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Showing content with the highest reputation on 10/02/19 in all areas

  1. kivandopulus

    Steel [Graviton]

    Foreword: I never expected a 80 hour long race out of this "episodic" story. How much time should pass till opening? What about length of the epilogue? Should there be some lines after the final credits? Believe me, Steel will surprise you with each answer. I knew that scenario from Kadokura Keisuke would be enjoyable. But it took me a full week to be able to digest it. VNDB: https://vndb.org/v6416 Youtube:https://www.youtube.com/watch?v=N5Nc368AlSs&list=PLs4Gp5VU4Fv9jHMWwIIkzFPiTpLJ-eMP7 Synopsis: The protagonist, Tomoya, was abandoned by his mother at a tender age. He was taken in by Honjou Arisa after a chance meeting. Four girl adoptees who had joined the Honjou family home for similar reasons also lived there. Though they were not related by blood, Tomoya treated the girls as if they were his siblings. They lived peaceful lives at the Honjou residence... but one day, he encountered a strange woman in town. She was wreathed in something that looked like iron – and upon seeing her figure, he remembered that he, too, had once harbored such a metallic augment. "Is that... your Anima?" A right arm turned to metal... A peculiar corpse discovered at school... A transfer student exuding dark mist... And a foreign warrior wreathed in thick steel armor... Tomoya's peaceful life would soon begin to crumble as disaster came to visit him and his sisters. To protect them, he shall have to once again wreathe his right arm in Anima. Game type: Supernatural abilities chuuni story Character Design rating: 8/10 Protagonist rating: 7/10 Story rating: 9/10 Game quality: 4/10 Overall rating: 7/10 Basics first. This is a story of a big and powerful Honjo clan. Main character Tomoya is an adopted child who lives in the family for the last five years. Only few families possess the anima ability to turn their body into weapons. They have rivals, but don't show their powers to the outsiders. Tomoya only starts to master his anima. That brings us to structure. There are four chapters. Three first chapters have similar shape. Each of them is devoted to Honjo sisters and their anima - first Misaki, then Ayano, finally Iori. These three chapters have two endings each - initially the true one when the heroine comes off the stage in some way and then the side happy ending with each heroine. After each of four chapters there's a short explanatory chapter which is devoted mostly to past events and Honjo Alice heroine. The fourth chapter has only one ending and is devoted to the most mysterious heroine Nishinomiya Akizuki. It also covers most of the loose ends of the game. Epilogue chapter (with a small Final chapter which finalizes Explanatory Chapters) is very different from the other chapters and presents after-story for the different characters that remain on the stage up to the point. Phew, with that covered - almost - without spoilers it's possible to go on. Story is thrilling, and text is really rich. Characters are quite developed despite having no voicing thanks to whole 15-hour long chapter devoted to each of them. What I liked the most is that there are very few SOL scenes. Protagonist Tomoya starts off pretty well with all his powers awakening gradually and evolving with more emotional experiences. But game really lacks a good conflict. There are some goons (including elite ones) from the rival family, but that's it. So in result Tomoya just does not have opportunity to actually fight since we constantly need to show battle prowess of our chapter heroines. Thus he gets from cool to passive losing charm. Due to the lack of conflict some fights happen even between heroines out of trifles. But on the other hand, some antagonists jump to the stage out of the blue. Momentum never gets lost. Time to get back to story since it's the main flavor of the game. Each chapter is actually very different, so we can't stop being surprised. Misaki chapter is our straightforward nakige with personal drama and focus on the heroine alone. Ayano chapter suddenly changes focus from heroine to her anima. Iori chapter is totally different again since Iori actually can't fight. Maid Noriko has to fulfill that function, so Noriko actually gets her own ending as well. Third chapter also marks the main conflict of the game and uncovers Honjo clan secrets. Fourth chapter has the most straightforward conflict between main heroines Alice and Akizuki against their own antagonists. As for epilogue, it gives off too much of Clannad scent which is a great minus for such Clannad hater as me. Each chapter is named after anima name and explanatory chapters are called Shizoid because of the very different perspective presented. The saddest part is graphical presentation and absence of voicing. That gives a huge penalty to the quality evaluation. I can't really imagine many persons to be able to read such a huge story with such poor presentation. But - on the other hand - how many real modern masterpieces are there without voicing? Can't really remember even one out of the blue. That's an enormous feat by itself.
    2 points
  2. My first time making this type of topic, but since nobody did it at this point I might as well do it myself. So, what anime are you going to watch this season?
    2 points
  3. Are you reading in Japanese or English? (I'm not sure if the picture you posted is one you took yourself or if you just grabbed one from the internetz) If you're reading the English version, make absolutely sure to apply the retranslation patch ASAP if you haven't already.
    2 points
  4. Except that you said you specific words kept in place, rather than having the correct meaning presented. That's the opposite of an accurate translation. Whatever you think you understand about what a Japanese character is saying, you're almost certainly wrong... or you are fluent in Japanese and should read the VN in that language. Incidentally, there ARE speech styles in Japanese that match up to those used by 'rednecks and chavs'. Are you saying that you would consider it an inaccurate translation to use those styles in English?
    2 points
  5. Clephas

