CriticalDensity Posted September 3, 2017 Posted September 3, 2017 (edited) On 9/1/2017 at 8:31 PM, Huang Ling Yin said: give us sample would be usefull... Upload the specific file-type somewhere? or names of the games themselves? I'm assuming the former, so. https://www.mediafire.com/file/d1c2am7y32fy0nh/text file samples.rar Edited September 3, 2017 by CriticalDensity Quote
Huang Ling Yin Posted September 4, 2017 Posted September 4, 2017 22 hours ago, CriticalDensity said: https://www.mediafire.com/file/d1c2am7y32fy0nh/text file samples.rar tried both, no luck... sorry mate. in case you wanna translate another game and you are stuck, maybe you can try your luck at script extraction thread Quote
CriticalDensity Posted September 4, 2017 Posted September 4, 2017 36 minutes ago, Huang Ling Yin said: tried both, no luck... sorry mate. in case you wanna translate another game and you are stuck, maybe you can try your luck at script extraction thread No prob Thanks for trying kyoudai Quote
-Tomoya- Posted September 11, 2017 Posted September 11, 2017 Hi guys, can anyone help me with the data extraction of Ever17? I've tried Crass and ExtractData but they don't work. ExtractData only shows an upload box when I choose the .dat files, complete the upload and then nothing happens. Crass instead, after choosing a destination folder for the extraction, shows a succesful message but there are no files in the folder. I'm running a Win8 64bit with AppLocale set on japanese and I simply can't figure out what I'm doing wrong. Thanks! Quote
wyldstrykr Posted October 11, 2017 Posted October 11, 2017 ive eXtracted voice.a of to heart 2 minigame using crass and crass eXtracted a huge files that ends in .g eXtention file. (v0000.g , v0001.g , v0002.g) anyone knows how to open those files? advance ty Quote
RazoR Posted November 8, 2017 Posted November 8, 2017 Is there anyone who can extract files from Little Busters! English Edition? It's running on Prototype's custom engine, LUCA engine, so there's no tools available yet. Since the format was similar to other Prototype titles I've tried RikuKH3's prot_tblpak tool and Real Life Engine PAK editor, but no luck.Here are the files that I think that will be useful for investigation. Quote
Huang Ling Yin Posted November 9, 2017 Posted November 9, 2017 11 hours ago, RazoR said: Is there anyone who can extract files from Little Busters! English Edition? try this, tested by me, it works... RazoR 1 Quote
marcus-beta Posted November 9, 2017 Posted November 9, 2017 4 hours ago, Huang Ling Yin said: try this, tested by me, it works... Yes, works, but after extract I found the style of script who I hate work (Must be fully decompiled to translate), If wanna translate the LB I included in my Specific-Games repository, The Font.pak contains the font of the game, I'm not too hyped to work in the LB and study the font, maybe if i'm free a day, but for now, i will wait to see if someone try create a tool the the new font format. (WTF Key, why not allow change the game font? Siglus>Luca :V) RazoR 1 Quote
Huang Ling Yin Posted November 9, 2017 Posted November 9, 2017 9 minutes ago, marcus-beta said: Yes, works, but after extract I found the style of script who I hate work (Must be fully decompiled to translate), If wanna translate the LB I included in my Specific-Games repository, The Font.pak contains the font of the game, I'm not too hyped to work in the LB and study the font, maybe if i'm free a day, but for now, i will wait to see if someone try create a tool the the new font format. yeah, i know... but that guy only ask for archives extraction, not to translate the game it self... if he does, of course i'll point him to your specific-games repo instead Quote
Haiyami Posted November 10, 2017 Posted November 10, 2017 (edited) What tool extracts pictures to .gyu files? Like stuff from Moonstone Cherry. I'm looking at Imouto Paradise. Garbro doesn't work. Says this is not a resource file. Edited November 10, 2017 by Haiyami Quote
Huang Ling Yin Posted November 10, 2017 Posted November 10, 2017 24 minutes ago, Haiyami said: I tried garbro but it says it can't extract because the gyu file is not a resource file. according to this garbro should support gyu files, if your game is not supported, try make an issue instead... Quote
Haiyami Posted November 10, 2017 Posted November 10, 2017 (edited) On 11/9/2017 at 10:15 PM, Huang Ling Yin said: according to this garbro should support gyu files, if your game is not supported, try make an issue instead... Alright. Also do you know any repackers for .gyu files? What's interesting is that fuwanovel has a thread about unpacking and extracting data, but there isn't a thread dedicated to repacking edited data. Edited November 11, 2017 by Haiyami Quote
