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Aki96

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Everything posted by Aki96

  1. Ok, so fast one... I ends here and does nothing else....
  2. Found it... I am going to the job soon, so I'll check it out in the evening. Thanks! =)
  3. Which file in the arc_unpacker am I supposed to compile? This is written in C++
  4. One more question... does exist an image decoder/encoder too? Or we must leave the main menu in Japanese?
  5. Okay So... I compiled the file and got this: But when I click something or put the txt file into the, the window just closes and does nothing else... Edit: Nevermind I am just blind, everything works fine. Thanks a lot for help man. I really appreciate it!
  6. Ok so I managed to make work everything. Unpacking ARC, repacking ARC... Now for the last thing... Is there any other way to edit the scripts with something else than the HEX editor? I extracted the scripts with the tool you can see on the picture... But how can I make the edited TXT the original format? Is there any tool that can revert the txt file back to the original one? Thanks!
  7. So I managed with the Viewer to create an .txt file... but how do I return the _00 file back to the original?
  8. Sigh... someone or something doesn't want me to do this... nevermind. Sorry for bothering you and thanks a lot again...
  9. Last question... Which program did you use for compiling the BGIScrViewer... is Visual Studio from Microsoft enough?
  10. Thanks... now I am going to fight with the compiler, I see it's written in C# so I must find something proper... again Thanks a lot! =)
  11. Did you just put the "GM" file into the .arc or every file?
  12. Can you show me the way you are repacking the files? Just to make sure. Thanks a lot for your advice!
  13. I can't figure out a solution for the error after repacking the arc...
  14. I forgot to attach this... I hope we are using the same program...
  15. I was focusing myself on the technical issues that much that I forgot to switch the compatibility mode for AE... but still after setting the compatibility for WIN XP SP3 the result is the same... The is error basically telling me that I made changes and that's the reason why the game can't run. Regarding the Buriko scripts: Is this the program for it? Because I couldn't find any "exe" here and opening through CMD in windows failed, console in Linux failed, console in MAC failed (yeah I've got all these Operating systems) Which program did I miss then?
  16. All right issue n0. 2 - Unfortunately my favorite HEX editor won't do here, because some sentences are much more longer than in English... is there any way how to edit scripts in these files without extensions? Got no idea how to extract the text? Someone has an experience with this engine I guess...
  17. Yep, I've got it... But there is one thing I can't get into my head. I simply put the unpacked script file into the root folder and it works for some reason... Don't ask me why, I don't know myself... but that means our group can start translating it... I can't repack it back to the ARC because there is checksum that controls if the archive was edited or not... if it detects the edited archive the game won't run... Yeah, it can be disassembled but it's not necessary since you can just put the edited script itself into the root folder => Fighting with checksum is pointless...
  18. Hey, my colleague found out something: " I noticed that it detects that the format of the .arc file is BGI v2. Doing some searching, I found that BGI novels may accept a modified .arc file, but in order to do this, you need to find the script where the checksum is located, and rewrite it in such a way that it points to an unmodified .arc file and reads our .arc file at the same time. " " In other words, we may need to worry about something else other than the size of the .arc file. " Regarding the HEX: It's no problem to edit it in the Hex editor, for me it's the most comfortable way, because I am familiar with it, also if you change the header in the hex, you can both resize and shrink the text. So HEX is not the issue... I am going to took onto the BGI extension for now! Anyways, thank you for your reply (I used AE VN tools for unpacking, but after repacking back the ARC. archive has 9MB instead of 1.8, obviously it didn't work). Aki
  19. Hello everyone, as you can see in the title I am trying to find a way how to repack the .ARC files for Tayutama 2. I managed to extract the files from the .ARC archive, I managed to change script lines from JP to EN (just a few sentences for a test), but I could not find ANY way how to repack the files back to .ARC with maintaining the size and archive's information. Every tool I could find was just for extracting... Unfortunately I could not find ANY repacker that supports Tayutama 2 on google... Is there anyone who has any experience in programming and could try to make a repacker for this game? Is it even possible? Thank you for your answers, Aki
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