    Kimagure Temptation

    Kazuki Fumi and Silky's Plus Wasabi's newest game has arrived. This is the third game in the series that began with Nanairo Reincarnation. I will say this outright from the beginning... this game isn't as good as either Akeiro or Nanairo. It does have its high points, but it needs to be noted that this is not on the same level as the previous two games. This game uses the Emote system heavily, with the sole heroine (Annelise) being extremely 'animated' (think constantly swaying boobs) to a degree I haven't even seen in other games that utilize this system. Similar to the other games in the series, this game has excellent artwork that differs from most other Japanese VNs. The music in this game isn't as good as Akeiro's or Nanairo Reincarnation's was. To be blunt, in both the previous games, the music played a strong role in making the game what it was, and the music direction (when to use what BGM) was on the highest levels I've seen in the VN industry. Unfortunately, this game falls far short of either of those two in this area, with a much weaker set of BGMs. The game focuses around the protagonist's efforts to solve the mystery behind the mass suicide of the denizens of an apartment in the same town Nanairo Reincarnation was based in. Based on what is said in-game, the canon path that reaches to this game is Kotori's path in Nanairo and Youko's path (the Tsukihime-style normal ending) in Akeiro. Also, based on certain 'events', it is apparent that around two decades have passed since the events in Nanairo, for reasons that will become rather obvious early in the game (in other words, play Nanairo and Akeiro first if you don't want to be spoiled). To be blunt, this game has a much tighter focus on the mystery element than either of the previous games, with less immediate sentimentality and more confrontation with the dead people 'living' in the apartments. In addition, Anne's constant advances help it retain the goofiness that was present in both the previous games. This game has multiple endings, but I chose to only play the true one, as I figured (and I was right) that it would have the best possible result for everyone involved. Of course, when everyone besides the protagonist is dead or inhuman, that can be somewhat bittersweet. If you were to ask me whether it was worth crying over what happened in this game, I would say yes... in particular, I cried for Kanon and Akira (two of the victims), as their lives and final deaths were the most tragic and their natures (surprising in the case of Akira) were the least inimical to others. The true ending is definitely a tear-jerker...though it doesn't pull the tears out of me to the degree that either of the previous games did. Part of this is that both Akeiro and Nanairo are long games with extensive, detailed, and deep character development and superb presentation. The other part is that, while I predicted the truth behind what happened about two-thirds of the way through, I found that the mystery 'investigation' system crippled the game's ability to draw me in and keep me in. To be blunt, if a game only has a single heroine, I only want minimal choices to be present, and I certainly don't want to have to deal with this kind of gameplay. The gameplay is too perfunctory to be enjoyable, and it is too intrusive and intrinsic to the game as a whole for the reader to be able to stay fully engrossed in the experience. In conclusion, this is a game where the concept was good and the staff was first class, but where the attempts to be clever (such as with the gameplay system) fell flat. It is still a reasonably high-level game, but, considering what Kazuki Fumi has managed to do in the past with this universe, I can't help but feel it could have been handled better.
    1 point
  6. Ruberick

    Greetings from germany

    Hi, had an on again off again relationship with VNs for quite a few years, but recently the stranglehold has gotten stronger again. I have been frequenting recommendations and walkthroughs for a while from the shadows but thought sometimes I cant help but wanting to join in some of the discussions. Reading pretty much any genre with some hundred VNs allready read. Hoping to have a good time with you discussing those, new ones coming out and hidden gems I have not yet read.
    1 point
  7. ... Well, it is quite obvious you can't do any translation. Also, that you don't understand the difference between localization and translation. And yet you feel qualified to tell an entire industry, with more than 100,000 full time professionals in the US alone, that what they do is wrong and you know better. Tell you what - You try that, while I'll stick with the people that have experience know what they are doing. We'll see how it works out.
    1 point
  8. Inorin

    Birthday thread

    Nah it's ok. Thank you very much!
    1 point
  9. Dreamysyu

    Birthday thread

    I guess I'm a bit late, but Happy Birthday to @wei123!
    1 point
  10. I have the JAST release of the novel. English and Japanese are both available options on mine. I'm not sure why it's not letting me attach my screenshots, but if you're interested in seeing basically the same images as posted above, here are the links: English Selected: https://drive.google.com/file/d/1y3pMvyEsXQ5uYO-Lk1dV1Rpa6-C86ez-/view?usp=sharing Japanese Selected: https://drive.google.com/file/d/1D9YqoEe99o7duIrgEOXX_NO7RbuyZoBb/view?usp=sharing
    1 point
  11. Clephas

    Disappointed....

