Akerou Posted July 20, 2014 Author Posted July 20, 2014 Well, it's not exactly being hard on me, but more like the perfectionist in me forces me to do it this way. Be it visual novel, light novel, anime or manga. Once I start something I can't help but enjoy (or endure, that always depends) it to the very end, without leaving out a single word or second. Needless to say, that means that I've not even once dropped a game or anime. You don't want to know just how many kusoge I've played to the bitter end while crying and cringing inside. Okami 1
Darkshine Posted July 21, 2014 Posted July 21, 2014 Saving the Loli for last! It's like Hoshizora all over again. Keep up the good work there.
Akerou Posted July 28, 2014 Author Posted July 28, 2014 Progress Update Week #2 Also, I was finally able to successfully hack the xp3 files, which means I now have access to the game data files (images, voice files, etc.) The problem is, putting together a repacker that generates xp3 files that use a valid encryption the game can detect and read is a whole other story. As an emergency solution, I took the game data and build a custom version of the game from scratch and modified core engine code to use a simpel xp3 encryption. With this, that custom version is now patchable and everything, but the problem is, you'd also have to download that custom game version when I release a translation. To be honest, I'm not really motivated to invest my time into finding a different solution for this. I'd like to hear your thoughts on it though.
Praeliator Posted July 28, 2014 Posted July 28, 2014 I don't really mind having to re-download the game (since I've already downloaded the game). I say stick with your solution because it works and that it's not really necessary to search for an alternative way to patch the game considering that you're not motivated + since your solution works, why add more unneeded work on yourself by looking for an alternative solution?
Zakamutt Posted July 28, 2014 Posted July 28, 2014 If anyone's still interested in the translator who claimed he did 1000 lines a day, here it is: http://altogether.insani.org/2008/6-translator.html Didn't look too bad to me when I read it, at least.
Okami Posted July 29, 2014 Posted July 29, 2014 Well I don't really know much about xp3 and encryption but if all we have to do is download a specific version of the game for a patch to work I don't see a problem with that.
Decay Posted July 29, 2014 Posted July 29, 2014 The problem is that packaging an entire version of the game with your patch is even more overtly copyright infringing than normal fan translations and it could see you served with takedown notices real fast. Or alienate you from the rest of the fan TL community who prefer to release only patches.
Satsuki Posted July 29, 2014 Posted July 29, 2014 Clearrave is quite serious about copyright of this vn ( heck, 2 of my videos on youtube got taken down because of complaining from them already ), so altering the whole thing might invite some troubles for you~~~
Decay Posted July 29, 2014 Posted July 29, 2014 Clearrave is quite serious about copyright of this vn ( heck, 2 of my videos on youtube got taken down because of complaining from them already ), so altering the whole thing might invite some troubles for you~~~ It's not just "altering the whole thing", from what I understand his proposal basically means distributing a pre-patched custom version of the entire game. That moves into outright piracy territory. You should leave that to Fuwanovel in order to reduce the odds of being harassed by the publisher.
Akerou Posted July 29, 2014 Author Posted July 29, 2014 It's more like you would need the repacked version for the patches to work and there are plenty of places that can be used to distribute the game files. Well, as I said this is an "emergency solution" and I may have no choice but to do it this way. Hacking encoded text scripts is child's play compared to this, so it's not like just any "hacker" can easily do this. The .dll that is used for reading the xp3 files is distributed without the corresponding write func, which means the approach you would have to take is reverse engineering the dll in order to be able to analyze the read func to build a packer for it. One approach I can still pursue is changing the engine script so that it uses both read functions. Like if one doesn't work, try the other. This would mean I'd only have to distribute the data.xp3 file.
Aggressor Posted July 29, 2014 Posted July 29, 2014 Finished An yesterday - yes, this VN is definitely worth TLing. Great art + quality moe + really simple language = win for translators and readers
Okami Posted July 29, 2014 Posted July 29, 2014 The problem is that packaging an entire version of the game with your patch is even more overtly copyright infringing than normal fan translations and it could see you served with takedown notices real fast. Or alienate you from the rest of the fan TL community who prefer to release only patches. We share here on fuwa pre-patched VNs and we don't have any problems with it, don't see why would he have any.
ExiledSaber Posted July 29, 2014 Posted July 29, 2014 I my self dont see any problem. In for a penny in for a pund they say.
Akerou Posted August 4, 2014 Author Posted August 4, 2014 Progress Update Week #3 Scrap what I said last week, thanks to binaryfail we now have a custom sakusaku xp3-packer at our disposal, so you can expect <50mb patches. I'll be on a trip next weekend, so don't expect more than 500 lines this week. ETA for Konami route completion is around 3 weeks I guess. MDruidd, Roach and Santiash123 3
ExiledSaber Posted August 6, 2014 Posted August 6, 2014 I hope to have the common route edited by mid week next week, end of the week at the latest.
Akerou Posted August 11, 2014 Author Posted August 11, 2014 Progress Update Week #4 Prospects for a common route patch this month are looking good~
MDruidd Posted August 11, 2014 Posted August 11, 2014 Progress Update Week #4 Prospects for a common route patch this month are looking good~ thank's for the new info.' I hope konami route finished in september
ExiledSaber Posted August 11, 2014 Posted August 11, 2014 thank's for the new info.' I hope konami route finished in september The translator moves faster then me most days but then ill have a slow day at work and be able to get through a few thousand lines in a day. But we will do out best, i will put in some extra hours each week where i can.
ExiledSaber Posted August 14, 2014 Posted August 14, 2014 Update: We are going to TRY and have a patch out by the end of the month for the common route. No promises. That is all.
Akerou Posted August 18, 2014 Author Posted August 18, 2014 Progress Update Week #5 At this pace, I can easily finish 1 route per month, at least during semester break. Loco15, Kynbound, Roach and 1 other 4
Akerou Posted August 25, 2014 Author Posted August 25, 2014 Progress Update Week #6 30% mark passed! yashasupercow, Roach and krill 3
NeroDragon12 Posted August 25, 2014 Posted August 25, 2014 cool we just passed our 15% mark today. yashasupercow and Erogamer 2
FamedWolf Posted August 26, 2014 Posted August 26, 2014 goodluck with this! the graphics are great and the characters are lovable. keep up the good work
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