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Showing content with the highest reputation on 06/10/16 in Posts
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Post pics you like (Powered by Jun Inoue™)
Kenshin_sama and 2 others reacted to Arcadeotic for a topic
Here's Megumn, encouraging everyone to spam and of course explosions Made by yours truly, of course3 points -
Corona Blossom: To Back or Not to Back
BookwormOtaku and one other reacted to XReaper for a topic
just do it for the tapestries, those naughty looking tapestries. i mean who´s able to resist having his wall plastered with a peeing(?) osananajimi, think about it! XD2 points -
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Narcosis and one other reacted to Kenshin_sama for a topic
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Ever since Sekai Project acquired the license for Maitetsu, there has been discussion, speculation and hope among the internet; "Sekai Project, will there be an 18+ version?". "Sekai Project, where is the adult version?". "Sekai Project, will we receive those hardcopies on time this go around?" and so on. But I - as well as many others - highly doubt that this will happen. Therefore, I am quite confident to announce the following bet: IF Sekai Project (not a fanbased translation group) confirms a full1 18+ version of Maitetsu at any point between now and the official release, I will change my current Avatar to one voted by community2. This is the one time chance for the community to break my status as an eternal user, who has not once changed his avatar. However, should I win the bet, everyone who bet against me will have to wear the TexasDice avatar for 1 week. Further rules: - 1Full means no content is left out. A partial adult release will not count. - 2Every User who bets against me, will add one week to my punishment, should I lose. (example: Should three people bet against me and win, I'll wear the punishment avatar for 3 weeks.) - In case of my loss, I'll gather suggestions for my punishment-avatar and let you decide which one to wear via Strawpoll. The suggestions can't break any Forum rules, keep that in mind. - Bets given after I lost obviously won't add to the punishment time. - [Placeholder for future Questions/clarification] Good gambling everyone. Participants: EDIT: The Sign Up period is over, FUTHER SUBMISSIONS WILL BE INGORED - Texas Dice August 2nd 20161 point
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999 Possibly Getting Steam
grim_tales1 reacted to Funyarinpa for a topic
(this video is from the very beginning of 999) I believe the implication is evident. In case the pictures don't load: Just look at the newest tweets: https://twitter.com/Uchikoshi_Eng Fuck yes. FUCK. YES.1 point -
umm... I hate to say it, but ninety-percent of the time, if you are playing a VN-rpg hybrid you need to know kanji to decipher the interface. There are interface patches for most Eushully games, but other companies' works don't, for the most part. Here are a few basic kanji that tend to show up in a lot of gameplay-hybrids. 攻 Generally can be seen as part of an attack-related stat 坊 Defensive-related 速 speed-related 運 luck-related 魔 magic-related 回避 Evasion, in most cases. In the case of the IM games, the first kanji gets tacked onto the attack and defense kanji from above for 'number of defenses and number of attacks', which is a unique stat from those games. Other than that, I can't really help you, since the variance is so wide.1 point
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999 Possibly Getting Steam
ヤミハナ reacted to littleshogun for a topic
Not looking forward much right now. The reason is that we still didn't knew what kind of improvement that Steam version of 999 will bring (Beside, if I want to play 999 instead of installing likely 2 or more GB games from Steam, I could just search DS Emulator and less than 500 MB 999 ROM). Unlike PSP emulator which it's quite complicated to operate to me, DS emulator was easier to operate so once again not looking forward to this too much. Unless Chunsoft will bring voice acting to 999, then maybe I could hope that we'll also got Zero Time Escape on Steam too and of course looking forward to this. Well, I think I'd rather wait and see about this for now.1 point -
Main Heroine in Harem-ish story
john 'mr. customer' smith reacted to Decay for a topic
On the contrary, I pretty much hate any harem anime where there isn't actually a central love interest that wins out. If you're not going to go anywhere with the romance, then don't include romantic tension in the first place. That's just frustrating.1 point -
about vn songs
Fred the Barber reacted to Darklord Rooke for a topic
Translated lyrics always sound like arse when going between Japanese and English. To translate properly you’d need to be incredibly liberal, like ‘Ari no Mama de,’ which was a localised version of the song ‘Let it Go’ from Frozen. Both versions of ‘Ari no Mama de’ did incredibly well as a song, topping some charts if I remember correctly, yet look at the differences between the Japanese script and the English script. Which is pretty much what you need to do when you translate them, because doing it literally makes the song sound like arse. And if the song sounds like arse when you translate it, what’s the point if it’s only the OP? :S I suppose it'd be interesting for curious people to know kinda what they're singing about, but I doubt there'd be a huge call for it so what's the point? Anime companies do it and they're always terrible. I doubt many people sit there and reads the translated lyrics of an anime OP.1 point -
Can somebody explain to me how Grisaia no Kajitsu sequels work?
