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Black Sands Entertainment

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Everything posted by Black Sands Entertainment

  1. Transforming what we expect from the OELVN market Whenever I talk to communities that play visual novels, there is always a kneejerk reaction when you say OELVN. To many, they are the bane of the visual novel world. All of the player base agrees that there were many well done and even groundbreaking OELVNs developed but for the most part, they are done poorly and use common tropes that can be redundant at times. The fact of the matter is that OELVNs tend to be indies, have much lower budgets then Japanese VNs, and do tend to stick to the script more than change things up. This is why I am writing this now. I am pioneering a movement to completely recreate what it means to be an OELVN. Many may say, “That is too ambitious for an indie” but I will not be stopped. Months ago I launched a kickstarter for my game but I didn’t invest enough capital to get quality art so it was ignored. This was entirely my fault. I then adapted and started making sure my original and very different idea was presented with all the bells and whistles needed to grab the attention of the player base. With that attention, I can begin to explain what I intend to do to change the game. OELVN to Western VN An OELVN is not much different from a Japanese VN. In fact, they are so similar that people that know of OELVNs tend to call them low budget or indies as a bad stigma. There are exceptions like Unwonted Studios and Winterwolves but for the most part, the stigma is very real. What is my solution to this? Make a Western VN. How can you compare or stigmatize something that has no equivalent? If it has no equivalent then you must judge it based on your own personal experience with it. There are many American developers out there that try to place stories in japan and use the common. The setting of my game is in the ancient middle east. It also has elements of the ancient alien theory and historical references of many different pantheons during the time of 3500 BCE. This has never been done before, not even in video gaming as a whole. But to understand why it Is different, we must look into individual changes that make the experience different from a normal VN. Art Style Since the story is different, more serious, and from a certain period, we chose to use art that looks digital but has a comic like styling to it. All armor, clothing, and backgrounds are based on alien technology and period architecture/writing. Music We tend to make most songs fit the location of the game but we do not allow that to stop us from adding a few Asian songs to capture the mood. The music is intense and matches the flow of the game. Flow The game has short chapters spanning no longer then 10 minutes each. There is a world map and different type of quest which require tactical decision making and exploration. There is very little internal monologue and the viewpoint is omniscient even though you only control the main character. It will feel like mini-episodes of a very big series where you develop characters and become attached to their own personal goals. Relationships Unlike in other games with a BxG relationship in the genre, we have incorporated a very different mechanic to how ours works. First, you as the main player will be competing for the love of the female lead. Your actions can cause her to love or hate you and the other character’s actions can do the same. You can very well FAIL to get the girl and even more, lose the girl to your rival. Additionally, all the characters in the game will react, listen, and follow you differently based on the reputation you acquire throughout the game. Your decisions will make them great allies or reasons for your death! Insanity The main character has psychological issues that he must conquer. Throughout the game you will come across spirits messing with your mind and as a result, you must either embrace these ideas or suppress them. By embracing them, you gain new powers that are extremely powerful BUT by giving away your autonomy, you also lose the ability to think rationally in situations where you have to use self-control. Questing Unlike other games which stick to one type of mini-game throughout the story, Black Sands offers many. There will be investigations, tracking missions, and random skill check progressions. Each one requires a completely different set of skills. Exploration The world lore of Black Sands is deep with mystery and discovery. While the player can choose to stick to the main path of the story, they will most likely engage in the side stories to discover the secrets of the rift. Every secret unlocks a journal entry and we have an in game encyclopedia that will explain all the lore. Historical References When you unlock lore entries, you get the real world context from which it was created including sources. This adds a level of education to a fantasy game that is never done. Main Character A common complaint about VNs as a whole is the main character being too needy and weak. In this game, the main character is a vicious fighter with an exceptional command over people. He suffers from Dementia but focuses himself using “knowledge of self” and meditation. You as the player will tell his story in your own personalized journal which will be sharable online. Victory Conditions In Black Sands, every turn cost time. Events happen based on the time and when you meet an obstacle for the first time, you get a progress bar on the top right. The more you learn about the obstacle, the more “confidence” you have you can deal with it. This helps you in the events that happen when you take on that challenge OR when that challenge decides to take on you. If you do not prepare well, you may be forced into a very bad situation but if you prepare for the coming enemy etc, you will succeed. Theme We incorporate ancient Kemetic-Kushite, Canaanite, Akkadian, Minoan, Greek, and Hindu mythology into the Black Sands universe while tying them all together with the ancient alien theory as the base. This will bring new fans to the genre as the ancient alien gaming world is an untapped market and the cultures of the middle east and black community would love to have heroes that look like them. Thus, we are moving forward, ever aggressive and ever vigilant. If you have any questions or critiques, please comment below.
  2. We are using unity so we can change the lighting specific to the scene. So this scene would have soft blue lighting, making the sprites feel right at home. Thanks for these critiques. We are only animating them so people feel it can be a masterpiece if we get funded. I would love to just hire a professional animator -).
  3. The Alpha Demo will be out soon where you can see how we add historical lore into the game with the "Book of Thoth."
  4. This isn't in Egypt. It is in an alternate dimension. Nun has no place of worship because no one knows him outside the rift. That is his world. Now I can definitely see why you would be confused since you thought this was a period piece but it isn't. It is a scifi retelling. Hope that clears up any confusion.
  5. hopefully, this time I will have a galvanized base pushing the project to be a success when I drop the KS.
  6. A lot of the updates I posted before the crash were wiped. I best post them now. Nun and Rah to Scale. WIP of new Background - Nun's Facility Feel Free to critique Nun and share your thoughts on the direction we are going with Nun's Facility.
  7. no BxB And the BxG route is competitive. You might lose to the other character -)
  8. this was a concern to me as well. We will make a steady state at another time.
  9. i like this one. It leaves room to improve. Most of the time Rah will be angry so you will barely ever see the smiles and smirks lol
  10. Additionally, we are considering doing tutorial videos on our asset creation as a way to market the game and keep our base engaged. What do you think of this?
  11. I will direct my artist to this page in about 3 days. I want maximum feedback. He likes that sort of stuff anyway.
  12. Thanks for the feedback. During our KS campaign in late february, we will make the first stretch goal, Combat Pack! Giving all the characters alternative poses for combat AND sweat, bruises, wounds, etc. We are keeping it basic for now to ensure we get this demo done on time for the debut in February. Thanks for all the feedback boss.
  13. This isn't intended to be low budget. We are going to snowball this into a triple A title. We will probably make a low rez alt mode. We are using Unity so we have more options then would typically be for a renpy launch.
  14. Click my Banner for a true wild rose.
  15. NEW UPDATE Nun's Facility BG Please leave some constructive criticism. UPDATE 3: Nun Animations Things to consider when replying: Concept Layers Animations Expressions
  16. Udated Rah Above. Here i the video. https://youtu.be/KslMHIvhZMo
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