GuyInDogSuit Posted January 29, 2019 Posted January 29, 2019 How do I work with .dat files, specifically ones that are used with Unity Engine VNs? Quote
sena_kaito Posted February 2, 2019 Posted February 2, 2019 Hello everyone! Do anyone know how to extract .dat files from Hello,good-bye? Just try using GARbro and arc_unpacker and no luck I think they used Unity Engine VN. Anyone can help me? Thank you in advance. Here sample file. Quote
GuyInDogSuit Posted February 2, 2019 Posted February 2, 2019 2 hours ago, sena_kaito said: Hello everyone! Do anyone know how to extract .dat files from Hello,good-bye? Just try using GARbro and arc_unpacker and no luck I think they used Unity Engine VN. Anyone can help me? Thank you in advance. Here sample file. I've been trying to, too, but with no luck. No one seems to be watching this thread anymore. Quote
sena_kaito Posted February 2, 2019 Posted February 2, 2019 (edited) 1 hour ago, GuyInDogSuit said: I've been trying to, too, but with no luck. No one seems to be watching this thread anymore. Yeah, you're right. Seems no one watching here :/ Also, I have problem with .war files from Sorcery Jokers. GARbro can read, but always invalid data. Any solution? Sample file here Edited February 2, 2019 by sena_kaito add .war file Quote
GuyInDogSuit Posted February 2, 2019 Posted February 2, 2019 8 hours ago, sena_kaito said: Yeah, you're right. Seems no one watching here :/ Also, I have problem with .war files from Sorcery Jokers. GARbro can read, but always invalid data. Any solution? Sample file here English or Japanese release? You need to pick the correct encryption algorithm for whichever files you're extracting. Quote
sena_kaito Posted February 4, 2019 Posted February 4, 2019 (edited) On 2/2/2019 at 9:07 PM, GuyInDogSuit said: English or Japanese release? You need to pick the correct encryption algorithm for whichever files you're extracting. English release. Yeah, I know that method. But seems GARbro failed to decrypt :/ Spoiler And finally I know the way to extract .dat files from unity engine, haha Edited February 4, 2019 by sena_kaito GuyInDogSuit 1 Quote
GuyInDogSuit Posted February 4, 2019 Posted February 4, 2019 3 hours ago, sena_kaito said: English release. Yeah, I know that method. But seems GARbro failed to decrypt :/ And finally I know the way to extract .dat files from unity engine, haha How do you do that? Quote
sena_kaito Posted February 5, 2019 Posted February 5, 2019 21 hours ago, GuyInDogSuit said: How do you do that? Using this tool,http://dnrv2.cyriaca.net/makuta/projects/hello/hate2.exe How to use, Open CMD on hate2 folder Then type: hate2 "input file" "output folder" (without quotes) hate2 X:\img.dat X:\img (example) And voila! Nb: maybe you need turn off your antivirus, in some case, they treat as fake detection. Good luck! GuyInDogSuit and Magicflier 2 Quote
GuyInDogSuit Posted February 5, 2019 Posted February 5, 2019 9 hours ago, sena_kaito said: Using this tool,http://dnrv2.cyriaca.net/makuta/projects/hello/hate2.exe How to use, Open CMD on hate2 folder Then type: hate2 "input file" "output folder" (without quotes) hate2 X:\img.dat X:\img (example) And voila! Nb: maybe you need turn off your antivirus, in some case, they treat as fake detection. Good luck! Thank you so much! I don't have anything to try it on currently, but I will soon, I bet. Quote
sena_kaito Posted February 5, 2019 Posted February 5, 2019 9 hours ago, GuyInDogSuit said: Thank you so much! I don't have anything to try it on currently, but I will soon, I bet. Sure! You're welcome. Waiting good news from you XD Ah, do you know other games than Hello,good-bye which using Unity Engine VN? Quote
GuyInDogSuit Posted February 6, 2019 Posted February 6, 2019 (edited) 8 hours ago, sena_kaito said: Sure! You're welcome. Waiting good news from you XD Ah, do you know other games than Hello,good-bye which using Unity Engine VN? Forest Fortress by Flaming Firefly, Poke Abby HD by oxoPotion, Neko Maid Hiroimashita! by CatBellUnion. None of these use dat files, though. *the latter two aren't VNs but rather "hentai games". Edited February 6, 2019 by GuyInDogSuit Quote
