Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/11/16 in Posts

  1. Team Eleven is happy to announce our next visual novel, Don’t Forget Our eSports Dream, a prequel to SC2VN set in the Brood War era of South Korea’s professional StarCraft scene. Developed over two years by our team, SC2VN released in September 2015 to acclaim by eSports veterans and newcomers alike. The story of Mach, a foreign StarCraft 2 player that put it all on the line, was one that many fans told us they resonated with. The response was one that we had hoped for, but the demand to learn more about the world of eSports and the struggle that its competitors contend with went beyond our expectations. A sequel to SC2VN was never part of the plan. But you, our fans, have made it clear that we have stories left to tell. We agree. Experience the peak of Brood War through the eyes of a young and idealistic up-and-comer, Sung-hwan “Bolt” Lee. Beholden to the idea that only the best players deserve to live and train in South Korea, Bolt contends equally with setbacks and triumphs in the chase for his eSports dreams. At his side is Chae-young “Jett” Song, a former darling of the Korean Pro-Gaming Association and an estranged childhood friend. A year after her departure from the professional Brood War competition, Jett continues to make her living on StarCraft on low-paying local tournaments and betmatches. Together, she and Bolt strive to become champions and to resolve their differences along the way. Journey to rival PC bangs, international tournaments, the offices of Korea’s top eSports officials, and into the booth at the highest level of professional StarCraft. We’ll reveal more info about our setting and characters throughout the week! The game will feature Larger gameplay and narrative scope from its predecessor (we are shooting for 3X) An authentic story that is true to esports fans, but also relatable to a general audience Player choices for both dialog and StarCraft strategy A glossary of StarCraft and esports terms for new players Galleries for character and background art Steam Trading Cards and Achievements Characters Like SC2VN, you won’t need to be a StarCraft esports expert to enjoy the game. Our previous game appealed to both hardcore StarCraft esports fans and also people who would otherwise have never been interested in StarCraft esports. Our Steam reviews are full of people who went into SC2VN skeptical and came out as new fans of esports. We developed SC2VN with a budget of roughly $7,000 after Kickstarter fees, most of which went to art. We stretched the budget to its limits and delivered something that exceeded our own expectations, and we’re looking for the opportunity to do it again. FAQ When will this game be released? We’re shooting for about a year after our Kickstarter finishes, around May 2017. The Kickstarter is set to launch at April 10, 2016 and will conclude in May. Is this a dating sim? No. How much will this cost? We plan for Don’t Forget Our Esports Dream to be $14.99 on Steam. Backers will receive the game at a discounted price. Is there a demo? You can play SC2VN on Steam to get an idea of the base we are building on top of. We will reveal new gameplay details about Don’t Forget Our Esports Dream during the Kickstarter phase. Do I need to know about StarCraft and esports to enjoy this game? No, like SC2VN, Don't Forget Our eSports Dream will be crafted in a way that even people who know little to nothing about esports can still enjoy the game. How can I help support this project? Aside from backing our Kickstarter, the most helpful thing you can do is to spread the word and tell your friends about the game.
    7 points
  2. New West Games has offered up its second visual novel, Impulse!, following a band making its way into the cut-throat world of the Seattle music scene. You can read the review from the link below. Impulse!-ive Review Questions, threats, telling me I'm a dork for my lame nicknames can all be directed here. Special thanks to Flutterz for soldiering through the long review.
