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Clephas

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Everything posted by Clephas

  1. Do you have the game mounted in the first virtual disc drive (the game might not recognize it if it is in another virtual disc drive)? Second, do you have the physical disc inserted? If the question is yes to either of these, congrats, you've run into one of the most common errors when trying to play a Japanese VN made before 2015 (this doesn't pop up as often since fewer companies use DRM in general and Alpharom in particular). From what I can tell, this particular game doesn't require a crack to run on non-Japanese OS's (looked around and at my own backup files). I also inserted my physical disc, installed, and ran the game with no problems. I haven't tried the virtual version yet... but I don't recall having any issues with this game in particular when I played it originally. Edit: If you still can't get it to work, I suggest looking for alpharomdie, a program that cracks alpharom, Siglus, and Reallive games. However, I'm pretty sure that it isn't needed for this one. Edit2: This is a solution to a different error... but you might run into it, so I'll post it here. "Actually it goes like this. When I install the game and then try to run it nothing happens, nothing at all no matter what I try. Now, this will certainly work for those who experience the same thing and use Windows 7 like me. Press Start -> Run and type "regedit"(without the quotes) then go HKEY_CURRENT_USER\Software\SugarPot\恋する少女と想いのキセキ and click on the EXE value on the right. I assume that the .exe on the right will be like this "恋する少女と想いのキセキ.exeemObjects" or something similar. All you need to do is double click on the EXE and then the window which you can change the value will appear. Then simply delete the "emObjects" from it and leave only ".exe". And thats how I solved my problem. " Quote from Pervert64 on Anime-sharing
  2. Windows 8+ cannot use regular ITH anymore due to a net framework update. I don't recall the details, but I'm pretty sure it is in one of the threads here... since no one is updating the original ITH anymore (despite it being easier to use than ITHVNR, VNR, or Chiltrans) there isn't that much hope of a fix.
  3. I read through each of them in an hour and a half to two hours... I imagine that most people would manage to do so in three. The series is episodic, not heroine/romance-focused. Each volume covers an incident, mission, or episode in the characters' lives, at least so far.
  4. It uses the same world and the organizations built from the ruins of the ones Yuuji worked for, but it is significantly more focused on the assassination/spy issues. The school Yuuji and the others used to attend has become a training camp for agents, and the main characters are the best of those, kids who are actually already being sent out on missions. There is a lot of killing in these games and a lot of the stuff with the organization that was mostly glossed over in the original trilogy is laid out rather bluntly.
  5. Barbarian on the Groove is perhaps one of the best VN opening bands out there... It needs to be mentioned... before Pygmalion signaled the beginning of the end for the company, Propeller produced some of the best OPs out there. And just to put something here other than chuunige openings...
  6. Japanese culture doesn't really approve of humans willingly becoming nonhumans. However, there are some VNs where something like that happens. Tayutama Akeiro Kaikitan Trouble@Vampire Draculius Hatsuru Koto Naki Mirai (Dragon girl's ending) Kanojo wa Tenshi de Imouto de Tiny Dungeon Bless of Dragon (second game) Ayakashibito (translated, one of Suzu's endings) Bloody Rondo (Luna's ending) That's about all the ones I've come across that are any good that have the protagonist either becoming immortal or becoming nonhuman, at least in one of the paths.
