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Clephas

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Everything posted by Clephas

  1. lol... first of all, for those who have yet to finish, I want to say a few words. Kagome is my waifu. I've been wanting to say that for years now. I won't allow anyone else to take her from me, not even Akihito!!! Anyway, this is one of my old favorites, so I'm happy and excited that other people have a chance to play it. This was the eighth untranslated VN I played. To be honest, while I have played VNs that are better, I've never loved a heroine more than Hinaori Kagome. There is no other heroine quite like her (though Ami from the recently released Semiramis no Tenbin has some of the same qualities, without the buffer of having a childhood friend to soften her attitude, lol). She formed my taste in heroines, and she is the reason why so many heroines leave me unsatisfied. If you are ever unfortunate enough to really meet your ideal heroine, you will know what I've experienced for the last four years, lol.
  2. Imouto-chara... (going to be a little serious here). The main reason imoutos attract the male's love is their essential position as someone to be protected, either physically or emotionally. Males have an instinctive desire to be needed, and so they need someone who needs their protection and affection to give them a reason to exist. The little sister is generally the first and most powerful example of an object of this type of 'protect the weaker side' kind of relationship. Since I have a rl-imouto, I can tell you that when you are a kid, it makes a huge difference. I was... viciously protective of my little sister as a kid. I saved her from drowning once, getting hit by a car another time, and I kept the fact that she'd stolen my dad's vodka a secret. That doesn't change the fact that even at its best, after she hit her teens, we drifted apart... but when I was younger, it was definitely an 'onii-chan' relationship. Since I'm a bit dry when it comes to relationships, it didn't bother me. However, I still recognize the attraction of an oniichama relationship, lol.
  3. It's illegal to commit murder, but it is legal to produce FPS games and hack and slash games. It's basically the same thing. It's exploitation (child porn) vs complete fiction (anime/manga/VN lolis). The argument that loli anime/manga/VNs should be illegal is the same one the idiots over here try to use to make violent video games illegal.
  4. Re: Birth Colony -Lost Azurite- Jingai Makyou Sougeki no Jaeger (new Propeller game, for release at the end of August)
  5. I know this might not seem like a problem to some of you... but put your videos in spoiler boxes so they don't slow down the page loading. When you've got like twenty videos posted on a single page of a thread, it can get really slow sometimes.
  6. Bradyon Veda Rui wa Tomo wo Yobu Rui wa Tomo wo Yobu FD
  7. tbh, I don't understand people who don't enjoy convoluted writing styles... for me, the more convoluted the writing is, the more fun it is wrap my brain around it... probably because I was a reader long before I became an otaku. Of course, needless and endless description of everyday scenes is annoying as hell, but in an action vn, those descriptions are the meat of the game. Also, without a detailed description of major events, VN stories become shallower and shallower (see: moege) and thus boring.
  8. lol... be careful, you are supposed to be talking about what you hate, not derailing the topic with writer suggestions.
  9. A few more. Vermilion Bind of Blood Bloody Rondo Yurikago yori Tenshi made
  10. http://vndb.org/v9790 Eigou Kaiki. To be honest, I picked this from amongst a dozen choices by throwing darts at a dartboard with my eyes closed. Needless to say, blind luck doesn't really provide much in the way of quality. This game was made in 2004, when standards for basic VN plots were somewhat... lower than they are now. This is definitely an early attempt at a chuuni VN (Tsukihime basically defined the genre, and there are a lot of half-assed attempts at imitating its atmosphere floating out there between 2001-2006). The sad part is that the actual violence part of the game is pretty nice... but because the story is so truncated, it feels surreal and the characters' deaths don't really touch the heart. One of the big differences between ten years ago and now is that now is that back then VN quality varied a lot more (tons of shitty games, plus occasional masterpieces like YU-NO and Tsukihime) and today's games tend to stay within a certain more narrow sphere of quality. Games like this, where there is an attempt at chuuni that falls short due to a lack of storywriting capability, were pretty common ten years ago. In fact, most of the action VNs I've played from that area have been like that, hahaha. Anyway, I honestly can't recommend this, sadly. Hope my next random VN is one I can recommend to others.
  11. I dislike writers that overuse tsundere patterns... give me a nice yandere or evil heroine any day. The tsundere (when it is used in the archetypical form) is easily the most boring archetype in existence, save possibly the iyashikei or bakakko (also known as the genkikko).
  12. I can make noodles from scratch. However, buckwheat flour is surprisingly expensive (no demand in my region), so it generally is actually more expensive to make it from scratch than to order a bunch of noodles on Amazon.
  13. lol, Konakana manages to be an utsuge that doesn't leave a bad taste in your mouth, though the endings are mostly deeply sorrowful.
  14. I prefer utsuge... give me Konakana over Kanon anyday.
  15. I'm lazy... I generally prefer really quick food, food that ferments or distills over a long time, or baking. The actual work of making rum (one of my hobbies) is actually only four or five hours... and I get two barrels worth at the end (after several months). Similar for making cheese or yogurt... make the preparations then leave it to get ready on its own, lol. Mochi and inarizushi are both easy, as is udon. Yakisoba I haven't done... but that's mostly because buckwheat noodles are expensive here. Also, it isn't really possible to make a lot of it at a time, like with baked goods and mochi, lol. It is also only edible fresh, which makes it even more troublesome. Curry, however, I've done a few times (from scratch).
  16. Two things... I played Higu before I played Devils Devel Concept or Ruitomo. My love for Akatsuki Works and Propeller came post-Higu. Second, I adored the Higu anime. I just disliked Ryukishi's writing style. I also ran into the same problem when reading Rewrite, incidentally. The parts Ryukishi had a hand in were the ones that screwed the pacing the most. Higurashi's anime was a nice mindfuck, and I'm still an enthusiastic fan. However, I'm far less enthusiastic for the VN, which disappointed me somewhat.
