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Showing content with the highest reputation on 06/30/15 in all areas
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My opinion: "Who cares?" I use the two interchangeably because it really doesn't matter. I couldn't possibly think of a less important issue.9 points
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Majikoi S Translation Project Discussion
benny and 3 others reacted to Mr Poltroon for a topic
Shall I tell you a tale? Once upon a time there was a thread where they posted updates. Unfortunately, people filled the pages so fast the thread became nigh-on useless. And so, two threads were created for a single project. The end. Now tell me it's difficult to find info on that one.4 points -
Eclipsed, the LC Community Liaison
Tay and 2 others reacted to Shikomizue for a topic
*Ahem* I have a complaint. A piece of my cookie fell into my glass of milk. This is obviously Nayleen's fault because he didn't code the cookies correctly, and I demand an apology.3 points -
Your mistake here was telling people your function as the community liaison. Now people might get the funny idea to hold you to it and actually come to you with suggestions and complaints, thus resulting in work. Rookie error.3 points
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Hi, whom would I contact to suggest having Eclipsed removed as the catchall contact?3 points
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Edit: all stretch goals (900k) reached 70 hours before the end. 1M$ reached 45 hours before the end. EDIT: Kickstarter link. Base goal of 250k$ reached in 7 hrs. ----------- http://gematsu.com/2015/06/degica-kickstarting-muv-luv-muv-luv-alternative-localization-this-summer あああああああああああああああああああああああああああああああああああああああああああああ mfw:2 points
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Kenseiki Alpha Ride (VNDB, Getchu, Official site) Genre: SRPG This game is by Eternal-Will, the makers of Yumina the Ethereal. There's a fair chance this game could see an English release if people pester JAST USA for it.2 points
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Apparently, and no one reported this until now, normal members could not set prefixed tags on the VN Talk board. Even though I announced it a while ago and explained how to set them, not a single person told me they couldn't do it so the issue just went by unnoticed, but I'm happy to say it's now been fixed and regular members should be able to set prefixed tags at any point now. So yeah, that's all there is to see here.......... Here's a picture of a catgirl I guess2 points
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How to code a VN with Ren'py, Part 3 (Comprehensive Guide)
Ene and one other reacted to Helvetica Standard for a topic
Welcome back! Fellow programmers! Hello and welcome back to my 5 part guide "How to code a VN with Ren'py." Today we will have a special guide, a walkthrough on how to code an actual VN project. Last time we coded a mock VN however this time I'll be using a personal project as a guideline to teach you how everything's done straight from the drawing board! Fear not as you are on the right track and if you've checked out part 1 and part 2 then you'll have no problem figuring this third part out. (Hopefully, since my explaining is terrible. XD) That said please bear in mind once more that this is not an infallible guide to program with python or ren'py and it will not make you an expert after you've read it. However I'll do my best to try and explain how to code a VN with Ren'py to the best of my ability and I will be with you for the entirety of this guide. So let's go fellow programmers! the sky is not the limit as your creativity is...boundless. Let's start, shall we? first off, open your HUB and go to your active projects, then launch your stub project which should look similar to this: The background is black to emphasize that we have nothing set so far, some of you might have a different color depending on your stock theme. The resolution you use for your VN will also be present from the moment you boot. In my case, I'm developing this VN in 1920x1080 resolution. Now, we need to get rid of this boring background and plainGUI design. Let's make a custom main menu. First, close your stub VN, go to your HUB and click on the "screens.rpy" link. This will open the script for screens, the place where we will create our very own main menu. Leave that open for now and then open your favourite image editing software, photoshop, SAI, illustrator, Paint studio, etc. Create a blank image with the resolution of your VN (for example, if the resolution of your VN is 800x600, then you make a blank image with those dimensions.) After that just get creative, use some flaming skulls and bleeding hearts or whatever you like. Alternatively you can just use text (That's what I'll do since my project has a minimalistic UI by design. xD ) the point here is to edit the main menu to your liking. So let's go and see how it will look: This is my title screen. The focus of my VN is to make a reference to