Trail_Wind10 Posted July 3, 2020 Posted July 3, 2020 Does anybody know what game engine ANIM TEAM.MM uses? Quote
darksshades Posted July 6, 2020 Posted July 6, 2020 (edited) On 7/3/2020 at 8:05 AM, Trail_Wind10 said: Does anybody know what game engine ANIM TEAM.MM uses? Expand I'm almost sure it uses an updated or remaked version Crowd Engine... It uses the same image formats and script style. name_sce.dat The old crowd engine decrypter/encrypter made in 2009 still seems to work and does not displays any errors but the output file is just garbage text. The encryption or engine format might have changed or I might not be using the tool correctly. Edited July 6, 2020 by darksshades Quote
darksshades Posted July 11, 2020 Posted July 11, 2020 On 1/26/2020 at 8:40 AM, Kelebek1 said: https://files.catbox.moe/8difuh.rar I only tested this with their newest game, and it requires python 3. Run extract.py in the game's base folder to extract all the archives, the game script should be in FGN_TADD as a txt file. Edit the script however, and put compress.py in that folder and run it. It'll make the new script, and a new archive from the files in that folder, which you can use in-game. Unfortunately it looks like the game just takes all ascii text as commands, and doesn't actually print it at all: There may be some in-built way around that in their format though, I'm not sure. You'll have to play around with it I guess. Expand I was playing around today with script and I found out a very simple way to input proper text into the game. The game engine really does ignore all ascii character in the normal range as it when it detects "NAxx" it replaces it for an icon or character name. So a very simple way to make the text appear was using full-width latin character(https://www.utf8-chartable.de/unicode-utf8-table.pl?start=65280&utf8=dec) It works..... the downside is that each line can only have 33 characters which is kinda small. But its doable if you just add more text window or abreviate the character names(I tested with Dragon Carnival that have the character name inside a small the textbox, newer games might be different) And a simple way to convert the text is using this site(https://en.calc-site.com/letters/convert_full_half/5) and selecting "half-width character -> full-width character" or any other converter of your preference. Here is an image: But the RPG related text anywhere(skill/item descriptions) are unfortunately not extracted at all with the script. My main goal was actually making interface patches for splush wave games to maybe let some more experienced translators notice it. Do you or anyone have any way to extract/repack the RPG text(skill/items names and descriptions) of the game? My biggest fear is that it is plugged into the .exe but hopefully it isn't so. Quote
LewdRidereros Posted July 19, 2020 Posted July 19, 2020 (edited) HAo there, I'm trying to translate this VN, https://vndb.org/v4803, well more like I want to translate it since I dont know how to extract the data. The game uses some kind of .dat files or something like that and its a real pain in the ass to get it working. I tried using arc_unpacker and a lot of other extractors to no avail. Arc_extractor at least pointed that maybe it was an NScripter engine but I used Filextractor, nsaout and nsdec and it was fruitless as well. Im actually about to give up at this point. Edited July 19, 2020 by LewdRidereros Quote
darksshades Posted July 25, 2020 Posted July 25, 2020 On 7/19/2020 at 3:23 AM, LewdRidereros said: HAo there, I'm trying to translate this VN, https://vndb.org/v4803, well more like I want to translate it since I dont know how to extract the data. The game uses some kind of .dat files or something like that and its a real pain in the ass to get it working. I tried using arc_unpacker and a lot of other extractors to no avail. Arc_extractor at least pointed that maybe it was an NScripter engine but I used Filextractor, nsaout and nsdec and it was fruitless as well. Im actually about to give up at this point. Expand TinkerBell/WendyBell uses a custom engine named "C,system"... this .dat format is their own encrypted format. This is the only available tool there is http://asmodean.reverse.net/pages/exbelldat.html It can extract from most old games(2007~, so Kowaku no Toki should work) and might work on some of the new ones if they did not change the encryption again. But unfortunately I don't think there is a way to repack them available. asmodean rarelly makes repack scripts and s/he does not appear to be active anyone anyways. Also I don't know why but this is the only script there that I saw that did not include the source code together with the tool. Quote
