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Langrisser I and II for the Switch.
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Random Translation: Silverio Trinity (Dainsleif rant)
Clephas posted a blog entry in Clephas' VN home
「かつて、核爆弾という殲滅兵器があったらしい。旧暦二十世紀に誕生した破壊の炎は、長らく人類を焼き尽くせる破壊の象徴だったんだとよ。 2500年代にもなればどの国でも当たり前の基本装備になり、それぞれが世界を焼き尽くせる量を保有しつつ、それぞれの領土へ常に矛先を向けていたそうだ。おまえ達が撃って来たらこっちも撃ち込んで滅ぼしてやる、という感じでな――いわゆる核抑止論というやつだ」 Dainsleif "In the distant past, there used to be a weapon of annihilation known as the nuclear bomb. This destructive flame, born in the twentieth century of the old calendar, was for a long time the symbol of humanity's ability to destroy itself. By 2500, it was basic equipment for every nation, every country had enough to wipe out the world, and they always had them pointed outward toward their rivals. It was like, 'If you guys shoot, we'll destroy you'... in other words, it was the idea of a nuclear deterrent." 破壊行動を一切止めぬまま、突然ダインスレイフは奇妙なことを語り始めた。大破壊で文明が滅びる前、旧西暦世界の歴史について口ずさむ。 Without stopping his destructive actions, Dainsleif suddenly began talking about something strange. He spoke of what was before the Catastrophe obliterated civilization, of the old era's history. 「要はどこも人類全滅必至の力をもっていれば、怖くなって大きな戦争を起こさないという考えらしいが――何だそれは、舐めてんのか?」 Dainsleif "The point of the theory was that if everyone had the ability to obliterate humanity, everyone would be too scared to start a war, but... what the hell is that?! Were they making fun of each other?!" ぞくり、と。聞く者の背筋を震わせるような悪寒が走る。今まで欠片も見せなかった怒りを顔に滲ませてダインスレイフは続けた。 紡がれる言葉はその一言ごとに殺意の圧力を発する言葉の刃。抑えようもなく溢れる暴竜の怒気に星辰体が感応し、大気を震わせていく。 A chill sufficient to make one shiver ran up the spines of those who could hear him. Dainsleif suddenly showed his rage as he continued. With every word, the pressure of his bloodlust came down on those around him like a blade of words. The Astral around him responded and the atmosphere shook in response to the dragon's rage. 「どうして本気でやらなかった? なぜ全力を出さなかった? 本音を殺して、不本意を甘受して、求めた未来へ必死にならずわざわざ我慢し続けた? 大統領に総統、帝王……支配者なら普通考えるはずだろう? 世界征服ってやつをよォ。 自分以外のあらゆる国を這いつくばらせて、自分の国のためだけに生きる格下の奴隷国家として従えたいはずじゃねえのか? 世界の盟主になりたかろう? そのチャンスをどうしてわざわざ封じたんだ」 Dainsleif "Why didn't they go all in?! Why didn't they use everything they had? Why the hell did they bother hiding their true desires, endured their own reluctance, and went out of the way to keep their self-control instead of desperately seeking their desired future. Presidents, Fuhrers, Emperors.... if you are a leader, wouldn't you think of this at least once? ... World domination. Wouldn't they want to make every country other than your own crawl on their bellies, living as slave nations for the good of your nation? Wouldn't they want to become the ruler of the world? Why did they go out of their way to eliminate that chance?" 「そいつらはなぜ、邪魔な国に核ミサイルを撃ちこもうと必死に努力しなかったんだ? おかしいだろうが、常識的に考えてッ」 Dainsleif "Why didn't they work their hardest to shoot nuclear missiles into the countries in their way?! It doesn't make any sense, if you think about it logically!" 「くッ……」 Mistel "Kuh...!" 「うおおおお……ッ」 Ash "Uoooh...!" 静かな、しかし他を圧倒するダインスレイフの情動に比例して激しさを増す暴星の嵐。邪竜の毒が世界を侵し、変質させていく。 暴れ狂う巨竜と化した戦場で、魔星は世の不条理を憎む正義のように持論を吐き散らしていた。 何故だ、ふざけるなと――光に焦がれる殉教者は凡愚たちへの憤りをもはや隠しもしない。抑えることなどできはしない。 The tyrant star's storm of Astral become more ferocious in direct proportion to the quiet - but overwhelming to all others - emotions Dainsleif was displaying. The evil dragon's poison violated the world and changed it beyond repair. On the battlefield which had itself become a giant dragon, the Masei proclaimed his own worldview like a form of justice that hates the world's unfairness. 'Why? Don't give me that bullshit -' The martyr who longed for the Light couldn't hide his anger at the world's foolish masses. He couldn't hold it back. 