    3 points
  3. Oh, I didn't see this post before I made my comment that some may perceive as explicitly sarcastic. Now I have to back myself up. Stars are superior to numbered scores for several reasons. First off, numbers seem to be associated with a particular cognitive bias for reasons that would require exceptional contemplation to expound, but I shall offer thoughts. While websites offering numerical 1-10 scoring systems of any nature typically rank it along the lines of something like "10 = perfect, "5 = average," and "1 = oh god make it stahp," I'm quite certain you would find that, upon contemplation, the numbers do not accurately reflect the attitudes of the users when tied to the individual numbers' descriptions. For example, for a Dick Cheney fanfiction that induced a sense of raging a'ight-ness in the mind of the reader, that reader might be inclined to rate it favorably because he enjoyed the experience to some degree. Thus, the score may presumably be a 7/10 or possibly an 8/10 for somebody in a liberal mindset. However, when asked, I'm sure this reader would describe it as "average" relative to other Dick Cheney fanfictions he has read, because, indeed, the very statistical value of this system depends on relativity; if our ratings stemmed merely from our raw enjoyment of the medium, every consumer would rate all products of his respective medium favorably, and Dick Cheney fanfictions would soon manifest themselves as superior to Hemingway novels, which is an argument for another time. To offer a modicum of evidence for this bias toward higher scores, going against the proposition that they should generally be scaled to a 5, I clicked the random button on VNDB until I gathered 10 visual novels each with greater than five ratings, and the average of the ratings were as follows: 5.39 7.25 5.34 7.89 7.07 6.46 (this one had a disproportionate amount of 6's for some reason; I admire the company that instilled such a sense of mild contentment in the readers) 5.22 6.63 5.96 6.70 Evidently, none of them―and you will have to trust that I chose these indiscriminately―have a score lower than a 5. Though I don't have the time to conduct a more detailed analysis before my paranoid fear that my previous post will be deleted comes to fruition, I believe the margin of error is low enough to offer credence to the proposition that the bias toward higher scores, a bias which disrupts the statistical reliability of an individual product within a medium, is quite existent. If anything, the most common numbers would be higher than those listed above, because more popular visual novels tend to garner far more votes than less popular ones (for obvious correlative ones), while the randomization of my trial relied not on votes but on individual visual novels, of which there is a much greater quantity of obscure and low-quality ones. Stars, while not eliminating this bias entirely, significantly reduce it. On the assumption that the notions espoused in the above text can be regarded as more or less accurate, a rating of, say, three stars seems much more positive than a rating of 6/10. Allow me to offer a theory on this circumstance: Ratings out of 5 stars should generally allow for only 5 total ratings, while ratings of 1-10 should generally allow for only 10 total ratings. In the prior, this means that the lowest rating is 1 star out of 5; in the latter, it is 1/10. Naturally, one star would correlate to a rating of 2/10=0.2. What results from this? Average star rating: (1+2+3+4+5)/5=3 Average 1-10 rating: (1+2+3+4+5+6+7+8+9+10)/10=5.5 Average star rating scaled to average 1-10 rating: 3*2=6 Evidently, the average star rating is lower than that of the average 1-10 rating. The general view I espoused earlier is that a score of 5/10 is average, whereas the reality for the mathematically inquisitive is slightly different. However, the mathematical reality is what manifests itself in overall scores, whereas the false mathematical situation is what manifests itself in users' perception of individual scores. In the 1-10 system, this will create quite a perception bias. In the star system, however, we should find that our inherent perception of each star's value is more accurate, possibly accounting for why three stars seems to be more favorable than a 6/10. Another note: if an individual's opinion of a product is as average as possible, and also operates within a perfectly statistically sound mindset, he might want to rate the product a 5.5/10 in accordance with the system I used above. However, if his score must be expressed as a whole number, it will be a whole half a point off, and he must choose between 5/10 and 6/10―I surmise he will favor 6/10, which arguably offers additional difficulties because the average person will see 5/10 as perfectly average, and thus the score of all media which abide by this 1-10 system are scaled upward due to mathematical bias. Meanwhile, in the star system, the average is a perfect 3, while 3 also happens to be a valid score of stars. Apparently there've been 23 replies since I made this post, so I'm gonna stop. EDIT: And apparently Decay and I are on common ground (the difference being that I bullshizzled this argument for another purpose, though I've made such a compelling case that I'm starting to think I'm right).