andredroner Posted August 2, 2020 Posted August 2, 2020 On 6/9/2017 at 7:00 AM, Huang Ling Yin said: this is a bunch of tools to extract/repack, encrypt/decrypt, dump/insert (…or so how you call it) script from various vn engines. to get the script, (sometimes) you need to extract the game archive first, please go to the data extraction thread. since there are so many game engine, I can not test all of them (because of resources limitation, like internet download, pc, etc…), i'll keep this list updated as i can, but if this tools didn’t work, or you did not found tool for specific game engine, I can not help any further… ADV Reveal hidden contents script format: wsc tools needed: adv tools status: tested, worked info: none AI5V / SILV Reveal hidden contents script format: mes tools needed: engine_ai5v status: untested info: need ruby, this tool is made and maintained by @mnakamura, if you have any question, please ask him ASM / Complets Reveal hidden contents script format: mpx tools needed: mpxtool status: untested info: need python Alice Soft Reveal hidden contents script format: acx tools needed: acxtools status: untested info: only compatible up to Alice Soft System 4.2 AZSys Reveal hidden contents script format: asb tools needed: arc_conv status: untested info: - BGI / Ethornell Reveal hidden contents script format: - tools needed: bgi tools, ethornell editor status: tested, worked info: bgi tools need python to run, ethornell editor need to be compiled first to use, ethornell editor is made and maintained by @marcus-beta, if you have any question, please ask him optional UI translation ui format: dsc / cbg (compressed bg) tools needed: arc_unpacker, imagemagick status: tested, worked info: convert input image to 32bit BMP with alpha channel Reveal hidden contents Cat System 2 Reveal hidden contents Tutorial is here!script format: cst tools needed: kamikaze explorer tools or catsceneeditor status: tested, worked info: kamikaze explorer tools need php to run, and its too old, may not compatible with newer games Criware CPK Reveal hidden contents script format: bin tools needed: CriPakTools status: untested info: - Crowd Engine Reveal hidden contents script format: - tools needed: Crowd Engine 3 Script Decoder / Encoder status: untested info: - EntisGLS Reveal hidden contents script format: csx tools needed: csxtools, or csxtools by Xilexio or EntisCSX status: tested, not all compatible info: Escude / ACPX Reveal hidden contents script format: bin tools needed: Escude Editor status: tested, worked info: sometimes, there is a bug where the hiragana converted to katakana fixed! Reveal hidden contents Etude Reveal hidden contents script format: scx tools needed: none status: untested info: use AE to unpack & repack the game archive, the game script it self is just plain text format without any encryption, also read this fuwa thread Eushully / ARC Game Engine Reveal hidden contents script format: bin tools needed: Eushully-Editor status: untested info: ExHibit Reveal hidden contents script format: rld tools needed: RLD Manager, for old exhibit use arc_conv status: untested info: you need to compile it first, this tool is made and maintained by @marcus-beta, if you have any question, please ask him FJSystem Reveal hidden contents script format: - tools needed: arctools status: untested info: FVP Engine / Favorite Reveal hidden contents script format: bin tools needed: fvp tools or fvp status: tested, worked info: need python, this tool is made and maintained by @rr-, if you have any question, please ask him Ikura GDL Reveal hidden contents script format: - tools needed: arctools status: untested info: Innocent Grey / Noesis Reveal hidden contents script format: - tools needed: IGtools status: untested info: Kirikiri/KAG/KRKRZ Reveal hidden contents Tutorial is here! script format: ks / txt tools needed: none status: tested info: - script format: encrypted ks tools needed: hex editor status: tested info: open the *.ks script into hex editor, and insert "FF FE" at the very beginning, usually only applied for akabeisoft and its imprint. script format: mdf / psb / scn tools needed: krkrz scene manager satus: tested, worked info: you need to compile it first, this tool is made and maintained by @marcus-beta, if you have any question, please ask him optional UI translation ui format: png tools needed: none info: just open the image in image editor and start editing ui format: tlg tools needed: krkrdev_ui status: tested, worked info: you need to compile it first Reveal hidden contents Kogado Reveal hidden contents script format: kgo tools needed: kogado assembler suite status: untested info: - Liar-Soft / Rail-Soft Reveal hidden contents script format: gsc tools needed: RaiLTools status: unetsted