「止めようとする副官の家族構成をなぜ調べて脅さない? 発射命令を出す兵士をなぜ権威や金で懐柔しない? 秘密裏に協力者を募ろうとなぜ欠片もしようとしないのか? できるはずだ、やれるはずだ。必要な情報を調べるのにかかる年数はいったい幾らだ? 資金を、人材を集めるのにはどの程度の時間がかかる? 二十年、十年? いいや恐らく必死になれば五年程度でやれるだろう。 本気で自国以外を核の炎で焼き払う。それを真剣に考えて考えて努力して……鋼の決意で実行すればやってやれないはずはないのに」 Dainsleif "Why didn't they research the family structure of the subordinate trying to stop them and threaten them? Why didn't they corrupt the soldiers who were to give the launch orders with power and money? Why didn't they even try to secretly gather supporters? They should have been able to do it, they were able to do it. How long would it have taken them to gather the necessary information? How much time to gather the money and personnel? Twenty years? Ten years? No, most likely, if they put their all into doing it, they could have done it in five years. To burn away all others outside their nation. If they thought of it seriously and worked at it... if they had the iron will to do it, there is no way they couldn't have." 「もったいねえ。英雄ならやるし邪竜もやるぞ? なぜなら常に本気だからだ。 一片の曇りもなく、一度決めたのなら怯まないし諦めねえ。ああ、ああ、ああ、ああ……なんだその様は、まるで生きちゃいねえぞオイ! 人の可能性を、人生の価値を、どこまで馬鹿にしてやがる……ッ!」 Dainsleif "What a waste. The hero would have done it, and I would do it too! For we are always deadly serious. Once we decide to do something, we, without a hint of doubt, will never falter or give up. Aah, aah, aah, aah... what is wrong with you?! It's like you aren't even alive! Just how far will you go to make fun of the value of life, of people's possibilities...!?" Gotta love Dainsleif... one of the craziest game characters I've ever seen, right up there with Kefka from FF VI... -
Silverio is easier than Dies Irae, but not that much easier. As I mentioned above, it is heavy on exposition. However, Takahama and the others are less obsessed with poetic turns of phrase than Masada is, so it is marginally easier to read.
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In preparation for the release of the Silverio series' conclusion, Silverio Ragnarok, next month, I decided to replay Silverio Trinity, one of my favorite chuunige. First, I should note that I consider the Silverio series to be one of the three most well-designed VN settings in existence. One is Eushully's Dir Lifyna, the other being the Nasuverse (Type-Moon's Fate and Tsukihime universe). In terms of details, unique aspects, and generally fascinating fun, they all have their high points. Dir Lifyna's high points mostly revolve around the intricate dance of dark gods, light gods, old human world gods, demons, demi-humans, and the faith-based magic that make up its background. The Fate/Tsukihime universe's strengths lie in its approach to the occult, the inhuman, the mystic, and the unnatural. Silverio's strengths lie in a combination of turn and turnabout philosophy mixed with a world that has survived the tribulations and trials of our own, plus another fifteen hundred years (and one cataclysm that ended our civilization). As in the excerpt of Silverio Vendetta I previous translated, The first game had an intensive philosophical focus on the two extremes of victory and retribution. Zephyr himself is defined as an eternal loser, whereas Valzeride, the antagonist, is defined as the ultimate victor. In many ways, Trinity is an answer to the question Vendetta poses, since Vendetta, despite its ending, didn't really pass judgment on the argument between the two extremes. Trinity's protagonist, regardless of which path you are on, is a straightforward young man who is facing a fate that is in many ways far worse than Zephyr's in Vendetta was. However, he is also potentially the second-wisest character in the game (behind Galahad, who is an example of the best kind of priest) in the game, depending on the path. His experiences and his limitations have