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Showing content with the highest reputation on 05/28/17 in Posts

  1. Fiddle

    My OriginalRen Fansite

    I've been learning some HTML/CSS, and to no cause could my knowledge be better applied than a dedication to my good friend OriginalRun. As such, I've decided to craft a website that makes liberal use of CSS's styling capabilities so as to yield maximum Renness. Enjoy! https://originalren.blob.core.windows.net/ren/ren.html Acknowledgement to my friend @Keisuke who wrote some JavaScript and identified a few missing parentheses that made the website a total mess of scattered images. EDIT: The website appears to have expired. For posterity, you can download it here. Extract the folder and open "index.html" in your browser.
    6 points
  2. I think arguing about replay value is stupid. The idea was invented way in the 90's when stupid reviewers were saying "this game is linear, once you finish it there is no reason to go back". Implying that it's not even worth buying. It seems like people are more concerned about length and replay value rather than focusing on the quality of the experience you get from playing the game. If I really love a game I will want to play it again. Jrpgs are linear but does this mean we should play Final Fantasy 7 only once? To lengthen the game time developers put stupid side quests and mission in their games that have nothing to do with the story and add absolutely nothing to the experience. And it's the same with visual novels. If it is something I really loved you bet I'll want to read it again. I don't care if it's a story focused vn with a true route. And I don't even care if it's a complete linear and without any choices. If I love it I'll read it regardless of choices and length. Higurashi is a great series and it doesn't have choices at all, you won't see me complaining about it. If replayablity is an issue then why would we read a book twice or watch our favorite movie again. I think replay value is irrelevant, you make your own replay value. Just ask yourself was this an amazing enough experience for me personally and would ever want to experience it again. It's all about how much you loved the game in the first place.
    5 points
  3. If you ever get sleep deprived that's a good time to shitpost too
    4 points
  4. LemiusK

    What are you playing?

