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Runicca, our Fantasy VN has been updated with Episode 2!
FinalChaos reacted to Zakamutt for a topic
WHY IS EVERYONE SCREAMING IN YOUR GAME also wtf is up with those crazy ass font ligatures1 point -
Reccomended Novels that are alike Rinmaru
Rayze reacted to philipmikh for a topic
As someone who also liked pillars of eternity, you should know that Baldur's Gate is the spiritual predecessor and also one of the best computer rpg ever made. Romance is only present in Baldur Gate 2 , which is also the best game but you really should play the first one that is also a good game so you can transfer your character to the second game. It is a complete saga, with a conclusive and satisfying ending1 point -
I feel like this isn't really the right forum for this, but whatever. Have you tried Divinity: Original Sin? Seems like a game you might appreciate. Maybe The Banner Saga could be up your alley as well, unless you're averse to strategy RPGs. Honestly, one of the best options tend to be to just browse through recommendations on Steam for games you know you like and then read what the reviews say about them.1 point
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Princess Frontier [AXL]
Dreamysyu reacted to kivandopulus for a blog entry
Foreword: Fantasy AXL work. Of course I'm in. Synopsis: Ryu is a practice knight. One day, he accidentally stumbles during an important ceremony and his life turns around 180 degrees. He is degraded to a boss of a security group stationed on the edge of nowhere. A few days later, when he arrives the village, his coworkers welcome him. And he somehow enjoys his country life there through various troubles and accidents. One day, a boy comes to the village. He is arrogant and unyielding. He turns out to be the princess who shunted him.... Youtube: https://www.youtube.com/playlist?list=PLs4Gp5VU4Fv9wgTC9rvOcsjNvddNrT6i8 Game type: Fantasy romcom Character Design rating: 10/10 Protagonist rating: 9/10 Story rating: 8/10 Game quality: 10/10 Overall rating: 9/10 Fantasy makes every work better, so it's usual score + 1... I might say that, but it's not that simple. Moreover, I start to see disparity among AXL works. Princess Frontier scenario is written by Kitagawa Samui, author of Kimi no Koe ga Kikoeru. These two works are different from other two AXL works of Hasegawa Ai by number of heroines and side-characters. As for me, five heroines is a bit excessive and more difficult to focus, but four heroines much easier to process. It's a minor difference, but side-characters make a huge difference. Kimikoe and Princess Frontier have absolutely superb male side-characters. In kimikoe there were nerd friend, simpleton powerhouse friend and bad aristocratic friend/rival. Princess frontier has equally colorful side cast - simpleton knight Tristan, pervert oyaji Homero and bad noble friend Jin. This makes Kitagawa Samui games really lively comedies in contrast to Shield 9 that astonished me for the lack of humor. AXL is back on track and kicking. While we're still at humor part, I should note wide and clever usage of SDCG for comical effect. But for me it also means that I'd want to avoid Hasegawa Ai, especially if work is centered on real world nobility, butlers and maids, all the stuff. I'm inclined to skip "Like a Butler" unless there is like nothing else to play in February 2009. AXL games excel in creating pleasant atmosphere, but here there is also focus on friendship and cooperation. It may be called our usual overcoming problem with heroine trope, but the difference is that it's not girl's innate personal problem, but it's external problem arising from girl's background. And it's not that protagonist does all the work, but problem solved in tight cooperation. I also appreciate that four girls are from different professions in contrast to everyone being just high school student in Shield 9. Game system is inherited from Shield 9 with the same options to skip general route pieces inserted into heroines routes, but it's done so much more clever this time. There are like only 2-3 skips incorporated compared to dozens encountered in Shield 9 inside every individual route. This is also achieved by rather late branching so that common route takes over 60% of total screen time. In result common route took me almost 12 hours to play, plus some 7 hours on average for each individual route. That's quite a lot, and story can be called extended. But Princess Frontier is not that much about capturing a heroine or getting to story climax. It's mostly about enjoying humor, and it can be done at any point of the game, so I don't consider big length a problem. Princess Frontier is so far the most enjoyable AXL work for me. It amplifies all the best parts and learns from dubious experiments of Shield 9. AXL fans will love it, and if someone expected revolutionary changes or different genre elements - it's their problem, not brand's.1 point -