the potential to give him a perspective unique among all the characters in both games, which makes him an ideal protagonist for the second of three games. Like most Light games, this game has over the top action... but it needs to be said that some of it is seriously crazy even for Light. Gilbert is probably among the top three scariest characters I've seen in any otaku media... not so much for his abilities (though he is extremely capable) but for how his mind works. He is unbelievably intelligent, simulating literally hundreds of potential outcomes for each action he takes, manipulating everyone involved in the story with a skill that makes my head hurt. What is worse is that he is also ruthless without being in the least bit cold-blooded. What do I mean? Gilbert is the kind of guy who will kill someone, hate himself for it, and use his anger at himself for what he did to them as fuel to keep him going on his path. This game, like Vendetta, uses a very similar approach to telling its story to Dies Irae by Masada. It is heavy on exposition, relying far less on the dialogue (in fact, dialogue is often as not used as an accent in key scenes) than is normal in most VNs, often waxing poetic about the characters' thought processes, their nature, and various other elements key to the scene. The story of Trinity is based three years after Vendetta in the city of Prague. Prague is one of the few cities that remains mostly unchanged from our own era... save for the fact that the Japanese National Diet now sits in its center, making it a religious spot for the Japan-worshipers of the world-spanning religion based in Canterbury (which is also the name of the nation that rules the British Isles). It is also a strategic key point for both Adler and Antaruya, two countries that have been at each other's throats for decades at the point this story begins. As such, it has become a quiet battleground, with people fighting and dying in surprisingly large numbers but no one really acknowledging the conflicts in the open, so as to avoid showing weakness to the other two nations. In general, it is a pretty explosive setup. Now, I love this game... on my third playthrough, I found myself translating random scenes and sending them to friends, who complained that if I was going to tempt them with excerpts, I should translate the entire thing (which of course, I didn't deign to respond to, lol). It has its flaws (the fact that there is no Alice path... I'm a sucker for mature heroines who have survived horrible pasts more or less intact save for a wide streak of amorality), but it shows off the best of Light's non-Masada team's skills. In fact, it was this game that led me to pronounce that they had surpassed Masada, simply because they have proven to be far more consistent than he is (he reminds me of George Lucas... dreaming grand, often poetic, but with eccentricities that get in the way and with a tendency to pander at weird moments). If you want a game with great exposition, an interesting concept, a deep setting, and great characters, this one is an excellent choice... if you've already played Vendetta. Unfortunately, most of this game doesn't make sense without playing Vendetta.
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Selfcest it is.
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That's periodic. Sony has always gone back and forth between lower and higher censorship standards. It was ten times worse in the PS1 and PS2 eras.
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Meh... here's to hoping it is affordable and enough games I find interesting come out immediately to justify buying it in the first or second year. I have a decent gaming PC, so my only reason to buy it would be jrpgs...
