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Darklord Rooke

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Everything posted by Darklord Rooke

  1. I'll eagerly look forward to that day
  2. If it’s no assumption, then you’d have no trouble showing me the data you used to base your conclusion on. Keeping in mind that surveys is how both VGChartz and Famitsu arrive at their estimates. And we all know how accurate VGChartz is, yes? I've just been asking for half a page and you've only been dodging for just as long, is all. No, an assumption is any belief thought to be true without evidence to show it being true. I'm glad you raised this point, because this brings up another problematic assumption. That because it didn't make the charts in the West, it means it couldn't do well enough to hit 200k copies. This is very, very wrong. Let's take Pokemon Moon as an example. According to NPD, Pokemon Moon was the 10th bestselling game of the month of December. Also according to NPD, Pokemon Moon sold 4.5 million copies in the US alone from when it was released (mid Nov) to the end of Dec. Root Letter was released 8 days earlier than Pokemon Moon. If Root Letter had only sold 100k in the US in one and a half months, it wouldn't make any charts. It would have to sell far more than even the cumulative 200k to think about making any (credible) charts in the US, or the West, or Europe. So it's very possible that Root Letter sold most of its copies in the West (like 999?) and you wouldn't hear about it. I really wish you'd stop saying it. I don't want this to be an e-penis pissing contest, but I've been arguing console wars and sale figures since well before 'Killzone' was a thing. I've also been around long enough to know that most gaming journalists aren't, and I've seen a few people on forums go on to become gaming journalists that don't know anything more than you or I. It's fine to believe what you want, but I'm not going to pretend they're facts or indisputable until people present facts or evidence.
  3. I read the first article you posted, and yeah it is pretty weak. The DRM argument, the argument that physical copies last longer, the reasoning is very flawed. It actually adds very little to the argument other than it's yet one more person who believes the same thing. I don't believe anything with regard to this actually, there's really not enough information to say what on earth is going on. I just said that there are a lot of assumptions in your initial analysis and then I just picked one at random. That's all.
  4. They may do, but I don't like making too many assumptions. It's not only intellectually lazy (nothing wrong with that) but this intellectual laziness is often taken advantage of to get people to accept arguments which aren't true. Often using deceptive leaps of logic, and word trickery. Preferring physical in a world which is increasingly running out of space is an old-fashioned virtue. I prefer physical, but had to give up when my book collection passed 300. No more room. I'm now in the middle of upgrading most things to digital and ... bliss!
  5. That's not what I've read[1], but I don't speak Japanese and can't research it. Which is why I asked you for their methodology (because I won't be able to find it) It'd be disappointing to see Japan still so far behind in this area of technology [1]The Famitsu digital sales are estimates based on surveys, and reseaches. The magazine says they use a website to do it, the poll is about 10.000 people for each system. They extrapolate and calculated the rest. It's the sample big enough to be considered accurate? Probably not, but it's the most official thing we have. http://www.neogaf.com/forum/showthread.php?t=845222&page=2 That's fairly representative of what I keep hearing/reading.
  6. Sure, but they tend to have a different audience to strict VNs. So it's hard to use VN audience's buying habits to predict the behaviour of people buying hybrids like Zero Escape or Ace Attorney in part because they appeal to different people. So when people say 'I've never seen a VN where digital copies sold over 50% of physical copies', the first question that springs to mind is does that trend apply to adventure games? Or VN-adventure hybrids? Because the audience is different. If it's a trend that applies to all Japanese games, then that answers the question I guess TBH, I've sorta heard bad things about Famitsu. Mostly their reviews, but they're a fairly mainstream mag and the people I hear talk about it with disdain. While they wouldn't rely on guesswork, it's possible the methodology is dodgy. If you're dealing with estimates it's important to know how they came about those estimates. I believe they use surveys, and they have a fairly low sampling base.
  7. It includes Japan, it just doesn't solely represent Japan. Considering the Vita is much bigger in Japan than in the West, a large proportion of that statistic would be Japanese. But like I said, what information do you have, other than Famitsu's guesswork (and we'll get to that in a second) that indicates Japan isn't big on digital gaming? I'm actually interested, I like information and I like knowledge, so what I'm saying is please present me with information that shows Japan is big on physical gaming and not digital gaming. And my next question would be 'what is their methodology'? Like I said above Root Letter isn't actually a VN, but rather an adventure game like Ace Attorney. It has gameplay, which the company in question is hyping up. 'A mature Phoenix Wright' they're billing it as. Also when has questioning the validity of information, even in the absence of any other information, ever been a fallacy? Do I need to ring my local scientists and tell them they're doing it wrong?
  8. Digital distribution is proving a popular option for PlayStation Vita owners. Sony representatives told IGN that 48 percent of games sold on the portable are downloaded. http://www.gamesindustry.biz/articles/2014-02-11-48-percent-of-vita-game-sales-are-digital I'd also like to see where you get the idea that Japanese gamers as a whole (and not just Otaku) are big on physical formats. Considering Japanese digital sale figures are incredibly (some could say stubbornly) hard to come by. Digital sale figures, or digital sale estimates? Root Letter isn't strictly a VN, TBH. In fact the publisher has compared it with Ace Attorney, which is actually an adventure game (ignore everyone that says it isn't )
  9. There's an unholy number of assumptions in that piece of analysis. Offset by the fact that 2 years ago half the games sold on the Vita were digital (apparently.) Also VNs on the Vita aim at a more casual audience, and casual audiences feel less of a need to buy physical anything.
