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  1. And all done with the counting! First off, I apologize for the delay. Time is hard to come by for a super hero. Second, I apologize for the way the contest was run. Again, time constraints seriously hampered my ability to do what I had originally planned. Anywho, lets announce stuff shall we! In third place, we have EruwaYuril In second place, Flutterz And in first place, seventhfonist425! As I stated in the beginning, the first place winner gets first choice of prize, then second, then third. I will contact each of you when it is time to pick. Please allow 3-4 weeks for your prize to be purchased. If anyone notices and issue with the points, feel free to PM me.
    2 points
  2. Schala

    Greetings, Humans!

    HELLO GUYS! First of all, I <3 Fuwanovel. (That's why I'm here *hearts*) I've been wandering around here for quite some time now but I was always hesitant to make an account, until now. HEHE I started taking Visual Novels seriously just November last year. I say 'seriously' because I've played Radical Dreamers a very long time ago...I loved it but I didn't know that VNs really existed as how they exist. My first 'legit' VN is Steins;Gate. I loved it sooo much it's the reason why I got hooked into this. By this, I don't just mean the whole VN thing, it's making me into an otaku, like really driving me closer to Japanese culture. I'm starting to really like Animes and I'm also starting to learn very little Japanese and stuff. I love VNs because I get to read a novel and kinda like play a game all at the same time. And, it also gives me a break from tons and tons and tons of readings required at school. I don't have much time in my side right now to indulge myself to Visual Novels because of school but I still try to squeeze in this guilty pleasure of mine. aaaaand yes, I talk a lot. I can keep going on and on and on and on with this introductory post alone, but I'll save some (or more) for other parts of the forum. Feel free to ask me more questions, if you like HAHA =)) It's so nice to meet you all! :)
    1 point
  3. There's already a Fuwan MC server, you can find the IP here: https://forums.fuwanovel.net/index.php?/topic/2452-game-nights/?p=42848 P.S. Stay away from my stuff.
    1 point
  4. I like the look of this. I should play the demo when I have time, but the lighting problem I thought you had earlier is gone in this image.
    1 point
  5. Not sure if this is a good idea or not but I think it would be really cool if you could make this support on mobile devices(android and ios) Not sure if it would take a lot of extra work but I could see this being a compelling feature to some readers!
    1 point
  6. you should tell us when it gets to 85% as a cruel joke
    1 point
  7. Kaguya

    Downloads wont work

    I just went through the steps to download togainu no chi to make this tutorial for you. First of all, click download. After that, you will download a torrent file. I trust that you have a torrent client, right? If you do, just click the torrent file that you downloaded. After that, your torrent client will open and it will show you this: Then you'll click okay and the download of the visual novel will start. After that, just follow the steps inside the folder that you'll have downloaded by torrent and you'll be done.
    1 point
  8. Down

    What do you do?

    That does happen to everyone at some point, I guess. From experience, I'd say that forcing yourself isn't the right way to go at it: it's the best way to just end up disgusted for no reason by the VN/book/anime/movie you forced upon yourself. Taking a break and doing something else for a while seems to be everyone's way to deal with this. For the better and the worse, I tend to have extremely fast mood swings, so just lying in my bed, or listening to music, or going out and doing something I had postponed (great opportunity to get shit done sometimes, actually), will be enough to get me back.
    1 point
  9. Kaguya

    What do you do?

    Hm. I live in near isolation, and I can't say this happens much to me now. It happened a lot when I was a teenager, from what I remember. Whenever I don't feel like reading VNs nowdays, I just go hiking. Or I read a book, since my house is basically a small library by now >.< It may be lack of going out? When I start feeling that things are pointless, a walk until one of the various waterfalls around here (said walk usually take 3~5 hours in unpaved roads, sometimes with downright hill climbing, though.) generally reminds me of what I see as my reason in life. Yep, I'd say you need some world exploration! It helps me to regain my mood. Though I don't know if I'm the standard to a common person (Axion compared me to a hermit before, and I don't think that's exactly wrong). I hope I was able to help you.
    1 point
  10. Flutterz

    Greetings, Humans!

    Welcome to the forums! Have a moe:
    1 point
  11. nohman

    What do you do?