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Welcome back... *considers eating Nosebleed to display his joy at the other Fuwan's return to the fold, but thinks better of it, remembering that most people don't eat other people as a greeting*
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Yes I played this, for obvious reasons. This is one of those rare nukige that makes an attempt at escaping being a nukige. It attempts to have a story, has an interesting setting, and even has interesting heroines with dark pasts... Unfortunately, there are places where it stumbles (and no, I'm not talking about the high H content). The most obvious place it stumbles, for someone just starting it, is the horrible way the music is handled. It cuts out in some scenes, has little connection with what is going on in others, and is outright (and completely so) generic at others. Considering the money that had to have gone into the Live 2D system and the character visuals, this strikes me as being a singularly stupid way to handle things. Yes, you don't expect a nukige to have GREAT music, but I do think a baseline of good music such as is seen in even the weakest charage, should be well-within the capabilities of even a newbie company. I was horrified to see them reusing the 'everyday life' music heard in Norn/Miel games, which is pretty much the worst everyday life BGM in existence. The character designs in this game, while not godly, are definitely done extremely well. In particular, the kitsune Tamayo, the inugami Yanoe, and the yukionna Hisame have excellent character designs, even if the latter two are just a bit off from my personal tastes. You can tell that a large portion of the budget for this game was put into the character designs, and it definitely pays off. Live 2D is, like most motion animation, a waste of money. It doesn't really add anything to the experience (except for people who just want to see boobs bounce), and it requires an engine that is so bug-ridden that the weirdest crap can render it inoperable (I hate Unity engine). Now, for the story... and there is a story, albeit not a great one. Essentially, the protagonist, due to some kind of mess in his past lives (and he has a large number of them, lol) is cursed with bad luck, to the point where if something bad is going to happen in the area he is in, it will always hit him. One night, he encounters a beautiful kitsune during a kimodameshi at his school (for those unfamiliar with it - in other words, people who don't normally play SOL games - a kimodameshi is basically a staged test of courage), who promptly and gleefully reverse-rapes him (though he gets into it halfway through). The next day, the class idol, Tenko Tamayo, is all over him, and eventually he ends up learning about youkai and their relationship with humanity. To be honest, what bothers me most about this game, after finishing it, is the fact that every single one of these paths at least meets charage-level and possibly nakige-level requirements for writing and scenario. Unfortunately, the music and oddly-timed jumps into H-scenes tends to break things up whenever they start to get really serious. Moreover, some of the paths (Yanoe's in particular) sometimes get weird jumps from decision-making to the results, taking out a lot of the fun of watching the characters struggle. Nonetheless, since I enjoyed the youkai H, the setting, and Tamayo's path, I added extra points that kept it out of the gutter in my vndb list, lol.
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Of these, I've played Kaiware and Maid-san... Maid-san is... predictably a maid-themed nukige that happens to include swords. I couldn't fap to it, so that should say everything that needs to be said about it, since it is a nukige. Kaiware is a kusoge. It was among a plethora of random games I played through at the time. While I do have a mild gender-swap fetish, this was one of the few games where a rather abortive effort was made to take it seriously. It failed.
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VN of the Month June 2006 - H2O -Footprints in the Sand-
Clephas commented on kivandopulus's blog entry in Vndbreview
I played Kanojo-tachi no Ryuugi... like most games by that company, the relationships are twisted and incestuous, with a lot of surprising drama despite many of the characters being mostly straightforward. Iinchou wa Shounin-sezu bored me to death... it was sort-of funny for the first part of the game, but the actual romantic portion is worse than most moege. H20 is pretty overrated... people kept trying to get me to play it, but I couldn't get into it. -
The official website says start as administrator. Edit: It also says if you have further problems, fiddle with the compatibility settings in properties. Since it worked with pre-Windows 10 OS's, pick one of them and see if it works if the above doesn't. If none of the compatibility settings works, I couldn't find anything else to help you.
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Umm... wow? This game is seriously out there. Yes, I needed to start with that. Love Destination's every aspect is more than a little crazy. It starts with a salaryman in his late thirties dying in a car accident and being told by the lazy-ass woman at the gates that she accidentally killed him on a whim. She offers him a chance to start over from the branching point of his life (after several other attempts to cover her own incompetence), and he ends up going back in time... only to choose to go to the girls' school he previously refused to go to. Now, up until this, you might think this was a charage... but that couldn't be any further from the truth. This game is a seriously screwed up plotge with a scenario designed by someone with a rather twisted mind. There are four paths in this game, one monogamist and the other three threesomes. There are also a ton of bad endings at two normal endings (some of them branching off from the paths). Now, up until now I've focused on how crazy this game is, but I need to say that this game has some negative aspects I need to state early on. First, though the scenario itself is actually at kamige tier, the writing is... second-rate? I felt like I was reading something by someone who loved chuunige but also liked to insert symbols in the place of words. A lot of this game already has furigana even without a parser because of this, which