DharmaFreedom reacted to Dergonu for a topic
The people above have basically explained it by now. The second game does containt after routes that connects to the routes from the first game, however these are rather short, and feel a little unrelated to the main route in Meikyuu. The main route is about Yuuji's past, as well as the present, which is an alternate story where Yuuji never actually picked any one girl. The girls find out about Yuuji's past because of a certain ... event that has made them a little uncertain of who Yuuji actually is. Meanwhile, Yuuji himself is not present that much in the actual present time story. A big cliffhanger in the present time story leads into the third game. Rakuen does have a prologue route, which happens before Kajitsu, (it tells the story of how the girls all came to Mihama and ends right before Yuuji enters the school,) but the main route connects to the ending in Meikyuu and ends the series. There is no individual character routes, but instead an overall harem story that is the continuation of the Meikyuu grand route. If you compare the type of game Kajitsu was to Meikyuu and Rakuen, they are quite different in many ways, an in my opinion Kajitsu is 10x better. That being said, both the new games are very good, and are definitely worth a read. Lastly, like Decay mentioned, both the new games have a great deal of extra H-content. Basically, fan service for days.1 point -
Can somebody explain to me how Grisaia no Kajitsu sequels work?
DharmaFreedom reacted to Clephas for a topic
The central route (the canon story) has the protagonist screwing all the girls and going through most or all the events of their paths in the first one. The second one contains after-stories for the first game's paths and a 'main path' which recaps the protagonist's past in detail and cuts off on a cliffhanger for the third, which is a kinetic novel that leads to the series ending.1 point -
Books!
Darklord Rooke reacted to Fred the Barber for a topic
The Malazan Book of the Fallen wasn't my thing (I dropped it part of the way through the second book, if I recall correctly), but it might be yours, Funya. It was pretty awesome at times, but overall a bit dark for my taste. Brandon Sanderson's Mistborn universe is pretty big, and still has a lot of growing to do, but it's very manageable because he isolates out the trilogies rather than making one sprawling epic sharing characters. On the other hand, his Stormlight Archive is going to be at that scale, and is going to be literally the best fantasy epic series ever made, but he's only finished two (amazing) books so far.1 point -
VN's that were not up to their mark....
Arkamondal reacted to Narcosis for a topic
I could rather count the ammount of vn's, which didn't dissapoint me on both of my hands... and that's circa 2010-2012. With our current worldwide trends, you get a few decent games a year at most; doesn't seem like it'll change anytime soon and definately not for the better.1 point -
VN's that were not up to their mark....
Arkamondal reacted to Clephas for a topic
You almost have to ignore Ikusa Megami 1 and 2... Zero is the best starting point for the series, lol.1 point -
Fuwanovel Confessions
Funyarinpa reacted to Kenshin_sama for a topic
If you're interested in the series enough, read the LN before watching the anime. The adaption doesn't do much justice to the protagonist, but it's fun to watch if you know him well enough from the source. It's one of my favorite books, too. Confession: I'm having a little bit of an identity crisis right now. I don't know if all of you have seen my post about it on Clephas' blog entry about gaming addiction, but I've recently given up on competitive gaming. Honestly, this is why I hate being depressed so much, it's nothing but a vicious cycle that takes more effort to cope with than it needs to. Looking back on it, I feel like I've always had a weak foundation for certain aspects of my life I could identify myself with. Whether it was sports, academics, or being the oldest and most appreciated child in the family, these things I once took pride in during my school years never lasted long afterwards. As with my enlistment, that part of me that I once identified with has since diminished since I got out. The thing that remained after that and up until now was competitive gaming. I felt like it was the only thing I could really put a lot of time and effort into, and I managed to get some great results because of it. However, there were a number of things associated with that aspect of my life that were keeping me from doing what I needed to. Having that lack of something that defined who I was is taking it's toll on me though, and I'm not having a lot of luck with deciding what I need to do next. I've tried looking at an article for dealing with identity crisis, but the steps I need to take in dealing with it seem overwhelming. On the plus side, I'm at least getting to know myself a little better.1 point -
Remember11 console differences?