    Michiru is best gurl for me in Grisaia.
    3 points
  5. I read a post on I think GameFAQs the other day. “Persona 5 is overrated because it has no replay value.” I for one am loving P5 right now, going for the Futaba route if you care to know. P5 is apparently a 100-hour game? If so, with so many games on the list, I will only be able to do one playthrough either way. That aside, does Persona 5 indeed lack replay value? At first, I thought yeah, maybe. The palaces are linear (which I in fact prefer), and the story is quite directed. Then I thought, well, I am on my third playthrough for Doom 4, so how is that a fair comparison? When you love a game, you will create your own fun. In Final Fantasy, we had those single character runs. For Doom, I might go okay, this time I will stick to one of the two possible mods for each weapon. Perhaps a zero upgrades run. On the other hand, if the gameplay is boring, no amount of design effort will make someone come back. For Persona 5, maybe on a second playthrough, I will stick with a different cast of characters. Let me romance this person now. Play it on hard. I will go with these Personas instead. There is always a way. Where did this idea of replayability come from, anyway? I recall having Ninja Gaiden on the Gameboy. The game was probably like 50 bucks back then. It is linear, and you can finish all five levels in a couple of hours. That would not be acceptable nowadays, but I still hold that game in high regard. Recently, many designers have used the random generation approach. I am with the side that dislikes this idea, because I would rather play levels that are handcrafted. Someday, AI may become intelligent enough to be “creative”, but for now, randomly generated dungeons usually feel like haphazard mishmashes. There are of course exceptions like Spelunky. What about visual novels, then? If there are multiple routes, does that count as replayable? Well, if there is a true ending, I might say no, since of those routes will merge back into the same conclusion. Can you also invent your own fun if a VN contains no gameplay? Does it even matter? I have played through Narcissu 1 and 2 at least three times each. Those are as linear as they get, but I love the story, and that overrules all logic. In the end, I dig Persona 5’s approach. Story/gameplay that is tightly designed, with variations throughout (different Personas, romantic interests etc) for replayability if you happen to love the game. When we force a game to be replayable at its core, often it becomes lifeless. If we instead insert possibilities and let gamers invent their own rules, that to me is golden. Thank you for reading! Happy to hear your thoughts .
    2 points
  6. I've made so many mistakes in my life.
    2 points
  7. You do have a valid point, you don't so much replay the whole game as you simply skip over to the fork in the road and choose differently but you're still playing the game again even if only partially
    2 points
  8. With VNs, I think its more like a book. If you like the story and characters a lot, you will eventually want to reread the story. In fact, this past Christmas I reread Swan Song after having first read it like 5 years ago, it was great to go back to it. Also, I just finished reading Subarashiki Hibi today, and holy shit, that VN was written to make you want to reread it after you finish the experience. At the very least it makes you want to reread the first chapter.
    2 points
  9. Since visual novels having more than one route has become sort of a "expected" thing and it already counts as replay value, I'd consider extra if it has unlockeable routes or perhaps hidden extras and so on. In this day and age where games and visual novels along with basically every other medium gets more expensive it's important for them to be replayable but shouldn't really be forced, I've always considered that it was important for the consumer to feel like he got his money's worth of content.
    2 points
  10. 1. Download Resource Hacker. 2. Right-click on ayakashigohan_t.exe and select "Open with Resource Hacker". 3. Expand "String Table" and click the first item (1 : 1041). 4. Change "MS ゴシック" and "MS 明朝" to whatever font name you want. 5. Save and close out of Resource Hacker. There should now be two executable files in the folder, ayakashigohan_t.exe and ayakashigohan_t_original.exe. 6. Run the newly compiled ayakashigohan_t.exe and hope this all works.
    2 points
  11. Hi everyone, I've created over 2000 tracks of music and sound effects that you are welcome to freely use in visual novels, games or anything else you like. It's all original...all my own work. All I ask is to be attributed as detailed on my homepage: http://soundimage.org/ I sincerely hope my tracks are helpful. Any and all feedback is welcome and always appreciated! All the best, Eric
    1 point
  12. Sorry if my title was not as good and long as Nier here. As for the title, it's exactly that's what happen. Namely that PQube will localize Chaos Child and release it at Q3 2017 (Which would be between July to September, and October at most if there's no delay). As for mine, not interested since apparently it's only for PS4 and VITA ie no PC version. For the proof, here's the tweet from PQube below: Look forward to the release if you own PS4 and VITA there. PS - I knew that some of you probably already knew about this. But I figured that I should post it here, just in case some Fuwanovel member didn't get the news yet.
    1 point
  13. Thanks for the insightful responses everyone
    1 point
  14. Open Task Scheduler and browse around for anything that looks like it may open a CMD window.
    1 point
  15. To be honest, I doubt anyone will be able to help you basing on just that information. It literally can be anything. It may be Windows installing some important update, but, just in case, try checking for viruses if you still haven't done so. Other than that... Maybe, try keeping the Task Manager open, and when it happens again notice which apps use the CP and the disk the most.
    1 point
  16. First, replayablility, like many such concepts related to games, is a subjective term. Second, replayibility as a review assessment term is idiotic... the whole point of a game is to have fun, and replayability isn't at issue when it comes to fun. Now, it is true that VNs and jrpgs have very low replay values. That's why jrpgs are so long and VNs have multiple paths. In the case of jrpgs, it can be said that the very length of the game's story equals can cancel out complaints about replay value, and there are some jrpgs who only become better on multiple playthroughs (Chrono Trigger, Xenogears, etc). That said, VN 'replayability' is based entirely on the reader. Some people can reread books and get more out of them the second and third times. Some people can't. I am the former and my mother is the latter. For me, having a standing library of my favorite books and video games is a matter of course, but for some people, it is common sense to sell all books back to a used bookstore once they are done with them. Individual paths don't really count as replay value, since it is usually assumed that the reader will 'get them all' as a matter of course.