bemused me somewhat. Personally, I found the methods this writer used to be pure eye and brain cancer, so if you are a fan of god-tier writing, you aren't going to be happy with this game. I seriously empathize with anyone who might attempt to translate this, lol. Second is the protagonist and his osananajimi. The protagonist, in his previous life, was the type of guy who, rather than seeking out positives, always sought to eliminate negatives. As a result, he ended up on the lowest rungs of a decaying Japanese society that was on the verge of losing its sovereignty before his death. While he does try to change in his new life (literal), it is only in the actual heroine paths and at the end of the common route that he actually starts to strip away the layers of cowardice that make up his personality. He does this in a grand fashion in several of the paths, so I can forgive the way he is at the beginning... but I really hate his interactions with his osananajimi Mayuri early on. Mayuri keeps insisting he act in a way convenient to her without ever actually getting around to telling him what she wants from him. That this is true both in his former life and in his new life is one point that annoyed me to no end. Rina and Shina The Otona sisters are descendants of foreigners from northern Europe (so no, the older sister did not dye her hair). Early on, the relationship between Shina and the protagonist is almost antagonistic, whereas Rina is so quiet she is not in the picture. Shina pretends at being a delinquent, but she fails utterly (even moreso because the protagonist sees through her easily), but she does, unfortunately, have a relationship with real delinquents. Honestly, I can't dig deep into the heroines' personalities without ruining the experience for you all, so I'll stick to a vague description of what the path is like. I didn't bother with bad or normal endings on this path. In this path, the protagonist gets caught up in the twisted problems hidden beneath the surface of the seemingly normal sisters and is forced to grow far beyond his previous limits in order to deal with what he finds there. The actual events that occur in this path are... dark and depressing until things turn out all right. This path is probably too muddy for anyone interested in a simple romance, but I thought the ending made everything worth it, since I loved both heroines (despite their... issues). Mayuri and Sakurako Mayuri is the protagonist's overbearing osananajimi (who has the worst kind of tsundere thing going) and Sakurako is her best friend, a rich girl who obviously has certain 'tendencies'. Most of this path focuses on this particular love triangle's difficulties (Protagonist>Mayuri<Sakurako), and there are a lot of facepalm moments involved... mostly because all three have similar personalities hidden under different facades. Now, this path's impression, for me... was that it was good but exhausting. I liked the solution they came to in the end, and I had to rofl at some of the weirder moments. However, the antagonist of the path is a seriously exhausting person... and this is the first time in the VN that I encountered her (vicariously). The first scene in which she appears left me needing to watch something fluffy, so I went and watched a few episodes of Cardcaptor Sakura to cleanse some of that atmosphere's effects on my mind. This path is quite a bit less dramatic and dark than the previous path... and thus it lacks the sheer gravity born of comparison when you watch the ending. Still, it is a pretty good path, with an interesting concept. Ai Ai's path is the only monogamous path in the game, and Ai herself is a somewhat 'mysterious' heroine. Her role in the story is minimal... until you do her path. For various reasons, I recommend that anyone who plays this game do this path last, as it spoils all the other paths' secrets. Since Ai's path draws on elements from all the other paths, many of the events and revelations were familiar to me. For obvious reasons, I left the Mizuki/Karin path to last, but in terms of experiencing the story as it is meant to be experienced, it is better to do this path last. Ai appears randomly throughout the common route, often questioning the protagonist's ridiculous good luck (which does seem ridiculous toward the end of the common route, though the heroine routes reveal that his luck isn't as good as it seems), and she has a familiar role to many true heroines... the heroine it shouldn't be possible to get together with. Now, I'm not questioning whether this trope works. I've played any number of VNs where this trope was used effectively to create truly exceptional stories. Indeed, this path is one of the single best uses of the trope I've ever seen. However, the ending feels waaay too convenient in comparison to the other paths. Yes, it was exhilarating to see the antagonist of the game getting what she deserved, but the way they went all mystic with the ending gave me a headache. Mizuki and Karin Yes, I played this path. No, I didn't play this path for the H (as one guy joked with me as I conversed with him on discord). Instead, the events in Ai's path made me curious enough to get over my inhibitions. Well, to be straight, this is a weird yandere SM path. Well, that is the relationship anyway... both heroines are a bit crazy/obsessive/possessive/etc. This path was surprisingly good, despite the fact that I had to actually read the h-scenes to get to parts of the story (normally, I skip h-scenes, but the first few are vital to progression of the story, as are some later). I also found myself laughing through much of the latter parts of the path, despite the darkness of what was going on, because both Mizuki and Karen are so... out there. Their common sense and personalities are pretty abnormal by most standards, though they grew on me as the path reached its end. The ending... well, like most of the paths in this game, the ending was good. I still like the twins' ending the best, though. Conclusion Well, this game was an unexpected treat. It doesn't really fall into any established genre beyond 'plotge', and the writer/writers (no names are listed) are not the most skilled out there (tons of typos, use of symbols in place of words, etc), but the story itself was pretty interesting. The only 'downside' to the whole thing is that you only ever really see the heroines truly happy near the end and in the epilogue.
