DarkForestCrow Posted August 19, 2016 Posted August 19, 2016 (edited) <Outdated> Edited October 26, 2020 by DarkForestCrow Outdated info Deep Blue, Chronopolis, Narcosis and 1 other 4 Quote
Li-Fei Posted August 19, 2016 Posted August 19, 2016 oh this is like a game on twine or Inform 7? Seems cool. I've been making my own since last year. DarkForestCrow 1 Quote
DarkForestCrow Posted August 19, 2016 Author Posted August 19, 2016 Salut! Thanks if you think our concept is cool. It's always nice to meet a colleague. Both Inform7 and Twine are fine tools. We use our own toolset that is a combination of natural language processing utilities + core of one modern chatbot/artificial assistant as a base for NPCs. Game produced with this toolset will look like classic text adventure (ie you enter some text, game outputs some text and so on) but with some additional features that you cannot achieve with Inform7 or Inform6 or with Twine - some features I described in announcement, some will be revealed in our development blog and here later. Stay tuned! Li-Fei 1 Quote
DarkForestCrow Posted August 20, 2016 Author Posted August 20, 2016 Mini-update #1 Interactive fiction developers have their #screenshotsaturday too. So, here you go: Do you think I've made a right decision by giving her a bottle? She is from the House of Cannibals, but it seems my protagonist doesn't care. Quote
DarkForestCrow Posted August 22, 2016 Author Posted August 22, 2016 Salut all, Dark Forest: Reborn developers here again. Article about modern text adventures development. If you are developing a game that is based on text (including visual novels), ideas of this article will be useful for you. I have some questions to visual novels fans and developers there so it would be interesting to know your opinion. Also, these ideas are in the heart of Dark Forest: Reborn now so you may think it as a prequel to our devlog. http://www.indiedb.com/games/dark-forest-reborn/tutorials/modern-text-based-adventure-games-development Li-Fei and Chronopolis 2 Quote
DarkForestCrow Posted August 26, 2016 Author Posted August 26, 2016 Mini-update#1 In our game you will be able to say tons of random crap things and still have fun: You also will learn how to flirt with girls. Tutorial 1: the wrong way to do that: Quote
DarkForestCrow Posted September 5, 2016 Author Posted September 5, 2016 Mini-update#2 - Update of game description. Added several pre-alpha screenshots demonstrating basic game mechanics and gameplay. Quote
DarkForestCrow Posted September 15, 2016 Author Posted September 15, 2016 Mini-update#3 1.) We've got a mention in pocketgamer. Yeeeee! 2.) Added description of Dark Forest: Reborn combat system. Freedom of choice, a bit of gore, finishing moves...Yes! Li-Fei 1 Quote
DarkForestCrow Posted October 3, 2016 Author Posted October 3, 2016 Sorry for lack of updates. Our game is in heavy development. Here's the news: 1.) As you can see, we improved visual design of our system. It supports different color schemes. 2.) Second NPC that will support natural language interactions revealed: Lady Taliet. What do you think? More details here. Cheers. Quote
Chronopolis Posted October 31, 2016 Posted October 31, 2016 It's a bit of a challenging type of game to play, having to remember all the details and ways of interactions, but it's cool what you're making. The two most important things for me in this kind of game, I think, after story, are consistency (are the behaviors and actions of the characters consistent with each other, at least to a reasonable degree), and user experience (Is it easy to figure out what actions I can try?) Also, branching that serves to reveal more about the characters or story is awesome. You can tell I'm more a fan of narrative objectives, rather than gamey sandbox ones, like dwarf fortress, etc. Quote
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