Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/01/20 in all areas

  1. So you want Sekai to license it? I see. Although that said, it would be an uphill battle though seeing that the cast are quite well known and not to mention the MC is voiced. Not to mention that one of the cast is the late Fujiwara Keiji, which mean that Sekai probably need to negotiate about on how they'll license his voice as well if we look back at on how currently JAST keep fighting the uphill battle in regard of Majikoi which currently did have dilemma whether they should cut the voices from one of the characters or not. As for me, while I personally didn't want Sekai to license this I still need to respect them if they manage to get this licensed like I said back when I promised that I'll respect them if they manage to get both of Baldr Sky and Eustia licensed back at VNDB several years ago (And surprisingly they manage to release Baldr Sky even with the fact that GIGA force them to not release it with sex scenes), and also I should respect your wish to see Eustia here released by Sekai. Seriously I would say that I rather not to agree with your stance of pessimism there, at least until it announced that this project got some severe technical problem. Also it's still too early to say being fooled there, so you better save that word until Sekai really announce it as you 'wish'.
    2 points
  2. I took my first steps onto the road of the otaku in 1992, when I watched the poorly dubbed (all dubs were godawful back then) Record of Lodoss War Volume 1 OVA VCR tape. Now, I was already a heavy fantasy addict, having been introduced to the Forgotten Realms and Dragonlance in 1990, and my obsession was at its peak at the time. When I watched Record of Lodoss War, I saw the typical 'elven maiden with human hero' romance in a new way (incidentally, this is a pretty typical romantic theme in those days, less so nowadays). I also saw oddities that stood out as odd to me precisely because of the oddly black and white point of view enforced on one by the various D&D universes. Of course, I was a chuunibyou brat by that time, already, so it should surprise no one that I got obsessed. It got ten times worse, however, when I encountered Chrono Trigger as it was played on my cousin's SNES. Chrono Trigger is still, to this day, one of the single best rpgs ever made. Looking back, considering all that has been done since then, it is almost TERRIFYING that someone was able to do what was done with Chrono Trigger with the limitations placed by using the SNES system. The story, the world, and the various layers of time were put together into such a subtly complex experience that, to this day, I've yet to see any other rpg manage it. Chrono Cross would manage to imitate some elements of this with its parallel world jumping, but Chrono Trigger's jumping around in time gave you impetus to explore how every aspect of the world could change based on how and when you did certain things. Rumors constantly abounded that there were secret endings (such as the infamous 'vampire Chrono' or 'Save Schala' fake rumors, which some believe led to the way the Chrono Cross storyline was handled), and people - such as me - would play the game repeatedly, using all the meager saves allowed by the cartridge limitations of the time, in hopes that they might trigger those endings or find a way to discover something new. In all honesty, Chrono Trigger being the game that got me into jrpgs probably ruined me for life. It set my standards to a ridiculously high level on a subconscious plane, resulting in me comparing every single jrpg experience since then to it. Aesthetically, musically, and structurally, it was a true jrpg kamige. It was also the game that turned jrpgs into my second otaku obsession. During the SNES-PS2 eras, I literally bought and played EVERY jrpg that came out. I still own them, in fact. I played most of the PS1 and SNES era games multiple times. However, it was also in the PS2 era (often called the 'dawn of the mainstream jrpg') that jrpg quality began to fall off drastically. The kind of genius and artistic flair using minimal resources you saw in previous eras was lost entirely within a few years of the release of FFX (FFX being a good game that also turned VO from a curiosity to a mainstream 'thing'). Musical direction, a role differing from composition, where someone was assigned to decide the timing of using a musical score and which ones fit which dungeons, which story scenes, disappeared in the middle of the PS2 era, as VO was used to fill the gaps of emotionality. However, this also meant that the subtlety of previous eras was lost with a swiftness that left me bewildered at the time. By the time the PS3 era came around, jrpgs were slowing down, due to what I now call 'flashy kusoge fatigue'. Oh, a few sub-genres, such as the Atelier series' alchemy obsessed SOL titles and the more action-based titles continued to be prolific, but what were called 'console-style rpgs' started to vanish. MMO elements were introduced into normal jrpgs, making progression and gameplay less interesting as a result (mostly because it seemed to have been done primarily to draw the WoW crowds into solo rpgs). Storytelling was dying a surprisingly swift death, as tedious gameplay elements (for loot and level-obsessed completionists) began to devour higher and higher proportions of each game's overall playtime. There is a very good reason why people go back and play so-called 'retro' jrpgs so much. There simply aren't that many more recent jrpgs that have that kind of flair and subtle genius. I know for a fact that one of the best ways to get people addicted to jrpgs is still just to let them play Chrono Trigger. Ironically, it was VNs that saved my soul. This was back in 2008, four years before I joined Fuwa. I was introduced to Tsukihime by a fellow anime fansubber, and, for the first time in over three years, I had something interesting enough (story-wise) that I was given a perspective on the nature of my growing irritation and fatigue with jrpgs in general. At the time, the JVN industry was still as vital and full of genius as the jrpg industry was in the PS1 era. Tsukihime and a few other major classics put out near the turn of the century had created the potential for a market of story-focused VNs that had allowed more and more creative people to get into the medium. Masada was releasing his latest version of Dies Irae, and there were literally hundreds of potentially interesting VNs for me to try. Needless to say, I lost my mind almost as badly as when I first played Chrono Trigger. I must have blown four grand of my meager savings on VNs within the first year, and I didn't regret a penny of it. Yes, roughly two-thirds of what I bought was pure crap. However, the gems I discovered gave me a taste of the potential of the medium in a way that was horribly addictive. Moreover, after a few years of being starved of any decent new stories, even the worst VNs had something that I could find I liked about them. In retrospect, I have an addictive personality. I get addicted to things easily, especially when they scratch my story bug. People have said to me, when it came to my jrpg obsession 'if you want a good story, why don't you read a book?', to which I usually gave them a blank stare and said 'I'm already reading good books. I just want stories in my games too.' Interestingly enough, there were a few bursts of true creativity in jrpgs in the years since, like Tales of Berseria and Nier: Automata, but they partially stand out due to the sheer bleakness of the genre landscape. People praise Octopath Traveler and Dragon Quest XI with intensity, and they practically worship Bravely Default. However, I have been shocked at how low-quality the presentation of these stories has been. It's like an entire generation has gotten used to ineptness in presentation to the point where they can be charmed by backhanded efforts at retro-nostalgia. Octopath has all the grind of the old SaGa Frontier games with none of the charm, the best part of each of the paths being at the beginning. Dragon Quest XI retains the horribly grindy nature of Dragon Quest games without improving on the formula in any real way. Moreover, locking so much content into the post-game annoys the hell out of me (I prefer new game +, obviously). JVNs have suffered their own decline, which is ironically due to the same demographics that inflated the medium in the first place (the dominance of the moe/charage lovers). VNs were always destined to be a niche medium, but the over-specialization of the industry has led to an inability to adapt to changing spending habits and demographics. Even if they wanted to regear for a new generation of consumers, most companies no longer have the access to the necessary talent to do so. I'm fairly sure that jrpgs suffer from a similar lack. Yes, there are some excellent composers and graphic designers in the jrpg industry, as well as access to the solid voice-acting industry of Japan and the growing one here in the US. However, there is a severe lack of writers capable of bringing a story to life, and there is no point in a top-tier OST that has no one to properly coordinate its use. The very fact that something like Undertale could bury so much of the commercial rpg industry, in the eyes of rpg fans, says everything about how far the industry has fallen. So what am I getting at? Not really anything, in truth. I just needed to blow off some steam. Thank you for reading.
    1 point
  3. RiverAlpha