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For those who read my reviews, you will have probably heard me refer to catharsis as a positive element in VNs. I push catharsis like it is the best new designer drug on the market I'm dealing and you are my customers. So... the question that occurred to me recently was, what is the meaning and value of catharsis? First, while the strict dictionary definition of catharsis in literature refers to a emotional, moral, and spiritual release or cleansing, I can honestly say that the word as I use it is a bit narrower in definition. The way I have used it in the past is to refer to the emotional release that comes with empathizing with a character's troubles and tribulations to the point where your own internal stresses and emotions are blown out the door with those of the characters. Mostly, this has referred to nakige and utsuge style situations where the protagonist and/or heroines are suffering and are either released from that suffering or it comes to its natural end. However, in the larger sense, catharsis can also occur with positive scenes (not just release from stressful scenes). As an example, the Ruri and Ruka ending of Akeiro Kaikitan. Spoilers for Akeiro Kaikitan below All humans have crud that builds up in their psyche over days, weeks, months and years. Stress from loneliness, stress from being around people, stress from loss, stress from fear of failure... stress builds up no matter what kind of life you live. Catharsis in fiction is one method of blowing the built up crud out of your system by flooding yourself with an extreme buildup that is released at the moment they reach their peak, taking your stresses with them. For this reason, catharsis will always be an important element in fiction. It is the reason why nakige and utsuge never really fade in popularity when other VN genres are in flux, and it is also the reason why sappy emotional stories will always be a staple of all forms of media. There are many stresses in life that cannot be removed from your life experience. However, a good catharsis moment can provide relief and bring you back on even keel in a way that is far better for you than indulging in alcohol or other traditional methods. Edit: I probably shouldn't post this, but it was only because of catharsis in fiction that I was able to live this long. Just being around people is extremely stressful to me, as is dealing with people as part of work. In my worst moments, I've even thought about how wonderful it would be if I just had an aneurysm and toppled over right then and there. Fiction has been saving my life repeatedly on a weekly basis for almost twenty-seven years... and as such, I think there is no way to underestimate the value of catharsis in fiction to those of us who have social issues.
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Where to post a port without a TL?
Clephas replied to Double_Eyepatch's topic in Fan Translation Discussion
Creative Corner -
First, Smee is one of the few companies I've never bothered with in the past. There were a number of reasons, but it all came down to one issue in the end... I don't like VNs where you name the protagonist. Naming the protagonist inevitably means the protagonist is a shallow cipher/non-person whose personality and characterization can be changed to fit which heroine he is with. As such, I tend to avoid games where it is possible to do so. HaremKingdom was an exception for two reasons... one, I like harem games... and the second reason is that I love isekai (no matter how bad it is). In this case, the protagonist is summoned to a kingdom in another world, where he is informed that he is the last member of the royal family and has to form a harem or he'll die. Now, this 'sex under the necessity' (once a vndb tag, don't know if it still is) setting would normally have put me off... but instead of jumping on it, the protagonist is scared to death of the idea (he has trouble talking to women). This kept my interest past the point where I usually would have dropped the game... and I'm glad it did. The major draws of this game are the unrelenting humor (it is a constant rain of jokes of various sorts, though usually dirty), mild romance, and the H, which is frequently hot. The heroines are varied (the cool and collected Premier of the kingdom, Marue; the shy and defensive slave girl, Kiki; the manipulative merchant noble's daughter, Charlotte; the innocent but mischievous princess Sophia; and the osananajimi who knows everything about the protagonist, Hikari) and interesting enough to wet the appetite of your average harem-loving otaku, and they actually manage to grow to a degree after getting close to the protagonist. The game's main peculiarity is how it handles routes... instead of having pure heroine routes, you instead choose what type of harem you want to create (each has a heroine who suggested it and serves as the primary for the path) and things proceed from there. This is where the typical 'personality alteration' of a nameable protagonist comes in... but it is oddly not harmful in this case, since pretense at storytelling is fairly limited here. Yes, there is a bit of story to tell, but it isn't that important. What stands out more is the sheer hilarity of what I experienced in the two paths I went through. For the first time in a while, I couldn't restrain my need to laugh hysterically until tears and snot were running down my face... and that alone is a good enough reason to play this game... or at least, that is how I feel.