    1 point
  17. 1985 - computer games are too short 2017 - computer games are too long Cave's bullet hell shooters last around 30 minutes for a complete run and are always linear, yet everyone keeps going back to them, over and over again. Discussing replayability is pointless; it's all a matter of game design.
    1 point
  18. Here are a few suggestions not mentioned: Kimagure Orange Road Ai Yori Aoshi Midori Days Mahoromatic Goshuushou-sama Ninomiya-kun Girls Bravo (lol I can't believe I put this on here but you never know) (I almost listed AnoHana which I don't think I would call a rom/com)
    1 point
  19. Maybe Kino no Tabi and Mushishi?
    1 point
  20. Ernest Hemingway is often credited for having said "write drunk, edit sober", and while he didn't actually say or do that, I can see why the misattributed quote would be popular. Try doing it with less and less alcohol on board each time.
    1 point
  21. Have been planning to get back into vns as I've finally got my summer vacations, and I might as well use this chance to start reading. Voted Chrono Clock....
    1 point
  22. 1 point
  23. Replayability matters, sure. But your definition of replayability may differ. For me, if I enjoyed a vn once, I'll read it again eventually and I'll enjoy it again. It really just depends on what replayability means to each person.
    1 point
  24. Always read with sound. Especially for VNs with amazing osts like Tsukihime. Though I think muting voices might be my preference. I think the worst soundtrack I've ever run into in a VN was Dra+Koi (which is a fantastic short VN btw), but even then I just turned it way low so it was more background and less music, haha. Reading in silence isn't good, and I don't trust anyone but the game-maker to pick music with quality enough timing and fit for the story. Like, I can't imagine listening to some random bgm that I like even though it doesn't match up... That's very weird to me.
    1 point
  25. WOOHOO!! As a huge Chaos;Head fan, I am super excited about this! Definitely getting my hands on the Vita version day 1! Chaos;Child is a sequel to Chaos;Head, not a prequel. It takes place six years after the events of Chaos;Head and I have seen some references to Chaos;Head like all of the New Gen incidents for example. I heard anything needed to understand Chaos;Child is explained in the game though, so it should be okay.
    1 point
  26. I finally got around to reading Riho's route and completing Deardrops! I'm sadly finishing this WAY later than I wanted to due to numerous things getting in the way (health issues, my wedding/honeymoon this month, and then my tablet with the game deciding to start having fits when trying to play the game right near the end of Riho's route...I was really worried I wasn't able to see the end but managed to get it to hang in there just long enough to finish), but I did it! I'm really glad I listened to everyone's advice and read Riho's route last since it was much, much better than any of the other routes. I can understand all of the jokes about her route also being Gonda's route as well, although I'm definitely glad to see there was a route that went more in-depth with Gonda after not seeing that in the common route. I also really liked that the game forced you to read at a certain pace during the concert scenes. I tend to read pretty fast, so having the game set the pace helped me slow down and really enjoy the music; thanks to that, the concert scenes were able to have a lot more of an impact on me. I'm a bit sad it's all over since I enjoyed my time with all of the characters and seeing what was going on in their lives. I definitely want to read the fan disc now!
    1 point
  27. You went for Futaba first playthrough, that deserves a like in and of itself, my fellow Futaba lover.
    1 point
  28. Max out all stats, secret boss find hidden things you didn't see in your first playthrough and so on
    1 point
  29. Amazing work, more than earned the like
    1 point
  30. The quantity over quality argument doesn't even apply here. This was an official release, not a fan-translation. They could've hired more capable people very easily.
    1 point
  31. Firstly, your mother is kind of barren. The code is available if you press F12 in Firefox or Chrome, and it isn't difficult with concise tutorials such as these―although (contrary to the views of some) the above work is not to be belittled, considering the unique artistic genius it required.
    1 point
  32. Maybe that prejudice is why you can't tell them apart or otherwise you would notice the differences in shading, outlining, proportions, lighting and most bafflingly of all, the animation difference (both artistic and in terms of quality). ¯\__/¯
    1 point
  33. I recommend this one.
    1 point
  34. It's sad to see a game that was this hotly-anticipated by the community get a lousy TL. Hopefully they listen to the feedback and do something about it, even if it's just trusting to the localization companies out there that do know what they're doing (MG, SP, Frontwing, etc.; it's not like there's a shortage of potential partners) with future games.
    1 point
  35. That is ever the conundrum, is it not? I don't want to pay for product X, because it's bad quality! But if I don't pay for product X they will stop making product X. We should be thankful there is product X at all. But then they'll just keep making bad product X. Whatever will we do? Up to you's, the answer. Set your own limits on what is acceptable and what is not. Personally, I like supporting even bad quality products when the company has half competent PR, as then I can at the very least convey when something is of inferior quality and hope they do better next time. I can do this because my standards are actually rather low, and I'll accept most things. If a product being of bad quality actively impairs your enjoyment, there may be other things you could be investing on.
    1 point
