off the deep end and push people super far. I don't know why you think it must be real, compared to every single other genre which you presumably know isn't.
    1 point
  19. Chrno Crusade seems to be the closest I could come up with.
    1 point
  20. Did I told already that I really hate how they did widescreen? Most of event graphics lost part of head (visible clearly in Gonzou case on screenshots), all close-ups would look quite bad in this case (like part of eye not fitting the screen or headless persons or legless guys) - take for example this image for reference (there is much more similar ones, just that's the only one which does not affect the story) - http://psp4real.ru/_tr/ev_other_01.png What would be? Half-headless mobsters or chairless table? Anyway, I have my physical box first press release (something with huge artbook for all Akabesoft2 titles), so would not buy that, for sure. Dunno why create widescreen mode this way. For example Regista created PSP port of 4:3 widescreen, and allowed player to scroll image top/bottom/etc., to see whole picture. This is example of how I would like to see that. But... You know what Sekai would do, right?
    1 point
  21. I sometimes wonder if the writers of the VN's were bullied themselves. I will generalize and say that it would be those types of people to get bullied. Don't flame me though, I'm ignorant in these things. I really hate injustice and bullying. uhh.. now I'm reminded of Chris from Majikoi.
    1 point
  22. You won't find anything like this at pizza hut. edit: Meiya-tier pizza with very expensive ingredients (Parmigiano-Reggiano, Culatello di Zibello and Campanian Buffalo Mozzarella, ofc made by a professional pizza-maker.)
    1 point
  23. Deep Blue

    Cartagra Discussion

    you can try sharin no kuni, what you are looking for it's called "pragmatic protagonist" sadly there are very very few vns with characters like that, most of the vns that have a MC like that are not translated
    1 point
  24. I feel like I have seen this one somewhere before
    1 point
  25. Hey everyone. I'm glad to announce that we're reviving the Mentorship Program after reworking it a bit. The thread will be divided into two main parts, one talking about the overall changes and one talking about the recruitment process. Feel free to share your thoughts once you're done reading this wall of text. Rework Introduction to the Mentorship Program: New VN players will be able to easily request a player mentor who has some experience playing VNs and is willing to be a friend and contact as they begin this great adventure. The mentor will email/PM an introduction to the new player, talk about the VN player's first game (and, ideally, nerd out with them), suggest follow-up games based on the new player's preferences, and be willing to answer quick questions such as "How do I make my computer Japanese?" or "What is a senpai-sama?". What was changed with the rework: How is this different from the original experiment? Well, we tweaked a few stuff here and there. I don't know exactly how many Mentors we had, but I believe starting with too many was a mistake, so we're going to start low and add more with time if needed. For starters, me and Tay thought about going with 5. I'm now the Mentorship Coordinator, meaning I'll be responsible for gathering feedback, redirecting the mentees to their mentors and all that. I'm basically going to be the one doing what Tay would have had to do, giving him some more space to focus on other aspects of the website that need a bit more of his attention. This also ensures a more efficient communication route for everyone, as we all know Tay is a really busy man. You could say that I'm a quality of life bridge. We don't have anything set yet, but I'd like to post an update regarding the project status every now and then, maybe monthly. This would contain feedback from all the involved parties. What the mentors think about how we're doing, what the mentees think about the usefulness of the project, my very own thoughts about the efficiency and progress we achieved compared to the previous update. I highly value communication, not only between the involved, but with the community as well, it's a way to show that we are, in fact, doing what we volunteered to do, and that we're a reliable way to introduce someone to the genre. Recruitment Now that I explained what was changed, let's go for the fun part, the recruitment. Requirements: Played at least 4 of the Starter VNs listed below, and find it enjoyable to talk about them. Capacity to open-mindedly nerd out about visual novels. You need to be nice. Have some Fuwa exposure: Been a member of Fuwanovel for at least six months and have at least 100 posts. Starter VNs: Katawa Shoujo Planetarian Narcissu Fate/Stay Night Clannad G-Senjou Steins;Gate Eden* Higurashi Saya no Uta Sharin no Kuni, Himawari no Shoujo What you'll do as a mentor: You'll get an email/PM with a new mentee's contact information. With that in hands, you'll send that person a PM/email (based on their preferences) introducing yourself, telling a little about your history with VNs, and whatever else you feel fit for a first message. After that, essentially, just be nice and be a friend. Answer their questions, talk about the game they're playing, nerd out with them (Sakura = best girl), offer game suggestions, show them around Fuwa, help them find the next game to try, etc. Make friends! What changed from before? I added a few VNs to the Starter list, and with that, I felt that increasing the minimum amount of read VNs from the list was needed. While some might find some of the additions questionable, I believe lots of people are being introduced to the genre through steam, which makes games available there a bit more valuable. The same goes for short and popular ones such as SnU and for ones with great anime adaptations such as Steins;Gate. I'll probably add more eventually, but that should be a good list for now. I removed the part that said "Not a big time commitment", as that's something entirely up to how your interaction goes and to how many mentees you choose to take. Just keep in mind that as we're trying to have just a few mentors for now, we might have to set a minimum of newcomers each will have to take care of, just not sure how many. I didn't mentioned the Handbook because I'm still to work on it, some small changes will be made and some will be updated, don't worry, you'll have it once it's ready. Final words I find the Mentorship Program to be a really great thing we have here, and simply letting it die would be a shame, that's why I decided to talk with Tay and revive it. Interested in being a Mentor? Send me a PM with the following form filled and we'll talk more there. This thread is an announcement and the changes should be discussed here, please don't post your form here nor PM me with your thoughts about the rework, unless you, for whatever reason, really don't want to make them public.
    1 point
  26. Utawarerumono Itsuwari no Kamen Premium Edition for Vita
    1 point
  27. Yukiru