  7. My name is Clephas, and I am a pervert. lol, just kidding... or not. Considering how long I've been playing eroge, I'm definitely a pervert. However, that isn't really what this post is about. When I look at the VNs for a month, the first thing I look for are chuunige, then fantasy/sci-fi, and then non-human heroines (though the last two are interchangeable depending on my mood). The distant fourth is an interesting protagonist, the fifth is an interesting heroine (if I don't find any of the heroines interesting in setting or character description after eliminating the factors above, I generally have trouble picking the game up). Why do I love nonhumans...? It is pretty much the only 'romantic' part left in my body. To be frank, I don't believe in or trust romance. I firmly believe that romance is a lie we tell ourselves so we can ignore the fact that we are being driven by our body's desire for children and the resulting psychological hunger for a close partner. That might seem like a cynical way to think of things, and I don't think about things like that while I'm playing. However, when it is over or before I start? Always. I like the strange, the weird, the warped, the unusual... what is the point of telling a story if it is about the girl next door? If I want to know about the girl next door, I'll walk over and say hello. I love power trips, I like heroines with different instincts and outlooks, and I like heroines who simply don't share mine or the protagonist's culture. I love heroines who have lived hundreds of years. I like heroines that used to be animals. I am deeply fond of vampire heroines. I could go on forever about this. The fact is, we are shaped by our experiences, and a heroine that has had some seriously unusual experiences is generally far more interesting than a heroine who grew up next door and comes to visit every morning. This is actually the main reason why I find it difficult to comprehend racism on a gut level... though I can comprehend it on the anthropological and sociological studies level. This is also why I hate 'nerfed' nonhuman heroines. Need to have a vampire heroine attend school? Make her a unique 'daywalker' or have vampires not worry about the sun in the first place. Need to have a succubus be safe around men? Make it so she only needs regular food and the seduction thing is just an ability (these are both actual examples, incidentally). You have an immortal heroine? Make sure she gives up that immortality in her route so that the protagonist doesn't have to worry about being outlived by his wife (ugh, I mean, ugh. Sometimes that works, but most of the time it is a let down). Thanks for reading this random ramble, lol.
  8. Hello, Lady Devils Devel Concept Evolimit Bullet Butlers Tokyo Babel (translated) Kikan Bakumatsu Ibun Last Cavalier Akatsuki no Goei (series) Karenai Sekai to Owaru Hana Aoi Tori Bradyon Veda Eien no Aselia (translated as Aselia the Eternal, available on Steam) Floral Flowlove Hatsuru Koto Naki Mirai Yori (plans for a localization by Front Wing, same writer as Grisaia) Inochi no Spare Ikusa Megami Zero Ou no Mimi ni wa Todokanai Ryuukishi Bloody Saga Koisuru Otome to Shugo no Tate (series) Tiny Dungeon (series) Valkyrie Runabout Suisei Ginka Tenshi no Hane o Fumanaide Houkago no Futekikakusha Yurikago yori Tenshi Made Izuna Zanshinken Minamijuujisei Renka Ojou-sama no Hanbun wa Ren'ai de Dekiteimasu Sakura no Mori Dreamers Soshite Hatsukoi ga Imouto ni Naru Natsuiro Recipe World Election Zero Infinity Vermilion Bind of Blood Sora no Tsukurikata Abyss Homicide Club Electro-Arms Re:Birth Colony Gleam Garden no Shoujo Hyper→Highspeed→Genius Kamikaze Explorer Kimi to Boku to no Kishi no Hibi Ojou-sama wa Gokigen Naname Onigokko Reminiscence (go straight for Aki's ending, use the save data... you'll see why I made an exception for him) Gensou no Idea Oratorio Phantasm Historia Toki o Tsumugu Yakusoku Shuumatsu Shoujo Gensou Alicematic Semiramis no Tenbin
  9. Now, I know what you are wondering... 'Why did Clephas pick a charage for a random VN this time around?" The answer is not as straightforward as usual.... This game is about as close to being the 'perfect' charage as I've ever encountered. That's not to say it is exceptional in every way. There are better written and better presented charage out there. However, I've yet to encounter a charage that utilizes every single element included to the greatest degree possible like this one does. First, the protagonist is not just the average guy, but neither is he super-exceptional. He is just interesting enough to make a good viewpoint (his fear of women, his skill at martial arts, and the taste for cross-dressing he tries to deny) for a game like this without his personality dominating everything. His issues are vital to all the paths, though in different