retro games, hence the austere 8 bit console look. You ought to make something different as my project is only a guideline, remember that. Now back on topic, as you can see, the clickable sections are displayed in this image, so you might be wondering: "can't you do that with Ren'py?" Yes and no. Ren'py allows custom styles but those are limited in a sense and require you to have more than just the basic python knowledge so we'll be going with this option because it's unconstrained and it allows you to make your VN look any way you like. So back to those clickable sections such as "new game" and "continue", what are they for? They are your mouse hotspots. We'll be using those to give coordinates to ren'py so it remembers where they are located and map an action to said hotspots. This image above will be called your "ground image." This is the way it looks when you are not hovering the mouse over any options. Now once you're done with this let's go and make the "hover version" which will look like this: As you can see I added an orange arrow to every clickable option. This will reflect each hotspot "hover" action when I pass the pointer over them. This will be our "hover image". Note that you can do whatever you want for your own hover effect, for example you can make the text grow larger or smaller, change colors or add a blending effect like glow or a simple transform. Once you're done with this, save both images in .png and place them inside the "game" folder, then let's go back to the "screens.rpy" script that we left open. Back in the screens script, scroll down till you reach this part: This is the default main menu that all stub VNs have. Don't worry about all that code though, we're going to completely replace it with our own. Let's start with making an "imagemap." First delete all the code shown on the image (except for the red parts, so you remember what you are changing. XD) Then type in this: screen main_menu: tag menu (this line is very important when using custom screens, forget to add it and you will regret it.) imagemap: ground "your ground image.png" (remember to replace the filenames with your own. Also don't forget that images need to be inside the "game" folder.) hover "your hover image.png" hotspot (xxx, xxx, xx, xx) action Start() hotspot (xxx, xxx xx, xx) action ShowMenu("load") hotspot (xxx, xxx, xx, xx) action ShowMenu("preferences") hotspot (xxx, xxx, xx, xx) action Quit(confirm=True) There you have it. It's a basic imagemap with the essential functions of a main menu. Pretty simple, no? So you might be wondering, what are those "X" symbols right next to "hotspots" Well, those are coordinates for the mouse. Those coordinates will tell Ren'py where your hotspots are located so let's go ahead and find these coordinates. Don't save any changes yet, instead go to your HUB and launch your project, then press SHIFT+D to enter the developers menu. while navigating through the menu find the "image location picker" option which will summon a list of all the images that are inside the "game" folder. Find your hover image and open it: As the image says, draw a rectangle over the area where you want your hotspot to be recognised. You'll get he coordinates for this hotspot on the lower left corner of the window. Input these coordinates on the screens script where the "X's" are. Repeat this process for each hotspot and remember to input the coordinates that match each section, don't go mixing them by mistake. XD Once you're done, your hotspot section will look smilar to this: hotspot (720, 611, 391, 70) action Start() hotspot (726, 691, 384, 60) action ShowMenu("load") hotspot (726, 758, 378, 63) action ShowMenu("preferences") hotspot (815, 828, 209, 59) action Quit(confirm=True) These are my coordinates by the way, don't copy/paste them because they won't work for you. Get your own coordinates. XD Once you're done typing the coordinates in, save your changes to screens script and close it. Then boot up your project to check your brand new custom title screen. If all went well you'll have a fully functional main menu, otherwise scroll back and try to follow the instructions to the letter. Previously we covered assets though briefly. This time we're focusing on the essential things to make an actual VN project, that said we already have the most important asset of them all. YOU. Yep you only need one person to make a VN. This in paper however is terribly inefficient and making your VN would take you a lot longer than if you had help. But, you can't always sit around waiting for help to come, you need to show something to the community to get feedback, and maybe help, later on. So you need to get some placeholder assets and show your idea to the world. It's what I did and what you should do if you plan on making a large scale project. However there's always the alternative to go solo, which is totally possible and moreso if you happen to be a really talented individual who has all the skills needed for making a VN, if not then there's always the "one man army method" which we will cover below. Backgrounds: There's 3 ways to deal with backgrounds when getting started/going solo: 1. You have the artistic skills and you draw them by yourself. 2.You use the stock VN backgrounds readily available online (Uncle Mugen's collection is pretty solid.) just be aware that thousands of other people will be using them on their VNs as well. And 3. You use RL photographs. Out of all the choices for starter programmers and project leaders this is the most sensible option, you take a camera and venture outside to take pics of suitable locations for your VN. Contrary to popular belief, this method is used by professional studios, although this largely depends on the visual style of your project. That said you don't have to use the photos as is. You can make them look more cartoony and more suited for VN format: 1. You take your photo to Photoshop and add an image filter to it. A combination of sponge+cutout gives it a painting feel for example. 2. You take your photo to Illustrator and image trace it for "low fidelity" then crank up the paths and corners to 100% and finally export as .png (this is the method I'm using for this project.) 3. You do an outline tracing by hand and then paint over the details with Photoshop or SAI and a tablet. (you need some basic art skills for this.) Out of these 3, number 1 is the fastest and simplest to do. Chances are you have Photoshop installed no matter if you dabble on art or design or not and filtering is just 2 clicks away. Number 2 has a nicer looking tracing effect but you require Illustrator and the 3rd one is so tedious and time consuming that you probably shouldn't consider it unless your VN has less than 10 backgrounds or something like that. Those aren't the only methods available though, you can always come up with one of your own and use it, Go wild, make that creativity explode! For reference, here's what I did for one of my backgrounds: Here's the RL picture: Here's the traced and edited version. As you can see I boosted the vibrance for added cartoony feel and even added some otaku touches to the room... ......I'll give a cookie to the one who identifies them all Of course that doesn't end there. You can always make variants for other times of the day as well For example late afternoon: Night time: And even artificial light: There's tons of things you can do with photographs, so don't feel discouraged if you are not an artist or can't find artists. Always remember: Creativity is boundless. Music: This one isn't particularly hard and it's the same deal as with art mostly. 1. You compose music yourself if you have the talent and skill for it. 2.You use the readily available stock of P.B. (Public Domain) or R.F. (Royalty free) music. In both instances make sure to credit the composers properly. A good site for all things sound is freeSFX.co.uk Sprites: Here comes the big fish. One of the most important parts in any VN in existence. The graphical representations of your characters. AKA sprites. The lack of artistic skill shoots down many projects because there's not a "quick fix" for this. There are public use sprites but they are not very good and they might not suit your needs or the style of your VN. In this case if you're a one man army, you grit your teeth and start drawing. I had to that myself at some point. Practice makes perfect and while your sprites will not always be professional looking, you can only get better as you practice. If you simply cannot draw to save your life, you can always use the "rotoscope" technique. Don't be fooled by the word tho, It's just a mock term and you only need a camera and a PC. You get volunteers, take their pictures, transfer them to your PC crop and edit them the same way you do with backgrounds. You can make them look more cartoony or hell you can even go with black and white +stamp effect to make a Sin City style VN! If you are still inclined to make your own sprites however, you certainly can. That's what I'm doing for this project. Here a sample of my main heroine. Notice my Tsunako influence? What do you think? isn't she cute? Mind you, she went through 3 redesigns so indeed it's no easy task. And this will be all for now concerning the one man army method. If you have all your assets in order then let's get coding already! Let's get a test script underway. Remember that this is an actual VN project and not a mock script as before so if there's something you don't understand. Please do tell me With your assets handy, go to HUB and then open your stub script, then check that you have the following things in order. (Add stuff as needed.) REMEMBER: THESE ARE MY ASSETS, YOU NEED TO REPLACE NAMES AND FILES YOU SEE HERE WITH YOUR OWN: 1. Image definitions: Like we covered previously, you have to define most images here in the main script: 2. Character definitions: Same drill, follow the coding and remember what we've seen part 1 and 2: 3. CTC animation: a click to continue animation. it will appear when a character has finished talking. It won't activate with narration unless you define the narrator as a character. Follow the code and replace with your own animation. All you need is a set of frames in .png (images should be 30 to 50 pixels wide.) For example: a blinking arrow. The x and y values at the end must be tweaked to match the position of your textbox. 