    Hi everyone!

    Yehey! Zaka-senpai noticed me I'll probably put some votes once I go through them again. I find myself with a lot of free time due to the pandemic XD
    1 point
  4. Seraphim

    What are you playing?

    Okay, I'm done with episode 5 of Umineko. Things are starting to clear up somewhat and I've revised some theories as well as made up some new ones. I might just be pulling things out of my ass here, but that's part of the fun. Oh well, time to move on to episode 6!
    1 point
  5. Seraphim

    What are you playing?

    Finally done with the Umineko question arcs. It ended up taking a lot longer than I expected (almost two months), mostly because the first two episodes were less exciting than I hoped for, which led to me putting them on hold several times in favor of other games and VNs. Things started getting more interesting in episode 3, and then even more so in the fourth and final episode. I've probably forgotten to mention some things, but this'll have to do for now. I know there's a recent Umineko discussion post here on the forums that I'd love to read, but I haven't dared venture into it due to fear of getting spoiled in some way. I'll probably have to put it off until I'm done. On that note, I think it's about time I move on to the answer arcs, and I'm looking forward to seeing if any of my theories managed to hit the nail on the head.
    1 point
  6. And you're just the typical fangirl when you're not busy picking on people or just acting like some shitbag in general. Just shut up, ok? I'll never see eye to eye with someone like you.
    0 points
  7. And you're the fool who gets fooled thrice, got it
    0 points
  8. It's not about being negative anymore. It's a fool me once, shame on you, fool me twice, shame on me situation. Don't be the guy who gets fooled twice or more. This happens more or less with every big fan translation nowadays.
    0 points
  9. Tay's back, so all of our freedoms are gone again.
    0 points
×
×
  • Create New...