ways due to the way they intertwine with the heroines' issues. Second, the heroines are all fairly interesting... or at least funny, if they aren't intellectually interesting (Honoka's tendency to see everyone around her as food when she hasn't eaten in the last hour is one example). The actual paths are split into three arcs... the Rielle Arc, the Honoka/Rin Arc, and the Renka/Senri Arc. Each arc approaches the protagonist's own issues differently, ranging from a gradual healing (Rielle) to confronting the source (Honoka/Rin), to a wildly different approach (won't spoil it: Renka/Senri). This game is brilliantly executed and not dependent on H-content to support it as a whole (which is probably why the game got ported five times), which is a huge plus, since most charage tend to be reliant on dating and h-content to fill out the heroine paths. This game doesn't waste time. While there is plenty of slice-of-life, much of it amusing, all of it moves the story - and not so incidentally, Yuuki's personal growth - forward. There is not a single wasted element in this story, and that is a feat in and of itself... I once referred to this game as 'bare bones', but that was probably not the right expression. This game is filled out nicely... it just doesn't waste time on stuff that has nothing to do with story advancement or character development. Overall, if you want to know what the charage ideal looks like, this is a good choice. While it isn't a kamige, it is a game that hits all the spots charage are meant to hit without seeming puerile or shallow to a reader like me, who is more than a little jaded. Edit: It should be noted that the phenomenon of 'heroines devouring the protagonist', where the heroines' strength of character pretty much buries the protagonist, does not occur in this VN, which is a feat in and of itself. For obvious reasons, most charage heroines are far more interesting than their protagonist, but that often results in a game that feels unbalanced and is vaguely unsatisfying, because many writers actually put down the protagonist to make the heroines shine more... thus leaving a vague feeling of dissatisfaction behind in the end. Edit2: Adding heroine, character descriptions below. Protagonist Kusunoki Yuuki- Yuuki is a reasonably intelligent (slightly above average) young man who is well known for his good heart and ability to put others before himself. When he tries to confess to his girlfriend, a young woman named Ran, she tells him she only went out with him as part of a penalty game and dumps him. As a result, he becomes unable to trust females and instinctively rejects interpersonal contact, even with his own little sister Tatsuki and his childhood friend Honoka. He quite naturally acts for the sake of others, despite this mental illness, and as a result he is a natural harem-builder. However, he is also as dense as the containment for a fission reactor core, meaning that he never notices. This comes at least in part from his inability to trust the feelings of women. He is a skilled martial-artist and very good at fighting one-on-one, but he has no talent for handling multiple opponents at once. Heroines Rielle Anderson- The CEO of the Anderson Corporation, an orphan girl who built her fortune from almost nothing in a matter of years. She is behind the new city policy that encourages romance, as well as engineering the 'love-war events' that are being tested at Yuuki's school. She is very blunt and expressive, as well as being highly aggressive when it comes to getting what she wants. She has a ruthless side, but it is not something she indulges to excess (she is a CEO after all). However, she, like Yuuki, tends to put others before herself when it comes to those she cares about, and she frequently indulges in philanthropy. Suzushiro Rin- One of Yuuki's classmates and a close friend of Honoka. She is extremely distrustful of men due to her past experiences, and her reactions to men tend to range from dry and disinterested to outright malice. The exception is Yuuki, with whom she finds herself forming a sort of rapport almost from the beginning, due to his affliction. At her core, she is a kind-hearted and considerate young woman, but her experiences have rendered her with one of the most terrible of all afflictions... tsundere-ism. Hiiragi Honoka- Yuuki's childhood friend and the person hurt the most by his inability to be close with women. She is a sweet, somewhat airheaded young woman with an insanely protective side directed toward Yuuki. She has been in love with him from childhood, but he never notices... and she is too much of a hetare to confess her love to him. When she gets hungry (which is often) she goes into a state where those around her start looking tasty, and she begins fantasizing about how she would cook them... with utter