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Showing content with the highest reputation on 12/21/22 in all areas

  1. In our case, a blindfold is an advantage, if anything:) After all, we all know that the boss's strongest move in Japanese games is "おかえりなさいませ、ご主人さま", and "お風呂にする?ご飯にする?それとも...わ-た-し?" to finish you off:) Thank you for your support! Thank you! We plan to do it in small increments and will post the next update very soon:)
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  2. Same username as me here lol. Anyway I started to feel that following Koihime Musou here is the exercise in futility because on how many of those, so I gave up lol. Anyway good luck on it, and hopefully you'll manage to do it until the very end.
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  3. Thank you so much for deciding to TL h2O! I wonder if you would be interested in doing sakura no uta next or taking it as a suggestion for a later project. Thanks a lot for your work btw!
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  4. Wow, someone really tried to tackle Shin Koihime Kakumei?! In translation world that's almost like trying to kill the hardest boss of a Souls game carrying a blindfold. The best of luck with it! I've read the other two parts already, and I'll probably start reading this one soon to complete the trilogy.
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  5. It's not an unusual concept. To be blunt, Sunao's ending in Semiramis no Tenbin is basically a bad ending that happens if you miss the flag for Ami's ending. As for bad endings that are longer than the good endings... less common but also something that happens regularly in utsuge in particular. Sora no Baroque comes to mind, for instance. However, you have to ask yourself... do you really want a bad ending to be the one thing people remember when it is all over? Because the longest and most detailed endings are the ones people remember the most. In good VNs, the true ending generally is never shorter than the other endings and is often longer many times over for this precise reason. It is also why - if a heroine exists for the true ending - picking a poor quality heroine for the true ending usually damns the game to the kusoge pile.
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