Majiro Reveal hidden contents script format: mjo tools needed: majiro-stuff status: tested, worked info: you may countering name issue, name appear as sentences, in case that happen, just delete the name... optional UI translation ui format: rc8 / rct tools needed: included in majiro-stuff status: untested info: none Reveal hidden contents Malie Engine Reveal hidden contents script format: - tools needed: malievm or lightsringeditor status: untested info: Nekopak / Neko SDK Reveal hidden contents script format: - tools needed: nekopackextract status: untested info: nekopackextract only used for unpack and repack the game archive, the game script it self is just saved in a plain text format. NeXas Reveal hidden contents script fomat: bin tools needed: zbspac or blftool or nxsbineditor status: tested, not all compatible info: Reveal hidden contents Propeller Reveal hidden contents script format: msc tools needed: propeller tools or propellermanager status: untested info: need python to run, this tool is made and maintained by @rr-, if you have any question, please ask him optional: UI translation ui format: mgr tools needed: imagemagick status: untested info: convert input image to 32bit BMP with alpha channel Purple Software / CMVS Reveal hidden contents script format: ps2 / ps3 tools needed: cmvs-engine status: untested info: - RealLive Reveal hidden contents script format: - tools needed: RLdev status: untested info: - Rejet Engine Reveal hidden contents script format: lt tools needed: none status: untested info: use AE to unpack & repack the game archive, the game script it self is just plain text format without any encryption, also read this fuwa thread RSystem Reveal hidden contents script format: - tools needed: RScriptTextTool status: untested info: Siglus Engine Reveal hidden contents script format: ss tools needed: siglus engine scene manager or siglusextract status: tested info: watch this video for usage explanation, this tool is made and maintained by @marcus-beta, if you have any question, please ask him optional: UI translation ui format: g00 tools needed: vaconv, for newer siglus engine, use g00PackMax status: tested, worked info: none Reveal hidden contents Silky Engine Reveal hidden contents script format: mes tools needed: silkytools status: untested info: - Softhouse Chara Reveal hidden contents script format: - tools needed: Softhouse Chara Script Tools status: untested info: initially made for Wizard Climber, Bunny Black, and Suzukuri Dragon, but probably compatible with other Softhouse Chara games as well Softpal / Amusecraft / Unisonshift Reveal hidden contents script format: dat tools needed: Unisonshift Manager status: tested info: may not work on all games, and sometimes there is an error on text transition from JP > EN or vice versa System-C Reveal hidden contents script format: - tools needed: tenkiconv status: untested info: none System-NNN Reveal hidden contents script format: tools needed: GSS-dev status: untested info: read this fuwa thread Tea Time Reveal hidden contents script format: - tools needed: TTDecrypt Tools status: untested info: none Waffle Reveal hidden contents script format: - tools needed: nekoKF status: untested info: none WillPlus / ADVHD Reveal hidden contents script format: ws2 tools needed: ahdprc status: tested, 100% works (script only! pna feature has some issue, arc repacking is too old, not compatible for newer games) info: you need to compile it first, doesnt matter how you handle the text, ADVHD engine will read them in Japanese (S-JIS) codepade optional: ui translation ui format: pna tools needed: pnautil status: tested info: it has some issue with alpha channel, use drop shadow to fix them (tested with 60% shadow opacity) Reveal hidden contents Xwhale Reveal hidden contents script format: - tools needed: whale tools status: untested info: need python, this tools is made and maintained by @rr-, if you have any question, please ask him whale tools only used for unpack and repack the game archive, the game script it self is just saved in a plain text format. Yatagarasu Reveal hidden contents script format: evt tools needed: none info: the game script it self is just saved in a plain text format Yuka Script Reveal hidden contents script format: yks tools needed: ykstool or yukatool status: tested, worked info: need python, this game engine set for fixed-width font only, english letter may not displayed correctly Reveal hidden contents YU-RIS Reveal hidden contents script format: ybn tools needed: yu-ris text replacer status: untested info: none All-in-One Tools Multiline Editor Reveal hidden contents download heresupported engine: ADV, ADV32, BGI, CatSystem2, Circus (Custom