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Posted

Anyone know bytecode script decompiler for Regista games? The ones here: http://regista.co.jp/pro.htm (apart from older ones like Ever17)

 

Script usually stored in sn.bin. So for example Cross+Channel on PSP have that type of script. I believe even some recent games like Phantom have it (upgraded obv). It is compressed with usual lzss from 89, with no modifications, so you can easily decompress it.

 

Obv header have the offsets for script parts, but what about script itself? I ask this because text is mixed with script bytecode (as usual), and script have jumps forward/backward, counted in bytes, so seems without full list of byte commands (not necessarily real meaning, just correct list of parameters, obv) would be not possible to translate any of these.

Posted (edited)

Edit: Nevermind. I kinda solved it. 

Does anyone know a good image batch editing program that I can use to merge character expressions to their sprites? 

Edited by Yoxall
  • 3 weeks later...
Posted

If I remember correctly, most of the D.O.'s games used Ikura engine (either the original, or one of the later iterations). It's was hacked long ago, so you might even try the AE tools or ExtractData.

I want to translate this game in french, but I don't find the text.

With that kind of english, I can only wish you good luck.

Posted (edited)

What method did you use to extract the text?

With that kind of english, I can only wish you good luck.

 

I am very bad at writing but I can understand a text.

And this is also to improve my English I want to do this translation.

Edited by sekto
Posted

I've got the scripts extracted and everything done, however, the scripts seemed to have come with an extra byte after each character.

It comes up with this,

28df14d58e.png

Instead of this,

b81b323a1b.png

Japanese characters usually take up two or more bytes instead of one. I guess that's the only logical explanation for this kind of thing. I don't know what G-Collections did with the original during localization, but it was propably a rather sloppy job.

Posted

What method did you use to extract the text?

I through them into AE to extract the scripts, then I used a hex editor and ROR'ed the scripts.

Japanese characters usually take up two or more bytes instead of one. I guess that's the only logical explanation for this kind of thing. I don't know what G-Collections did with the original during localization, but it was propably a rather sloppy job.

Yeah, I figured that was the case. I'm guessing the engine can't support single byte characters, so i'm guessing the extra byte was so the engine would read it, However, it's a hidden key used so it wouldn't do one of those character jumps.

Posted

Hi, I need assistance on extracting the images from .war file. I've read on this thread and other places for information but still no go. I would like to extract them as .bmp but when I extract using Crass with I think is the newest version of RioShiina .cui I get s25 files instead of the .bmp or png files. I also put the pid in the parameter and RioShiina as the specify cui. Any help would be appreciated! Thank you.

Posted

How do I extract or see the content inside .mjo file? they were inside .arc files that I extracted with crass, the weird thing is the files have some text but mixed in between just weird characters is like the text is broken in some parts.

The engine of the vn is Majiro or so it seems...

Posted

How do I extract or see the content inside .mjo file? they were inside .arc files that I extracted with crass, the weird thing is the files have some text but mixed in between just weird characters is like the text is broken in some parts.

The engine of the vn is Majiro or so it seems...

AnimED? arc_conv? Tried them? You again do not mention game title, without it the answer would be quite generic.

Posted (edited)

How do I extract or see the content inside .mjo file? they were inside .arc files that I extracted with crass, the weird thing is the files have some text but mixed in between just weird characters is like the text is broken in some parts.

The engine of the vn is Majiro or so it seems...

AnimED? arc_conv? Tried them? You again do not mention game title, without it the answer would be quite generic.

sorry i forgot to put the name of the game it is narcissu 3rd, I tried using this https://github.com/GAEndGears/majiro-tools but when i convert the text (with text_conv.exe) like text_conv majiro 1.mjo > 1.txt the txt comes out empty

I'm going to sleep and gonna keep trying tomorrow maybe im doing something wrong 

Edited by Deep Blue
Posted (edited)

How do I extract or see the content inside .mjo file? they were inside .arc files that I extracted with crass, the weird thing is the files have some text but mixed in between just weird characters is like the text is broken in some parts.

The engine of the vn is Majiro or so it seems...

AnimED? arc_conv? Tried them? You again do not mention game title, without it the answer would be quite generic.

sorry i forgot to put the name of the game it is narcissu 3rd, I tried using this https://github.com/GAEndGears/majiro-tools but when i convert the text (with text_conv.exe) like text_conv majiro 1.mjo > 1.txt the txt comes out empty

I'm going to sleep and gonna keep trying tomorrow maybe im doing something wrong 

I'll try, once i can find a link to the game, or if you could upload the scripts.

Edited by CryingWestern
Posted (edited)

How do I extract or see the content inside .mjo file? they were inside .arc files that I extracted with crass, the weird thing is the files have some text but mixed in between just weird characters is like the text is broken in some parts.

The engine of the vn is Majiro or so it seems...

AnimED? arc_conv? Tried them? You again do not mention game title, without it the answer would be quite generic.

sorry i forgot to put the name of the game it is narcissu 3rd, I tried using this https://github.com/GAEndGears/majiro-tools but when i convert the text (with text_conv.exe) like text_conv majiro 1.mjo > 1.txt the txt comes out empty

I'm going to sleep and gonna keep trying tomorrow maybe im doing something wrong 

I'll try, once i can find a link to the game, or if you could upload the scripts.

I uploaded the one that I unpacked and the original, 

http://www.mediafire.com/download/gfxziml8ae9kyes/update.rar

http://www.mediafire.com/download/co9bdyktphy5ti0/update.arc

I want to modify nard00 to nard16 but it just doesn't work it could be of great help if you can teach me how to do it and how do i repack them again after modifying them. thanks!

I almost forgot there is a way to unpack them since they are here http://tlwiki.org/?title=Narcissu_3#Scripts but I can't use that since is modify i don't know how they put all the scrips into a main one like this either nar3.sjs 

Edited by Deep Blue
Posted (edited)

which tool should i use if not crass? I tried with arc_conv and it is working fine now, i will need to figure out how to pack them again but it's progress 

Edited by Deep Blue

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