seriousness. She feels deeply and acts really directly in response to those feelings, especially when it comes to Yuuki. Hazakura Renka- The vice-president of the student council. Normally, she is a serious, somewhat uptight young woman with genius level intelligence, but when she sees Yuuki she becomes a prowling panther, panting after him as if he were a delicious-looking deer. She is close with Senri and the only person who can jerk her up short... and vise-versa. She is one of the very few people around Yuuki who don't set off his condition, and she is always very considerate about it, even going so far as to subtly lead him away from areas where females gather. Asagiri Senri- Called 'the Prince' for her behavior that looks like it came straight out of a shoujo manga, Senri takes a certain pleasure in being surrounded by females and naturally hits on any female that crosses her path. She takes a shine to Yuuki early on, after Renka becomes obsessed with him. Almost no one knows she is a woman, because she arranged things that way. She is a genius scientist who really doesn't need to attend school, but she does so for her own reasons, not the least of which her fondness for role-playing as the school's prince. Side Characters Azami Taiga- Yuuki and Honoka's childhood friend. He is a muscular guy who frequently gets treated like a delinquent, despite being about as far from one as it is possible to be. He is extremely protective of Yuuki, similar to Honoka, but he is also better than her about respecting his desire to change and encouraging him to break out of the shell he is trapped in. Unfortunately for him, almost everyone in the group that surrounds Yuuki and the class in general picks on him, and he ends up taking up the worst jobs in any given situation. Chigaya Rei- A teacher at Yuuki's school who is infamous for his heavy smoking habit and fondness for not coming to his own classes. His bad habit of getting off track during class makes him well-liked by the students, but most people wonder just how he manages to avoid getting fired. Kusunoki Tatsuki- Yuuki's little sister, she is madly in love with her older brother. When he begins rejecting all women, she discovers that she is a masochist and takes pleasure in the way he slaps her hand away and avoids her. She is Tsukumo's owner, and everyone but her knows that her job in life is to keep that particular monster in its cage. Kokonoei Tsukumo- A bisexual cosplayer and Tatsuki's closest friend. She moves entirely on instinct and is utterly uncontrollable, frequently stealing looks at Tatsuki's panties and stealing the panties themselves. She is incapable of forethought and has an unnatural instinct for knowing when and how to cause the most trouble. If it weren't for Tatsuki's ability to control her to some extent, she probably would have been expelled long ago. Rindou Anju- The school's banchou and the single most physically capable student at the school. She also is the child of the dojo that Yuuki attended and treats him as her underling... she is also one of two women Yuuki can actually deal with at close range from the beginning. Despite her attempts to act the lone wolf, Yuuki and the others inevitably manage to ruin her plans and make her seem likable, much to her consternation. Kuga Erika- One of Rielle's two maid assistants. She is a black-hearted young woman whose hobbies involve SM and writing down information in her 'blackmail diary' to use against others. While she technically has more common sense than Yuzuha, few would willingly want to deal with her over her sister. Kuga Yuzuha- A rude, violent young woman and one of Rielle's two maid assistants, primarily acting as a bodyguard and troubleshooter. She is easygoing and friendly to those with the right attitude and combative when provoked. When drunk, she reverts to a small child and tends to end up as a target for Erika's sadistic side. She keeps slacking off on the job and getting her pay cut, but she never learns her lesson. Tsubaki Koharu- Yuuki's homeroom teacher, a small woman in her late twenties who is obsessed over the fact that she still doesn't have a boyfriend. Her tendency to spiral into depression after mentioning this fact in class has become a regular source of amusement for her students, and Taiga generally gets the job of breaking her out of it.
  10. Keep in mind that I'm classifying this as heroines that essentially have weak to nonexistent reactions to most everyday situations... The twin kami from Akeiro Kaikitan Semiramis no Tenbin's white-haired beauty Eru almost never reacts emotionally, for reasons that only get revealed in her own path. Alice from Bloody Rondo has only weak emotional reactions. Fuyu from Tsukiakari Lunch really doesn't have any emotions until after she's been in contact with the protagonist for a while.
