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Everything posted by NowItsAngeTime
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There's not really a single repository of which people in the translation localization team industry for which VN. I'd like to take advantage of vndb's Releases topics to track translators, editors, programmers, QA, etc for each translated VN, as long as the (user)name is publicly known or credited in game somewhere. So far I've credited people with public portfolios like Steiner, Meru, and Verdelish. As well as random VNs I just happened to know the TLer/editor like Bokuten, Making Lovers, and Sanoba Witch. However there's still plenty I don't know or remember, and was likely credited somewhere at some point. If anyone can help post any they can think of in this topic that would help me a lot. Thanks!
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Have an older 10x10
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Aka my top 50 characters Done here: https://anime-bingo.aikats.us/
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For visual novels, which of these new title announcement styles do you prefer? A) Announce it early to garner hype, with % updates. Risk of going dark for long periods of time. B) Announce with less than 1 month of a hard release date. No long waits, but less advertising/hype. I'm not sure which I prefer Ive seen some of both styles both do well and done disappointingly
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How can Visual Novels improve their storytelling?
NowItsAngeTime replied to NowItsAngeTime's topic in Visual Novel Talk
While I understand, I have a (very small) business to run, so by the time I write scripts, record, and edit. Last thing I wanna do is writeup a long ass paragraph for something Ive been talking and editing hours for. -
How can Visual Novels improve their storytelling?
NowItsAngeTime replied to NowItsAngeTime's topic in Visual Novel Talk
I definitely plan on checking it out with all the hype around it -
How can Visual Novels improve their storytelling?
NowItsAngeTime replied to NowItsAngeTime's topic in Visual Novel Talk
Where's your video gonna be posted so I can watch it when it's out? -
How can Visual Novels improve their storytelling?
NowItsAngeTime replied to NowItsAngeTime's topic in Visual Novel Talk
Well I might still make one, but I'm kinda curious on other people's input first. -
How can Visual Novels improve their storytelling?
NowItsAngeTime posted a topic in Visual Novel Talk
I've seen some people argue about how the "VN medium" is dying. The arguments on both sides on whether it's dying or not make sense but outside some companies closing or losing employees I can't really confirm either way. What I can talk about, is how visual novels can improve their storytelling so the medium doesn't become too complacent, and I think applies to both Japanese-made VNs and any made outside it. I'd like to make a video about it but what wanted to get some feedback from other people in case I missed any major points below. General Improvements Narration/Monologue padding. I know one of the main reasons you read a visual novel is specifically so you can have narration, monologuing, and more time to build up to something. However, unless part of the is narration is specifically building up to something, I think a lot of this padding could easily be trimmed or removd to get to the point(s) a lot quicker. Protagonist voice acting. I know there are many reasons why you wouldn't include it, whether it's costly, or you want to increase the "self-insert" factor. The self-insert factor would make more sense in a nukige or even a romance-heavy story. But if part of a story is to have some semblance of a story or even emotional drama parts, it would make sense for the protagonist to be voiced in the non-18+ content. Protagonists with actual personality. The "plain" protagonist thing works in romance-heavy VNs where the focus is on the love interests. However, in anything with any semblance of plot or character development it would be nice if more characters had... any personality. I don't expect them all to be amazing, but I'd like more writers to at least try more. Some may complain they'd rather have a plain protag than an annoying/whiny protag, but I disagree, as I consider that a test that can go well depending on the story, or if not just a lesson learned and to try something different. More post-high school settings. Some story-oriented visual novels have ventured into post-high school age characters. But a vast majority still at least have implied high school age characters at the same minimum. And moege very clearly uses 18 year old high school trope vast majority of the time. It says something when Making * Lovers is one of the most popular moege out there now, popular enough to get a sequel in name. Moege/Charage A better way to differentiate between the two. Part of why I put these these two together is because sometimes it can be difficult to categorize some VNs since they can have a mix of fluffy slice of life and character-development oriented drama. It can be fine to have a bit of some drama in moe VNs, and some fluff in character-development oriented ones, but from what I see the fans of either moege vs charage would prefer a focused experience. For moege, more unique character archetypes or clubs. I know part of the appeal is just using archetypes of cute heroines and giving them different designs and making cute romantic stories. However, I think it would be good to either explore unique takes on character archetypes, or at least make more interesting, unique clubs to make characters have more interesting romantic motivations For charage, a way to make most character development stick. So many character-development oriented visual novels are route based, so it can be disappointing to see some well-developed characters lose it when you decide to go to a new route. Part of why I love Sharin no Kuni is because they found a way to make character development stick for all characters canonically, no matter which heroine you choose to romance at the end. There is an option for more non-route based visual novels but those don't seem to get as popular. Action/Chuuni Have a way for the action parts to be more animated. I'm not asking for the VN devs to have fully animated fights for VNs, might as well just watch an action anime at that point. I do think a little animation in certain key moments would help since a lot of the time action scenes in visual novels are just 30+ page essays describing every single detail that happens a fight with a single CG can ruin the pacing. Mystery Make the endings worth all the buildup. A whole bunch of popular mystery visual novel series I see have endings that disappoint people in various ways. I think a lot of times the mystery parts are just set up so well that it can be hard to meet the expectations by the ending. I think more careful planning and having a clear endgoal of what the reader learns at the end will help set up the mystery parts to be both great and consistent, which will in turn make the ending good too. Horror Just more made in general. You would think this would be a great medium for visual novel writers to capitalize on. The few horror visual novels we have seem good and varied, I just don't think there's enough to give proper criticism. Otomege More genres. It's safe to say that visual novels with male protagonists have a much higher spread of genres. Meanwhile, at least from what I noticed, the amount of genres in otomege in general is limited. Admittedly, it doesn't help that the otomege in general are much lower. Western Made VNs / OELVNs / EVNs Branching out more into their own. Admittedly a few of the most popular ones clearly take after Japanese VNs, but still mostly did their own thing. From the bunch I've looked around, I think most western made visual novels still try to attempt to copy the Japanese in terms of art style, settings, and story telling. I think they should just keep trying to do their own thing, eventually something will be big enough for other devs to be inspired from. This genre can't really rely on a Katawa / DDLC every 10 years. Can't really comment on any more genres, anyone else have any input on this? -
Over the years, I've seen various reasons why people won't buy a visual novel at full price, and will wait for a discount or a certain other method. If there's a visual novel at full price (let's say at least $30-$40), is a decent length (at least 20-30 hours if you do all routes), is on your preferred platform digitally, and one that you're interested in but not in a hyped "I have to buy it now" way.. My question is, what factor most prevents you from buying a visual novel you're interested in at full price? If your answer isn't the poll below, feel free to mention what it is.
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Get Textractor instead.
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Discord, Reddit, Twitter, Facebook, Fuwanovel (I guess), MyAnimeList, Backloggd, vndb, YouTube, Trello, Todoist, Amazon, ebay, Gilded, Disney+
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I made a "Buddy Meter" quiz about myself. 10 questions, mostly visual novel related, to see how much people know about me and my opinions. I'm interested in how many you get right: https://buddymeter.com/quiz.html?q=lJFfma8
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Musicus! Discussion Thread [OUT NOW!]
NowItsAngeTime replied to Formlose Gestalt's topic in Visual Novel Talk
Well if it helps, there's a poster of Riho very early on in common route: