Haoren Posted April 6, 2021 Share Posted April 6, 2021 @rinnow Thanks for the confirmation it works. I tried reinstalling it and it somehow works now. Guess I screwed up the install the first time around. rinnow 1 Quote Link to comment Share on other sites More sharing options...
Eisai Posted April 14, 2021 Share Posted April 14, 2021 I thought some years ago I might try my hand at translation, since there seems to be no work being done by well, anyone (fan or official) on translating Otomimi Infinity. Last night, being bored and nothing better to do, I figured I'd at least look into it. Tried using mjarc (https://proger.me/vn/old/#majiroarc+v1+and+v2+tools) which seems to extract .mjo and .utf fine, I can then edit, but doesn't seem to repack into .arc at all Tried using arc_conv which again extracts the .mjo seemingly fine, but on using text_conv, does not correctly display japanese characters (though I did change my locale back to English before thinking about quitting, which I then didn't do -- though mjarc still extracts the characters correctly in the utf files) Was also hoping to figure out how to work with rct/rc8 files if possible (as mentioned under the Majiro heading in the first post here, https://forums.fuwanovel.net/topic/17841-script-extraction-thread/?do=findComment&comment=453725 which mentions tools needed as "majiro-stuff", with a nonfunctioning link; and when I search for majiro-stuff I find something on GitHub which I can't for the life of me get to work at ALL). Apologies if I'm being super thick here, but I spent hours last night trying to get started on this and running into various walls. rinnow 1 Quote Link to comment Share on other sites More sharing options...
Eisai Posted April 14, 2021 Share Posted April 14, 2021 Well, I've made progress. Using mjarc I got things put back in, but something screwed up and the voices no longer played (though the bgm did) and it displayed some pieces of text that it hadn't in the original. I tried using arc_conv in Japanese locale and it seemed to extract fine, but when I put things back in, it also displayed some thigns it shouldn't have, didn't have voices, and then crashed. So...progress? I'm not a fan of how mjarc works, so hopefully I can get this figured out with arc_conv instead. Quote Link to comment Share on other sites More sharing options...
Eisai Posted April 14, 2021 Share Posted April 14, 2021 More slight progress, but I think I'm done for the afternoon for now. I think I figured out a couple of the problems, but also need to figure out som other things (like string length, and how to split longer english lines without breaking everything else...) I know I'm just talking to myself right now, but if anyone does have any insight/tips, it would be appreciated! Quote Link to comment Share on other sites More sharing options...
Vasil Posted April 15, 2021 Share Posted April 15, 2021 Hi! I need help for packing the game archives Littlewitch Romanesqu arc_conv.exe --pack repipack xxx.dat~ xxx.dat [1|2a|2|3|4|5] {key|key_index} But where to find these parameters "key|key_index"? Thx. Quote Link to comment Share on other sites More sharing options...
Eisai Posted April 20, 2021 Share Posted April 20, 2021 (edited) So, arc_conv is still giving me fits. No punctuation works, and apparently it doesn't like when I copy and paste something. No biggy, it's annoying but I can work around both of those. But trying to figure out what is causing issues, I edit 1 line at a time: Line 1: no punctuation, but displays correctly and doesn't break anything. Line 2: character name replacement - again, doesn't like punctuation and has very short length limit, but again, worked around. Line 3: makes first two lines display incorrectly and game crashes. Increasingly looking like I'm probably just going to do this for myself as a script translation (ie, not screwing around with trying to re-import things into the scenario.arc) I tried again with mjarc, and now I can't even figure out how I got it to re-import last time. It just keeps the original Japanese, no matter what I do. Edited April 20, 2021 by Eisai rinnow 1 Quote Link to comment Share on other sites More sharing options...