  11. Now, I love nothing more than an interesting setting, and I'm tired of normal charage in general... so one of the biggest points that can be used to draw me into a charage is a crazy setting. Crazy charage settings are settings that have no possibility whatsoever of happening in real life or are so far outside of common sense that they are inconceivable as a real possibility to most people. This includes fantasy settings and sci-fi settings, but more often it includes a simple concept taken to an extreme. There are several types that have become common in the last ten years (common as in they've popped up at least five times in the last ten years in different companies' VNs). The Love City/School Setting This is the second most common crazy setting that pops up in charage. To be blunt, it is a setting where love and romance are encouraged as a part of the law or by school rules. In this setting, love, sex, marriage, and/or children are desirable outcomes and the 'system' in those settings goes to weirdly extreme levels of effort and expense to create the desired result. This can be seen as a part of other crazy settings (such as Kamikaze Explorer, where having children as a student was encouraged) or on their own (as in Love Revenge, where romance was essentially forced on the students by the school's new owner), but this particular crazy setting has popped up at least fifteen times that I can think of off the top of my head in the last ten years. The Virtual World Setting This is the most common sci-fi setting, often mixing with fantasy ones, where a virtual world (partial or complete) is put into place either in common use or as a part of the main characters' lives. This has a relatively low rate of occurrence for a crazy setting on this list, but it has popped up six times that I can think of in a charage in the last ten years that I can think of. Some where 'enhanced reality' types like Harvest Overray and others were 'jack-in' types like Hoshi no Ne Sanctuary. However, the key to making this list is that the virtual world element is key to the progression of the story, at least through the common route. The 'Get/got sent to another world' Setting This is the second most common fantasy charage setting. It can range from 'After I defeated the Dark Lord' types (Valkyrie Runabout is an example of this type) and 'school life somehow in a half-medieval setting' type to ones where the protagonist just shrugs and starts living with the heroines whom he just met (Unlucky Re:Birth). I've come across this six times from VNs made in the last ten years, and mostly they are fun. The 'Magical/mystical school' setting The most common fantasy setting. This can range from Alia's Carnival types where the school is the only place where the magic/mystical element is practiced to charage based in mystical worlds (Such as Racial Merge). I can think of about seventeen VNs that chose this type of crazy settings. The Cross-dressing Boy attends a Girl's School This one is... well, insane on so many levels. However, it is also the most common 'mundane' (non sci-fi, non fantasy) crazy setting. I can't count how many times this has popped up since Otoboku and Shugotate started the main trends of this crazy setting (for silly/weird reasons vs for serious reasons), but it is also one of my favorites, since you can usually enjoy the protagonist's antics as he tries to fit in... or fits in almost too naturally, as the case might be. My thoughts Crazy settings can often be amusing and add flavor to an otherwise trite concept (fall in love stories, which dominate charage), but some people are put off by them. Also, utilizing a crazy setting in a relatively believable fashion is a rare skill amongst charage writers, and many such games fizzle in the end. Nonetheless, I'll probably keep diving into crazy settings, if only to keep myself from going insane with boredom at all the dating and romance that dominate charage.
