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Arcadeotic

~RecognitionTeam
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Everything posted by Arcadeotic

  1. I just 100%'d Rabi-Ribi, and I must say it was a very rich experience On the surface it just seems like a brainless 2D platformer with cute grills slapped on top to lure some horny teenagers, but if you look beneath the surface you'll find something truly special. Firstly, the controls are crisp, and making mistakes feel like your mistake, not the game's. The metroidvania aspect of the game is really greatly made: The secrets are usually something that you wouldn't find just straddling about, you have to look for them, but only a minor part of them are truly "hard to find", in the truest sense. As you explore the different plains, you get many possible detours and such, which gave a nice, fresh feel to the game. There truly is three major expeditions you can make, after high jump, after slide and double jump, and after air dash. On these every single expeditions you'll find lots of new places to discover, great amounts off items, and more bosses. All of this is made brilliantly. Even the pacing between these power-ups is comfortably far between, so that you can get some story progression in between. The terrain and different levels are flexible enough for you to choose how to progress and what bosses to fight. The story doesn't suffer from this at all. The badge system is interesting to say the least. Then the greatest part, the bullet hell fighting. This is so great. The patterns are unique for every single boss, and there's like 40 in this game. It's like crack for a bullet-hell maniac like myself. The final boss is something else entirely, I love it so much. There also is quite a lengthy after-story to this game. 4 bosses, which are way harder than the final boss. After that there's 3 bonus bosses, which are hard as hell. There's also a boss rush. Overall, if you like tough-as-nails difficulty, metroidvania platformers, and touhou-esque bullet hell goodness, pick this game up. I loved it immensely, and it was the much needed breather I needed in between VNs.
  2. Hm That's something Honestly, I'm quite happy for the prospect of improving the quality and shrewdness of clickbait titles and practices, although it might come with a heavy place, for Kotaku and the such.
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  4. Koisuru Natsu no Last Resort (Primally Harem route and 3P) Harumade, Kururu (Has a Harem route) Kanojo to Ore to Koibito to. (Has 3P for every other route thatn the main heroine, with the main heroine and one other girl
  5. Chat went to 0 zero to shit-inferno in zero seconds flat That's what happened
  6. Obviously For the memes For the Shogun For the GO Please don't look at this Kuritsun. For the safety of yours and mine
  7. All heil : sacchan: \7 Confession: I find extrememely dumb, and I love it to death for that reason
  8. Well, some nice ones are Naoe Family/Clan, Play Hardball, Battle Dedicated to a Loved One, March of the Beast, Bushido and To Be your Hero from Majikoi and Majikoi S. I myself like The Road of Hope, With You from Ourai no Gahkthun Then Dorchadas, the OP of Sharnoth Worldend_dominator from Umineko And finally from the anime side, the ED of Black Bullet, Tokohana
  9. Oh yeah, Steampunk series is a good example of a of a fast-paced VN, but gets enough development jammed in, so you grow attached to it and care for the story
  10. Well, Fuwo snapped for about 10 minutes Who'll get the Hashtag of BlameTM this time around?
  11. Ah, sure, I'll try to explain. Well, of course Visual Novels have many more variables. Some stories work because of their fast pacing, like some comedic ones and some that purely base on the action On VNs however, they're usually the kind, that slowly builds upon its story, characters, etc., etc Basically, you can write a fast-paced story, but it usually is shadowed by the ones, which build up more steadily PS. You asked opinions about integrating this type of story into a VN, EVN or a graphic novel, thus I said it like that
  12. Fast-paced writing would definetly be something interesting, but in my opinion, it really doesn't transcend well to VNs You need character development and hundred other types of development for it to be endearing, so I'd say it wouldn't work. As a story? Maybe. As a VN? I'd say not very likely. We'll see though It's an interesting prospect, to say the least
  13. I mean, the chat mod thing lasted for more than 10 hours until it collapsed the entire site, so I wouldn't be celebrating just yet, knowing your track record Indeed, PageUp and PageDown are great, but a lot of people just forget its existence
  14. Another confession: I'm an asperger, a mild one mind you, but just earlier I was remembering my later days on elementary school and junior high, and boy some of those events in my class were weird now that I look back at them, but was completely normal back then.
  15. Screenshotted for proof No more escape
  16. #GahkthunWhen
  17. I see Kiri's turning senile already Confession: I enjoy finding and searching new ways to aggravate people. It's rather fun and passes the time
  18. If it's over 2 GBs, I'll just wait for the game in its entirety to come out. Seems pretty hype, so I'll be getting this eventually Also it's chuuni, so you can't go wrong with that
  19. I hardly think that would cut it Well... I could be wrong too *cough*
  20. Funnily, me as well Anyways, #ThankNosebleed2k16
  21. Thank you very much Now then: I did enjoy the slight cosmetic touches like the continuous animations, the fog in the background and the shadowed sprites, that don't speak. They're all nice polish I understand the lackings on the technicalities and UI, as this is just a promotional demo. I especially love Nun and everything about him. The laugh and voice acting is superb. Overall, it shows a lot of promise. Looking forward to more
  22. Hopefully that'll fix the horrendous glitch you're having We'll see
  23. Since you wanted them, here are my shitty computer's specs: AMD A6-5200 APU with Radeon HD Graphics, 4GB Ram, AMD Radeon HD 8400 2,00 GHz 64bit
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