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Everything posted by Zodai
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Either I'm very dense or my track record has about zero people who have been interested in me. This is why I've mostly turned to self-improvement, at least in theory.
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My little brother is like that. Like, holy shit sometimes it makes my head go around in circles. Doesn't help he's so damn big too. xD
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Alright,understood. xD
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Just my thoughts on it... I don't claim to be super experienced or anything though xD ..so , uh-yeah~
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Absolutely, especially at that price.
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Prison Architect is an amazing game, though it depends on whether or not you know your tastes or not. Pulls a lot from Dwarf Fortress.
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Doesn't seem too rambly on my end, really. Even depending on whether you think it's a bit much it has value when placed side-by-side with other interpretations of the subject. I suppose learning more natural communications is something I probably need to work on ><;; I'm aware it varies though that said general guidelines can be useful to apply as needed, at least theoretically.
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It's being aware of your weaknesses and playing around them, theoretically - push in places where you can be most effective and play around it, or find low-cost/energy alternatives that allow you to improve said weaknesses without a large price of failure. In-theory internet relationships place the difficulty on courtship and getting to a position where you can meet IRL, rather than searching in a sea of people you happen to walk by on the street and courtship. As for the career thing it has to do with choosing a job that can be most efficient from home anyway, or at least one with an environment that you can work in maximum efficiency in. I've already made a larger counter-argument to this in particular the last time the subject came up, that said I'd like to shift to Rain's comment - I can understand that it's absolutely important to take initiative and be pro-active, but how do you achieve that while maintaining not-creep status and trying not to push too hard? I understand there's a delicate balance, but where is the line drawn? Are there any vectors of understanding people can use?
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Yay, this conversation is coming up again ^^;; If I may throw my hat into the mix again, though I'm a bit busy for a full-on debate again. Basically, for whatever reason, said introvert has a deficit of social experience, which leads to anxiety. Even if that social anxiety is defeated though, depending on how late it happens, said introvert may lack places to go where they could meet potential romantic interests. They never learned the locations of places where something like that could be done. It turns from a social problem to an information problem with a social solution, but because the connections required to make that require having a place to interact with people to begin with, it turns into a Catch-22 situation. You require places to meet people to find people who can tell you where to meet people. At least, this is in the local sense - most introverts are capable of interacting over the internet, which means that the people and places they know are from that space. This is why people attempt to find mates over the internet, or at least why it's become that much more common. It changes the problem from one of whether or not someone who lives near you is compatible with you or shares similar interests, to one where one where whether or not said romantic interest who has similar interests with you is both compatible and has a way to close whatever location block may be in the way. The quality of potential mates increases, due to internet sites being interest and sub-section based as opposed to location based, but the number of roadblocks increases at the same time, in addition to lower total potential mates depending on how niche your interests are. So, in short, once choices have been made in your life that mean you've passed up the standard meeting places - school just flat-out isn't for you, you don't think you could handle a normal job or you would be more efficient in another path, the number of non-internet locations dwindles into possibly non-existence. And something along the lines of school/normal jobs if you've already set your life on another path is easier said than done - managing that on top of a relationship and giving them the attention they need simply isn't feasible, and would require abandoning the path one has already taken in life. If that path turns out to be wrong, fine, but if the path is moving along relatively well putting those weights on as well is going to be as disaster in both the short-term - breaking down trying to keep the dream, school/job and potential relationship/dating in all at once, and in the long term - the pressure leads to damage on the dream and more likely than not abandoning the school/job route. This requires recovery time, and in that recovery time there's the possibility of losing the dream anyway. My estimates for recovery time are about ~5 months ish - mine was more like ~8 after dropping out of school in October but the last ~6 of those were recovering from my first breakup on top of that. If you've actually completed the initial goal and found someone, it can be even harder - you have to balance the dream and the relationship at the same time. This is usually the minimum of what's required, if you're below this usually then you're better off trying to focus on the dream still. That said, the recovery time can bring it down to a point lower than this, which leads to one or both faltering - and when one of them does it usually effects the other - the dream and the relationship are both important factors to the subject, and the loss of one is severe enough to make the other one falter or collapse outright as well. I'll end my rant here. It's a complicated subject and there's counter-arguments to be made, but this is the conclusion I've come to this time around. I'll see if I can continue the conversation though I'm focusing on writing at the moment.
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CKII is a bit more than a strategy game - just try not to completely dismiss it
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Just know you'll be in for a bit of a learning curve. Crusader Kings II's Expansion DLCs are really good as well, just know it's mixed in with a lot of cosmetic stuff. Aside from that, I liked what I played in Battleblock Theater, same people as Castle Crashers and it's only $1.49c
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Show don't tell is actually a bit more complicated than that - when treated as law it leads to them showing everything and bogging down the pacing. The key in and of itself lies in information management, what does the audience already know, what does the audience need to know and what is the most entertaining way to convey that information? If the voice doing the telling is engaging enough, telling can be a strong tool in its own right, especially if you're in a situation where showing isn't quite usable. A flashback of sorts with heavy narration might be an example of this, for example. If you're in a high-action scene with lots of stuff flying around, it depends on which style can create a vivid enough image in the smallest number of words. There's also an argument to be made of 'Showing by Telling' but it's a little complicated and I don't know how to fully wrap my head around it myself yet ^^;;
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Most of the time this is known as an exposition/info dump and is usually advised against. That said, I think I know what scene you're talking about (Assuming it's Brotherhood) and I actually remember liking it quite strongly. One possible event is that they simply needed something to draw the pacing out before the climax, and used dialogue to fill that gap with something that fits things thematically that happens to fit the information giving as well. At least, in theory. It's been many years since I've seen it.
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Well, it's never too late to get started. Practice makes perfect~ (This is the logical path to take but I'm not sure if it's the right one xd.)
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It helps if you're already a writer.
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There's more on the source site as well. http://www.rationalcomics.com/014-emerson-to-be-yourself/ This is a good one that wasn't on the imgur post
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http://imgur.com/gallery/Vq5CQ Confession: This is amazing
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It seems to just be busy, though when the pattern changes and they're taking longer than what's been defined as 'normal' I can't tell if I'm being newly-ignored or if the business just increased. Aside from that the conversation pattern changes between PM and Skype and it can get a bit complicated xD
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Confession: I have a hard time discerning when females are ignoring me or when they're just too busy to reply ;-;
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As for this, the only advice I have is that I feel like it's good to try and push the voice and try to get feedback of what the overseer thinks. Theoretically. Alright, got internet at the new place! Still a bit more moving stuff back and forth to do, though. Anyway, I got a bunch of writing done on the way! Got the fourth rewrite of that scene from earlier done, and it actually made it to the end this time around! I'll be posting an additional scene for feedback later, but for now here's this one. I feel like the dialogue is a bit more suited for VN format, but I'm unsure if it makes the flow feel off in standard novel format. This can be useful information as well, so please let me know. Aside from that, I have a small practice document I used to try and find the protagonist's voice. It's less of a priority but it's good to have feedback on it anyway. After feedback on these I'll get to the next scene. The following one is a little longer but it's coming along more smoothly - feedback would be useful in the event I'm missing something important. Let me know how it looks!
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You should totally grab it. Absolutely. Like, seriously. It's amazing and you sound like the narrator anyway. xD