4.Custom position definitions: Chances are your sprites appear cut off from the screen or too low. Ren'py is not exactly intuitive so you can use this code to create a default position value for your sprites. Results will vary depending on the size of your sprites and the resolution of your VN. You can also use this code for custom sprite positions. To use this position remember what you learned in part 1 and 2: example: show Neru at myposition 5.Custom transitions: Ever felt the fade out was too fast or the dissolve effect needed some tweaks? Worry not, as you can make custom transitions out of the existent ones. In this case this is a slow "drop down" but you can also make a custom dissolve, example: dissolve (0.5, 1.0, 0.5), which is a very slow dissolve effect. 6. Splash screen: Ren'py doesn't have stock code for splash screens. You can make a splash image appear while your game is loading, but the loading is so fast that the splash appears for half a second sometimes. Thankfully there's custom code to make your VN boot to a splash screen before the title screen! Follow this code replacing "mysplashscreen" and "mysplashsound" with your own. And that's it for the third part of this guide, kind sirs and madams. I thank you deeply for reading this far and bearing with my ugly orthography and sorry attempts at explaining. You are now one step ahead into programming your visual novel and we'll work together for the remainder of this process. Don't forget your passion for VNs and don't lose motivation, programming a VN is hard but your efforts will certainly pay off. Do join me next time, when I'll be covering the rest of this section and UI styling in detail. Many thanks for your time and until then. See ya Kind regards. Helvetica Standard.2 points -
I'm sorry, but the is so real I couldn't help it.2 points
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Fuwanovel Confessions
Shoon-kami and one other reacted to LinovaA for a topic
Confession: When I'm at work and not helping tourists I am usually just staring off into space, drifting off into the land of chuu2. ... I'm never going to grow up. XD2 points -
Grisaia Steam version problem
Mr Poltroon and one other reacted to Darklord Rooke for a topic
Audio problems in the Makina route seem to be something they're aware of, and will be patched soon - https://steamcommunity.com/app/345610/discussions/1/618463446162816410/ Also, ignore the hard-core eroge proponents. If you're fine with the all age version, that's a perfectly acceptable position.2 points -
Why there aren't any Key games... my sense of humor? jk Honestly, none of Key's games really felt like a kamige to me... I'm also a bit amused that no one picked up on that until now, considering how many Western otakus are Key-fanatics.2 points
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Mega Catastic Giveaway (Mega Prizes) - Live Tonight!
MantasB and one other reacted to OriginalRen for a topic
Nekos nekos nekos, it's time for another giveaway! Thanks to some recent discussion and awesome humble bundle deals, Ryechu, Nosebleed and I have decided to provide the website of Fuwanovel with a plethora of free stuff. The giveaway stream (hosted by yours truly) will take place this evening where members who post in this thread and/or attend will be entered to win a slew of awesome prizes! In addition... With the new Fuwanovel chat program embedded on the site, members who post their interest in there will also be eligible to win the prizes. Interested in what you will be entering to win? Check out this awesome list of goodies: 4 humble bundle Steam keys for Eden, Higurashi, and Go Go Nippon! (prizes provided by Ryechu and Nosebleed) 2 separate copies of Nekopara Vol. 0 [Released during Comiket 88 in August] (prizes provided by OriginalRen) A copy of D.C. II P.C. (prize provided by OriginalRen) Prizes will be given via a random drawing. The stream itself will be a place to chat with others, where my Hitbox channel, Fuwanovel chat, and my TeamSpeak will all be open. During the stream, I will be ranting about a few things and showcasing the copy of D.C. II P.C. for those who are interested. In addition, I will also be talking about random stuff, so feel free to participate in the discussion! With that, it's time to announce the times, no? Stream Time: Wednesday, July 1st @ 2:00am JST Please Note: The stream will begin in 1 hour and 25 minutes from the time this post goes live. Stream: http://www.hitbox.tv/originalrenfuwanovel TeamSpeak: ts3.fuwanovel.net See you in the stream fellow catgirl lovers!2 points -
Muv Luv: A Pretty Sweet Visual Novel Series Kickstarter [MILLION DOLLAR BABY]
BookwormOtaku and one other reacted to Scars Unseen for a topic
Muv-Luv coming as All Ages first, but uncut off-Steam release to follow. also, age providing most up-to-date assets for the localization.2 points -
What makes Grisaia no Kajitsu so great?