Funyarinpa reacted to Zakamutt for a topic
hahahahahahahahhahah八は母八はjさhgf気じゃht類vのうぇqyふヴぃnyふいvlmjyひおb;jぃljyべljyhfべklyじlっいぇぶ no1 point -
I would buy a nukige title over an all age VN any day of the week. In fact I wouldn't buy an all age VN well... ever, no matter how good the story supposedly is.1 point
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edit: did I really just type all this warning wall of text ahead apologies. I definitely prefer JAST. Physical copies offered every time (with a download copy usually given as well), most of the events J-list or JAST show up Peter shows up and sometimes get wrapped up in talking with fans at his booth. His panels are often a lot more organized enjoyable and while question wise they sometimes can't answer everything the way you'd want (if he can give an answer he does). He's a professional which is a big difference from both mangagamer and sekai project panels that I've seen. They try to only release games fully uncensored which is something sekai project has yet to do for any of its japanese games (likely not their fault). Generally they also have good prices (at least in the U.S.) and a good variety. The main issue with JAST is the release schedule for games, the acquisitions, and the quality of translations are sometimes leaving much to be desired. I'm pretty sure a bunch of the people working for JAST are freelance with maybe a few actually working. I also get the feeling that they've not had the best of luck with partners. I also have to say the customer service while sometimes a bit slow is usually excellent. I'm expecting a few announcements this year and a few additional releases besides sonico but they definitely don't release quite as many games as the second best. Mangagamer on the other hand the only thing I have fully against is the lack of physical copies and the DRM. While they have definitely gotten better with that the recent issue with not giving steam keys with purchases and not doing physical editions (where they could put the steam keys and have no issues) definitely hurts in my eye. Their lineup of games has definitely gotten better over the years and their ability to release about one game a month is a very nice bonus the problem lies that they get games that are not top tier. The majority of Mangagamer's games are not anything special. They release more oelvn and nukige than good quality story driven games but like I said that is getting better. Especially recently I've been buying at Mangagamer more often now that the majority of their new games require no DRM. I have a huge stance against DRM and for the longest time the only way I bought their games was via physical copies. The problem here is that their physical copies are often limited runs and if I don't have money at a particular time there is always a chance that when I do have the money they will be out. They to my knowledge do not reprint titles nor have they gone back and gotten rid of DRM from everything which means some DRM still exists. They also are quite a bit more expensive for the better quality titles. I also have to praise their ability to keep us informed on titles they've announced. Allowing us to see where they are with each title is not just a good gesture to the community but is a good marketing strategy. Now people can predict when they will need to scrounge for a bit of extra dough (or take it from the grocery budget), this makes it more likely someone will be able to purchase their games. Like JAST the few times I have had to talk to customer service the service has been impeccable and the quickness at replying might actually be quicker than JAST. Both JAST and Mangagamer also take care of All Ages and Adult fans and release titles on both sides of the spectrum rather regularly. Honestly both are very good companies and while each will have an occasional spot of bad every so often generally they are both very good companies. Sekai Project: Oh boy this one. I may not have the most favorable of opinions on this company but I do appreciate them. It's thanks to Sekai Project that we even have the chance for official versions of certain titles and despite my dislike of how they go about their business they have spread visual novel awareness to more than regular visual novel fans. I would not go as far as to say they've made visual novels popular in the west but they have made them noticeable. Sekai Project generally releases pretty cheap games which is a plus as well however it has its fair share of problems as well. The lack of physical copies. The majority of all of their released games have been digital only or kickstarter physicals only. While business wise this is a sound method as a fan and collector it really annoys me. Sekai Project also has the bad habit of releasing only all ages titles and while they do have an adult spin-off website under denpasoft it's treated like a neglected child. Sekai