  17. A few things... First, learn Japanese if you have the persistence to do so. Second, as long as you don't actually use a translation function (using a furigana function is perfectly legitimate) there is no reason not to utilize a text hooker and jparser or VNR's furigana function. It's important to make this distinction, because with knowledge of spoken Japanese, it is quite possible to interpret or fix what comes out of a furigana converter in your head while reading. For me, this is just fine (since I don't even have to do it consciously anymore), but I know a lot of people have trouble with this aspect. Learning Kanji is the most time-consuming aspect of learning Japanese and the one issue that is easiest to get around. Using an actual translation application, unfortunately, really doesn't work. You just get gobbledygook and a smattering of sentences that might or might not be correct (rolling dice with word meanings on them would be more accurate in some cases). Third, if you do choose to use a furigana-conversion application, you need to be at a point where you can automatically interpret grammar, even if you trip over some words. If you can't do that much, you shouldn't even try to use that.
  18. Inarizushi, udon (various types), mochi, shiratama, mizuyoukan, ohagi, mitarashi dango, etc. (I love Japanese food, so I picked up a ton of recipes). Mmm... one that anyone, regardless of their skills as a cook, can make is mochi. I generally make koshian from azuki beans and then make about six dozen mochi total... I then freeze them in packages of four each (saran wrap) and set them out on the counter in the morning to defrost by the evening when I want some for dessert. Inarizushi is pretty simple... you make aburaage (made by deep-frying thin slices of tofu) and wrap it around sweet rice. Edit: It really is possible for just about anyone to make mochi, if you have mochiko (rice flour from glutinous rice) and azuki beans...
  19. Dies Irae Amantes Amentes (the non-ero version released a little while back) is another non-ero one, though the difficulty level is through the roof. Also, the non-ero version of Kajiri Kamui Kagura. Sengoku Koihime is also pretty good (by the makers of Koihime Musou, though it is all story, with no ero and no battle system).
  20. I don't like Ryukishi... though I don't hate him either. The Japanese version of Higu wasn't all that well-written, so I found it hard to get excited with each new VN like most people...
  21. I don't see the point in even paying attention to VN authors. To be blunt, with most commercial VNs, what the writer is going to do is decided well in advance by the producer, rather than the actual team. This is especially true if an author has a 'signature' type of VN he does. Cases where the writer is allowed significant freedom are rare (Otome ga Tsumugu, Koi no Canvas is an example of a case where the writer was allowed his freedom, as is Cross Channel). So, I honestly don't see why I should care who is writing. Rather, I decide whether each VN is interesting on a one on one basis, not going in with any expectations (outside of the company tendencies). Also... I don't think those playing only translated VNs have a case for evaluating the writers in the first place, lol.
  22. tbh, if it were me, I'd just buy another external hard drive and put everything on it...
  23. I'm more interested in cyborg technology than robots themselves... I want my synthetic body!!!!
  24. Ai Yori Aoshi (loved the anime, VN is a waste of time) Bazooka Cafe Eroge! Throb! Cat Girl Alliance Kozukuri Banchou Swan Song Professor Cherry Sexy Demon Conquering the Queen Koi Iro Chu! Lips Princess Waltz SSSS Delete these, if you want to save space.
  25. Also, eroge count as any game with any sort of erotic content (technically, under the Japanese definition, this would include even Western games with erotic content of some sort). The definition of a nakige is a game that produces emotional catharsis (basically, touching your heart, making you cry, etc) and has a happy/good ending. The reason for the distinction is that if you just leave it as cathartic, it can be confused with utsuge. Harem games is a dying term, since just about every VN has multiple heroines that are fixated or at least interested in the protagonist. This is a trope rather than an actual genre or classification. Otome games... are basically romantic games with a female protagonist. This doesn't include games like Atled where there are multiple protagonists, one of which is female and others are male. BL, despite the fact that it describes malexmale relationships and romance, is primarily geared toward a female audience (fujoshi, with the kanji for 'rot' in the 'fu'). Visual novels is not a term used by Japanese fans (well, there are exceptions) but rather an umbrella term primarily used by western audiences and the non-artistic (in other words, administrative) portion of the industry in Japan. Galge are basically VNs oriented to a male audience that don't have erotic content that are made in Japan. Bishoujo games is a dying term, that basically referred to any VN utilizing Japanese-style 'pretty girl' characters. Nowadays, you don't see it used over there. Nukige refers to VNs that are sex-focused, as opposed to eroge, which is a blanket term for any game with erotic content (as I said above). Moege are any VN where the primary focus of the game is on 'moe', (adorable female characters, pretty girls, and not much else). Charage are a sub-genre of moege that places emphasis on character development and character relations/dynamics rather than just moe (generally has much higher quality writing than a normal moege). Chuuni is a genre-type that tends to have melodramatic characters, is focused on the protagonist (as being central to the story in general, rather than a paper-thin cipher like in regular moege or nukige), and frequently has a fantasy or sci-fi setting with an overly dramatic story. G-Senjou no Maou, Fate/Stay Night, and Ayakashibito all fall into this genre. Because it has elements from other genres (fantasy, sci-fi, mystery, etc) it is actually closer to an umbrella term. Science-fantasy is a generalized genre (exists in both the US and in Japan) where the lines between what is fantasy and hard science fiction are blurred. Most Japanese sci-fi actually falls into this category. The anime Mahouka Koukou no Rettousei would actually fall into this genre, if you want a reference point.
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