Nightmare799 and one other reacted to Soulless Watcher for a topic
For me it was the characters and character depth that really sold me on the vn. Each of the personalities of the heroines (and the protagonist in the sequels) are visibly shaped by their history and they are just really fun characters to watch be themselves. On a side note I find it hilarious how many people are calling out Grisaia no Kajitsu for being "unrealistic" or "illogical". Did I just jump to a parallel timeline in which some of the best vns do not include a underwater themepark that doubles as a biological weapons lab, a brain in a vat that managed to summon its' crush from accross time and space with the power of love, and a war in which people summon famous dead blokes to fight for them?2 points -
Eclipsed, the LC Community Liaison
Darklord Rooke and one other reacted to Eclipsed for a topic
Hey all, Eclipsed here formally making the announcement about myself being the new LC Community Liaison. Many site projects and discussions are going on behind the scenes in the Leadership Council (LC) and so as the Liaison one of my primary tasks will be to discern which of these activities deserve public input or public acknowledgement. A secondary task of mine will be to act as the 'catchall contact' (or 'complaint desk' as Tiago likes to say) for any suggestions, feedback, or complaints the community may have regarding Fuwanovel and to possibly redirect them to the appropriate people for further discussion. TL;DR I'll let you guys know periodically what's going on in the LC and you can also PM me if you have any questions, concerns, etc regarding the site. Yoroshiku~2 points -
Who do I contact to find walkthroughs? I can't understand this. Pls explain!!1!!11!One2 points
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I think my biggest fear is not being able to change for the better. To feel useless.2 points
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Suggestion for opening speech Step 1) Replace "Yumiko" with sister name Step 1 ver.2) Replace "Yumiko" with groom name Step 2) Profit2 points
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Our Kickstarter is now live! Please, check it out! The Kickstarter has ended, thanks for your support! The Demo for our game is released! We hope you'll enjoy it~ Hi everyone! I'm one of the members of an English VN project that's been going on for a while, and with our demo coming out hoooopefully next week, I wanted to go ahead and post about it here! (You might also recognize me from the other project I work on, the yuri VN Starlight Vega). My team is called AlienWorks, and our game is called The Human Reignition Project, and it's a bishoujo VN with some sci-fi elements. You play as a guy called Ken, who attends a lecture on "The impacts of technology on society," which is just what it sounds like. See, in our setting, communication between people is almost entirely digital. Text messages, instant messaging, or even phone calls; the element of face-to-face interaction is mostly gone. A lot of jobs have vanished, too, being replaced by more efficient robots that don't need a salary. Kojo, the guy organizing the lecture, comes from an older generation, and while he knows his little group isn't going to change the world, he'd at least like to try to change a couple lives. So far it all sounds pretty slice-of-life, I know, but there are some action-y, thriller-y elements that come into play later on. Can't spoil those quite yet though. What we wanted to do was create a bishoujo game with the romance focus that we all love without setting our game in a school. Yeah, there are a couple similar elements to, say, Grisaia or what have you, but for the most part we've tried to steer clear of a lot of the plot and character tropes native to the genre. That said, the game will still include 18+ content in the form of H-scenes. Real quick, I just wanted to mention a couple quick notes about the game. First off, like I said, our demo for the game should be out soon. Like, very soon. It's probably 90% done right now. The demo is all of our Act 1, which is about 30 scenes and I think somewhere around 40,000 words? We're going to launch it at the same time as a Kickstarter for our game. I know, I know, another VN on Kickstarter. Because we work with such talented artists though, we need the funding (we're talking a few hundred dollars per CG). Of course, you'll be able to play the demo without pledging money to the KS. Once the demo's done, we'll be putting in on Steam Greenlight. We're published and also somewhat funded by Sekai Project, so you'll see it under their name, not ours. Same for the Kickstarter. At the moment, I'm not entirely sure what the final price of the game will be, but I do know that if you pledge for a digital copy on KS, it'll be cheaper than buying the game off Steam. No other pre-order bonuses though; sorry CoD fans. Finally, most of us are gonna be at Anime Expo. I'll be at Sekai Project's table in the vendor hall for a lot of the time, and I might be at their panel, too. We're going to be selling a few prints done by our artists, as well as one guest piece by Doomfest. Here are previews for a couple of those: If you're interested in following along more with the game, you can follow me on twitter @Raithfyre or the team @AlienworksDev (though I also run that, heh). Also, our website is reignitionproject.com, and we post major news to blogs there. Thanks for reading, and I hope you enjoy our game~ Just below, you can check out the character cards for our six heroines, and get an idea of what they're like. Yukino best girl, though.1 point