    Five main types. Kichiku (think extreme sadist), hetare (weak-willed, generally submissive, tends to be the object of oneshota and reverse-rape games), sexually active version of the common charage protag (kind and mysteriously attracts women but actually has sex with them instead of not noticing they like him), baka (idiot, usually cheerful and perverted), and evil overlord (a variant on kichiku that wants to somehow rape his way to taking over/destroying the world/country/city).
    1 point
  12. Pretty cool. I'm getting code vein vibes.
    1 point
  13. @Asonn I do agree it is difficult for someone other than the main translator to be a leader... but not every translator has leadership or organization skills. Hell, I know for a fact that I make a horrible project leader, because I don't have the patience to multitask when that multitasking requires me to be social, lol. The main reason that we translators end up as the leaders is because a lot of us are on an ego trip that results in control freak obsessions. To be blunt, most translators aren't good writers, which is why all those stages (editor, proofreader, translation-checker) are needed to clean things up. Ideally, you should find the most realistic and down to earth person in the group that has social skills and actually cares about the project to run things. When a translator feels he has to run things from beginning to end, it almost inevitably results in poor atmosphere, fights over little things, the project slowing then stalling, and eventually disbandment. There are probably translators who can keep an even keel and don't go on ego trips when running a group... but so far, I haven't met any, including myself. That's why I don't run any sort of translation project anymore. Edit: In the end, this is just my opinion. In any field, there are talented individuals who can do everything with a certain level of proficiency. Generally speaking, the main translator should usually be the one who picks the project (or suggest several projects and lets the group decide as a whole, depending on the situation), because no translator is going to stick around for a project he isn't interested in. It's too much work.
    1 point
  14. No one's given you the most important advice of all - be prepared to be disappointed. By the nature of the difficulty and size of the projects, very few random people in their first translation project stick around to the end.
    1 point
  15. And shitstorms like this one is probably exactly one of the main reasons for that. You know, the fact that these speech quirks can be easily heard in the voiced lines anyway is what makes me wonder why people care so much about keeping them in the written text. Because, you know, the 3rd person speech doesn't have the same implications in English as it apparently does in Japanese, so keeping it would actually be less accurate translation than removing it. This reminds me, I believe I've seen some Japanese media fan-translations that do exactly that. Honestly, these are pretty much impossible to read, for obvious reasons.
    1 point
  16. Me: *writing code and listening to music* Me: Oh, this is a good song, I'll put it on loop for a little while. *puts song on loop* Me: *continues writing code for a while. Me: Alright, well that's enough for today. *momentary pause* Is this song still playing? Oops, I forgot I left it on loop; it's been playing for a few hours. Obviously, doing this isn't that strange. The strange part is that it happens a few times a month and I still haven't learned from it.
    1 point
  17. 5) related to 1) but should be made clearer: start small. A 2000 line project, or even a 10,000 line one, is much more doable than a 40k line monster. I guess if you legitimately can't find a short VN you're interested in that's a problem, but if your translator is reading VNs in Japanese - as they should be able to - then might have some decent recommendations. If you can use your illustration skills to edit UI/text images, that'd be a useful outlet for your skills. Many projects need image editing.
    1 point
  18. Then you certainly didn't play much: Princess Evangile, Little Busters, Majikoi, Walkure Romanze, Flowers, 9-Nine series, Tsuriotsu, Shuffle, Akatsuki no Goei, Reminiscence, etc. just to name a few. And I guess lots of Illyasviel fans would burn you on a stake for denying her main heroine status in Fate/Stay Night just because she doesn't have her own route - she *only* has several anime series for herself. And Inui Sana from Mashiro no Symphony got her own route after she won the official (!!!) character poll. And just to put things clear, I personally will comment about ANY character of a VN that pleases me, even if he or she doesn't even have a sprite or a text line. If a side character gets mentioned a lot in a positive context, it means that the developers did a good job for the support cast so there's a definite meaning behind it. Naturally, the same also applies reversed for a negative context as well.
    1 point
  19. Lucky you enjoy it. Whilst the romantic overtones were nice they were too few and I struggled with Takagi and just wanted to throttle the fucking bitch and gave up a few episodes into season 2.
    1 point
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