    I'd say that's more akin to a case of the blues - the loss of interest in hobbies/activities, the lethargy, and the negativity - rather than just regular boredom, of which everyone gets that way every now and then. When I get down on myself I try occupy my time in spite of my mood, which usually goes a decent way in helping me forget whatever tizzy I'm in. So I don't know, the best remedy is time and some good ol' escapism?
    1 point
  12. http://www.youtube.com/watch?v=kcNv3qaGagE Love this song. Although this version is definitely not played by Harry James. I'am into this kind of stuff lately.
    1 point
  13. 1 point
  14. I can agree with Red Saber because her personality and story are AWESOME. Rani still wins, though.
    1 point
  15. begone witches! you're blurring the king of knights presence! there's no longer need to put them in a spoiler box, everyone shall see the true king!
    1 point
  16. Nixzilla are trying to break my fragile little mind with that question?!! Dang it she looks too good, it's painful and then there is that fine blonde maid who is going to have a route in A-3! I can't take it anymore, I'll leave it at top five plus these two. Just look at this!!!
    1 point
  17. Could you also include this?
    1 point
  18. Darood, Did you finish the Fate route yet, or are you still playing? The route itself addresses (in part) your frustration. Saber and Shirou have to grow (a lot) after that first h-scene, and their relationship (both as master/servant (non-romantic), and as lovers) grows substantially. One thing we have in common is we found strong female leads to be one of the most appealing aspects of the game. As you continue in the Fate route (as well as in UBW and HF), I think you'll find (as did I) that relationship issues (like having Rin in the first h-scene) is part of a running commentary on war, and not because the story is minimizing the women or their relationships. The authors work hard to put redeeming, intimate scenes later in the arcs, but use early content to stress the dire circumstances of the HGW. (I'm not a fan of h-scenes, and a lot of people hate F/SN's h-scenes, but the narrative intent is there) My advice is to not get discouraged. I lean pretty heavily towards feminism, and while F/SN has its problems, Shirou and Saber do grow to have a quality relationship. Don't give up on them yet.
    1 point
  19. Tay

    Violet Hill (DEMO released)