    3 points
  4. I am heavily in favor of keeping review scores. I think they are a big help in allowing readers to... how do I put it? Understand and come to terms with the reviews? Even after reading the entire review, the score somehow helps the brain in conceptualizing what it all means, it puts the text they just read into an easy to understand context. However, I don't like the ten point system. Especially if there are half points. I will now argue in favor of a 5 point star scale with no half-stars, similar to the video game website that is among the most respected for their integrity, Giant Bomb. First, the problem with 10 or 100 point scales (we ultimately use a 100 point scale, although I basically have been limiting myself to 20, only going in increments of .5), is that they're too specific. Too absolute. The scores almost discourage people from reading the text because they feel like they've learned all they need to know when they see something like 8.7. It also sounds too definitive to the average user. Like when we say something is 8.7, we say that this is exactly what the game is, no more, no less, like a mandate from Heaven. It's the kind of precision that does not accept any questions or dissent. But no matter what, reviews are a very subjective thing. We should be wanting our readers to think for themselves, to ask questions, and to dissent. This is where the pros of a five point scale come into play.The point values are fuzzy and broad. They basically go as follows: "awful," "bad," "average," "good," "great." This has a large number of benefits. First, the broadness forces users to read the review to fully understand the meaning of the score. They see a 4/5 rating, go "Oh, they think it's good... but how good?" and proceed to read the rest of the review. Instead of being an absolute, final conclusion, it's an invitation to read the actual review. And once they have read the review, they then have to think about how the text relates to the rating. The more they think about us, our review, and the more they think critically about the game we're reviewing, the better. Secondly, the broadness of the scale invites our reviews to use the entire scale more liberally. For whatever reason, one thing that has been figured out after decades of different review methodology is that the more compact the scale, the more people are willing to accept reviews on the extreme ends. It's a weird psychological issue, but that's how it actually works. When someone sees a 2/5 star rating, they go "Oh, so they think it's bad? I wonder why." And when they see a 4/10, they go "Holy shit, they fucking dumped on this game, didn't they?" Especially if you use stars instead of numbers. Two stars out of five is an idea, 4/10 is a number, and people interpret numbers differently, more concretely. This also means we can give games 5/5 stars. 5/5 doesn't mean perfect, just extremely good, and you don't feel like you have to justify a 5/5 review as stringently. But our reviews may be reticent to toss out 10/10s and such, even though I would encourage everyone to use the whole scale, and that 10/10 doesn't mean absolute perfection. The more of the scale that gets used, the more meaning it has. Take the age-old criticism of IGN (although they've been better about it in recent years). They've been criticized for using a 40 point scale, 60 - 100. Anything at 60 is dogshit, anything below 60 is still dogshit. The more of the scale you use, the better. Most of my other points are variations of the other two. Readers are a little bit more able to accept dissenting opinions when they're presented as being out of five stars as opposed to numbers on a larger scale. The biggest con of a five star scale is that a lot of people don't actually want to have to think. They just want to see a score, read the final paragraph, and have the conclusions drawn for them. I don't think should we care if we lose those readers. Another con that doesn't really apply to us is how metacritic reads your ratings. Giant Bomb has talked about how they've gotten a lot of flak for publishers and have even been blacklisted by some because they give a game a 4/5 when on a 100 point scale they might have given it an 85 or 86 or whatever, and metacritic lists it as an 80. They don't seem interested in bowing down to the pressure, and this pressure wouldn't even exist for us. I just mention it here because it's almost comical how dirty the video game industry is sometimes. Overall, I think a five star scale is the best compromise between no score and the system we have now, and is the best system available to us.
    3 points
  5. I might think Imouto Paradise is an 8/10 and Little Busters is a 4/10 in their own respective fields, but just looking at the scores makes it sound like I think there's one sole objective scale and Imouto Paradise is clearly superior to Little Busters when most people will think that's a dumb statement to make. If there were no scores however I could explain why I think Imouto Paradise is amazing in its genre and Little Busters fails in its genre, listing pros and cons and not giving a numerical value to it, thus letting the reader evaluate it. That's the main problem with numeric scales, they're not all encompassing and are too subjective to give any real help as far as judging a game goes, it just says this person thinks a game is a 9/10 but I have no idea what a 9/10 means to them and more to the point a 9/10 to me probably means something else entirely.