ADV32), ExHibit, GSwin, ISM, Lios, Lucifen, Majiro, Musica (Minori), KRKRZ/M2PSB, N2System, Xuse, Yu-ris, Yuka Sacana Wrapper Reveal hidden contents download heresupported engine: ARCGame Engine (Eushully), BGI, CatSystem2, Circus (ADV32), ExHibit, KRKRZ/M2PSB, Malie, NeXas, Propeller, Renpy, Siglus Engine Game Specific Tools Ao No Kiseki Reveal hidden contents script format: tools needed: crossbelltranslationtool status: untested Aristear Remain Reveal hidden contents script format: bin tools needed: ACPX status: untested info: - Danganronpa Reveal hidden contents script format: lin tools needed: danganronpa translation tools or DRAT status: untested info: none Dal Segno / Fortissimo EXA / Fortissimo EXS Reveal hidden contents script format: mes tools needed: CircusEditor status: tested, worked info: only compatible with full width font Fushigi Densha Reveal hidden contents script format: - tools needed: fushigi-tools status: untested Koi to Senkyou to Chocolate Reveal hidden contents script: sl2 tools needed: sprite translator status: tested info: you need to built it first Leyline 1 / Leyline 2 Reveal hidden contents script format: dat tools needed: galgametools-pac status: tested info: the output string is in chinese code page, you need to convert back to japanese before input the translation Majikoi Reveal hidden contents script format: bin tools needed: download status: tested (not me) info: - Natsuiro Drops Reveal hidden contents script fornat: dat tools needed: natsuirotool status: untested Persona 3/4/5 / Altus Games Reveal hidden contents script format: bf / bmd / bin / pak / pac tools needed: Reverse Engineering - Persona 5 or Persona Editorstatus: untested Rewrite Reveal hidden contents script format: ss tools needed: Rewrite-Stuff status: tested info: complete resources to translate Rewrite, all credit goes to Amaterasu Translations Sakaagari Hurricane (PSP?) Reveal hidden contents script format: bin tools needed: cpktools status: untested info: - Sora no Woto: Otome no Gojuusou (PSP) Reveal hidden contents script format: ev tools needed: snw-tools status: confirmed it works info: complete resources to translate sora no woto: otome no gojuusou, all credits goes to okaysubs Steins;Gate / N2System Reveal hidden contents script format: nsb tools needed: steins gate dialogue inserter and extractor status: untested info: steins gate japanese release PrismArk Reveal hidden contents script format: - tools needed: PrismArk Tools status: untested info: read more on Doddler's blog Taiyou no Promia Reveal hidden contents script format: - tools needed: promia text status: untested info: - Yet another game specific repository Reveal hidden contents get it herecurrently supported games:Chrono ClockGalaxy Angel - Ethernal LoversIf My Heard Had WingsLove KamiPrincess EvangileYoake Mae Yori Ruri Iro Na Kyuketsuki no Libra Atelier Firis: The alchemist and the mysterious journey Neptunia Re;Birt 1 & 2 Hoshizora no Memoria Little Busters: English Edition A Clockwork Leyline Reminiscence Reveal hidden contents Just add random tag so people who search with google will be redirected here translation tool script extraction arc wsc adv mes adv32 ws2 advhd azsys bgi ethornell buriko catsystem tools circus tools dat tools mes tools exhibit rld tools fjsystem tools giga tools nexas tools ikuragdl tools kirikiri krkr kag krkrz ks psb scn mdf extraction kogado majiro arc rct extraction malie dat extracton propeller msc tools extraction purple software tools extraction cmvs rsystem reallive tools siglusengine tools silky tools system-nnn tools yukascript tools yu-ris tools extraction Expand add engine ISM ENGINE archive *isa - https://github.com/morkt/GARbro script - *ism - script - https://github.com/regomne/lneditor/releases/tag/v2.1.2 Quote
Craztik Posted August 2, 2020 Posted August 2, 2020 (edited) Looking for a way to unpack Eushully game Kami no Rhapsody. The links in this thread do not have tools available. If anyone has some please share thank you~! Edited August 2, 2020 by Craztik Quote
Haoren Posted August 18, 2020 Posted August 18, 2020 (edited) Is there any tools compatible for Azarashi Soft's titles? I'm trying to get the script from amakano 2's trial version. Edit: The Amakano series uses CatSystem2 engine, and the tutorial given in the first page works very well for it. As a side note, Azarashi soft uses different engines for each of their titles, save for the Amakano series. The 'Maid-san no Iru Kurashi' possibly uses the Artemis engine. Edited February 28, 2022 by Haoren Found the answer for the question asked. Quote