    Symphonic Rain

    The rain never stops.
    1 point
  28. Pleasing your customers is also kind of important, you know.
    1 point
  29. 1 point
  30. Well, that's a misleading title.
    1 point
  31. No, and looks awesome in widescreen, this looks like the ultimate edidion, fuck the useless and crappy porn .
    1 point
  32. Lego is a poor man's Meccano.
    1 point
  33. It's either despair (get T2 and no 10+1) or more despair (no T2 and get guarantee SR)
    1 point
  34. Mr Poltroon

    Birthday thread

    Thank you, thank you, one and all. I'm pretty sure at this point you're even managing to fool some people into thinking Tiag is actually my name, which it isn't. A very well done coordinated assault. Thank you kindly for using my name. Hai Hai to you too, whichever tribe may you belong to. Are you implying something? I'm merely 29 this year. While indubitably that may seem like a lot to someone of your tender age, it's not that bad. Just look at Rooke. You should make a petition for a rich man to buy and create the island of Varela, since you keep insisting I live there.
    1 point
  35. Decay

    Shiny Days Walkthrough

    These games are some of the reasons I wish fuwanovel's walkthrough rules were more flexible. It would be so much easier to see at a glance where it was safe to create common save points to load from.
    1 point
  36. Snowtsuku

    Symphonic Rain

    This thread is two years old now.
    1 point
  37. If there was, I'm pretty sure I'd hate them instantly.
    1 point
  38. Sorry, I can only love 2D women.
    1 point
  39. Yeeeah, about that... I was just thinking of ways to charge people for it.
    1 point
  40. Redpanda

    youtube - Most random

    Greatest voice acting of all time.
    1 point
  41. True route is Oppai Ending, the only one where nobody dies !
    1 point
  42. SoulJustIn