    3 points
  6. Nosebleed

    Impulse! Review Thread

    Worst review I ever read. -2/10
    3 points
  7. The TPP is still the worst trade deal to ever come into existence and we can only hope it's burned to the ground, but at the very least Japan has given some reassurance to the doujin market with the following statement by prime minister Abe: For those who don't know about the situation yet, some of the TPP's vague clauses could mean doujin artists can be sued without the copyright holder's intervention, which would mean serious harm to an entire industry. The doujin market is important as it is often where up and coming artists and authors start their careers, it's not just a place where fan made porn gets made, and I'm happy Abe, despite not being the greatest human being on Earth, acknowledges this. Things could still change, of course, and Japan immediately held a meeting after these remarks to discuss copyright laws, mainly targeting anime hosting sites, but it seems that at least parodies can safely continue to exist for the time being. Source: ANN
    3 points
  8. http://www.destructoid.com/100-objective-review-final-fantasy-xiii-179178.phtml Edit: oh god, now it looks like I started this ~.~
    2 points
  9. What is the point? The only result you have is two opinions that are not your own, actually it would be worse than that. All you would have is one subjective opinion and a subjective opinion on how another persons' subjective opinion would view the item in question. If you wish to learn if a game is right for you, take a look at a positive review and a negative review. Compare and contrast the two and decide if it is something you might enjoy. It is just kinda lazy on the part of the reader to demand that a reviewer write a positive and negative review on a game and baffling to demand it regardless of the opinion of the reviewer.
    2 points
  10. Allow me to propose a solution to the consistency problem, based on NIH grant reviews and judicial review in the US Supreme Court. Each game would be reviewed by 3 people. The primary reviewer (one of the staff of FuwaReviews, likely) would be responsible for writing the review to be published on FuwaReviews. The secondary and tertiary reviewers (not necessarily FuwaReviews staff, but chosen by FuwaReviews staff) would play the game, prepare an informal list of pros and cons, and a score. The 3 reviewers would then debate the content of the primary review and the score, either internally or as part of a public hearing (the latter could be quite entertaining). The primary reviewer would revise the review at his discretion. The ultimate score would be an average of the scores of the 3 reviewers (who would presumably revise their scores towards a consensus, if only a little). If any of the reviewers substantially disagrees with the primary reviewer, they could write a dissent which would be appended to the primary reviewer's review. FuwaReviews could decide at its discretion whether to publish just the consensus average, or also the score of each reviewer.
    2 points
  11. No actually, they shouldn't. Ever. A review is a summary of a person's experiences of that game filtered through their own preconceptions, preferences, and biases. Get used to that fact, because that's how they've always been, that's how they are presently, and that's how they always will be. And that's why I watched 2 film critics give the exact same film 1/5 and 4/5 respectively the other day.
    2 points
  12. Arrakis

    Do you believe in VNs?

    Well I can honestly say that I've learned from some VN's, even though that wasn't my original goal. I approach VN's like most people I suppose, as a form of escapism. That said I've found myself at one time or another admiring character traits such as determination, integrity, courage, etc and I believe in some way shape or form I sometimes bring a little of this into my own life/thoughts/way of being. I suppose as they say, emulation is the highest form of flattery. Now I'm not suggesting I act like people in VN's act. Merely that subconsciously I try to act in a way closer to the characters who have for whatever reason moved me, or I have admired for some reason. For example, I am by nature a tentative person and in the past rarely trusted myself to speak my mind openly. Now I see a character who is confident, courageous and takes leaps of faith based on self belief. I then act in a way which is still myself, but partially emulates the traits I have admired. I have felt this way about many forms of media over my lifetime, be they movies, fantasy/science fiction books, animations, VN's, games, literary works, autobiographies or news articles; and many people have likewise inspired me with their words, actions or deeds. That moment where for whatever reason, something gets you to consider things from another point of view you never considered, inspires you, or causes you to reexamine yourself. Things that influence us, change or reinforce our thinking process and at some level that leads to different possibilities. At least that's what I think, so I guess you'd call that belief.
    2 points
  13. I'm sorry everone, but I'll have to postpone the beta update until next Sunday. Thought I had already styled tables, but my memory seemed to have me fooled there. So I'll be working on making them look as good as possible over the coming week's evenings, because this is not enough (WIP screenshot):
    2 points
  14. Kotori Habane all the way! Slightly NSFW picture here.
    2 points
  15. This has been a known subject in a certain VN community for a while, but I think now is the right time for this place to know about it. Here's the deal: the translator of Angel Beats TL project just posted a video showing proof of that this translation isn't a complete lie, and this has been going on for 2-2,5 moths by my rough estimate. Here's the video The translator also posted a survey on if the audience wants honorifics to be present in the translation, and about a partial patch and on what route it may be on: http://goo.gl/forms/IvT6fM4cpQ Here's the progress thus far, albeit in a little more peculiar form, but it's there nontheless: https://docs.google.com/spreadsheets/d/1hNQ-u36mto5xgYT_zPGikLGbu95XwrF5fx9m0KnGJac/edit#gid=0 I'll try to update this thread always when a new TL update comes around
    1 point
  16. PLOT Once upon a time, in a fairytale land, a beautiful ethereal being watched over the living beings that inhabited this realm. Some referred to her as a goddess, others as mother nature. One thing was certain about this being; she cared for and nurtured this world. The creatures that had the most potential for greatness were the elves. They were elegant, tall, blonde, magical, and intelligent. She saw these beings that lived docile lives of blandness. It hurt her to see such wonderful creature neglecting their full potential. She wanted to add some diversity to help them. She borrowed the essence of six other species and spread them through the elves to create the six elemental races of elves. Simply put, light, dark, earth, air, water, and fire. It worked for a short time until disagreement turned into argument, and argument turned into fighting. Prejudice spread and the ethereal being cried for her children. To rectify her mistake, she split her soul, she took a piece of it and created an infant with the essence of light and dark. And then she split her heart to create a charm to watch over the child and sent the beacon of hope down to her people. The stress of this act of love put her into a deep slumber. The elves rejoiced at the blessing and welcomed each other’s differences until a prophecy spoke of salvation or destruction, caused by this mixed child. CHARACTERS MAIN CHARACTER Syphethia She is the main character and is a light elf. She is very kind and caring but can be misunderstood and when angered, she can be quite explosive. She is quite quirky as well and tends to be very different from other light elves. She is rambunctious, rebellious, free spirited, and very curious. Not exactly what you would expect from a perfect princess BACHELORS Kita He is a light elf and the princess's fiance. He is very strange and is always disappearing after receiving a mysterious call. He doesn't seem very nice and is incredible smug. He seems to have some sort of disdain for the princess but always tries to hide it behind a fake smile. He smiles often but it never seems to be authentic. He is shrouded in mystery. Korra He is a waiter at one of the light elf restaurants. He is very kind and social and seems to always be there when this princess is in a bind. His signature facial expression is his big cheesy smile. He has a big secret though. Which would explain his unusual appearance. He also seems to genuinely care for the princess and loves her quirks. He loves having fun and can sometimes be a bit if a flirt. Darc He is a dark elf who is fierce and strong. He may sound rude through his voice and actions but he really is a caring person deep down. Not that he'll ever admit to it. He is a bi r of a tsundere lol. His tongue is sharp but his touch is always gentle. There seems to be a strange connection between him and the princess. He also can not leave someone in trouble. He will complain about it but can't stop himself from helping. Fira He is a hot headed fire elf. He is always full of energy and any little comment could set him off but he would never leave a friend behind or let them get hurt. His emotions are very big in every direction. He feels things a lot more than others. Sadness, anger, joy. All of them go to the extreme. But so does his passion for the people he cares about. Loud and wild, he can be quite a handful. Tessa He is a calm and calculating water elf. He is mature