Jo.To Posted May 4, 2021 Share Posted May 4, 2021 On 3/29/2021 at 2:35 PM, foubou said: @Jo.To Maybe you can try using QuickBMS : http://aluigi.altervista.org/quickbms.htm There are several scripts able to unpack ARC format. I hope you'll find one that works for your project. Does this even work on Japanese VNs and eroges? Seems to me like all the games listed in it are US. Also I've already found a way to extract .arc files from Pin-Point via GARbro, even though it took me 2 hours trying to find what game script worked. Now I'm stuck on a new problem, how to auto-merge image files from BootUP!! games. All I know is all the images are .epa files which GARBro can extract and the graphics.bin file holds all the info on those images (impossible to read since it's in code). Every game made from them uses PJADV script and there's NO available tools capable of merging them. If arc_conv is capable of doing that I would need one that's NOT filled with viruses. Quote Link to comment Share on other sites More sharing options...
foubou Posted May 5, 2021 Share Posted May 5, 2021 Sorry, I just suggested a tool that might work, I don't have any skills in programmation or data extracting, etc. Quote Link to comment Share on other sites More sharing options...
Just Translate it Posted May 6, 2021 Share Posted May 6, 2021 Is there any tool to extract script from .scx type files? Quote Link to comment Share on other sites More sharing options...
Just Translate it Posted May 9, 2021 Share Posted May 9, 2021 Ok , so I am trying to translate a vn , the game files are in .pack for which I used Garbro to extract the script files...I can read the script file through in build shift jis...but after extracting that particular script with extension .s type , it is unreadable....can someone recommend me a tool so that I can change the .s script to shift jis and then translate it to English and repack it to the game folder...plzz help Quote Link to comment Share on other sites More sharing options...
Just Translate it Posted May 10, 2021 Share Posted May 10, 2021 On 5/20/2020 at 2:58 AM, HMfan said: If they're qlie engine .pack files, arc_conv worked for me. Download https://github.com/amayra/arc_conv, build (build.bat), and from command prompt do arc_conv.exe --pack qlie <path to data folder> <output filename> Hey , can you help me? In what format do I need to write (the path to data folder) and also the output filename is the one which we edit and want to repack right? Quote Link to comment Share on other sites More sharing options...
rinnow Posted May 10, 2021 Share Posted May 10, 2021 1 hour ago, Just Translate it said: Hey , can you help me? In what format do I need to write (the path to data folder) and also the output filename is the one which we edit and want to repack right? if you are talking about happylive showup from favorite you can use this tool. I guess it does work for other qlie engine games but not sure. https://github.com/imKota/qliepack/ Quote Link to comment Share on other sites More sharing options...
Just Translate it Posted May 10, 2021 Share Posted May 10, 2021 52 minutes ago, rinnow said: if you are talking about happylive showup from favorite you can use this tool. I guess it does work for other qlie engine games but not sure. https://github.com/imKota/qliepack/ Hello thanks for replying but how do make it work in command promt...can u give me the format plzz Quote Link to comment Share on other sites More sharing options...
rinnow Posted May 10, 2021 Share Posted May 10, 2021 1 hour ago, Just Translate it said: Hello thanks for replying but how do make it work in command promt...can u give me the format plzz Did you check the link? Usage is written on README.md Quote Link to comment Share on other sites More sharing options...
Just Translate it Posted May 10, 2021 Share Posted May 10, 2021 1 hour ago, rinnow said: Did you check the link? Usage is written on README.md Hello , I did it but it seems it doesn't work on the game...it says , extracting data4... And then in another second it ends the extraction...but I used another tool Garbro to extract the files...but after translation , I am looking for repacker...if you know anything which can work , it would be helpful Quote Link to comment Share on other sites More sharing options...
rinnow Posted May 10, 2021 Share Posted May 10, 2021 2 hours ago, Just Translate it said: Hello , I did it but it seems it doesn't work on the game...it says , extracting data4... And then in another second it ends the extraction...but I used another tool Garbro to extract the files...but after translation , I am looking for repacker...if you know anything which can work , it would be helpful Try this qliepackV1.exe r <foldername includes scenario> <what ever name>.pack qliepackV2.exe r <foldername includes scenario> <what ever name>.pack By the way which game do you want to translate? I could try repacking on trial version. Quote Link to comment Share on other sites More sharing options...