sena_kaito Posted February 7, 2019 Posted February 7, 2019 19 hours ago, GuyInDogSuit said: Forest Fortress by Flaming Firefly, Poke Abby HD by oxoPotion, Neko Maid Hiroimashita! by CatBellUnion. None of these use dat files, though. *the latter two aren't VNs but rather "hentai games". Hm.. I think I've already extracted the Forest Fortress, using GARbro. .dat files have a lot of version :/ But I prefer VN than hentai games, haha. I just need that sprites for drawing reference XD Quote
Nikdo Posted February 13, 2019 Posted February 13, 2019 Hello, I'm trying to extract images from Amagami (PS2 version). It was said here before that there is not much chance for non-pc game like this, but I've happened find something that seem to be usable: https://github.com/SaracenOne/amg-codec-tool The thing is that this program has no actual release (I don't understand why some creators are just not making them) and I cannot compile my own release, because I have NEVER actually succeed in installing Microsoft Visual Studio. (I'm not kidding, I've tried it on about four different devices with Windows in the range of five years and the installation always failed and uninstall back again before completing). Is there anyone who can compile it for me here? Or is there any other program I can use? Thank you. Quote
Mutank Posted February 13, 2019 Posted February 13, 2019 Hellos everyone, I've been trying to edit the files from Yosuga no sora (to be specific, the CG archive data1.noa ) and have managed to extract a bunch of eri files from the noa archive that holds the data. However, once I modified the files and reconstructed a noa archive using noa32, the game can't seem to read any of the files within the archive. Furthermore, the modified archive was approximately 10mbs smaller than the original, but the modifications I made shouldn't make such a difference. I even tried decompressing the original noa archive (with both Crass and MEI Player) and then just reconstructing it without changing anything, but the same problem occurs, leading me to feel that the initial decompressing process is failing to extract certain files within the archive. I've been looking around for solutions but can't seem to find any. Is there another way to decompress noa archives? Or is there a problem with the way I'm compressing? Any help would be appreciated, i've been on this for days now Quote
Nanashi3 Posted February 13, 2019 Posted February 13, 2019 13 hours ago, Nikdo said: Is there anyone who can compile it for me here? Or is there any other program I can use? Thank you. Hi there, I had a Qt Gui kit lying on my computer https://mega.co.nz/#!L1UBCQ6T!P1B2hWNRuAoPsT4xjuHgs7Q_etfQUE04K9tK5n_kgUU It crashes on IMG extraction though :/ Quote
Nikdo Posted February 14, 2019 Posted February 14, 2019 20 hours ago, Nanashi3 said: Hi there, I had a Qt Gui kit lying on my computer https://mega.co.nz/#!L1UBCQ6T!P1B2hWNRuAoPsT4xjuHgs7Q_etfQUE04K9tK5n_kgUU It crashes on IMG extraction though :/ OK, thank you. I have QuickBMS to extract the IMG files, so it's not a problem. But this tool seems to require some XML file to extract the arcs. I've look into all directories and even into AMAGAMI.IMG, but there is no XML here. How am I suppossed to use it? Quote
Nanashi3 Posted February 14, 2019 Posted February 14, 2019 3 hours ago, Nikdo said: OK, thank you. I have QuickBMS to extract the IMG files, so it's not a problem. But this tool seems to require some XML file to extract the arcs. I've look into all directories and even into AMAGAMI.IMG, but there is no XML here. How am I suppossed to use it? AFAICT it is an output parameter that is used to for the --repack corresponding command It produces such a file <archive> <header entriesCount="602" dataOffset="0x2f10"> <undecodedData>some base64 stuff</undecodedData> </header> <entries entriesCount="602"> <entry unknown0="0x1" offset="0xea0d0" size="0x940" unknown1="0x250dc57a"/> ... </entries> <files entriesCount="602"> <file offset="0x2f10" size="0x1f40" filename="file_0000.tm2" type="TM2"/> ... </files> </archive> Quote