  10. Handheld release (Vita.) Also console port but I'm going to speculate that the handheld release moved a lot of units. Reading is unnatural on the PC, after all. VNs aren't suited for it.
  11. Welcome to Fuwa. Always good to see more people translating otome Good luck with your projects
  12. Just like every other version of Shuffle *chortle chortle*
  13. You could always give me that bag of peanuts, out of the goodness of your heart :3 That way it's not wasted. You wouldn't want those peanuts to go to waste, would you? 0.0
  14. Oho, 100% legally assault if you can prove intent ... would be my assessment. If the image was just for lulz though, no. But stupidity on the internet is causing us to rapidly move toward a future where there will be a concerted effort to curtail the freedoms and the consequence-free nature of the internet. Didn't have that in the 90s when people were more sensible, now every idiot can get on xD
  15. Persona 5 should be out before these games, and that's probably going to be one of the best JRPGs of this generation :3
  16. Shirobako is one of the most awesome products to come out of the anime industry in the last 5 years. I highly, HIGHLY recommend :3
  17. I think common routes are often stage 1 in the 4 act story structure popular in Japan and China called Kishotenketsu[1]. The problem is that a) the introduction lasts for far too long, and often devolves into fluff and non relevant stuff to pad out length b) you have to repeat all that for every heroine route and c) often they have nothing to do with the actual story, which is sometimes due to a bad application of stage 3 of kishotenketsu - 'the twist/complication'. There is nothing wrong with a common route in theory, but the application often leads much to be desired. [1] https://mythicscribes.com/plot/kishotenketsu/
  18. I just got a PS4 a few months ago, so this is almost perfect timing :3 On an unrelated note, I've found that it's only now, HALFWAY through the console's life cycle, that there's enough good games on the platform to justify the purchase 0.0
  19. There really isn't. Good for nukige, but that's not saying much. You play if you like nukige and that way the barebones story and tacked on RPG systems will pleasantly surprise you, but if you go into it expecting much of a story or good gameplay or anything else, you'll likely be disappointed.
  20. @Zalor I kinda feel as though you missed the point why Mystic Messenger is so popular. A traditional dating sim is almost like an RPG experience, you create a character and dictate the development of that character and the story. Mystic Messenger is different enough that I don't consider it to be a traditional dating sim. You're not creating a character that lives in a computer world, rather the characters are interacting with you, in real life. Which means I consider it virtually augmented reality. A group of hot boys interacting with you on your phone in real life? Of course it was going to get millions of users. Imagine if the shoe was on the other foot, a bunch of hot girls interacting with you on your phone in real life, imagine how many sales that would generate. Taking something that Sanah said for a moment, because this genre is built on wish fulfillment for lonely men, imagine what's going to happen to the genre when augmented reality and virtual reality become more of a thing 0.0
  21. Is there motion blur when you swivel the camera? I'm thinking of picking this up for my sister, but she gets migraines. One of her migraine triggers is when swiveling the camera generates a fair bit of motion blur. She loved the older Tales games, but couldn't play Zestiria because of it.
  22. Pffffft COLORADO SPRINGS, Colorado — The European Space agency is pressing forward in its plans to set up a permanent human outpost on the moon. This envisioned "moon village," a product of international collaboration between spacefaring nations, will be a base for science, business, mining and even tourism, Johann-Dietrich Wörner, director general of the European Space Agency (ESA), said here during the 32nd Space Symposium earlier this month. The moon village would be open for use by ESA member states and other nations around the globe, Wörner said. ESA regards the moon as the next logical destination for humans beyond low Earth orbit, and utilizing Earth's nearest neighbor should pave the way for human missions to Mars, he added. http://www.space.com/32695-moon-colony-european-space-agency.html NASA has made it clear for the last half decade that it considers Mars the next destination for its astronauts. Nevertheless, since President Obama took the Moon off the table during a 2010 space policy speech, potential partners for NASA's "Journey to Mars" have fallen by the wayside. Earlier this decade, both China and Russia, the two nations now capable of launching humans into space, signaled their intentions to first explore the Moon. Now they have been joined by arguably NASA's most important partner in the coming years, the European Space Agency (ESA). In a new video titled "The Moon Awakens," the agency says it will take lessons learned from the International Space Station and team with other interested partners to return humans to Earth’s natural satellite by the end of the next decade. "This new exploration will be achieved not in competition, as in the past, but through peaceful, international cooperation," the narrator says. "Eventually we will see a sustained infrastructure for research and exploration where humans will live and work for prolonged periods. Here we will put into practice the lessons of the International Space Station, to establish a facility akin to those we see in Antarctica today. In the future the moon can become a place where the nations of the world work together." http://arstechnica.com/science/2016/01/sorry-nasa-europe-says-its-going-to-the-moon-instead-of-mars/ I still think China will get their first, though. They're planning an unmanned mission to the far side of the moon within 2 years, aiming to be the first country to land there. Also the space race was quite important militarily. Only countries that can send a man to space have the technology to waste other countries from afar with ICBMs ... just saying.
  23. Whether something is ‘justifiable to you' depends on your prejudices, biases, and worldview. Because of this, the term ‘justifiable homicide’ is incredible vague as it describes a different ‘standard’ depending on the person. To Narcosis nothing may justify homicide, to Funnerific homicide is justified if engaging in self-defence. Arguing that there is a single objective standard to justify homicide is pointless, you’ll just engage in roundabout arguments all day. Unless you’re talking about the legal definition, then that’s a relatively simple answer.
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