and tends to correct people which makes him seem smug and arrogant which was never his real intention. In actuality he is very caring, just misunderstood for the way he shows it. He has a hard time expressing his feelings or anything else that doesn't involve logic. He tends to say the wrong things often and it comes off in a way he didn't intend it to. He is very good at hiding his emotions as well. Nova He is a free spirited air elf. He is quite eccentric and a bit air headed. Its always hard to understand what he's thinking. He is also extremely shy and easily embarrassed. He is very quite but seems to have a very active mind. Always lost in thought. Though seemingly shy and docile, he is very dependable when it comes down to the important issues. He may prefer peace but will protect those he cares for with his life. EXTRAS Queen Alura She is Syphethia's mother, The queen. She is a quiet and submissive woman. She seems to always be worried about something but will not express her worries. She is always kind and gentle to Syphethia though. King Varin He is Syphethia's Father, the king. He is a dominant, commanding man. He is very controlling and aggressive. He is very secretive and doesn't stand for being disobeyed. Hardly seems to genuinely care for the princess. Dina She is the sister of Darc who is even more violent than her brother. She is flirtatious and has a fiery attitude but still love her brother dearly whether she shows it or not. Though she is violent, she doesn't get angry often. Her violence is how she has fun. She jokes around a lot and can be very sexual at times. Her favorite pass time is teasing her brother. Tierra She is a cute and adorable young girl. She is a half breed mixed with a air elf and a water elf. she is a little ball of energy and loves to have fun. She also cares very deeply about the people she comes to trust. CREDIT WRITER: SyphyChan PROGRAMMER: Dren SPRITES: Harusea GUI: LadyOfGatsby CGs: Nashioki LOGO & BANNER: Teagirlvn BG ARTIST: Teagirlvn EDITOR: Paul Milligan Progress STORY Prologue: rough draft 50%, script 0% Common route: rough draft 0%, script 0% Darc's route: rough draft 0%, script 0% Kita's route: rough draft 0%, script 0% Korra's route: rough draft 0%, script 0% Nova's route: rough draft 0%, script 0% Tessa's route: rough draft 0%, script 0% Fira's route: rough draft 0%, script 0% Dina's friend route: rough draft 0%, script 0% Tierra's friend route: rough draft 0%, script 0% Epilogues: rough draft 0%, script 0% GUI Logo and Banner: 100% Title screen: 0% Preferences screen: 0% Save/load screen: 100% Dialogue and name box: 100% Quick menu: 100% Choice menu: 100% CG Gallery: 0% Music Gallery: 0% Endings Gallery: 0% Elvish Dictionary: 0% SPRITES Syphethia: Expressions 100%, hair 100%, clothes 100% Darc: Expressions 0%, hair 100%, clothes 100% Kita: Expressions 0%, hair 0%, clothes 0% Korra: Expressions 0%, hair 0%, clothes 0% Nova: Expressions 0%, hair 0%, clothes 0% Tessa: Expressions 0%, hair 0%, clothes 0% Fira: Expressions 0%, hair 0%, clothes 0% Dina: Expressions 0%, hair 0%, clothes 0% Tierra: Expressions 0%, hair 0%, clothes 0% King Varin: Expressions 0%, hair 0%, clothes 0% Queen Alura: Expressions 0%, hair 0%, clothes 0% Backgrounds: 0% Music/Sounds: 0% CGs: 0% Animations: 0% Trailer: 0% Side note If you would like to like the games facebook page the link is here https://m.facebook.com/syphethiasdiscoveries/
    1 point
  17. But you did. I recall, vividly I might add, you creating this thread. Therefore, Flutterz must be held responsible for all these negative 'feels' being flung about.
    1 point
  18. That's what takes 95% of the time in a review... Do you guys want me to split some posts in here into a topic about (non)objective reviews? I think batman is eating is keyboard atm. Edit: Here.
    1 point
  19. - > It's not too much to ask for a reviewer to step back and ask themselves "I didn't like this at all, but is there anyone I would recommend this to and why?" or "I really love this, but is there an audience who wouldn't?" in order to ensure that as many people as possible can take something away from the critique? When people as for objective reviews, they don't mean to ask for a machine typing factual words, they just want the author to consider other perspectives, rather than stubbornly hang onto their own throughout the entire thing. So everyone who doesn't understand that, can go fuck themselves. Go and continue to read shitty and biased reviews that are only written for the reviewer and have no worth to readers coming from an outside opinion. See if I care. EDIT: Feel free to hide this post, cause off-topic. I'm done anyway.