Project's habit of releasing via kickstarter or indiegogo only if successful is also a real annoyance for those of us who expect acquisitions of licenses to mean they actually already have the rights to release the game. Sekai Project has made it possible for things like Clannad to release westward but has also caused a shift in the way japanese visual novel companies think about licensing. I imagine this hurts the chances of some big names coming to Mangagamer or Jast because they wanna try the kickstarter route. I see kickstarter as eventually not working as a means of funding projects and hopefully once this happens the japanese companies will try the normal way or will release titles themselves (with proper translators). Sekai Project has had a few failed kickstarters (or extremely delayed kickstarters) because they like to fund the little guy which is alright and good so long as the little guy does not fall through on his promise. Another big area of concern is that because the majority of their games are steam only they do not offer a way to get them outside of the Steam DRM which is really annoying for someone who wants a DRM-free game. Sekai Project is not the greatest of the visual novel companies but it's also not the worst either and despite most people's disatisfaction toward them it cannot be denied that Sekai Project has had a profound effect on the visual novel market in the west. Denpasoft: Technically a part of Sekai Project for the longest time denpasoft was ignored and even now is not overly hyped up. Denpasoft never has a panel or a mention at Sekai Project's visual novel panels at cons. It has a very limited selection of games the most of which are extremely short or were only added because of kickstarter. Going forward Sekai Project does not wish to release full games but rather only 18+ patches that you buy separate of the game. They don't seem to bother with trying to get titles mosaic free. Recent announcements have made them decide to try indiegogo for an adult title one of which they announced over a year ago (with no kickstarter/indiegogo...it was likely Karakara's fault this is now happening), they fail to release the higher quality titles with the 18+ content they were originally released with (G-Senjou), and they do not keep people well informed about the games in their lineup. They take no risks which business wise is probably a smart venture but is really irritating for those of us who are sick to death of funding via indiegogo/kickstarter. It is almost June and the last update on the website was back in February when they announced the removal of steam keys. They also seem to be having issues with having adult only titles and an actual payment processor which isn't their fault but is yet another thing that just isn't working. It does not help that because most of denpasoft's games were either from a kickstarter, available elsewhere, niche genre, or really short that people have a habit of pirating their games more than anyone else. Part of this likely comes from the bad rapport denpasoft has made with the fans. The change of the website from the original is a nice change but that was months ago and nothing new has been updated outside of a single release that may not have even gotten a news update. Sekai Project is essentially ignoring Denpasoft. I want to like Denpasoft as much as the others but until Sekai Project gives it the due attention it needs (which I do think will happen eventually) it's just going to be taking a backseat to the visual novel companies that do the same things better. Moenovel: The Black-sheep of visual novel localization companies. One of the worst releases of a popular visual novel yet. Censored for 12 year old french girls so they could play it. The translation was awful, the censorship was beyond simple sex/nudity, and the release was a joke. They've released a total of one game. If anything it did show what not to do with a visual novel release. It did however have a physical edition and did have a pretty decent record of keeping people informed about the release leading up to it. I think it would be incredibly smart of them to work with the current (does this exist still?) translators of the restoration patch and have them re-release the game without the cut content as they'd make some money from it but then that's unlikely as well. Nothing really worked about this release and it's considered quite possibly to be the worst of the vn localization companies. Honorable Mentions (verdict is still out): Degica (Muv-luv no idea on translation quality), Mikandi Japan (Libra of the Vampire Princess no idea on translation quality), NISA (released Danganronpa and Psycho-Pass vns), Aksys (blazblue, norn, virtue's last reward, hakuoki, fate/extra, sweet fuse), frontwing (nothing in house yet), and capcom (iffy translation for phoenix wright games but usually enjoyable nonetheless)1 point