    School Days HQ

    School Days HQ Summary In the school the three people met. Their relation had been changed in the season, and turned into three love stories. Makoto has been admiring a girl he has seen on the train. That girl is Kotonoha Katsura, and he even managed to take a photo of her with his cell phone. Due to new seating in his class, he ends up next to Sekai Saionji, a nosy, but sweet and sincere girl. As she snoops for his cell phone while talking to him, she discovers his crush and vows to help him until Kotonoha agrees to go out with him. When Sekai finally gets them together, she realizes her own feelings after finding out that the person Kotonoha liked was, in fact, Makoto. While waiting for her train next to Makoto, who was waiting for Kotonoha, she has him talking about how he can repay her for all of her help. Before leaving for her train, she kisses him and cries when she boards the way home. Kotonoha happily arrives for her date with Makoto shortly after. With all three main characters carrying different expressions on their faces, the story begins. Ending Guideline / Suggested Route Order In School Days HQ, there's 22 possible endings for the player to experience.The endings are divided in: Main Heroines: Kotonoha (7 Endings) and Sekai (5 Endings) Sub Heroines: Hikari (2 Endings), Otome (1 Ending), Setsuna (1 Ending) Two Harem Endings And lastly 4 Bad Endings. The route order i suggest will be the: Two main heroines Kotonoha and Sekai Endings, Sub heroines Endings, Harem Endings and lastly the (infamous) Bad Endings. The Vn has Timed Choices , the player can also use right click to increase he countdown. School Days HQ also has built-in Flowchart , simply load and choose where you want to return to (only when you've been through the route). Flowchart Main Heroine Ending Guideline Katsura Kotonoha Christmas Eve Lust With Kotonoha To Kotonoha After the Kiss It Begins with the First Kiss All Hers Saionji Sekai I Love You With Honesty Bavarois Setsuna's Feelings Love Fulfilled Sub Heroine Ending Guideline Kuroda Hikari Everyone's Makoto Sexfriend Katou Otome Earnest Feelings Requited Kiyoura Setsuna I'm His Wife Harem Ending Guideline Two Lovers Goodbye Sekai Bad Ending Guideline Bloody End To My Child Forever Pushed Too Far Attribution This walkthrough is based on info attained on School Days vndb discussions and School Days ending Wiki with some adjustments made by me.
    1 point
  43. Grisaia no Kajitsu Licensed by Sekai Project Summary Mihama Academy - on the surface, a closed learning environment established to nurture students who find themselves at odds with the world around them; in actuality, an orchard-cum-prison built to preserve fruit that has fallen too far from its tree. Whatever the circumstances behind its establishment, Mihama Academy is at present home to five female students, all with their own reasons for "enrollment." For better or worse, each girl has established a routine obliging of her current situation; life moves at an idle, yet accommodating pace within the walls of Mihama. Yet with the arrival of the institute's first male student, the nearly preposterously opaque Kazami Yuuji, the students at Mihama begin to fall out of step with their predetermined rhythms. Will Yuuji prove to be the element the girls around him needed to take hold of their lives once more, or will the weight of their pasts prove too steep a wall to overcome? And in the first place, just who is Kazami Yuuji? While the true nature of the "job" he is wont to alight to at the most haphazard of moments remains shrouded in secrecy, one thing is for certain - his encroachment upon the quiet orchard known as Mihama Academy will prove itself momentous in one way or another. And of course, one cannot discount the possibility that perhaps Yuuji himself carries the weightiest past of any of the students... Ending Guideline / Suggested Route Order The game has a similar structure to G-Senjou no Maou in that its plot branches into a heroine's route at certain choices, although each of them is valid in its own as there's no true end. After entering a heroine's route the choices boil down to a single one for good/bad end. Following the flow of the story and entering each route as soon as you encounter them would lead to the following order: Makina -> Amane -> Sachi -> Michiru -> Yumiko. That said, Route Guideline Amane Good End Bad End Makina Good End Bad End Michiru Good End Bad End Sachi Good End Bad End Yumiko Good End Bad End Attribution A mysterious source. Aaeru formatted the original version of this post. It has since been updated and reworked several times by various staff members and admins.
    1 point
  44. Playing Visual Novel On Browser Internet Some of Visual Novel games can be played on Browser here the list of Visual Novel that can be played using browser List of Visual Novel that can be played on browser http://vndb.org/v/all?q=;fil=tagspoil-2.lang-en.plat-web;o=d;s=rating the rest of them continue tomorrow
    1 point
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