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Where to post a port without a TL?
Clephas replied to Double_Eyepatch's topic in Fan Translation Discussion
Umm... to be clear, are you talking about the actual game itself, or are you talking about a patch or workaround that allows a properly purchased version to be played on another platform? Edit: Under Fuwanovel's rules, the former is not possible. -
I remember seing a VN preview here some time ago
Clephas replied to Narko's topic in Visual Novel Talk
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First, it should be noted that this game was planned and written by Watanabe Ryouichi, who also wrote the Harumade series (Harumade Kururu, Natsukumo Yururu, etc). As such, it is - quite predictably - a mindfuck game. Don't expect SOL romance in the traditional sense, because that isn't the kind of game this is. This game has two protagonists... the first is the normal-seeming Koumi Masataka, who begins the story by encountering Sarasa, the game's main heroine, as she eats canned saba miso (mackerel in miso) at a convenience store. The other protagonist is Tsubaki, a young woman who spends her nights obsessing over videos of deaths of all types and thinking about herself in the same situation (it is more complex than that, but if I explain too much, you won't get to experience the creepy weirdness properly). While this game has four heroines, there is only one actual path. All choices that go off that path lead to cut-off endings ten lines later (which makes sense in the context of full knowledge of the mindfuck), so there really is no point in picking them. For H-freaks, there are multiple h-scenes for each heroine... just don't expect happy romance endings, since there is only a single ending. There isn't a whole lot I can say about this game besides what I said above without ruining it for you, but I'll tell you what I liked that doesn't touch upon the mindfuck or main story. I really liked the way the Preppers Club members got along, as they are one of those 'group of friends' that can't seem to stay on topic for more than a few seconds at a time (usually due to Yaotome Hanae making a sex joke or one of the others bringing up a subject that derails the conversation). As such, I found many of the scenes involving the club highly amusing. Tsubaki and Amika's relationship is pretty weird, by any standard. I won't go into details, but don't expect lots of soft normal emotions there. As a conclusion, I can recommend this to fans of the Harumade series and the mindfuck niche in general. It is often hard to follow what is happening due to the way the story is told, but, even with that, it was an enjoyable ride.
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I recommended Silverio Vendetta and Akeiro Kaikitan.
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As a matter of personal taste and sheer rage? Aiyoku no Eustia Purely technically? Baldr Bringer. It takes actual effort to completely ruin a setting like that of the Baldr series, but Giga manages it with Baldr Bringer. They even managed to make the combat system suck.
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I remember seing a VN preview here some time ago
Clephas replied to Narko's topic in Visual Novel Talk
You would have to play the path to understand it, but though there is sex there, there is no romance and only a distant sort of love (sort of like you'd give the son of your best friend). -
I remember seing a VN preview here some time ago
Clephas replied to Narko's topic in Visual Novel Talk
Totally forgot about her... I generally don't think of her when I think of kitsune... and I don't really consider her a heroine, lol. -
I remember seing a VN preview here some time ago
Clephas replied to Narko's topic in Visual Novel Talk
https://vndb.org/c46258 https://vndb.org/c6732 https://vndb.org/c958 https://vndb.org/c38582 -
NP5 lvl 96 Fujinon... I love Fujinon... haa haa... Edit: And no, I didn't just use summon tickets (though I blew through thirty of those)... I broke down and bought enough SQ to get me there, since I love Fujinon both in the game and in KnK... best clairvoyant telekinetic serial killer ever...