  36. I hate to play devil's advocate here, but if people are so hard-boiled about English translations and are gonna be super picky, why not just learn Japanese so you can read the original content? I know that seems like an asshole thing to say and I'm not trying to be. However, while it is a slight distraction to see some of the bad translations that Decay pointed out, they don't seem to ruin the enjoyment of the VN as it was intended. When you look at VNs that have tens of thousands of lines of text, and you pick maybe 10 out that are bad, isn't that a bit much? I've played VNs that have bad translations in them and, while distracting, it didn't really ruin the overall enjoyment factor. I think the frustrating part for me is that it takes a LOT of time to get an English translation and games normally don't get a second translation, so the fact that we have English to read at all should be appreciated. However by that same logic, I also appreciate the counter-argument that it should be done right in the first place. Note I'm not making excuses for bad translations nor am I saying it's acceptable. I guess I'm just saying we should all calm down a little bit and maybe appreciate that the translation is provided in the first place.
    1 point
  37. Well I can stand bad translations, as I'm good at deciphering hierogliphics but that's just me But my God, people who buy this game on Steam without proper knowledge of it are gonna regret it, lol. I can foresee a wave of red hands.
    1 point
  38. Anybody starting out in writing or translation should read this VN. They can regard it as a long and arduous lesson on what not to do when writing something in English.
    1 point
  39. Finally got around finishing Riho's route. And what a way to end my time with Deardrops it was! The concert scenes were probably the best in the game and the passion for music and the different forms it takes was really intense. Too bad the auto-play scenes went little too close to being excessive near the end, but otherwise I'm very satisfied. Can't see any other way it could have ended. On the whole I'm not too sure how I feel about Deardrops, but it's certain that I don't regret reading it. The amazing concert scenes and passion for music alone was worth it. And I think it's best I leave it at that.
    1 point
  40. Always on, adds that extra bit of feeling while reading
    1 point
  41. I wrapped up Riho's route (my last one left), which was indeed head and shoulders above the rest, including Kanade's route, just as promised. I've decided that, honestly, more games should have those scenes that force you to read at the game's pace. It's a pain, but it really does work. I felt like they abused it a little bit with the very last one in Riho's route, which honestly seemed like a kind of silly scene to me (I think they probably could've timed it better for a little more dramatic ending by chopping off most of the last ~15 minutes), but all the previous ones worked really well for forcing me into the rhythm and mood the game wanted me to experience. I also want to comment on and generalize one thing a lot of people have brought up: the fact that music, and all the characters' passion for music, is at the heart of this story is what makes it tick. I deeply enjoy stories revolving around a characters' shared passion. In that regard, I think this game is actually very similar to KonoSora/If My Heart Had Wings, and I honestly can't call to mind any other VN like that (though I'm sure there are others; it's not like I've played all that many, in the grand scheme of things). I suspect that same angle is why I like a fair amount of sports anime (Chihayafuru, anyone?). VNs often revolve around romance or conflict, which is fine, but these rare few stories that set up an aspirational, challenging, shared passion as the centerpiece of the story appeal to me on a really deep level. These people live and breathe music (just like the characters in KonoSora live and breathe gliders), and it's immensely satisfying to watch them achieve their dreams together.
    1 point
  42. now I understand why you have wrong opinions about Fata Morgana Jokes aside, yeah, I'd NEVER do this. In fact, the presence of music is one of the reasons I find VNs (and games!) more enjoyable and approachable than actual novels nowadays.
    1 point
  43. Well it's finally done. In side the spoiler contains a literary analysis of Mai Kawasumi and Sayuri Kurata from the visual novel and anime Kanon. I explore the complexities of their friendship through analyzing them as individuals. I don't want to say any thing more because of spoilers. Speaking of spoilers, if you have not watched the Kanon 2006 anime, or read Mai and Sayuri's routes in the Kanon Visual Novel then you have been warned. However, if you read Mai's route without reading Sayuri's, I personally wouldn't stray away from this paper as Sayuri's route is only around an extra 30 min - 60 min of original text. So I don't think you would be spoiling yourself from much, but in the end it's your choice. This paper does not spoil any other character routes. A few notes about how I incorporated quotes: 1) Non-Directional Translations created the English patch for the Kanon visual novel, so my quotes are of their translation. 2) After I finish a quote I cite the character's route by writing their name, and then I include the in-game day that it was said. For example: if Mai said "I like Usagi-san", and the in-game day was January 15th. I would write it like this: Mai said, "I like Usagi-san"(Mai, Jan 15). This is significant because... (It's not).
    1 point
  44. Stanleys

    Deardrops

    Deardrops Licensed by MangaGamer Summary Shouichi was known as one of the ‘nobles’ of the violin world. Having started playing the violin when he was 3, he won the national violin competition when he was in middle school and went to Germany to play in orchestras. However, due to unknown reasons, he returned to Japan, gave up playing the violin and became a freeter. One day, he starts working at a live house and meets many other amateur musicians who are living their lives their own way. Together they will have to overcome obstacles in both their personal lives and as a band. To Shouichi, the live house is a new beginning in a new place… a new world which has opened to him when he thought that his future as a musician had closed. Ending Guideline / Suggested Route Order There are four main heroins, Rimu, Yayoi, Kanade, and Riho, and their routes can be plaed in whatever order you like, though it is suggested to play Riho's route last. Route Guideline Ooba Yayoi Good End Sakurai Kanade Good End Tamano Rimu Good End Kaguya Riho Good End Attribution This walkthrough is based on info attained on Gamefaqs.com with some adjustments made by me.
    1 point
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