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To be honest, the harvest for this year so far has been kind of... less than impressive, to say the least. The best VN I've played this year so far was Silverio Vendetta, and even I think it would have been much better if it had only contained Vendetta's path. I'll come straight out with it and say there aren't any solid candidates so far, even though the year is almost half-over. Last year, by this time, there were four solid candidates - though the later part of the year blew most of them out of the water, and all the candidates from 2013 were concentrated around the beginning of the year. It is kind of worrying how little in the way of exciting VNs has been released so far this year, and while I am holding out hopes for the new game from Tigre Soft and one or two other possible releases, my experience so far this year is that all the major companies seem to be trying to spit out games that will make them a quick buck for small amounts of effort (fandiscs, shorter games than usual with fewer cgs, using newbie writers, etc). To an extent, that was true last year as well, but it has gotten worse since this year began. For someone who is basically plowing through an average of four or five new VNs every month (or six or seven, like last month), this is not just a minor issue but a real problem. While I found Silverio Vendetta in February to be immensely fun, there really hasn't been anything that blew me out of the water so far. Understand, this isn't a case of my standards being too high (normally, I would suspect that, but looking at the ones I've played so far objectively...). Rather, it is a case of the bar being lowered overall, by the companies doing the releasing. As an example, Giga released yet another visually impressive but somewhat subpar moe-battle VN near the beginning of the year with an obvious eye toward imitating (poorly) some of Majikoi's more enjoyable aspects, combined with some from the Ikki Tousen anime's concept. Normally, this VN would have been exciting, and it did have all the elements necessary to make a good VN... put together in such a manner that it turned out to be surprisingly bland. Sanoba Witch, which I had some rather high hopes for, also disappointed me somewhat. For all Yuzusoft's flaws, that company has always tended to understand where the line between serious and joke needs to be drawn in each of its games (ie Dracu-riot). Unfortunately, there was only one path in that game that I could unreservedly praise, and it definitely wasn't kamige material. Combine that with a poor showing by Minato Soft and barely acceptable works by Pulltop and a few other companies, and I have to wonder exactly what is going on in the eroge business right now. I know I sound unnecessarily condemnatory, and you would be right to say I'm being pessimistic. However, the fact remains that it hasn't been a good year so far, and six months without a kamige is downright depressing. Of course, you usually can only expect one or two kamige in a given year... but most of the best companies have been producing disappointments, so I think my pessimism is well-deserved, personally.1 point
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What are you listening to right now?
AaronIsCrunchy reacted to madvanced for a topic
I've concluded that this thread isn't dank enough at the moment. https://www.youtube.com/watch?v=rnS-05XoXs41 point -
Any one reading Hakomari? (ustruo no hako to zero no maria) Updates!
yanderechan reacted to Chronopolis for a topic
Going to enjoy the ride for the 7th book. After that I'm going to have fun examining the story structure to see how Eigi might have constructed the story. The concept of the story is quite interesting.1 point -
I second Butter Me Up. It's really great. You can also try Grisaia No Kajitsu but it's not as good.1 point
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Fuwanovel Confessions
rainsismyfav reacted to Wonderfullyevil for a topic
My image of people who go through the no fap challenge when said challenge ends: "Gaaaaaah, it's over!!!! I can finally fap!" *runs to the bathroom Okay, exaggerated, but it does sound hard to go through.1 point -
How to code a VN with Ren'py, Part 3 (Comprehensive Guide)
Helvetica Standard reacted to RokAbiel for a topic
I love the way you worded it as a "one man army", because I'm doing just about everything in my VN on my own(Minus voice acting and music). The quick background tutorials are very helpful! I've been doing it as #3 this whole time and it's so slow. x.x My campus has Illustrator and Photoshop, free for the art majors to use, so I'll probably start making uses of them.1 point -
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Non Non Biyori Fandom: ARE YOU READY?
