Jo.To Posted May 4, 2021 Posted May 4, 2021 On 3/29/2021 at 2:35 PM, foubou said: @Jo.To Maybe you can try using QuickBMS : http://aluigi.altervista.org/quickbms.htm There are several scripts able to unpack ARC format. I hope you'll find one that works for your project. Does this even work on Japanese VNs and eroges? Seems to me like all the games listed in it are US. Also I've already found a way to extract .arc files from Pin-Point via GARbro, even though it took me 2 hours trying to find what game script worked. Now I'm stuck on a new problem, how to auto-merge image files from BootUP!! games. All I know is all the images are .epa files which GARBro can extract and the graphics.bin file holds all the info on those images (impossible to read since it's in code). Every game made from them uses PJADV script and there's NO available tools capable of merging them. If arc_conv is capable of doing that I would need one that's NOT filled with viruses. Quote
foubou Posted May 5, 2021 Posted May 5, 2021 Sorry, I just suggested a tool that might work, I don't have any skills in programmation or data extracting, etc. Quote
Just Translate it Posted May 6, 2021 Posted May 6, 2021 Is there any tool to extract script from .scx type files? Quote
Just Translate it Posted May 9, 2021 Posted May 9, 2021 Ok , so I am trying to translate a vn , the game files are in .pack for which I used Garbro to extract the script files...I can read the script file through in build shift jis...but after extracting that particular script with extension .s type , it is unreadable....can someone recommend me a tool so that I can change the .s script to shift jis and then translate it to English and repack it to the game folder...plzz help Quote
Just Translate it Posted May 10, 2021 Posted May 10, 2021 On 5/20/2020 at 2:58 AM, HMfan said: If they're qlie engine .pack files, arc_conv worked for me. Download https://github.com/amayra/arc_conv, build (build.bat), and from command prompt do arc_conv.exe --pack qlie <path to data folder> <output filename> Hey , can you help me? In what format do I need to write (the path to data folder) and also the output filename is the one which we edit and want to repack right? Quote
rinnow Posted May 10, 2021 Posted May 10, 2021 1 hour ago, Just Translate it said: Hey , can you help me? In what format do I need to write (the path to data folder) and also the output filename is the one which we edit and want to repack right? if you are talking about happylive showup from favorite you can use this tool. I guess it does work for other qlie engine games but not sure. https://github.com/imKota/qliepack/ Quote
Just Translate it Posted May 10, 2021 Posted May 10, 2021 52 minutes ago, rinnow said: if you are talking about happylive showup from favorite you can use this tool. I guess it does work for other qlie engine games but not sure. https://github.com/imKota/qliepack/ Hello thanks for replying but how do make it work in command promt...can u give me the format plzz Quote
rinnow Posted May 10, 2021 Posted May 10, 2021 1 hour ago, Just Translate it said: Hello thanks for replying but how do make it work in command promt...can u give me the format plzz Did you check the link? Usage is written on README.md Quote
Just Translate it Posted May 10, 2021 Posted May 10, 2021 1 hour ago, rinnow said: Did you check the link? Usage is written on README.md Hello , I did it but it seems it doesn't work on the game...it says , extracting data4... And then in another second it ends the extraction...but I used another tool Garbro to extract the files...but after translation , I am looking for repacker...if you know anything which can work , it would be helpful Quote
rinnow Posted May 10, 2021 Posted May 10, 2021 2 hours ago, Just Translate it said: Hello , I did it but it seems it doesn't work on the game...it says , extracting data4... And then in another second it ends the extraction...but I used another tool Garbro to extract the files...but after translation , I am looking for repacker...if you know anything which can work , it would be helpful Try this qliepackV1.exe r <foldername includes scenario> <what ever name>.pack qliepackV2.exe r <foldername includes scenario> <what ever name>.pack By the way which game do you want to translate? I could try repacking on trial version. Quote
Just Translate it Posted May 10, 2021 Posted May 10, 2021 (edited) 1 hour ago, rinnow said: Try this qliepackV1.exe r <foldername includes scenario> <what ever name>.pack qliepackV2.exe r <foldername includes scenario> <what ever name>.pack By the way which game do you want to translate? I could try repacking on trial version VN is Princess Lover! You won't find any pc version , try searching in Japanese language...as I found pc version after using it hehe...also will it replace the script file in *.pack...like after I am done translating named op1.s , will it replace the same file in the original version after repacking, because there are also sub folders present in original .pack Edited May 10, 2021 by Just Translate it Quote