RazoR Posted November 12, 2017 Posted November 12, 2017 (edited) On 09.11.2017 at 2:52 AM, Huang Ling Yin said: try this, tested by me, it works... On 09.11.2017 at 7:45 AM, marcus-beta said: Yes, works, but after extract I found the style of script who I hate work (Must be fully decompiled to translate), If wanna translate the LB I included in my Specific-Games repository, The Font.pak contains the font of the game, I'm not too hyped to work in the LB and study the font, maybe if i'm free a day, but for now, i will wait to see if someone try create a tool the the new font format. (WTF Key, why not allow change the game font? Siglus>Luca :V) Thanks for the help @Huang Ling Yin! ^^ I'm planning to translate LB!EE to Turkish in the future too with our team BakaYume Translation Team. I've translated around 15% of the original LB (even released a demo) and it would be really great to implement our translation over the Steam version. I hope you can be able to develop your tools more in the future @marcus-beta. Thanks for all the help! Edited November 12, 2017 by RazoR Quote
ZeldaGamerTV Posted December 27, 2017 Posted December 27, 2017 Anyone can suggest me a way to compile a nekopara vol. 2 patch? I'm translating it in my language Quote
Clion Posted January 6, 2018 Posted January 6, 2018 (edited) Hello, is there any way to convert already extracted TLG files to PNG? It seem old programs cannot work with protected .xp3 Edited: solved Edited January 7, 2018 by Clion Quote
Haiyami Posted January 10, 2018 Posted January 10, 2018 (edited) How do i repack .pac files. I extracted the the script file which was srp.pac files as .srp files but now i need to repack all the .srp files into .pac files.How do i repack .pac files. I extracted the .pac files as .srp files but now i need to repack all the .srp files into .pac files. I can only find tools for pak and not pac. I used garbro to extract the data but now I need to repack the files. What do I do? By the way I'm doing this for Lune games. I'm going to be editing the text and also how the sprites appear on the screen. I also need a packer/unpacker for MSD files so I can extract the script from them. I tried using gar bro and I'm only getting more MSD files. Gar bro didn't help much on the extraction process. Edited January 10, 2018 by Haiyami Quote
Veshurik Posted January 21, 2018 Posted January 21, 2018 Guys, anyone knows, what happened to @Scorp? I have a TL project which is near to completion, and right now we need to paste some text in game to check how it works, but... That person disappeared, and left us with only script file That's not so good... I dunno what to do. Quote
Huang Ling Yin Posted January 23, 2018 Posted January 23, 2018 ^what are you translating anyway? Quote
Munmus Posted January 24, 2018 Posted January 24, 2018 Hi there. I was planning on translating Eden* to another language, but I'm not sure how am I supposed to do it. I've read about exef2paz tool, yet it seems that Steam/MG version is not supported. After some fiddling I was (probably) able to extract all these .paz files with GARbro, but I have absolutely no idea how to repack them again, as I'm a complete noob in such matters. I'd appreciate any help you can provide. Quote
Huang Ling Yin Posted January 25, 2018 Posted January 25, 2018 3 hours ago, Munmus said: but I have absolutely no idea how to repack them again you can use fuckpaz, eden* is supported, but you need visual studio 2017 to compile the code before you can use it. Quote
Veshurik Posted January 30, 2018 Posted January 30, 2018 On 23.01.2018 at 5:14 AM, Huang Ling Yin said: ^what are you translating anyway? Koikake from Us:track, engine by Amuse Craft. Quote
Huang Ling Yin Posted January 31, 2018 Posted January 31, 2018 then simply use unisonshiftmanager, but it cant support both language though, so you need to fully translate the game first Quote
Veshurik Posted February 1, 2018 Posted February 1, 2018 On 31.01.2018 at 4:19 AM, Huang Ling Yin said: then simply use unisonshiftmanager, but it cant support both language though, so you need to fully translate the game first Thanks, that's what we do! Quote
Munmus Posted February 2, 2018 Posted February 2, 2018 On 25.01.2018 at 4:40 AM, Huang Ling Yin said: you can use fuckpaz, eden* is supported, but you need visual studio 2017 to compile the code before you can use it. Thank you. As it turns out, MangaGamer's version is not supported in this tool, only original one is. A pity, but there is nothing I can really do about it. Quote
agathor35 Posted February 5, 2018 Posted February 5, 2018 Okay, so i have been all over the web looking for ways to do this but i cant seem to figure it out at all! I need help extracting all of the assets from Iwaihime for PC. All of the files except for a few are all .cpk files, and when i try to extract them with the many various programs for .cpk files i either ned up with numbered files with no extension, or .dat files that i still dont know how to use or extract. I even tried using the .cpk viewer program and when i try to use it, i get a critical error with something about being out of memory. then if i continue instead of quit i get an error talking about a number needing to not be a negative number. I really wanna try and make a patch for this, but before i can start working on the files, i need to find a way to get all of them apart in to formats i can edit then recompile back into the program without issue. I want to translate the menus and i want to get a group together for the translation. Can anyone here help me? Quote
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