Darks3 Posted September 28, 2020 Posted September 28, 2020 (edited) Hello there, maybe there's someone who can help me with a problem i have regarding a visual novel called Wagamama High spec and sorry if this has been explained already in another thread.So the thing is, i want to translate it to spanish, i extracted the files with Garbro and edited the script files using scnEditor then i made a patch.xp3 using garbro and xp3-repack like i did with other kirikiri vn, but it didin't work, what do i need to do in order to make the engine recognise the patch? i already have the common route fully translated and i want to release it as a sample, if some can help me i would appreciate it. Edited September 29, 2020 by Darks3 Quote
marcus-beta Posted September 29, 2020 Posted September 29, 2020 On 9/28/2020 at 10:28 PM, Darks3 said: Hello there, maybe there's someone who can help me with a problem i have regarding a visual novel called Wagamama High spec and sorry if this has been explained already in another thread.So the thing is, i want to translate it to spanish, i extracted the files with Garbro and edited the script files using scnEditor then i made a patch.xp3 using garbro and xp3-repack like i did with other kirikiri vn, but it didin't work, what do i need to do in order to make the engine recognise the patch? i already have the common route fully translated and i want to release it as a sample, if some can help me i would appreciate it. Expand the xp3 is encrypted, you can extract all xp3s and repack then use a deprotected kirikiri executable or you can just use tools like KrKrExtract, the name is extract but can repack as well. Quote
IamR Posted October 9, 2020 Posted October 9, 2020 Anyone know sofware to extract text from .box. The wizard climber tools for Softhouse Chara games is incompatible with their old generation games. Currently trying to translate Wafer or Uehasu-Princess was dangerous today too. Quote
Tester Posted October 28, 2020 Posted October 28, 2020 (edited) Some time ago I created not bad compiler and decompiler of .gsc scripts of codeX RScript engine (Liar-soft, raiL-soft games). With it thou can fully edit code, not just strings as in RailTools.gscScriptCompAndDecompiler. Theoretically it works with all script versions (still with some, for example latest, not ideally, but it can work). https://github.com/TesterTesterov/gscScriptCompAndDecompiler Edited October 28, 2020 by Tester Fix. Quote
darksshades Posted October 29, 2020 Posted October 29, 2020 (edited) I've updated the english UI patch of Gears of Dragoon ~Meikyuu no Uroboros~ from version 1.04 to version 1.07 which adds a new dungeon/bosses and fixes a few things and was planning to making a few image translations for the game interface too but I got into a problem.Can someone help me to repack the games .dat(monster.dat, skilldata.dat, itemdata.dat)? When unpacking the files which GARBRO it automatically unpacks the .dat into a readable format that is similar to a .json. But when unpacking with tools like kiririki.exe I can get the original file.... Its a binary file which is about 10% of the size. Packing the files in a .rar turns those 10MB into 300kb meaning there is a lot of extra useless info in those textfiles. It should be some standard compressing format as GARBRO automatically uncompresses it but I just don't know how to repack it back so that the game can read it. I've tried using GARBRO "compress files" but it did not work the .xp3 is still 10MB instead of the original 600KB and does not seem to affect the .dats The game gives a reading error message with trying to read those .dat files if they are not in the expected format.Does anyone knows how the english UI patch compressed those .dat files originally? Edit: Here are the monster.dat unpacked by GARBRO and the original monster.dat unpacked without decompressing the file by kiririki for reference.http://www.mediafire.com/file/5ep4yt8e2do6sn4/unpacked_and_packed_monster.dat.rar/file ____________________________________________________________ Edit2: Thanks to Kelebek1! It worked perfectly. Here is the updated patch for version 1.07 if anyone is interested http://www.mediafire.com/file/5fcue33yi9olznh/GEARS_of_DRAGOON_english_UI_for_game_1.07.rar/file I'll make a proper thread for it somewhere whenever I translate the interface images. Edited October 31, 2020 by darksshades Quote