    1 point
  20. The other side of the coin is that people are still salty most OELVNs reviewed are scored higher than a certain Key game Bats played ... heh. Quality review Valmore (even though I skipped most of it and just read the pros and cons section ... kidding, kidding)
    1 point
  21. There's a decent guide to this on these forums: There are more programs than it lists (ITHVNR and Chiitrans would be the main interesting ones, potentially also VNR), but the guide is decent. I think one of the links moved places and the new site is in japanese making the download harder to find, but it should be findable if you CTRL+F ダウンロード.
    1 point
  22. How about we use an empty salt container that fills up the worse the game is. That's possibly a better way to make the numeric system more accurate, but I think that might be a little too convoluted for fuwareviews.
    1 point
  23. To be honest, if you look at the "top rated" sidebar the results are pretty silly. I'd recommend removing that one. That said, I do like the scores as I can then just scroll down and see whether the reviewer had shit taste (if I've read it) or if it might be unexpectedly interesting (if it's a random oelvn and not reviewed by Palas). I don't actually want to read reviews for near anything I might actually read in the future as they always spoil to a degree. I may not be your target audience
    1 point
  24. Scores provide a method for sorting and filtering reviews and the games associated with them. Perhaps I want to identify the games best-reviewed or recommended by Fuwanovel. Perhaps I'm looking for negative reviews to see what elements of the game they praise (praise from negative reviews is the most sincere form of flattery). Consistency of scoring among different reviewers (and even between reviews from the same reviewer) will always be a problem. But for that matter, the subjective bias from which inconsistent scores stem is the more fundamental problem--scores simply bring it into focus.
    1 point
  25. Reviews are not objective. I do the best I can to make sure people who are interested in a particular genre are reviewing those type of games.
    1 point
  26. But if you remove the review score, what will people skip to?
    1 point
  27. Oh, I see. It maybe difficult here, but I think if the reason was people misunderstanding the scoring, maybe the reviewer should add some little explanation behind the score like just mod Nosebleed said. The explanation should be why I like this or why I didn't like this. Although of course we couldn't force the reviewer to do that though, since scoring or not is depending of them I supposed. PS - Okay, I think since I suggested trial period about removal scoring system earlier, maybe it should be done and in trial period hopefully you could see of how much people will be more honest to telling his feeling about the VN that he review there.
    1 point
  28. I don't intend to start a war with this, but our system is no different than, let's say, a video game review magazine. Everybody has certain likes and dislikes, and rates them differently. While obviously the goal is to try to remain neutral, if something prevents us from doing that, journalisticly speaking, we would be remiss to not mention why that specific thing made or broke the game for us. As a reader, one should always take each review with a grain of salt. Not the entire damn bottle. Prior to stepping down, I was toying with the option of converting our scoring system from a "point" system to a "Recommend, Maybe, Don't Recommend" scoring system, but that could very well still create the same amount of salt. Somebody who isn't into a shota nukige is going to be incredibly far up my backend when I recommend a shota nukige, especially if they feel a moral obligation to do so.
    1 point
  29. I think you should get rid of the numerical score but keep the summary of the pros/cons. That's probably the best way to sum up stuff without attempting to use an "objective" scale that's always up for interpretation. Then again, I don't think keeping it actually hurts FuwaReviews, so really it's just personal preference.
    1 point
  30. Down

    Fuwanovel Confessions

    When Cantor came up with all the stuff explained in that Vsauce video, few people believed him and he was criticized for most of his life. It's not surprising that you would encounter difficulties with those notions, that wasn't an easy video. You're still in high-school aren't you? Stuff like that or the double-slit experiment usually requires an L1/L2 solid background to be understood. Although Vsauce is incredibly good at explaining stuff. Most of his videos are amazing. And if you want to get your mind blown again by maths, watch his Banach-Tarsky video.