Just Translate it Posted May 10, 2021 Share Posted May 10, 2021 (edited) 1 hour ago, rinnow said: Try this qliepackV1.exe r <foldername includes scenario> <what ever name>.pack qliepackV2.exe r <foldername includes scenario> <what ever name>.pack By the way which game do you want to translate? I could try repacking on trial version VN is Princess Lover! You won't find any pc version , try searching in Japanese language...as I found pc version after using it hehe...also will it replace the script file in *.pack...like after I am done translating named op1.s , will it replace the same file in the original version after repacking, because there are also sub folders present in original .pack Edited May 10, 2021 by Just Translate it Quote Link to comment Share on other sites More sharing options...
rinnow Posted May 10, 2021 Share Posted May 10, 2021 55 minutes ago, Just Translate it said: VN is Princess Lover! You won't find any pc version , try searching in Japanese language...as I found pc version after using it hehe...also will it replace the script file in *.pack...like after I am done translating named op1.s , will it replace the same file in the original version after repacking, because there are also sub folders present in original .pack http://www.ricotta-soft.jp/products/prilover/download/index.html As you said the tool on github didn't work. I guess you should ask the guy made qliepack to make new program for プリンセスラバー Quote Link to comment Share on other sites More sharing options...
Just Translate it Posted May 11, 2021 Share Posted May 11, 2021 15 hours ago, rinnow said: http://www.ricotta-soft.jp/products/prilover/download/index.html As you said the tool on github didn't work. I guess you should ask the guy made qliepack to make new program for プリンセスラバー Hello again , sorry for disturbing you again and again , but I found that scenario file is name is written in Japanese , so I am not able to write it in cmd.exe , is there a way to do that bro? Quote Link to comment Share on other sites More sharing options...
Just Translate it Posted May 11, 2021 Share Posted May 11, 2021 (edited) 2 hours ago, Just Translate it said: Hello again , sorry for disturbing you again and again , but I found that scenario file is name is written in Japanese , so I am not able to write it in cmd.exe , is there a way to do that bro? Nevermind that , I found how to repack the files ....phewwww...but there are 3 folders I need to repack in data.pack...how can I do this? Edited May 11, 2021 by Just Translate it Quote Link to comment Share on other sites More sharing options...
rinnow Posted May 11, 2021 Share Posted May 11, 2021 7 hours ago, Just Translate it said: Nevermind that , I found how to repack the files ....phewwww...but there are 3 folders I need to repack in data.pack...how can I do this? I'm not sure but you could just put all of them in one folder. data/ ├ シナリオ/ ├ サウンド/ └ what ever/ also qlie engine uses resorces from lager numbers. if same named file "共通シナリオ01.s" was included in both data1.pack and data2.pack "共通シナリオ01.s" in data2.pack will be used. So if you are to make patch you could just make new .pack files larger than other .pack. Quote Link to comment Share on other sites More sharing options...
Just Translate it Posted May 12, 2021 Share Posted May 12, 2021 18 hours ago, rinnow said: I'm not sure but you could just put all of them in one folder. data/ ├ シナリオ/ ├ サウンド/ └ what ever/ also qlie engine uses resorces from lager numbers. if same named file "共通シナリオ01.s" was included in both data1.pack and data2.pack "共通シナリオ01.s" in data2.pack will be used. So if you are to make patch you could just make new .pack files larger than other .pack. I tried that and the game doesn't read that file , it says (files missing to run the application) All I have to do is repack them at once...I tried repacking them one by one , I can repack two of the 3 folders but when i try to put the third folder , it deletes the other two...what to do bro... Quote Link to comment Share on other sites More sharing options...
rinnow Posted May 12, 2021 Share Posted May 12, 2021 show me your command prompt and folders. Quote Link to comment Share on other sites More sharing options...
Just Translate it Posted May 13, 2021 Share Posted May 13, 2021 23 hours ago, rinnow said: show me your command prompt and folders. qliepackV1.exe r シナリオ data4.pack this is the scenario folder in which there are sub folders containing scripts...besides this folder there are two more in which one contains sound for the game and third one contains a 18+ image...when I pack one folder into data4.pack and then try to pack another folder , the previous one gets deleted...I need to repack them all at once... Quote Link to comment Share on other sites More sharing options...
Tgsaudoi Posted May 18, 2021 Share Posted May 18, 2021 So can anyone help me, how can i extract text and import text with this game? https://vndb.org/r61744 It have been translated to english by Mayumianon and his team. Here is the game folder picture Quote Link to comment Share on other sites More sharing options...
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