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Posted (edited)
On 6/30/2019 at 5:22 PM, bored said:

it's the same engine as the original Trample on Schatten which is translated by porting to unity.

now if you want to edit the scripts, they are binary files, notepad++ isn't the right tool. they are also encrypted, Garbro can remove that shit, but only if your game is in its database. any way it's an easy one: minus to encrypt, plus to decrypt.

If notepad++ isn't the right tool to edit scripts what tool should I use then? Are you implying I need Unity? Also I'm not sure what you mean by minus to encrypt and plus to decrypt. Is that some option to get around encryption in garbro? Also the game is in the database for extraction but I don't see any merge options for creating image archives or creating script file for .med extension. 

Edited by Haiyami
Posted

Anyone know how what can extract an XP3 file that KrkrExtract can't seem to work with? The files are extracted, but they aren't openable, as if the decryption on them failed.

The file in question is a patch for the Steam version of Island Diary.

  • 2 weeks later...
Posted (edited)

although it is not a visual novel, I am trying to help translate an online the problem is that we cannot find a way to extract the information it is about table.HF and table.PF files
i have not been able to find anything except for a program that is from digimon master online but it only seems to work with the DMO files not the ones I am trying to extract can you think of anything?

I have tried with garbro and aet but it won't let me extract anything with either one and other methods that I know but none have served me I hope someone can help me

Edited by Krassh
Posted
On 7/22/2021 at 3:29 AM, Spartancruz said:

Hi, i have a big problem trying to unpack/extract data to a ".dat" file from "Silverio Ragnarok" i tried using -> Garbro,ExtractData English 1.20 and idk why but exoozoarc i'm so delusional trying again, please help.This is a screen of how it looks

Garbro worked on trial version so I guess you should try it again on Garbro.

Posted

Hello everyone! I have a question regarding Nekopara Vol3. I am the translator of this game into Polish. In GarBro I opened the graphics files which are with .hg3 extension, but I noticed that for example in the file sys_config.hg3 there are inside many files without extension which are images (For example "New Game" buttons etc). For the files without extension I gave .png extension so that I can open them. How can I again convert these files to those without extension and later be able to pack multiple .hg3 files into one .hg3 file, which is supposed to be sys_cofig .hg3?

  • 2 weeks later...
Posted (edited)

I'm not sure how to repack with qliepackV1.exe and qliepackV2.exe. Is there anyone who can teach me politely?

Edited by Zeb
Posted (edited)

Sorry. It's the wrong topic 🤓

 

Hi. I wish to translate the game "Yami no koe" / "The Voice in the Night" (https://vndb.org/v3334).

I search on this forum and found Garbo. I tried this tool and can extract every game arts but not the script.

The scripts are .spt file. I have found post talking about a tool gsppt but can't find how to download it.

Does someone have a tool for depacking / packing script file ?

Edited by pandafe
Wrong topic
Posted

Hey, i'm trying to extract the script from a .xp3 game (v5233), and while i can extract the files just fine i can not open them (not the .ks scripts, nor the music, nor the images), so i guess they are encrypted. How can i decrypt them? I'm a complete noob, so i apreciate any help.

Posted (edited)
8 hours ago, noob4822 said:

Hey, i'm trying to extract the script from a .xp3 game (v5233), and while i can extract the files just fine i can not open them (not the .ks scripts, nor the music, nor the images), so i guess they are encrypted. How can i decrypt them? I'm a complete noob, so i apreciate any help.

What tool are you using for your extract? I'm assuming GARbro. Try using KrkrExtract instead.

Just ran KrkrExtract on the trial version of your game and was able to get all the scripts, images, etc. out cleanly:

;マクロ////////////////////////////////////////
; その夏最後の嵐の夜 ぼくは死んだ
;I died in the last stormy night in that summer. 
; The TARHS Entertainment Presents
; 図書室のネバジスタ
; 統括・脚本 都志見文太
; 河原に置かれた荷物、デジカメ。
;原画・彩色 かずまこを
;流された靴と雨
;音楽 鷹石忍 FROST
;背景 藍田望
;制服・ロゴデザイン もろずみすみとも
;河川敷
;
;=========================================================**
*op|&act0[0]
;オープニング
@title name=&title_act0[0]
;
;クリック待ちを表示しない
@iscript
sf.showpagebreak = 0;
@endscript
;
;フラグリセット
@call storage=flgreset.ks
;
;履歴出力
@history output=true enabled=true

etc etc etc

Edited by Darbury
Posted

Let me try to ask my question differently. Is there an option in catsystem2 (The one that converts files to .hg3) that allows you to pack multiple images into one .hg3 file?

  • 1 month later...
Posted (edited)

can anyone help me explain how to use asmodeus tools? specificly exs4alf.exe

I know I am supposed to run some kind of cmd but I am really stumped on what kind of command exactly to use.