Kelebek1 Posted October 31, 2020 Posted October 31, 2020 (edited) On 10/29/2020 at 10:13 PM, darksshades said: I've updated the english UI patch of Gears of Dragoon ~Meikyuu no Uroboros~ from version 1.04 to version 1.07 which adds a new dungeon/bosses and fixes a few things and was planning to making a few image translations for the game interface too but I got into a problem.Can someone help me to repack the games .dat(monster.dat, skilldata.dat, itemdata.dat)? When unpacking the files which GARBRO it automatically unpacks the .dat into a readable format that is similar to a .json. But when unpacking with tools like kiririki.exe I can get the original file.... Its a binary file which is about 10% of the size. Packing the files in a .rar turns those 10MB into 300kb meaning there is a lot of extra useless info in those textfiles. It should be some standard compressing format as GARBRO automatically uncompresses it but I just don't know how to repack it back so that the game can read it. I've tried using GARBRO "compress files" but it did not work the .xp3 is still 10MB instead of the original 600KB and does not seem to affect the .dats The game gives a reading error message with trying to read those .dat files if they are not in the expected format.Does anyone knows how the english UI patch compressed those .dat files originally? Edit: Here are the monster.dat unpacked by GARBRO and the original monster.dat unpacked without decompressing the file by kiririki for reference.http://www.mediafire.com/file/5ep4yt8e2do6sn4/unpacked_and_packed_monster.dat.rar/file Expand It's basic zlib compression with a little Kirikiri header. Here's a very simple Python script that'll work with the 1 file you gave: https://pastebin.com/s1w1kY3p Edited October 31, 2020 by Kelebek1 darksshades 1 Quote
Dim Posted November 1, 2020 Posted November 1, 2020 (edited) Please help,anyone know how to read or extract script .rld ? its from Exhibit engine i think, and i dont know how to use RLDManager because when i open it, there is just some empty GUI @marcus-beta Edited November 1, 2020 by Dim Quote
Tester Posted November 7, 2020 Posted November 7, 2020 (edited) Well, it'll be better if top post would be updated. Now I did develop a better tool for Silky Egnine's Script: https://github.com/TesterTesterov/mesScriptAsseAndDisassemblermesScriptAsseAndDisassembler, Now thou wouldn't need to use rather restricted tool such as mestool. With new tool thou can fully edit code and freely make line/message breaks. So if text can't get in the message box fully, thou can just add a new message. Edited November 7, 2020 by Tester +Bold. Infernoplex 1 Quote
DrKappa Posted December 23, 2020 Posted December 23, 2020 Hi, I hate to be 'that' guy but, can anyone share a proper decompiler for Ikusa Megami Memoria .Bin files? I have the one from Kellindil, updated by Lavos to work with La DEA, but when i try to use it, it gives an 'unknown instruction' error. Which probably means it does not support the new virtual machine codes. The one for 'Kami no Rhapsody' would probably do, but I don't want to be 'that other' guy so I'm asking here. P.S. Please don't suggest pure text extraction solutions. I need a decompiler for text formatting. Quote
GTX1080Ti Posted December 27, 2020 Posted December 27, 2020 I was poking around with Natsu no Ame. Thankfully csxtools used with Yosuga no Sora & Haruka na Sora work perfectly. Now the issue is there seems to be a 25-26 character limit (spaces included) after which it does a line break. It might be enough for japanese however in English it takes 4 lines for writing a simple sentence and only covers half the screen. It doesn't matter if I don't use a "new line". Is this one of those things which requires an executable modification? Reveal hidden contents Also, I got Koichoco HR. GARBRo tools works perfectly and I can browse all archives perfectly. But I just don't understand which file is the script file. Can only see ttf,otf files in System.arc, so I imagine the actual script is in one of the "data" arc files. If anyone is screwing around with this game, feel free to shoot me some pointers. Quote
Krassh Posted December 27, 2020 Posted December 27, 2020 (edited) I am with the same problem as GTX1080TI (with koichoco HR) i was translating the old VN and i got stuck becasue i could not change the fond of the game therefore letters like Ñ or accents are not show ingame being insiede an XMED file so i thought that i with the HR i would be easier, i did the same i extracted the files with garbro since with the arc_unpacker it gave an error but the scripts have no format and when opening it with a hex, and they have an encryption BSE 1.1 but from there I don't know what to do Edited December 27, 2020 by Krassh Quote