rinnow Posted May 10, 2021 Posted May 10, 2021 55 minutes ago, Just Translate it said: VN is Princess Lover! You won't find any pc version , try searching in Japanese language...as I found pc version after using it hehe...also will it replace the script file in *.pack...like after I am done translating named op1.s , will it replace the same file in the original version after repacking, because there are also sub folders present in original .pack http://www.ricotta-soft.jp/products/prilover/download/index.html As you said the tool on github didn't work. I guess you should ask the guy made qliepack to make new program for プリンセスラバー Quote
Just Translate it Posted May 11, 2021 Posted May 11, 2021 15 hours ago, rinnow said: http://www.ricotta-soft.jp/products/prilover/download/index.html As you said the tool on github didn't work. I guess you should ask the guy made qliepack to make new program for プリンセスラバー Hello again , sorry for disturbing you again and again , but I found that scenario file is name is written in Japanese , so I am not able to write it in cmd.exe , is there a way to do that bro? Quote
Just Translate it Posted May 11, 2021 Posted May 11, 2021 (edited) 2 hours ago, Just Translate it said: Hello again , sorry for disturbing you again and again , but I found that scenario file is name is written in Japanese , so I am not able to write it in cmd.exe , is there a way to do that bro? Nevermind that , I found how to repack the files ....phewwww...but there are 3 folders I need to repack in data.pack...how can I do this? Edited May 11, 2021 by Just Translate it Quote
rinnow Posted May 11, 2021 Posted May 11, 2021 7 hours ago, Just Translate it said: Nevermind that , I found how to repack the files ....phewwww...but there are 3 folders I need to repack in data.pack...how can I do this? I'm not sure but you could just put all of them in one folder. data/ ├ シナリオ/ ├ サウンド/ └ what ever/ also qlie engine uses resorces from lager numbers. if same named file "共通シナリオ01.s" was included in both data1.pack and data2.pack "共通シナリオ01.s" in data2.pack will be used. So if you are to make patch you could just make new .pack files larger than other .pack. Quote
Just Translate it Posted May 12, 2021 Posted May 12, 2021 18 hours ago, rinnow said: I'm not sure but you could just put all of them in one folder. data/ ├ シナリオ/ ├ サウンド/ └ what ever/ also qlie engine uses resorces from lager numbers. if same named file "共通シナリオ01.s" was included in both data1.pack and data2.pack "共通シナリオ01.s" in data2.pack will be used. So if you are to make patch you could just make new .pack files larger than other .pack. I tried that and the game doesn't read that file , it says (files missing to run the application) All I have to do is repack them at once...I tried repacking them one by one , I can repack two of the 3 folders but when i try to put the third folder , it deletes the other two...what to do bro... Quote
Just Translate it Posted May 13, 2021 Posted May 13, 2021 23 hours ago, rinnow said: show me your command prompt and folders. qliepackV1.exe r シナリオ data4.pack this is the scenario folder in which there are sub folders containing scripts...besides this folder there are two more in which one contains sound for the game and third one contains a 18+ image...when I pack one folder into data4.pack and then try to pack another folder , the previous one gets deleted...I need to repack them all at once... Quote
Tgsaudoi Posted May 18, 2021 Posted May 18, 2021 So can anyone help me, how can i extract text and import text with this game? https://vndb.org/r61744 It have been translated to english by Mayumianon and his team. Here is the game folder picture Quote
RudeusGreyrat Posted May 20, 2021 Posted May 20, 2021 Hello, I am here to ask if anyone knows a method to convert .png files to .hg3. I've been looking in several places but unfortunately I didn't find anything. Quote
Haiyami Posted May 22, 2021 Posted May 22, 2021 (edited) Anyone know how to use the merge_mpark2.exe or merge_puregoddess.exe that comes with exmed? I don't know how to re-archive the data I extracted and there are no instructions anywhere. i'm supposed to remerge files into an archive file called md_scr.med but when I drag the files on the exe I only get two empty folders. A "used" folder an a "merged" folder. A little help would be nice. Edited May 22, 2021 by Haiyami Quote
rinnow Posted May 23, 2021 Posted May 23, 2021 (edited) hoge Edited May 23, 2021 by rinnow wrong quote Quote
rinnow Posted May 23, 2021 Posted May 23, 2021 On 5/20/2021 at 11:04 AM, RudeusGreyrat said: Hello, I am here to ask if anyone knows a method to convert .png files to .hg3. I've been looking in several places but unfortunately I didn't find anything. use CatSysem2's official Development kit. WGC.exe is what you are looking for. I don't know why but you have to set output folder first as image uploaded. https://cs2.suki.jp/download RudeusGreyrat 1 Quote
Fallen1520 Posted June 12, 2021 Posted June 12, 2021 On 8/5/2019 at 3:30 AM, Kawano Hatsuyuki said: https://github.com/UlyssesWu/FreeMote How is that program supposed to work? I have the same problem but I do not understand how to open the .pimg files with that program. Quote
Fallen1520 Posted June 12, 2021 Posted June 12, 2021 On 8/5/2019 at 3:30 AM, Kawano Hatsuyuki said: https://github.com/UlyssesWu/FreeMote How is that program supposed to work? I have the same problem but I do not understand how to open the .pimg files with that program. Quote
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