Nikdo Posted February 14, 2019 Posted February 14, 2019 (edited) 3 hours ago, Nanashi3 said: AFAICT it is an output parameter that is used to for the --repack corresponding command It produces such a file <archive> <header entriesCount="602" dataOffset="0x2f10"> <undecodedData>some base64 stuff</undecodedData> </header> <entries entriesCount="602"> <entry unknown0="0x1" offset="0xea0d0" size="0x940" unknown1="0x250dc57a"/> ... </entries> <files entriesCount="602"> <file offset="0x2f10" size="0x1f40" filename="file_0000.tm2" type="TM2"/> ... </files> </archive> Haha, I know what XML in general is. The problem is that there is no such file or information there. Maybe it is because I have the PS2 version. Did you encounter the same problem when using this tool? EDIT: Yeah, I get it now. The xml file is generated, not required. Now, I have to figure out what is it with the tm2 files and why have them all exactly same size... :/ EDIT: Yeah, I've got it complete. Thank you very much!!! Edited February 14, 2019 by Nikdo Quote
Hackrabbits Posted February 18, 2019 Posted February 18, 2019 (edited) I need some immediate help. I looked through this thread and the Script Extraction thread, and it doesn't really help much at all. The scripts seem to be in the .dat files. Are there any recommendations on extracting as well as encoding the scripts so they are editable .txt files? ExtractDatav1.20 doesn't work out for me because it's so confusing. GARbro-v1.5.42.2842 cannot open the archives. Edited February 18, 2019 by Hackrabbits Quote
Zakamutt Posted February 18, 2019 Posted February 18, 2019 Nobody cares about this I assume but I figure I'll write about extracting / reinserting ( .pd files ) for Umi Kara Kuru Mono / 海からくるもの , an old denpaらしい vn none of you have heard of. It seems to use the same formats as Cross Channel, so insani's cross channel tools work for it: http://www.insani.org/tools/ They need python and insani.py in the same directory to run, I think I have v2.7 python on my path which probably helped. crosschannel-extract3.py extracts with argument 1 being filename and 2 being output directory, crosschannel-repack1.py repacks with a folder containing the resources as its first argument and filename as its second. The script files seem flexible; the files come out with a lot of blank lines but they work fine with those removed (only tested on first scenario file). Font is monospace; linebreaks can be added with the enter key. Edit with notepad++ Not sure if removing blank lines will fuck up saving/loading, have not tried this yet. probably not but you never know. VirginSmasher 1 Quote
sena_kaito Posted February 23, 2019 Posted February 23, 2019 Hi, How to extract sprites files from Kanojo to Ore to Koibito to.? Seems using e-mote engine. Can't extract .dat and .psp files both GARbro and arc_unpacker. Any solution? Here sample files. I'm working on VN extraction. Thank you :3 Quote
Haiyami Posted February 24, 2019 Posted February 24, 2019 I'm needing to extract files from Sister scheme HD. They use .nme files, .det files and .atm files. I used gar-bro to open up the object.det file since that was the only file i could open with gar bro, and inside had the string file and scenario file i'm needing to fix standing CG problems that the developers didn't fix in the HD. However the files to extract are .o files. so it would be something like main01.o and I can't further open those files to extract. I need an extraction program and a a repacker program that can deal with those types of files so I can fix the issues with the CG. I'm going to need to change either the scenario file or string file to reference the proper cg. But yeah i don't know how to extract .o files. Any help? Quote
Ulysses Posted February 25, 2019 Posted February 25, 2019 (edited) On 2019/2/23 at 1:05 PM, sena_kaito said: Hi, How to extract sprites files from Kanojo to Ore to Koibito to.? Seems using e-mote engine. Can't extract .dat and .psp files both GARbro and arc_unpacker. Any solution? Here sample files. I'm working on VN extraction. Thank you :3 E_AYA07_A.dat & E_AYA07_B.dat are WMV video files, open directly via PotPlayer. C2_EA.PSP is PSB file, however it is either incomplete or encrypted or obfuscated (there seems to be many 0xFF inserted), it's not possible to be loaded in my FreeMote. If you believe C2_EA.json is JSON file, it could be XORed, too. Edited February 25, 2019 by Ulysses Quote
Bathhouse_Owner Posted February 25, 2019 Posted February 25, 2019 Hello, does anyone here have the System-NNN/Gore Screaming Show tools? They were hosted on TLwiki, and can't find them anywhere else. Quote
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