Tester Posted December 31, 2020 Posted December 31, 2020 Now I did develop a better tool for Stuff Script Engine's script format .msc: mscScriptTool. Most of the propeller games, such as Bullet Butlers, Chrono Belt, Evolimit and Sougeki no Jaeger, are on this engine. There are two version of this scripts, first and second. First is, for instance, in Bullet Butlers and Chrono Belt, while second on later games. Sougeki no Jaeger, the latest propeller's game, has some unique commands, so it's like latest subversion of second version. Scripts of first version are commonly encrypted. My tool does support both version, encryption/decryption, key autofinding, version autodetection (rarely can work incorrectly), message numbers autorecount and some more features. Now thou wouldn't need to use for scripts rather restricted tool such as PropellerManager, which does support only text dump and doesn't support encrypted scripts (and maybe even all first version's scripts). And thou don't need to use for scripts propellertools anymore, which supports only one subversion of the latest version, and somewhat lacks in functionality. With new tool thou can fully edit code and freely make message breaks. So if text can't get in the message box fully, thou can just add a new message. Infernoplex 1 Quote
vnthegodfatherkiwi Posted January 7, 2021 Posted January 7, 2021 Anyone know how to repack .pak files for EAGLS engine? I was able to extract the scripts for OLE Oppai Baka easily, but I am having trouble packing them back together to be incorporated into the game. Even if I have to start looking at the HEX of the original file, I could probably do that. The tutorials just have been a little unclear up to now. Also HSHINTAI_Decrypt does not work with this game. Quote
MerzZly Posted January 10, 2021 Posted January 10, 2021 On 1/7/2021 at 8:07 AM, vnthegodfatherkiwi said: Anyone know how to repack .pak files for EAGLS engine? I was able to extract the scripts for OLE Oppai Baka easily, but I am having trouble packing them back together to be incorporated into the game. Even if I have to start looking at the HEX of the original file, I could probably do that. The tutorials just have been a little unclear up to now. Also HSHINTAI_Decrypt does not work with this game. Expand Can you share any .pak file as an example? Quote
Joshiben Posted January 10, 2021 Posted January 10, 2021 (edited) On 1/10/2021 at 7:24 AM, MerzZly said: Can you share any .pak file as an example? Expand Not an example file, but still relevant - I decided to share my extraction/repacking tools for the EAGLS engine. Tried it on the script files @vnthegodfatherkiwi sent me via pm and various other games, works on all samples I could test. You need Python 3.8 or newer, platform doesn't matter. Both python files can unpack and pack. scpacker.py extracts and decrypts the script files to UTF-8, and rawpacker.py can extract all archives the engine uses but doesn't decrypt files. Can be useful if you are able to recompress the cg files and want to pack them back into a new archive, for example. The files GARbro extracts are already decrypted and can't be side-loaded into the engine. Also threw in a regex formatter for translation works, maybe it's useful for someone. Let me know if you need help with the tools or the engine. https://files.catbox.moe/nvis0z.zip The reason I wrote it is that HSHINTAI_decrypt doesn't work on some archive types, and even those it manages to extract can crash the game on repacking. Txt mode can't handle multiple sections in the archive and dat mode is useless for translation works. For the record: most game scripts I had available don't use any text formatting, yet quite a few commands are supported: (e) puts text on the next row (y=・) furigana (f=1) set font size to 1 for example, can be 0-9 for gothic and 10-19 for mincho, the mapping number<->fontsize varies between games (c=r,g,b) text color; rgb values between 0-255 (s=r,g,b) text outline; rgb values between 0-255 (r) reset text formatting <> escapes brackets, for example Edited January 12, 2023 by Joshiben improved textoffset detection Quote
ShortBrained Posted January 20, 2021 Posted January 20, 2021 Hello, I'm trying to figure out what tools I need to decrypt scripts in the SDT file format, and have had no luck finding any sort of helpful information. The game runs on the xlvns engine (Leaf/Aquaplus), and despite the numerous projects that involved said engine, I can't seem to find any tools (probably because those projects are over a decade old), outside of what was used to actually gain the encrypted files, which I can't really do anything with. If someone could link me some tools. or point me in a helpful direction I'd really appreciate it. Quote
Freezey Posted January 23, 2021 Posted January 23, 2021 Does anyone know how to unpack script files for the Lucifen engine? (.sob). I tried using the Multiline editor, which says its supports the engine but says that the file needs to be in a .tob format instead. I also tried messing with the file in a hex editor but nothing has worked so far . If anybody has an idea of what I should try next I'm all ears. Quote
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