    1 point
  31. These are the concept sketches for the first obtainable character Darc. Isn't he sexy ;D
    1 point
  32. And I though all vaginas looked like a bunch of pixels.
    1 point
  33. Strongly inclined to go with - but I'll see if something weird is going on.
    1 point
  34. I haven't started any of these yet but I've been wanting to start watching the first option on the poll. So i voted for that one
    1 point
  35. HOOOOOOOOOOOOOOOOOOOOOOOOOOASDIASUDHASUAKGAUISDBASKUEKICSBRTCIUW,KW!SSA 2 AS!! *dies*
    1 point
  36. i believe theyre just some artwork made by the original artist. like this.
    1 point
  37. 1 point
  38. FruitsPunchSamurai

    Rap music

    I grew up with old school east coast hip hop and rap. I'm not that into it anymore but it will always have a place in my heart and memories. A few favs are Naughty by Nature, Nas, Public Enemy, a tribe called quest, and the beastie boys. I even used to try to rap as fast as Busta Rhymes back then LOL
    1 point
  39. if you liked that one, you might love this one. WARNING! NSFW LINK HERE. KOTORI HABANE LEGION!
    1 point
  40. Nayleen

    Dark Souls

    Sorry, late to the thread. Rushing through 2 right now in preparations for 3, don't think I'm going to make it. I'll probably come back to it after the third one since I don't really like how second is so very cheap about being super, duper hard, yet failing to nail down any of the nuances that made the original such a blast to play. On the issue of difficulty, it's funny how I died more often to Gwyn (refusing to cheese the fight through parrying) compared to all of the DLC fights combined, even without my 3 deaths to Manus trying to cut his tail, and 2 more doing the same with Kalameet, only to kill him in that very same try. Hoping to see some more of Artorias in 3, since his boss fight seems to point to the future of what the Soulsborne series would become. Oh, also @mitchhamilton take your time. Your sugary sweet time before rushing into things there.
    1 point
  41. Dergonu, this was your best writing yet. Fantastic job, but I think there's a problem with #Team Nosebleed's RNG
    1 point
  42. Tyr

    What are you playing?

    Let me clarify that I wasn't implying that you or anyone who likes Silky's Plus' games has bad taste in eroge. There are not many eroge companies which show the evolution of the medium in the last decade as good as Silky's does. Silky's was always trying to be modern and popular while its parent company elf stayed true to its roots. When Silky's Plus was formed last year, it essentially sealed elf's death. Economically speaking, abandoning elf was the right decision, but it's also sad for me to see something I really liked die. For me, Silky's Plus is the perfect metaphor how the eroge scene changed throughout the years. I liked the old Silky's games made in the 90s. For me, those games were "good". When I read a Silky's Plus game, I can see many elements and influences from Silky's older games, but they are all interpreted completely different, you know, more modern. (Neyuki no Genei is the best example, it's nearly a remake of an older game.) And I hate it. Compared with their older games, everything is far worse in my opinion. Everything is a disimprovement. How the heroines are written, how they talk, how the routes are structured, how the MC behaves, and so on... But I'm in the minority here. Silky's Plus' games are immensely popular. Most people like them. The way these games are designed is exactly what the audience wants. This made me realize that I'm not part of the target audience anymore. What I want to see in an eroge is not what most people nowadays want to see. Silky's Plus' popularity and how I can't emphasize with it is the proof to my assumption. This make me feel even a bit lonely. Well, that was everything I wanted to say, really. If you really want to know what I deem "good", well, read some of elf/Silky's games from the 90s or early 00s. ^^
    1 point
  43. But if there was something like "Himegi harem" then it would be the best
    1 point
  44. I'm not the one who's being mean. Don't put this on me
    1 point
  45. 1 point
  46. New image on the Minatosoft Website. A perfectly SFW picture of Margit.
    1 point
  47. Euphori.....oh nvm
    1 point
  48. Koisuru Natsu has a harem route or a 3p route
    1 point
×
×
  • Create New...