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Arcadeotic

~RecognitionTeam
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Everything posted by Arcadeotic

  1. The engine is now 100% along with the music track names although I intended not to translate them.

    Resource editing was really, really easy, actually.

    About damn time.

    1. Narcosis

      Narcosis

      I still remember extracting the whole soundtrack after playing the trial; music was incredibly good.

    2. Arcadeotic

      Arcadeotic

      Yeah, some of the tracks are amazingly good; definitely some of my favorite VN-tracks

  2. It's pretty nice although different 8/10
  3. Is this even a question? It's gotta be kuudere, like the lovable sweetheart Morishita Michiru here
  4. I assume you know how to use that Google up there, no?
  5. Nah, It's like 3 AM, so I'm just really fucking bored and I'm pretty sure the same applies to the most... maybe
  6. This is pretty hilarious I trusted you!
  7. Happy Birthday @DarkZedge Hope you have an even better next year, and see you again fairly soon, you neko-loving maniac
  8. If Grisaia can teach you to abuse and take advantage of broken girls, I do see this as plausible
  9. It's a nice manga-esque picture; 7.5/10
  10. Indeed, for Discord because my tablet is literally Hitler and isn't compatible with it Next person likes brighter colors more than darker ones
  11. Gahkthun, Cartagra, Kara no Shoujo, Kikokugai - The Cyber Slayer, Hanachirasu and Ayakashibito
  12. Prologue patch links are now obliterated, but once I'm done with the engine fully, I'll push an updated patch that actually translates the engine and interface fully and has a slightly more improved text all the way to the start of the first H-scene, but the quality isn't what it'll be in the end.

    I'm calling it the "Mistakes we're made and it wasn't pretty"-patch

    1. Nekolover

      Nekolover

      That pun is criminal. 

  13. Welcome to Fuwa, nice to meet you See ya around
  14. Binding of Isaac: Rebirth, without a doubt It has everything I want in a video game: pleasing aesthetics, replayability like none other, pleasing mechanics that don't collide with eachother, smooth controls, tough as nails that makes you think for yourself, and satisfying gameplay. Another great canditate would be Pokemon HeartGold as my favorite Pokemon game
  15. I dug a bit and I got Dainibungeibu Band as a result The other option is that all of it is made by Overdrive's in-house artist, but that's the less likely option
  16. The most nostalgic track for me, Champion's theme from Pokemon Gold/Silver And the revised version from HeartGold/SouldSilver, which gives me goosebumps like none other
  17. The 8% helpful ratio already speaks loud enough
  18. That aside, I'm playing Enter the Gungeon for a few weeks by now. It has it all to be a twin-stick shooter roguelike with an emphasis in the action rather than to say, the RNG like in Binding of Isaac. This game is literal crack; I can't stop playing it. It has crisp controls, fluid animation, nice difficulty curve, and simple yet elaborate controls and mechanics. As a roguelike-buff, I love it to bits. The variation of enemies and items/weapons to make each run interesting, but it not dependance on RNG makes it slightly repetitive, and as such decreases its replay-value. It's still great, despite its downfalls.
  19. It's a complete and utter shame that she doesn't have a route though
  20. Happy Birthday @Lewycool Have a good one and enjoy yourself
  21. (Still a Work In Progress) This week I was busier than in a long time with the project. First, I must apologise. When I released the prologue patch I was sure that everything from the engine to the buttons would've been translated, and according all common sense it was the case... until I revisited it this week. Let me give you a short version. I resumed my work on the engine since there were a few quirks I wanted straightened out. So I finished my work and gave the interface patch to my proofreaders, assuming that it would more or less go fine. Well, I was gravely mistaken. Hex editing, UTF-8, resource editing and much more. All of these were used in the engine, making some buttons, text, menus and some features to remain untranslated. Since then I've busted my ass ironing out everything and soon I can say that it will truly be completed. Allow me to say it again: I'm deeply sorry for my errors. I thought that just editing the files would be enough, but I was naive, too naive. I intend on finishing it in these following days, but the full interface patch won't be released. Instead, once the full patch comes out, that'll replace everything, and I'll destroy the prologue patch, since it's unfinished in every possible aspect. I hope you understand. One other thing, One of our editor's work was severely lacking and after some serious contemplating, I've decided to kick him out of the team, recruit another QC and move the team roles around according to everyone's wishes. You can see those in the Staff page in the upmost part of the site. As I just stated, because of this unfortunate outcome, editors and QC'ers have had their hands full with fixing the aftermath the one editor left behind, so I once again apologise for the lack of progress this week. But on the bright side, our team is now solid and the progress should be more solid and smooth. Progress: Translation: 100% Editing: 24,3% QC: 14% Proofreading: 0% Until next week, everyone!
  22. Welcome to the forums, have a nice time See ya around
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