    Here are the rest of my impressions from the demo. Specific thoughts Looping sound effects are often grating. Longer effect loops with lower volumes will help. For things like this, or adding more lines to dialog boxes (with auto-fitting/scaling, etc.) you can find tutorials on lemmasoft or in the Ren’py support documents. A chronic issue in the demo was the need for less telling and more showing. When you talk about the mindstorm being overwhelming, we’re informed of the fact but not introduced to the sounds and sights and memories which are actually overloading the narrator. Instead of telling us (the readers) that the character is overwhelmed by the details, we (the readers) need to ourselves be overwhelmed by it! A random example from the start: show us why the memory is overwhelming (ex: “The memories are too real and there’s too much to them. It’s too much to remember every raindrop falling on my coat. It’s too much to remember the number of ripples racing across the puddle under my feet. My senses strain and buckle under the load of the perfect memory. // The sound of the rain becomes a roar as my vision goes white. I can’t process it all. The memories are too many, too perfect…”) Another example of telling and not giving us more (or showing): “That piece of writing was key in defining who I am now.” These statements could be expanded upon to give real narrative depth, insight into the narrator. Right now they’re all over the place, which means there’s a lot of chances to make the story even better. Add more sentences to each dialog box (more sentences per click). (Last time I bring this one up, promise!) “And just like that, it’s over.” <-- Stop the sound effects at this screen. The rain effect goes on too long. THE INTRO MOVIE IS AWESOME!!! What is the sound effect which kicks in post-intro movie? It sounds like rustling and it’s endlessly looping. It sounds very distracting. Is it the sound of rain on the roof? Keeping the narrator’s name “???” for a while at the start of the game was an interesting choice. Why did you decide to do it that way? The phone conversation early in the game is stiff and could probably be cut in half with editing. Make sure the Kyousuke’s personality is firm before finalizing the dialog: right now I can’t tell what he’s like (he’s simultaneously friendly-abusive, friendly-caring, and extremely formal). This is further complicated by Aoki calling him a “cretin”, etc. Make their relationship ultra-clear from the get-go. Why is the word “Mindstorm” in quotes in much of the early dialog? You already introduced it to us at the start. Now it’s a proper noun and plot point which we know about, so it can be left on its own. (Update: all of a sudden the quotes went away. Maybe it just needs to be edited out of the earlier lines) The music is very nice! (except maybe for the overly carnival like parts : )) Aoki’s voice is hard to track. Is there a reason his lines are stiff? “Why are you at the mercy of this downpour?”, the line about an “auspicious occasion” to recite a poem, etc. I think I’m starting to understand your use of quotes. “Mindstorm”. “Masterkey”. You use quotes to highlight your fiction’s jargon, right? I think you might be better served by making them a different color (PURPLE!!) than putting them in quotes. The explanatory sequences – where the backgrounds dim and text is centered – are very helpful. If anything, use more of them so you don’t feel the need to sneak worldbuilding into the dialog (where it comes across as out-of-place). I liked having a sound effect announce the decision points. Very nice touch! I’d suggest cleaning up the UI a little when you use character portraits next to their dialog. Right now the face images are layered transparently over the “Violet Hill” image on the far-left. AaAH! My ears! Have that ringing/screeching sound effect fade in and out (a few times if absolutely necessary – don’t let it loop. : ) I almost died, there.), having it ring continuously made me want to furiously click through the dialog until it stopped. Sasaski’s dialog was a little hard for me to swallow (thankfully she gets great music). It was often awkwardly formal (and not in an in-character sort of way) (ex: “That’s right young sir, you could tell?”, followed by a lot of informal language, like “Umm…” etc.). I know this is done purposefully (you have a line pointing this out: “She’s acting strange… now she’s suddenly informal.”), but it doesn’t come across that way yet. If the dialog is tightened up (and grammar fixed), you could show her insecurity without needing to point it out. (… but, really, kill the “young sir” line. She’s young herself, and other polite references would work just as well in the situation) The characterization confusion continues later with phrasings like “Eh? But prez!” Aoki’s conversation with Sasaki was confusing. He’s warm, friendly, making a friend. That grates with the antisocial, conflicted Aoki who called the friend encouraging him to be social a “cretin”. Minamoto’s music really grew on me. It’s great for her early characterization. Will it change as we get to know her better? The switching of the art club presidency was odd. Do it later in the game (such as after Aoki manages to get Kanade in). It really doesn’t make coming at this point (and the line from Minamoto, “There’s no one more capable than you.” was out of place, out of character, and very odd). Minamoto has reasons for saying so (which makes the comment seem less out of place in retrospect), but the timing is off. Later in the game (even just shortly after), such as in the first club meeting or after Aoki displays his talent to them (or as a reward for getting a 4th member) makes more narrative sense. Overall Impressions: Characterization – Needs to be tightened up. A lot. I’d suggest working extra hard to find each character’s personality and voice, and then redrafting the dialog to be consistent with the characters. Of all the characters, Minamoto was done best, but even she needs a lot of work in the second half of the demo. She keeps a relatively stable personality across most of the first half of the story up until the phone call to her late at night (which had a lot of promise, but her characterization quickly got loose and out of hand. I liked having her show excitement (read: more than a cool/cryptic side), but she quickly started speaking in ways outside the personality you’d developed for her. That phone call marked the point of change away from her solid personality). Intro Movie – Extremely good. I’d use it as quickly as possible, in fact. The intro to the Mindstorm is a good idea (but it should be made much shorter and more concise and more vivid (show not tell!)), but it should be notable and quick and quickly lead to the movie. The movie is so good that it promises a quality product. It may make up for a slightly cryptic intro and keep the reader going. Dialog – Stiff, verbose but promising. If it was redrafted to be consistent with personalities and the grammar was cleaned up, I’d say it would come across much better. Also, I think you could cut all the conversations in half by making them concise and clear, and the game would really benefit from it. Sound effects – need to be volume-adjusted, and many need their loops to be adjusted. Also, some are confusing. Pacing – Slow it down. Introduce the major characters before introducing the first plot problem (art club members). Right now the narrative feels washed out: Meet girl A, meet girl B, art club, need one more girl, meet girl C, assume girl C will be the fourth member = easy solution, etc.. And, if I haven’t already said it enough, SHOW NOT TELL! You’ve got an interesting cast of characters. As a reader, I don’t want to be informed about plot developments, I want to watch them. Also, that’ll give you more opportunities to concisely and creatively reveal characters (as opposed to the voice of Aoki/God simply instructing us). I’ll look forward to seeing more of the game. Good luck, you can do it!
    1 point
  20. Tay