  12. I would suggest Asairo, but I'm sure someone else will do that for me. If I have a single VN I recommend everyone at this site should read at least once... it would be: Evolimit Evolimit is, in my mind, the single best chuunige put together by the team at Propeller when Higashide Yuuichirou was still working there. Unlike in previous games by this company, they didn't deliberately weaken individual heroines to make the true heroine seem more attractive, the music is awesome, the presentation of the story is by far the best of all the Propeller games from start to finish (Bullet Butlers' beginning stalls a bit after the first scenes), and the scale of events in the story was the biggest. Understand, I'm rating Evolimit as a chuunige, rather than simply as a VN... but even if I remove my bias for chuunige from the table, this game stands out. Though protagonists determine the value of your vicarious perspective in most VNs, what brings a game where direct conflict is vital to the story to life is the existence of an antagonist worthy of the protagonists' anger, sadness, and motivation for action. In this sense, the game has it in spades. Emotionally, this game is powerful. The protagonist, Shiranui Yoshikazu was a part of the failed first colonization effort of Mars, and his bonds to the past, as he adjusts to the present, form the framework for a powerful character... and for the conflict to come. Whether antagonist, protagonist, or a side-character, all of the individuals involved in this story have powerful motivations that are described, often in painstaking detail, as part of the story, lending it a depth that few VNs can match. Kokoro as a sounding board also brings the protagonist to life in a rather unique way, providing a real conversation to the kind of internal debate that is usually truncated in most VNs. Her character, despite being unknown to most of the people around him, is central to everything he does, shaping his reactions to the outside world and providing him with layers of personality it is difficult to provide for the average protagonist. I could go on and on... but it would be better if you just read it yourself. I can still laugh and cry for this VN despite having played it seven times... and that is more than any other VN I've played.
  13. Chuunibyou pretty much requires that the character falsely believe in their fantasies, lol. Chuunige are VNs where that fantasy is real. Anyway, chuunibyou heroines are relatively rare, because not that many writers can manage to create such a character without them seeming excessively absurd. https://vndb.org/v10026 I know there is at least one more VN that was decent that had a chuunibyou heroine in it... but I can't think of it off the top of my head.
  14. I mentioned that Kamikaze Explorer was a representative for the Clochette games... mostly because they all have a similar style/approach. Pick the one you like based on the subject matter and secondary genre, lol. The fact is, Clochette's games are generally high quality, but there isn't a terrible lot of difference between them, save in the setting and protagonist. That is a company that found its niche and is just reproducing the same level and general type of game over and over.
  15. *Clephas emerges from the earth and devours several Fuwans, licking blood from his lips before sinking beneath the earth once again* You exist to be eaten by me, of course.
  16. The 'after story to the very end' tactic is something I've only seen in a few VNs, including this one and Hikoukigumo. I honestly wish more writers would do this, because it is really satisfying. However, the industry in general isn't likely to do it very often, because it makes it harder to release an FD later.
  17. The sad fact about replaying VNs... is that VNs don't have replay value. That's not to say it isn't possible to replay a VN and enjoy it. With many of the more complex VNs, it is impossible to take in the entire thing on your first playthrough, so it is usually worth a second one. Others are so well-written or have such great characters that they are worth reading again and again. Yet others are just so much fun or are so funny (games made by Rosebleu, Lamunation, etc) that they are worth playing again and again. Last of all, there are those that are so unique that no other experience quite equals them. However, even amongst the best VNs, there are ones I've found that pale immensely after the second playthrough. In particular, games that are heavy on mysteries and rely on their hidden aspects for at least some of their attraction become much weaker on later playthroughs. As an example, one of my favorite VNs of all time is Hapymaher (VN of the Year 2013). This game has an emotional, psychedelic story, a unique style, and the single best VN soundtrack out there. However, whenever I attempt a third playthrough, my knowledge of certain aspects that come to light in the end and the fandisc ruins it for me. Oh, Keiko is still unreasonably sexy for a chippai character, Yayoi is still funny, and Saki's sadism+jealousy thing with the protagonist is still just as hilarious... but I always stumble at two-thirds of the way through the common route (otherwise known as the 'Week towards Christmas' chapter by some fanboys). This part is immensely funny and interesting the first time you play it through... but without