Princess Frontier created one of AXL's signature styles, the high fantasy SOL VN. They have since created a number of such games, all of which have been fun reads. The funny thing is, no one else is doing this, which strikes me as odd sometimes when I let myself think about it.1 point
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No, that's not it. I really find kana-only texts harder to read - especially since they don't contain spaces. Parsing anything beyond simplest sentences becomes nightmare. Is that character a particle? A part of the previous word? A part of the next one? A word on its own? Etc etc. Incidentally, the only people who seem to raise such doubts are the ones who don't know them and don't want to learn So it seems they aren't going away anytime soon They seem useless only from outside. Once you get familiar with them - and with Japanese in general - their usefulness becomes obvious. And actually, it seem to be the case with most of the hard to learn things - students keep saying all the time "Why do I have to learn all this useless shit!?" about almost anything. And, general consensus seems to be that getting rid of current Japanese writing system would create more problems than it would solve.1 point
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Comyu - Kuroi Ryuu to Yasashii Oukoku -
Shaun reacted to Hackrabbits for a topic
Comyu - Kuroi Ryuu to Yasashii Oukoku - VNDB Summary "We are the team. Yes, it's like a community...." There is a legend of a mysterious girl called "Girl A" who appears in the city and sings all night. One night, Akihito meets four boys and girls as if led by the Girl A.... There is no friendship nor trust between them, but they can control a huge iron monster as they like by combining their power. Since the day they get the power, their extraordinary life starts.... Akihito later knows that they will need to pay a price for the power. When the monster dies, their community will also disappear.... They decide to head for another world called Communet with a help of Kagome, a black witch... Ending Guideline / Suggested Route Order 1st Playthrough - Route for Heroine 1. There is only one insignificant choice. If you reach a bad end then it'll give you a fun lecture and redirect you back to the choice so don't worry. 2nd Playthrough - Routes for Heroine 2, 3 and 4 will be unlocked after the 1st playthrough. New choices will be available, so start from scratch and save at the choices you encounter to return to; because scene select will not work for you if you're going in an order other than Heroine 2 -> 3 -> 4. Lastly, remember to go through Heroine 1's route a second time for new scenes after the 1st playthrough! 3rd Playthrough - Route for Heroine 5 will be unlocked after completing all three routes above. A new choice will be available. If you choose the correct choice, no matter what other choices you pick afterwards; you'll still be locked on Heroine 5 no matter what other choices you choose. There are a number of Bad Ends throughout the game but they are not important. If you do end up hitting a Bad End then the game will just give you a fun lecture and redirect you back to the choice you hit a wall with. It's actually pretty fun after hitting one so go find them! Route Guideline Takekawa Benio Good End Soejima Hisoka Normal End Good End Yuubana Mayuki Good End Ayaya Enishi Good End Hinaori Kagome Good End Attribution This walkthrough is based on the two versions Hackrabbits and sysBlank put together. Some info was attained on g-seeker.net and vndb.org.1 point -
Snow Sakura
blckrcksh00t3r reacted to Mevvrynne for a topic
Snow Sakura Licensed by JAST VNDB Summary My name is Tachibana Yuuji, a regular student with no particular plans for the future - until my parents left for Hawaii on a business trip last fall, leaving me in the care of my uncle in the wintry countryside of Hokkaido. Small-town life on Japan's northern island didn't have time to get dull, as from the moment I got there I was reunited with my cousin and childhood friend Saki. She's pretty demanding, but when I'm hanging out with her and her school friends I don't mind; as I get close to them I feel like I'm finding a meaning in life that I didn't know I was looking for. Legend says there is a flower that blooms here in the depth of winter... as the twilight deepens and a snowflake melts in the palm of my hand, I stand with a beautiful girl by my side. Will we be able to uncover its mystery in this fleeting moment? Ending Guideline / Suggested Route Order There are five main heroines in Snow Sakura, with no restricted play order implemented or Bad Endings. You may start with any heroine you want. Route Guideline Tachibana Saki Good End Souya Misaki Good End Hiyama Kozue Good End Kisaragi Rei Good End Souya Misato Good End Attribution This walkthrough is based on info attained on Gamefaqs.com (Created by Justnar) with some adjustments made by me.1 point