Edit: Nvm I just figured it out.

Edited by DragooMind
Posted (edited)

Does anyone know how to unpack data from games amde iwth Visual Novel Maker engine? In the particular game I'm looking at, the resources are actually "open", but the fle format is encrypted. The file would say "PNG" but it cannot be opened. And when I looked at it with a Hex editor, it's detected as a mysterious file format .

 

On 2/5/2019 at 9:44 AM, sena_kaito said:

Using this tool,
http://dnrv2.cyriaca.net/makuta/projects/hello/hate2.exe

How to use,
Open CMD on hate2 folder
Then type:
hate2 "input file" "output folder" (without quotes)
hate2 X:\img.dat X:\img (example)
And voila!

Nb: maybe you need turn off your antivirus, in some case, they treat as fake detection.

Good luck!

Sorry for quoting an old post, but I saw this link and when I tried it, it's dead.

Do you know an alternative link for it?

Edited by otchi
  • 2 weeks later...
Posted (edited)

Is this thread still useful? Honestly i have a lot of time on my hands and a fairly decent grasp of the Japanese language so i want to start working on some translations in my spare time to both help others play these games and improve my skill at the same time, my problem has always been this part of it though - actually pulling out the files and stuff that you need.

For example the visual novel i am looking at doing only has three files, live.dll, a save and a huge exe file. And the opening post basically doesn't go in to this at all beyond Crass which is seemingly quite hard to find now especially to get it working. Is there anything more up to date you guys can recommend to read up on?

Edited by Triggerhappy
Posted
22 hours ago, Triggerhappy said:

Is this thread still useful? Honestly i have a lot of time on my hands and a fairly decent grasp of the Japanese language so i want to start working on some translations in my spare time to both help others play these games and improve my skill at the same time, my problem has always been this part of it though - actually pulling out the files and stuff that you need.

For example the visual novel i am looking at doing only has three files, live.dll, a save and a huge exe file. And the opening post basically doesn't go in to this at all beyond Crass which is seemingly quite hard to find now especially to get it working. Is there anything more up to date you guys can recommend to read up on?

What is the title of the game.

  • 2 weeks later...
Posted (edited)

Hello! I'm pretty new to visual novel extraction, but I've been trying to work my way around somehow converting the CMV video files that are part of Purple Software games (like Hapymaher/Chrono Clock) to another format. If anyone has any clues how could I do that, I'd be very grateful!

 

Edit: Turns out it was possible using crass and a specific cui made by zeas.

Edited by Martinch
  • 4 weeks later...
Posted (edited)

Once more hath I created a new tool. This one is not so big as previous ones, but still very important.

There is Silky Engine, on which where are many interesting visual novels. Some time ago I hath created a script editing tool for it's mes scripts and wrote an article of it... And all the time I through there were good enough tools for it. But I checked and... Some tools can just extract data from it, other (some tool from regonme) can pack, but, alas, without compressing files per LZSS implementation, used in Silky Engine. Therefore files was getting too big and there was no method to create actually normal enough Silky's arc archives.

But that time hath come to the end. I hath tested this LZSS implementation and created SilkyArcTool, by using which thou can both extract and pack Silky archives, using this LZSS compression algorithm (I hath implemented not only decompression, as in many tools, but also a compression algorithm).

Therefore Silky Engine's (and Ai6WIN/Ai5WIN's (probably) .arc archives has fallen completely.

===

Updated: AI6WIN (and probably AI5WIN) .arc not supported. Still I have already hacked AI6WIN .arc archives, so tool will be released soon.

Edited by Tester
Tested.
Posted (edited)

Okay, also hacked .arc archives AI6WIN -- predecessor of Silky Engine. For them you can use AI6WINArcTool. No more thou need to suffer, packing it with raw files!

If I feel like it, I'll also hack AI5WIN's.

Edited by Tester
Posted (edited)

Now AI5WIN's, father of AI6WIN and grandfather of Silky Engine, .arc archives had also fallen. Alas, I hath nor archives of ancient AI1-AI4 engines, nor the means (I could find only AI5WIN ports of the games) to obtain it. Therefore I hath no choice but to stop hacking archives of Elf-Silky archives line. But probably it is not the big deal, since games on earlier engines does not work on modern operating systems.

Here is the tool -- AI5WINArcTool. As usual, unpacking and packing with correct (de)compression at both operations.

AI5WIN's .arc probably is the most complicated from Elf-Silky archives line. Data compression and storing are like in the other archives in this series, and header not very far from AI6WIN's, but... creators of the engine decided to obfisificate header with 3 (!) different keys. Fortunately, the way they implemented it was not too problematic to deal with to the extend that I implemented system that authomaticaly hacks all three keys from any (well, there are some conditions, but I could not find any archives that does not match it) AI5WIN .arc archive (yes, even not from .exe) and therefore should work with all it's games.

 

Edited by Tester

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