being able to share in the mystery and surprise of the characters, it is unbearably dull, sadly. Every single time I go back into this game, I stop here. Another example would be charage, in general. Understand, as you know, I am not terribly fond of charage in and of themselves. I won't go so far as to say I hate them, because I don't. However, if it is the choice between a nakige, an utsuge, a chuunige, and a charage... I'll always pick the charage last. In a good charage, the slice of life and character interactions and development are the best parts of the game... but when it comes to replaying a VN, this tripod of specialties is a poor substitute for an interesting story. I have managed to enjoy replaying a few charage... but most I drop after one path (usually the one of the heroine I liked the most), simply because I feel fatigue from having to slog through the same slice of life scenes a second time. The Light at the end of the Tunnel However, there are some games that survive multiple replays well. Nakige, utsuge, and games that go for the emotions in general are the most obvious genres (that are mainstream). I can still go back to moldy-oldies like Haruka ni Aogi, Uruwashi no for a good cry, and I can still devour games like Houkago no Futekikakusha without any trouble at all. Another type that survives well are well-designed comedic games... for example, Lamunation, with its endless humor (ranging from sex jokes to penguins enjoying Mexican beer), endures multiple playthroughs quite nicely, without paling much as long as you space them out. Comedy is comedy, and as long as you don't overdo it, it is possible to enjoy a good comedy VN multiple times without much fear of boredom. Games that have a strong protagonist. Perhaps the biggest reason many Japanese VNs are almost unreplayable is because of the 'average protagonist'. A strong, well-developed protagonist with his own unique flaws and personality can carry a game on his back through numerous playthroughs. Good examples of this are Asagiri Kaito from the Akagoei series, Shirasagi Hime from the Tiny Dungeon series, and Narita Shinri from Hello, Lady. Games that have an overwhelmingly unique cast of characters or setting. A unique setting or a cast of characters can be the difference between a boring failed attempt at a second playthrough and four or five enjoyable playthroughs. Some examples of these are Evolimit; Devils Devel Concept; and the Silverio series. (note: Chuunige are the most likely to fit this type, but the Majikoi games and the Shin Koihime series also fit into this). Conclusion In the end though, taste matters. If you didn't enjoy the VN the first time, you won't enjoy it a second time (with rare exceptions). If you don't like chuunige, you most likely won't enjoy DDC or Silverio no matter how many times you attempt to play them, and if you don't like horrible things to happen to your characters, you will never enjoy Houkago no Futekikakusha. I've known people who enjoyed all these games on a first playthrough, were able to enjoy a charage on a second playthrough, but couldn't enjoy these on a second one. So, while this is my analysis, it is not absolute, lol.
  18. I'm glad that someone else is doing otomege... I honestly have given up on otomege escaping the nastiest otomege trope (DIDS)
  19. Originally, I purchased well over 70% of my games through a friend in Japan (I still do so for brand new games, getting them through him at resale prices, though without the tokuten extras), but I now get almost all of them as digital content from online retailers in Japan, because it is cheaper (especially if you wait for a discount day). DMM is a pain in the rear, and I generally avoid them. However, I use dlsite (I have several accounts) on a monthly basis, especially for older releases, doujin releases, and games where the downloadable version is at least 20% cheaper. A lot of this is I simply don't have room for more physical releases (which is why most of my collection is floating around the city), but some of it is simply because physical copies of Japanese games are so... big. For translated games - which I generally only buy if I really liked the Japanese version - I use whichever medium is convenient. I don't go to conventions, though...
  20. Geez... The net is a strange place sometimes. Good thing I hate large-scale social media, or I might start self-searching all the time.
  21. Simple... Akeiro is based in the same region, a few years after Nanairo Reincarnation, and the characters from Nanairo (or at least the protagonist, the zashiki warashi, and the three oni do) make an appearance in several of the paths. The game assumes you did Kotori's path, so do her path last, if you plan to head straight for Akeiro afterward.
  22. Nanairo Reincarnation, then Akeiro Kaikitan after that. Honestly, I suggest you take a break, though. Running through all the best games of those types so fast will leave you nothing to play in the long run...
  23. I used to play trial versions, but I realized that it warped my overall impressions of the game if I had played the trial in the past, so I stopped. Mmm... I have trouble looking forward to Yuzusoft games... they always achieve a certain level of quality, but I honestly don't hype myself for them until right before release.
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