AaronIsCrunchy reacted to starlessn1ght for a topic
Probably. I liked both the OP and the ED, and I expect some good songss in S2 too. New CM (featuring some bits of the OP I think):1 point -
New Chat App
Segai reacted to Mr Poltroon for a topic
I thought it was confirmed the one we have now is inferior? #noeditingposts #nopropertimestampsonposts #noquotesimagesbbcode #soundeffectsforeveryone1 point -
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It would be pretty funny if they censored the violence though. Imagining the raging Steam users makes me smile.1 point
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Of course I haven't played it. It's not even out yet. But I can read the specs. Those specs you're listing are the recommended specs. The minimum specs are lower.1 point
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DnB (Drum and Bass) Recomendations
Shikomizue reacted to Zakamutt for a topic
Two observations: 1. You have 420 posts now 2. If you really did like it, press the "Like This" button on my post so I get more meaningless e-peen points .1 point -
Check out Monstercat's DnB playlist. Actually, check everything related to Monstercat for electronic music. Here's a link for the playlist. I didn't listened to everything yet but Overcome and The Destroyer are pretty good, https://www.youtube.com/playlist?list=PL9BCA60EEB1C8893D1 point
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People might learn that they should be talking to me after talking to you now?1 point
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I'll be sure to redirect people to you whenever they're asking about the torrents again.1 point
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Muv Luv: A Pretty Sweet Visual Novel Series Kickstarter [MILLION DOLLAR BABY]
kooolm reacted to Darklord Rooke for a topic
Okay. Oh, you weren't talking to me. Oh dear, oh dear. Now what will I do with this nefariously obtained, fistful of money? What? Did I hear someone say "pocket it?" Very well I shall...1 point -
Fuwanovel Confessions
Cyrillej1 reacted to Mr Poltroon for a topic
Crap. I'm warning you Cyr, don't give him any scraps of info or he'll scour every last place until he gets the answer.1 point -
Searching for similar vn's
Joshua1207 reacted to TheGreatEops for a topic
You might wanna try Little Busters!. Read the common route twice now and I still laugh out loud. Dracu Riot is also a fun one ... but it's not fully translated --_-- rip.1 point -
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Data extraction thread
onlyMyRailgun reacted to CryingWestern for a topic
Here is the scripts, http://www.mediafire.com/download/n1bgkf91jyvnbfb/sukima_text.rar1 point -
Takmanager usually doesn't show all processes which are running, it might still be that the programms are blocking themselves for some reason. You should try looking at the processes via Process Explorer (you have to download and install it first), it's like an advanced Task Manager it even shows which processes are conncted which each other. it looks like this: It even has a search function to figure out what a process does. You can also temporarily kill a process or every process conncted to it (temporarily means if you kill an important process your PC might crash but after restarting everything is okay again). That way you might even see yourself what causes the problem that might be a certain programm you can uninstall or it a hidden virus which is also possible to detect like that.1 point
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If they kept on using Kickstarter and failed like every single time, then yeah, they should stop. But they are still doing good with it, and people are still throwing money at them, so what's the problem? And actually, what's wrong with using Kickstarter? It's not like it's some kind of illegal backdoor fund-raising or something.1 point
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In my game, Serious to the End, it tells of Aya being depressed with her life. Now understand this happens in real life too, many even taking it as far as killing other people for a happy ending. This doesnt happen in America it also happens in other parts of the world, it can be many reasons but the end result is the same. The game I made is to help people understand how suicidal people feel and how it's never that easy. I'm starting a campaign+crowdfunding, to help rise money or even spread the word about suicide. You dont have to buy my game but if you do, it will help raise money for The American Foundation for Suicide Prevention. They will use the money for education, research, advocate for public policy, and support those affected by suicide. Help spread the word or help with the funding, its up to you. https://www.thunderclap.it/projects/27606-suicide-awareness-funding p.s: (to fuwanovel's i have no idea if i did the blog right, how do you use this thing?!)1 point
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H-scene clichés
yvetox reacted to crunchytaco for a topic
It's similar to MC: I'm going down on you! Heroine: NOOOO! It's dirty MC: Ain't nothing dirty 'bout you! *nom nom nom*1 point -
H-scene clichés
Akitak Uzu reacted to Narcosis for a topic
I see what you did there. One of the most hillarious things, which actually always make me laugh during most h-scenes is the fact that most male protagonists are born machos with dicks wider than their arms, capable of gushing out incredible ammounts of semen, to the point that some of the more "intelligent" eroge actually turn that into self-induced jokes. The biggest joke though is that whole legions of japanese otaku are basically taking their sex education out of it. Not sure whether to laugh, or cry.1 point