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Showing content with the highest reputation on 10/01/23 in all areas

  1. Ten years ago - Tuesday September 17, 2013 - our Founding Mother, Aaeru, made her last post on Twitter, and was never heard from again. No one seems to really know what happened to her, and in fact whether she is even still alive, but let's not forget the one who started it all. Aaeru, if you're still lurking out there and come across this post: thank you for everything.
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  2. I suppose now's as good a time as any to share an article/blog post I did on Aaeru for a completely different site and thus a totally different audience. I was afraid the article might have been viewed as controversial here since it seems like modern Fuwanovel really likes to pretend it never was a piracy site, and my sympathies with Aaeru and her vision perhaps leak a bit strongly. So I was hesitant to share it here for a while. But at least for me personally, Aaeru left a weirdly significant impact on me despite never really talking to her, so I'll leave this here for anyone curious: A story from my hometown on the net: Aaeru, the piracy advocate who vanished
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  3. Honestly speaking in regard of flowchart I rarely see much VNs use it, although obviously it would be very helpful tool to see the consequence of the choice. For Sorcery Joker's, seeing that it's linear VN flowchart obviously was used to help the player track the scenes that happen at the same time between POV, which definitely make it easier to see the whole picture. 11eyes also do the same thing in form of table, although it mostly focused on Kakeru. The closest one with Sorcery Joker would be Odin Sphere (RPG), in which Vanillaware provided flowchart that show the scenes between five MCs so you can make the chronology of Odin Sphere. All in all, I guess flowchart can definitely be used to guide the player to make the conclusion in regard of the story, although now that I think of it flowchart can be doubled as Scene Viewer function, which to say is make a nice interface compared to just list the scenes. That's all for what I can write in regard of flowchart.
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  4. Nosebleed

    Cross†Channel

    Cross†Channel Summary Gunjo Gakuen (Deep Blue School) is a facility designed to gather and isolate those students who got a high score on an adaptation exam (scoring high on this exam indicates that the student is less likely to be able to adapt to society) mandated by the government. After a failed summer vacation with other members of the school's broadcasting club, Taichi Kurosu and some of the other club members return to the city, only to find that all living creatures within it except for the club members have completely vanished. In order to confirm the status of the outside world, Taichi decides to gather other club members to help Misato Miyasumi, the president of the broadcasting club, who is trying to set up a broadcasting antenna to contact any possible survivors. Ending Guideline / Suggested Route Order Cross Channel consists of a single ending and therefore there will be no replaying the game to get every single path. Instead the game repeats itself as you're progressing and you get to experience each heroine individually and then reach a true ending after all of their "routes" are done. You will start off the game in what is known as "week one" where only one route is available. Making wrong choices will not give you a bad ending, it will merely make you repeat that week again and you may change your choices to attempt and get the heroine you want, hence why i will be omitting the Bad End section from this walkthrough. Regarding a suggested route order there isn't one as the game has a forced playing order to unlock each path. Route Guideline Miyasumi Misato (Week one) Good End Kirihara Touko (Week two) Good End Sakura Kiri (Week three) Good End Yamanobe Miki (Week four) Good End Hasekura Youko (Week five) Good End Description: After completing Youko's route, and thus all major routes, you will begin "week six." This time, the first choice you make regarding where to go selects which mini-route you will follow. There are six mini-routes, and all of them must be completed. The order you do it in is largely irrelevant, although Kiri's must precede Miki's, and Youko's must come last. Suggested choices: First year classroom Call out to her Go to school Second year classroom Go to school Roof Go to school Invite her on a date True Ending (Week Seven) There are no choices to be made during week seven, all you have to do is read through it and enjoy the ending of the novel. Regarding CG collection: Following this walkthrough should award you 100% of all the CGs as the game forces you to play through every path and thus it's unlikely you will miss one. Attribution This walkthrough was put together and slightly edited by me using the following sources: http://pastebin.com/UnGPvJFn http://strategywiki.org/wiki/CROSS†CHANNEL/Walkthrough
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