    Violet Hill (DEMO released)

    (I'm only just getting to this post. Sorry for the delay.) Let me preface this by saying that I've done a lot of writing and have taught a few writing classes, and so my critiques are coming as a fellow writer, and not necessarily just as a reader. I tried to include helpful criticism (such as my immediate technical difficulties and my impressions as a reader after the first 60 seconds of starting the game (post-disclaimers)). These have always been useful metrics for me as a writer, and I hope they'll be useful to you. I won't have time to finish the full demo right this minute, but I'll post again with my overall thoughts once I've finished the demo. In any case, I'm looking forward to following your project! Tested on Win7 desktop and Win8 Surface Pro 2. Technical problem right away: When I first booted up the program the game window opened up to a size of 1920x1080p. That meant that most of the game was skewed off screen, and it took me a second to realize that I could resize the window to my liking. I mention this because Ren’py has some cool functions to set a default window size when a user first opens the program. My suggestion would be to choose a smaller default window size and include a note during an intro sequence that the window can be resized. (the 1920x1080p window size was linked to my PC's resolution) Technical suggestion: Include the ability to resize text. On some monitors – like my Surface 2 Pro tablet/computer – the text is extremely small and hard to read. A lot of VNers are playing VNs on PC tablets these days. First 60 seconds impressions The title screen is beautiful. The dripping sound effect would sound better if the individual drip sounds were spread much further apart. It rapidly got annoying (for lack of a better word). In the first 60 seconds I was introduced to what will be a key narrative plot point: the “mindstorm” (good!), but its description was convoluted and I have no idea why it's important or where this story is going (not so good). In other words: The writing didn’t offer an immediate hook and failed to grip me. Sentences felt convoluted most of the time and need a lot of editing for grammar. That said, it was accentuated with a few fantastic and insightful sentences (ex: “I’m afraid to be alone with myself.”) <-- These sorts of sentences are vivid, use active voice, and were insightful into the character. Sentence spacing (or whatever term you want to use for how many sentences appear per-click) was distracting. I think every sentence of my 60-second-impression required its own click and stood naked on its own dialog screen. A lot of the sentences would be better if grouped together (one example would be: “Not because of any foreign feeling or my warped awareness, but because there is nowhere [for me] to go. I cannot hide from myself.” <--- Note, I fixed some grammar in that example.) If I were to guess what the rest of the game will be like based on my first 60 seconds: I’d guess: It’ll have an interesting but depressing plot focused around the psychological phenomenon “mindstorm”. The writing will be serviceable but will need a lot of grammar revision. The protagonist will be a psychologically frayed. Reading that over, I know it sounds critical. I'll post as soon as I can finish the demo about my overall impressions. I hope you'll put my suggestions aside and focus on the metrics I provided: the "If I were to guess what the rest of the game will be like based on my first 60 seconds" section at the end has always helped me as a writer. EDIT: Also, I was trying to post a comment on your website and the wordpress login is very strange. Could you fix it to accept wordpress users, and not just wordpress.com blogs?
    1 point
  21. Here is an update for the art in Violet Hill! Since we are hard pressed to find free artists who have the time to work on the sprites for the game, Helvetica has messed around with some drawing on his own. Here is the result: This is Rin 2.0 as Helv had originally imagined her (a less... 'meaty' version than the 3DCG sprite that was being used before). Doing all the sprites himself with all the expression and clothes changes is a huge undertaking (especially if we would ever want to add any pose changes...) and will take a while to do considering his schedule... but it will result in a better visual novel. We would still very much appreciate any artists to help out (there's still a lot to be done in the art department, like other sprites and CGs if we ever want them), but at the very least we will have some pretty sprites to work with <3 (since I found the other ones horrendous...). Also, as a side note, I actually really like helv's art. He was lying when he said he couldn't draw >.<
    1 point
  22. Down

    Anime as Art

    I matured the question in my head quite a bit after this topic stopped being active actually, and I think that we probably would reach the conclusion that anime is a form of art as a whole, but that some anime have something that I would call an "artistic input" (whether they're good or not), as opposed to soul-less anime lazily produced by copying what already exists and using common archetypes and writing uses. But my conclusion in the end was, why would I keep asking myself those questions, when anime is already a subculture, something which I find infinitely more fascinating than art?
    1 point
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